Snakers's page

Organized Play Member. 195 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Can he wear all those magic items wi th out going into medium load at str 5? I doubt it


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Shackle doesnt need a pair of shackles as a casting focus , it is V/S, so the shackles not appearing unless the enemy fails save is the only thing that makes sense to me.. not sure how it can be interpreted differently.


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Buy a +1 Folding Mithral Buckler, fold it into a tower shield, enjoy mithral tower shield for about 5005 gp.


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Although it's interesting rp-wise that to constantly buff the party, the witch in question is literally laughing uncontrollably every minute of the day. Quite a few stares are likely in town...


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Early firearms are extremely practical, both anecdotally and mathematically. Just because there is a more powerful version doesnt mean the Early ones suck. Or do you think non Mythic characters arent viable because, say, mythic power attack exists?


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Either they venerate their portfolios gods, or they stay up at night agonizing over whether their Fire mystery was from Asmodeus or Sarenrae..


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I remember on the radio thinking the lyrics to Dirty Deeds Done Dirt Cheap were 'dirty deeds and the Thundercheeks.' My father never told me why he laughed so hard until I heard the song again years later...


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You're a desert druid who really likes sand.


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Oh, now I know where I recognize your screenname from.. I'm gonna dip out before this gets started again.


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There might be something to be said for the Arcane bloodrager using Gorum's Swordsmanship - arcane BR gets fighter only feats in bloodline, like Disruptive, and Gorums style inflicts COLOSSAL concentration penalties on a mage you charge.


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Maybe they're targeting the village because a Changeling there is refusing the call and they figure if they kill everyone and everything they love they will finally join their coven as the final, most powerful member?


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The Runequest rpgs were like that. Pretty deadly combat too, wh40k rp reminiscent. Spells for everyone but the good stuff for specialists.


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Hey Ravingdork, gem magic is a thing in PF too if you take the gem discovery seen here:
Yuelral's Blessing (Champions of Purity pg. 27 ): You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value. You must be at least a 5th-level wizard to select this discovery.


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When I opened this, I thought this was about a dragon who made himself invulnerable to dwarves....

I'm sad you can't take multiple totem lines as a barbarian, otherwise this would be just as good.


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17. Clearly Attic Whisperers are actual fun playmates for children and impress them so much that they move to Geb to be with all the other fun undead.


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4.Clearly Hounds of Tindalos are just trying to protect the timeline and you should cooperate with them at every opportunity.


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Yes, offering a 'would you like to pray with me?" before his summary execution would have been a perfect extension of possible redemption - not salvation, but redemption.


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In my mind Law has always meant 'submission to authority beyond one's self', and what sort of authorities you were willing to submit to influenced where you were on the G/E axis.

Which is why I figured that, being a gold dragon and (presumably!) actually 100% benevolent, Mengkare had an interesting experiment going and would actually therefore be one of the epitomes of LG.

I can see the points against that, though. It's certainly an interesting argument. Today's societies view personal freedom as a very important right.


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That wizard tower on the sun.


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You've obviously thought this out quite a bit and had it played out in your game, and with the further clarification I think it's brilliant. Good job. You do you, Tacticslion.

It's not my fault LE is my favorite alignment to play! Honest!


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I wonder what happens to criminals who refuse to join the Crime Guild. Viciously, you say. And run by the government, you say. Sounds like the place LE inquisitors live in your LG kingdom.


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What a pile of shhhhaving cream that ending is :-)


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Well, vigilantes have to be within one step, so that theory doesn't work.. The idea of Nyarlathotep just being a level billion vigilante is hilarious though.


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The thing is. They aren't a full bab class and using the sword makes them target normal ac instead of touch. With the penalty from spell combat on top, you'd be surprised how often they miss. Of course, it is a renowned nova class. Dying to a magus is a Fate for solo big bads =)


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Yeah, what kind of adventure do you want? The classic experience might be best found around Varisia or the river kingdoms.


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Calistria has antipaladins who placate creatures with sexual favors, not paladins.


