Dual Gate should get its own elemental blasts


Kineticist Class

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

Rather than "I can either channel fire or earth" Dual gate should be able to have a list of various unarmed attacks that match that combination.

So for example - If I am earth + fire - I channel lava. Lava deals 1d6 bludgeoning + 1 fire damage and some other traits that are deemed appropriate. I cannot channel JUST fire or JUST earth. It has to be lava.. and every single one of my impulses that deal damage turn into some lava based attacks. All actions turn into dealing with lava rather than earth.

Air + earth? Sand
Fire + Water? Steam
So on and so forth. There would be 21 different "elemental blast types"

I think this would be far cooler being a composite rather than a switch hitter with both elements at play.


I agree that if you have two or more elements you should get their combined blast as an option.

If it means limiting how many universal can access as they level up so be it as long as they have access to all elements at level 20 I doubt anyone would complain.


They have stated that hybrid options in the full book...


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tempest_Knight wrote:
They have stated that hybrid options in the full book...

To be fair, the playtest says that hybrid options are only "likely". I think it would be worthwhile to continue to voice desire for these to turn that likely into a guaranteed.

The only potential problem I see is how to make 21 different blasts all feel different to each other in both melee and ranged contexts.


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Sharrakor wrote:
Tempest_Knight wrote:
They have stated that hybrid options in the full book...

To be fair, the playtest says that hybrid options are only "likely". I think it would be worthwhile to continue to voice desire for these to turn that likely into a guaranteed.

The only potential problem I see is how to make 21 different blasts all feel different to each other in both melee and ranged contexts.

They didn't say we would get hybrid blasts. They said we would get hybrid impulses which is very different.

If we had hybrid blasts then the fused blast feat would not be needed. It would also mean we could use the various impulses that use elemental blasts with the hybrid blasts.

However if its hybrid impulses then they would just do a "magma cone" and the we would have no support for using those with other abilities.

In both cases the fact that we don't have any idea outside of fused blast on how those would work means that we have no idea if they would be good in the first place.

********************

As for how to distinguish things that would be easy, each composite blast would have the tag of both the original blasts and deal more damage due to being combined. So Steam would have the fire and water tags.

You can further differentiate things by changing the damage type. So steam would deal fire and bludgeoning while mud would just be bludgeoning.

Finally, you can differentiate things by what impulses are available to it. Water based composite should be easy to use water based impusles, while earth based would be able to use earth based impulses. Mud (Water + Earth) should be able to use both water and earth impulses.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Sharrakor wrote:
Tempest_Knight wrote:
They have stated that hybrid options in the full book...

To be fair, the playtest says that hybrid options are only "likely". I think it would be worthwhile to continue to voice desire for these to turn that likely into a guaranteed.

The only potential problem I see is how to make 21 different blasts all feel different to each other in both melee and ranged contexts.

They are just various weapons. I mean, we have more than 21 weapons in the core book alone.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Temperans wrote:
Sharrakor wrote:
Tempest_Knight wrote:
They have stated that hybrid options in the full book...

To be fair, the playtest says that hybrid options are only "likely". I think it would be worthwhile to continue to voice desire for these to turn that likely into a guaranteed.

The only potential problem I see is how to make 21 different blasts all feel different to each other in both melee and ranged contexts.

They didn't say we would get hybrid blasts. They said we would get hybrid impulses which is very different.

If we had hybrid blasts then the fused blast feat would not be needed. It would also mean we could use the various impulses that use elemental blasts with the hybrid blasts.

However if its hybrid impulses then they would just do a "magma cone" and the we would have no support for using those with other abilities.

In both cases the fact that we don't have any idea outside of fused blast on how those would work means that we have no idea if they would be good in the first place.

********************

As for how to distinguish things that would be easy, each composite blast would have the tag of both the original blasts and deal more damage due to being combined. So Steam would have the fire and water tags.

You can further differentiate things by changing the damage type. So steam would deal fire and bludgeoning while mud would just be bludgeoning.

Finally, you can differentiate things by what impulses are available to it. Water based composite should be easy to use water based impusles, while earth based would be able to use earth based impulses. Mud (Water + Earth) should be able to use both water and earth impulses.

This would also fix the issue that if I am gathering earth, I can't use a water move and if I am gathering water, I can't use an earth move. Dual gate just adds even MORE obnoxious feat tax like I need to "reload" for every different element I choose to use.


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I kind of wish you could Gather Element to both hands. At least for Dual and Dedicated. So Dual uses Gather Element and they gather one element to one hand and the other element to the other hand so they can freely use both elements if they are willing to give up their second hand. And with Dedicated being able to effectively two-hand their single element for increased damage if they are willing to give up their second hand.

And maybe give Universal something that lets them free action switch element as they use an Impulse.

Also I kind of feel like maybe Dedicated should get an extra Impulse only feat every 3 or 4 levels. Then give Dual an extra Impulse only feat every 4 or 5 levels. So less frequent to Dedicated but they choose from two elements. Then with Universal just give them two Elemental Flexibility feat slots at 9th instead of one, and two Improved Elemental Flexibility feat slots at 15th instead of one. Not nearly as many as the other two, but very flexible, able to change them daily or with an action at 20th.

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