Dead bird

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Goblin Squad Member. 1,031 posts (1,173 including aliases). No reviews. No lists. No wishlists. 1 alias.


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So, as described above, the barbarian would use up the Hero Point, would still be alive, at 0 hit points, does not have dying, and would still have wounded 3.

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*points and laughs* Trying to say that you hold territory when there is no way to enforce it is hysterical! Hoo-boy! Okay. I'm good.

So, this problem is easy to deal with. You can't do anything about it right now so stop stressing about it. When you can destroy it, do so. Whoever owns it will be able to put a new one up afterwards and you might be able to catch them if they try to drop it in the same spot.

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Or whisper. I like to whisper in the General tab so when I forget to do the / then the whole world gets to hear a snippet of my conversation. Too bad for them.

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Must have really rushed out the patcher update, it reads:
Smallholdings and Basecamps Avaialble Friday 27 Feburary.

Admit it, they stopped in at Tavernhold just before writing this.

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We only had a short time to play around with this but I wanted to point something out. When my party killed a Goblin Warchief boss at the end of an escalation, some but not all of the party members recieved Rogue maneuvers.

Should everyone in the party have gotten one or only the people who landed an attack on the boss before it died?

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I was minding my own business, working on some shield designs when a saucy wench comes up to me and asks to see a shield dance.

What's a shield dance?

It's an old dwarven rite where you weave through the crowds in a tavern, displaying your shield, often emblazoned with a family crest or heraldry. I'm sure it came to be by drunken dwarves yammering on about their heritage and shoving the "proof" in everyone's faces.

Since I couldn't say no to a chance to show off my slick dancing skills (no elf can resist), I took up each of the shields in turn and performed the best shield dance that lass had ever seen.

Here's some of the fine works I displayed.

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Kobold Cleaver wrote:
Nonsense! You are an elf, aren't you?

Quoted for truth.

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We've been getting some really great recruits lately. Come join us!

The folk of Tavernhold are a rowdy, helpful bunch of monster hunters, expert craftsmen and tower defenders.

We don't expect you to gather resources all day or log in for a set amount of hours. You're free to play when you can, how you want.

A group of us tend to frequent our Teamspeak later in the day so if you get home from work or school and just want to kick back, relax, and laugh, it's the place to be.

Grab a brew and come check us out!

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Ha! I saw someone today with the last name of Stonebear. Apparently my entire Company, Stone Bear Clan, is being impersonated! Can't blame them. It's hard to not look in awe at a pack of wild barbarians running through the woods. Or, more likely, you can't look away.

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I think what we're trying to say is, "if you're gonna go, go big!"

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1. Yes!

2. One of the biggest hurdles right now that I see for new players is jumping in alone, not understanding what to do, poking at a few things but not really having fun and leaving.

At the Con it would be beneficial to have a room with multiple stations of the game running and have everyone teamed up together instead of rolling out separately, preferably with one of the devs leading, and go monster hunting. That way they not only get to actually play with a dev (which is always cool) but they get a taste of what it's like to run with a group in the game.

Off to the side you can have one or two stations with another staff member demonstrating other parts of the game like gathering, crafting and acquiring feats from trainers, etc.

It would also be good to have a basic seminar/panel showing the current timeline and progress and what's coming up, and make sure it's recorded. People who couldn't make it love to see those things on youtube. You don't really need to do any live game feeds during the panel if you have the other room set up, they tend to not work very well most of the time anyway. You don't want to break the flow because of a crummy connection.

This Con is all about games. Everyone who goes loves to play them. So come up with some cool party game style event that will keep the Con attendees coming back throughout the day. The more Goblin themed the better.

Most importantly, make sure that the staff that go are as available as possible for questions and chatting. It's a real let down to swing by and see no one there and no clue when they might return.

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Hobson Fiffledown wrote:
I am...Wild Donkey!

So calling you a crazy ass is a nickname?

