I think it functions more like a touch spell, grasp and chill touch and all of that. If you miss, you still have the spell charged, but no shackles exist yet - I suppose it is kind of interesting regarding what happens if they make the save after the spell is discharged, but either way you aren't spellstriking with it again so it doesnt matter regarding sword or hand delivery.
The idea isnt taking the skills from the weapon group you have. Its taking a skill you already have max ranks in, which, by the awt, lets you redistribute the ranks ANYWHERE. So since you can switch out the awts, you juggle your own skill ranks across your character and to nil with being limited by weapon group skills.
Mute Musician looks great, since it can poach from the wizard spell list. A great way to pick up stuff like Planar Binding, andit gives me the mental image of a snake charmer with a flute except the snakes are rather more dangerous. I had been thinking of a cleric of Void with a separatist Hubris for the touch of glory cha boost, but a bard would have Cha for binding naturally... What do you think about using Evangelist or Sentinel for it as opposed to progressing raw bard? The spell abilities of the archetype hint towards avoiding melee, so maybe trying to use the rapier/fencing grace is a bad idea since the Mute has to have an instrument of some sort... which would disqualify dex to damage..?
Hi, I'm having quite a bit of choice paralysis for a themed character I want to build for a game starting at level 4, 25 point buy. Does anyone have any interesting ideas for making use of Hastur centric abilities? Cleric, bard, the 'deific obedience' classes for Hastur, or other more roleplaying-ish ideas? I'd also appreciate hearing about any Hastur characters anyone else has ever seen or played.
I'm actually decently certain that the gm just told Hellatze here that they can't buy the singular item Cyclops Helm because she thinks it makes no sense for the item, beingmade from a cyclops head, to be available, but a headband is common and thus is. Lore in the sense of before Pathfinder Unchained.
Yuelral's blessing wizard discovery lets you use any gem of equal worth as a component for any spell. FEAR THE RUBY NECROMANCER. Or cast Wish with a sapphire... or cast Fireball with some nice tourmaline instead of guano. Gem magic is so much cleaner, and it comes with a bonus to nature-y spells too!
help. the boss i am putting my party up against is too strong for them, and we are partway through the fight. i only just now realized this, and am not sure what to do to try to fix the situation
Like most things, its the attitude the druid has when casting it that determines a lot of whether they are revering nature or not - whether they cry and implore nature to sacrifice itself now to win later over what problem is destroying the land already, or just decide that they dont give a single s**! about the land except to destroy it in order to get personal revenge on, say, the landlord... my opinion anyway.
You cant do that because if you cast another touch spell of any kind while holding charges, the first spell expires.The weapon can't 'hold' anything. You also have to use Spell Combat as a full round action, like twf. You can, however, take one grasp from last round, spell combat and deliver your normal attack first which would spellstrike, then cast, then use your free attack to spellstrike again.
I'd like to note that channel energy doesn't work the way a lot of people think it does. You have to pick whether to heal undead or harm living, for example, when you channel, or the other way around for positive energy. It's not a big burst that automatically does the certain effect to all targets in range- if you channel to harm undead you are NOT healing your party at the same time. Go read the class feature, its true.