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Your belief that it's not fair/intended/balanced in any way for an alchemist to be able to upgrade their actions in such a way does not invalidate the logic, then. So by objective games (PFS, for example) it should be allowed [for TN urgathoans, anyway.] But as you've also said, you're perfectly within your rights to forbid it at your table if you feel it's a poorly designed feat.


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Could you share the contract? I'm always interested in reading that kind of stuff.


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Look up brewers guide to undeath, it's in zenith guide compilation. Great handbook fit any necromancer


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Fervor's a class ability. Potion Glutton is a feat. By taking a feat and not selecting other feats that's a huge opportunity cost right there.

And, as people have been saying, you still have to draw your extracts to consume them as a swift. Action economy is not exactly lowered to Quicken levels.


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OH MY GOD I READ THIS WHOLE THREAD AND DIDN'T NOTICE. HOLY CORPSE OF ARODEN, MAN. THIS NECROMANCY IS MORE POWERFUL THAN URGATHOA.


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So the party PVP'd you based on finding out your god choice that the GM specifically urged you to do based on your character concept, to bind you so that you didn't Evil all over them.

Okay......

I feel you're in the right here..


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I agree with The Sword - Your English is very good, but not native, it is very easy for us to understand you. I also agree that your GM seemed to be just screwing around with you for fun. What law did you break to be arrested???


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The difference here is, you can't use it because you can't Use-Activate it (the action being 'loosing' it) because you can't grab it up in the first place to activate the magic enchantment.

But if you somehow did, it'd work just fine. If you activated it while you had size increases, then shrunk, it'd still continue working, using your BAB/etc, because despite being considered 'wielded by you' it doesn't actually care if you could actually wield it...because even if you couldn't wield it, you could still be considered as 'attending' it.


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Wait, are we talking about Rovagug's prison now?

"I roll Disable Device on the Pit of Gormuz."


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I like Haranaki's idea- make it a ridiculous plot hook! What if a gold dragon comes knocking asking him to make sure his hoard is secure, because he heard he was the GREATEST trap specialist in this country and the five surrounding ones? If you can break through my defences while I'm watching, I'll give you one item of your choice from my hoard while I shore up whatever the hell you did to break it.


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I think I disagree that it's a colossal waste of time, since the traps are generally over with in two rolls given the large numbers we're talking about.

If I was the DM, I would start using the traps as more a plot device than a real challenge. If you hype up a huge treasure, you'd put a bunch of traps around it, KNOWING that it's gonna take, like, no time at all for the party to blow through them.

But it makes the item feel more valuable because someone in-world decided to try protecting it that much....and it makes the party/Trap Guy(TM) feel like a badass for swinging through his defences.

And feeling like a badass for disarming traps is probably a large part of his Fun.

And Fun's the point of the game, isn't it?


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I just like how rogues are so bad at rogueing these days (maybe unchained excluded) compared to other choices that instead of saying 'rogue' we default to 'trap-guy' because so many guys can pick up trapfinding with archetypes.


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He probably wants to roleplay how exceptional his character is at delving into places they shouldn't be, traps or no traps. Having a skill like that makes you an invaluable member of an adventuring party, even if you have weaknesses elsewhere. He likes the flavor of being that guy who makes traps feel like they're not there. Which seems fair enough to me, a lot of people make choices in this game based on how they want to feel about the flavor of their character.

I mean, everyone has a niche. It'd be hard to justify him existing in the party if he's only good at perception for trapfinding and for some reason no one in the entire world used traps.


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Diabolists get Nightcrawler BAMFing complete with sulphur stench, IIRC, but that's a prestige class. Might be worth looking into.


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He doesn't want traps to be a challenge for him.

He's allocated his build resources accordingly.

Traps are the only way you can make things challenging enough to make the story feel right?

I mean, when's the last time you heard about Catwoman *failing* to pick a lock or steal something? Some characters are just 'aces' at things, and that doesn't stop them from getting into loads of trouble and getting beat up.


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So what happens if you take damnation feats then hit level 5 diabolist? Does the resurrection penalty go away?