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We'll need original ideas that fit the status quo to make this work. We'll really have to think outside the box using a set of parameters determined by a veteran team of solo players.

"The United Anarchists Front" is a great start, though I think "The United Anarchists Sideboob" would garner more attention.

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Jakaal wrote:
Thod wrote:
Doc || Allegiant Gemstone Co. wrote:


I didn't get to vote on anything. I had no say or influence.
Where have you been during the landrush? It wasn't that hard to get a settlement - 8 votes was all that was needed.

And if you came to the game after the Landrush? "S.O.L. bro wait 2 years and maybe you can get one." isn't really a good answer.

I still agree that being locked out of your skills if not tied to a settlement is crap. There are plenty of reasons to want to not join a settlement and I agree that being not only being stopped from advancement but knocked out skills you do have is not what I had in mind.

There are play styles other than "murder-hobo" that are mostly solo. I don't think they should be effectively locked out of the game.

What are those "plenty of reasons not to join a settlement"? Do you not want to be forced to listen to some stuck up ego maniac telling you what to do or what to train? Do you not want to feel beholden to a group of people. Do you want to keep all your hard earned resources for yourself?

There are groups designed with the solo player in mind. For example, the Outsiders is a Company in Tavernhold created for the purpose of allowing solo players to gain the benefits of a settlement with no strings attached.

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Merkaile wrote:
It would be nice to have a statistic skew of the total numbers to account for spies!

Spies are everywhere. There's not just one, but two under your desk right now.

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Well played sir.

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The color on the chat tabs needs to be much more varied when a message pops up in a chat you aren't looking at. Right now it is a tan color that lights up to white. You can hardly tell.

The next time I send a whisper to someone nearby and I don't get a response because they are in the 'Help' channel, I am going to walk up and stab them in the face. Repeatedly. While shouting, "why don't you ever check your messages! You never text back!"

Yeah. So, drastically different indicators of when a message appears in a different chat tab than you are on would be wonderful. Thanks.

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lol, I got the reference after the first one KarlBob. ;)

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Kadere wrote:
Rogue players abound.

That's true. There are plenty that don't read the forums or even know about the various Alliances and NAP's anyway.

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I am not fond of Freevale for my own reasons but they are Chaotic. Expecting any Chaotic group to hold to a contract is almost as silly as a server wide NAP.

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Lord Regent: Deacon Wulf wrote:

TL;DR

Why is this a big deal?

People need to make a fuss about something.

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Bluddwolf wrote:

I do not buy into the phantom flatfooted condition that some claim exists. If I don't see the Flatfooted icon on my target, my target is not flatfooted. "Acts as a flatfooted condition" was an excuse used in another thread, and that is BS as far as I'm concerned.

I'm with ya there on that one Bludd.

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Saiph wrote:

Why would the main boards use our actual account name as our posting name?

It's linked to your account. It's how they were able to restrict who could use it based on what access they had to the game. Default will be your account name. If you feel uncomfortable with that you can access your account profile and change your forum display name.

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It is already too much of a hassle to keep visiting an AH that isn't in your own settlement every 2 days to repost. 12 hours would just kill that altogether. 7 days is good because you aren't forced to keep running back and forth but if you do make the trip before the 7 days is up you can tweak your prices based on what else is being sold. There is no price tweaking if nothing is sold like now because of the massive travel inconvenience.

It's pretty simple. If you want the auction houses stocked you need to give us the time to keep them stocked.

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Nope. We're just a week into EE, sheesh. Nothing is really "abandoned" at this point.

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Ryan gives his explanation on the PFO xp system in this new article.

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I had the Charge utility which worked half the time in alpha but doesn't seem to at all. After I heard about the charge attacks being fubar I took it off my hotbar just in case.

All melee weapons should be viable, not just a select few.

Really, I'm seeing this melee problem being very similar to the problem Clerics are having with their Touch spells.

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<kabal> Bunibuni wrote:

1. If you ever plan on being part of a team, DO NOT give yourself a long name!! Makes it too hard to invite you to the team.

[Saw someone whose last name was something like Treefarkinbarckles]

ROFL, I nearly fell out of my chair laughing at this. I'm pretty sure you saw my crafting alt. No worries on needing to group with that character. XD

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Here's a pic of the items from the New Player Pack once it is open.

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Sorry, all my extra gear is going into making Talonguard's AH viable. The sooner NPC settlements vanish off the map (not Thornkeep or Fort Inevitable) the better.

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Asha Vesharrah wrote:
Slightly expanding Cheatle's point of Golarion's abundance of magic - what about adding in items that characters could craft that would allow long distance communication? An attractive draw for a company would be the ability to give these out to members to allow them to stay in contact with everyone else.

That shouldn't be needed. Even with no Global chat it would kill the game if they did not put in at least Company chat. If players feel like there aren't many folks playing, they have less fun and stop playing. This dwindles the player base down. Communication is a huge part of what makes an MMO.

GW isn't ignoring Company and Settlement chat. It was even added in the mock up of the crafting screen done months ago.

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"Traditionally Rogues or Rangers act as guides due to their scouting abilities but a versatile Wizard is capable of guiding truly adventurous souls through remarkable places."

- Pathfinder Guides of the River Kingdoms.

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<Kabal> Dan Repperger wrote:

After reading this thread, I am horribly confused. I'm affiliated with Kabal, which has a Rogue/Mage template for their settlement. Let's say it's at level 8. I'm just making up numbers, so bear with me. Let's further say I want to play a cleric.

It's my understanding that as of right now, I can have cleric skills/feats up to level 8, but I'll have to hit up another settlement to train them (i.e. one that has a cleric/fighter template).

At some point the system will be changed so I have to train them in a town that has cleric trainers AND our town will need to have a support building for cleric skills.

Is that correct? If not, what is correct?

That is correct.

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All characters now have holiday socks. You can't see them though unless you remove your armor/clothing. Unfortunately there is no way to way to be nearly nekkid so you only see the socks when they clip through the armor mesh.*

*All lies except for the nekkid part.

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I've told you this before, if you aren't finding what you want you need to go to a different part of the map, not just a handful of hexes away. Instead of continuing to beat your head against a wall searching for Pine in the East perhaps you should go West. Not sure I can be much clearer.

It's great that you are recording the mats found in that region. Hold onto that info, it may come in handy later. Even better, if you decide to record what you find in the future you can do it per hex and record that info in the spreadsheet found here.

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The reason that not being able to identify team mates quickly is such a hassle is because of friendly fire incidents. So long as we are able to hurt those on our side we need a way to identify them in a split seconds notice. Just remember, this isn't a real life recreation of combat, this is a game. If we can't mark each other by wearing something prominently displaying our allegiance then we need an obvious UI element that does so.

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Thanks for posting the fashion shoot vid. There were a few in there I hadn't seen and most of the T2 stuff looks better than the T1. Also good to know that some of the graphical glitches I'd seen wasn't just me.

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It was a ranged touch attack, there was no AoO triggered since she wasn't next to you.

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Tyncale wrote:
I have been into one other alpha that was comparable to this one and that was Shadowbane.

I didn't experience the Shadowbane Alpha but I did play it right when it went gold, preordered and everything. There were problems with the game such as the SB.exe error you mentioned but they also had amazing features that I had never experienced in an MMO before. It was also my first FFA PvP game. As such, Shadowbane is the standard I compare any other game that claims to have FFA PvP and siege warfare. I have been searching for a game for many years that does justice to these ideas in the way that Shadowbane had and was one of the strong pulls for me to investigate PFO.

I'm glad I wasn't involved in the Shadowbane Alpha because, at that time, I may have burnt out on the game by the time it released and that would have been a real tragedy.

Tyncale wrote:
On a different note: don't you miss the days on the Freevale forums? Stuff is really dead now, on lots of other forums too.

I miss active forums, yes. I tend to post a lot and it kind of sucks when I see that the last post was written by myself over a week ago. It's like I'm talking to myself. What I don't miss is constantly debating with certain overly sensitive individuals.

Nihimon wrote:

Best Metaphor Ever!

I loved the whole post. Really, really great way to explain it :)

Write what you know. :D

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Tyncale wrote:

Wow at all the network bugs and trouble. :O

Is all that just par for the course for a game in alpha, and NDA's kept the average Joe(me) blissfully unaware of all that, or is PFO in deep trouble?

The answer is "blissfully unaware".

I'm trying to think of a metaphor to describe where the game is at year 2 out of 5. It's like a theatre production where the actors are still learning and reading from scripts and placement is getting marked out. Costumes are starting to be designed but they don't have everyone's measurements yet and the set is a pile of lumber and paint cans. The actors can move around and read the entire script so you can sit in a seat and "watch" the show but it is far from finished. There will be problems along the way, clear up until show time, but they will be dealt with.

I enjoy being a part of where the magic happens and the structured chaos of it all. Many can't handle it though and that's fine. Those folks should wait until everything is good to go or they tend to turn into doomsayers and get so caught up in what they are preaching that they only try to hinder, instead of help make it great. Very few can walk the line of "wait and see", most either like something or hate it.

So to prevent all the hate and doomsaying and negative perception, the common practice is to keep the prospective consumer in the dark until the product is finished. Then it is hyped up to get them excited about it, all the while they're blissfully unaware of the problems and difficulties that cropped up and were overcome during development.

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Diego Rossi wrote:
The problem is that with the current immediate loss of access to the higher ranks capturing one of the allied cities immediately reduce the fighting power of all the alliance.

This is not a problem since it is impossible to attack or capture settlements at this time.

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Diego Rossi wrote:
for some strange reason the Freeholder trainer isn't always on. I have logged in Keeper Pass near him several time with my alt and sometime she is here, some time she isn't.

That's because sometimes the Freeholder trainer is a dirty goblin and dies a horrible death. I'm not joking. It's a problem they are going to fix.

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The search is fine but you want to break it down first. So if I want to find Basic strips +1 I click the "Crafting" button first, then the "Refined" button, then the "Tier 1" button, then up in the search window I type 'basic'. Boom, done, easy peasy. You just need an idea of what you are looking for.

If I wanted the recipe for basic strips +1 I would click the "Recipe" button instead of "Refined".

I do agree that searching based on the description would be nice.

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A lot of playing on your own also has to do with having a goal in mind and how accessible that goal is by yourself.

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I've taken the paperdoll from in-game and mapped how the items and feats react to each other. I also created a quick Excell doc to go with it that you can fill out to help plan your character build after you download it.

Paperdoll

Excell Doc

You'll still need to look up what the items and feats actually do but this should hopefully make it easier to sort it all out.

Ideally in the second column 'Name' you would just click on the space and get a dropdown list of all the available options for that particular item or feat slot and then after choosing it the keywords would auto-populate in the third column. I have squat in terms of programming knowledge however so I leave it up to someone else to take this bare bones layout and run with it.

In case you think this out of character for me, I did it all in nothing but my loincloth. :D Cheers.

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Nihimon wrote:
Steelwing wrote:
Nihimon wrote:
Steelwing wrote:
PfO had a lot of promise...
And this is why I write off most of these doom and gloom posts. They're largely from the same folks who were making doom and gloom posts before Alpha, too.
Quote me in a doom or gloom post go on...you won't find any

From your very first post on these forums:

... frankly I don't think they can afford to give the user any more reasons to go meh.
If you really want to challenge me to find starker examples, I'm up to it.

That wasn't doom and gloom, it was truth.

"Given how sparse both EE and OE are going to be in terms of what has been coded frankly I don't think they can afford to give the user any more reasons to go meh."

Fact is, it will be sparse, a work in progress. The comment was made about camera perspective and Steelwing was just pointing out that with players already relying on their faith in the game to succeed that it wouldn't benefit anyone to create reasons not to enjoy it. In that post he wasn't saying the game sucked or carrying on about how it was going to fail.

Nihimon, I respect you for all the good you've done within the community but context is important, don't be petty. He is making some obvious points to think about and if he didn't care about the future of the game his recent post would have been very different. There's a difference between doom and gloom and constructive criticism.

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I wanted to jump in on the PvP aspect a little bit. PvP is simply Player vs Player.

As I was growing up some of my favorite games to play were Fighters (particularly ones with good counter mechanics like Killer Instinct and Dead or Alive) and First Person Shooters from Goldeneye to the Battlefield series and beyond.

The fun of these games is the challenge and competition involved in defeating your opponent(s) through tactics, skill, guts and sometimes hilarious luck.

It's not a matter of killing my opponent or making them suffer for some twisted reason. The goal is to defeat them so that you can progress, whether that is to become the best fighter, capture territory or just gain points for you/your team. Defeat often takes the form of character death since that is the way the devs design it but it is really just any form that eliminates an opponent from participating further in that conflict.

Mario Kart is PvP.

Any game where one player competes against another is a game where PvP exists. Sometimes defeat eliminates the loser from the game, sometime it's just a setback.

In PFO, the defeat of PvP results in just a setback. They dust themselves off and get back in the fight or go elsewhere. I'm really looking forward to some of the mass combat that will be taking place in the future and the flux of returning fighters and reinforcements that have to be considered and dealt with.

Don't get me wrong, losing sucks. Hell, it can be heartbreaking if you've invested a lot of time and resources into the things that you lose. Despite that, you still exist in the game. Overcoming adversity, amazing comebacks, or just straight up dominating revenge are all things that PFO will be great for and stories will be created that you will share for the rest of your life.

The conflicts in PFO have the potential to bring a real dynamic life to the game and if I'm lucky I'll be right in the middle of it.

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Once threading is in place you'll probably see less nude gatherers anyway.

(After reading your posts I came to realise that "gathering in the nude" was not a refined way of saying "orgy".)

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<Kabal> Daeglin wrote:

Oh my!

*runs over, starts frantically sharpening his greatsword*

Now I have an image of George Takei running after people with a greatsword.

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Walking through the market of Talonguard at dawn, the elf enters the auction house. He clutches an assortment of small bags in his left hand and something indiscernible in his right. Upon seeing a man behind a counter he gives a shout.

"Hey! You open yet? I've got loots to dispense."

"Of course sir," the man replies. "Let's see what you have."

The elf promptly drops the small bags on the counter. "You wouldn't believe it, as I entered the town I saw a bunch of goblins running around with these bags of stolen goods! So, being the generous person I am, I killed them all for you.

The man looks a bit startled and says, "if these bags contain stolen property, why didn't you take them to the authorities?"

"What? No, they were stolen goods but after I killed the goblins they became my property. See? You don't have a problem with that do you? I was told you sell anything."

"Well, yes," the man replies, tugging on his ear a bit.

"Good," exclaims the elf, "because as I was collecting their bags I accidentally ripped off one of their faces and I want to sell it too." He dramatically reveals the goblin face held in his right hand and plops it on the counter.

Horrified, the man shies back from the grisly sight, staring at the hollow points of darkness where the eyes used to be. Then he squints and leans forward quickly. Gingerly reaching out with a finger he pokes the goblin face a few times and then grabs it in both hands and pulls on it.

"This is a mask," he says with a sigh of relief.

The elf raises an eyebrow. "It is?" A moment of silence follows and then he continues, "awkward."

The man's face slowly shifts once again from relief to horror as a new realization dawns on him.

-------------------

Stone Bear Clan wishes everyone a Happy Halloween!

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