New Massively article


Pathfinder Online

Goblin Squad Member

1 person marked this as a favorite.

Ryan gives his explanation on the PFO xp system in this new article.

Goblin Squad Member

1 person marked this as a favorite.

The intro to the article is pretty harsh, so people who don't read past the first bit are going to have a negative impression. However, by the end of the article it's very positive and Ryan's responses to comments are very well done in my opinion.

Goblin Squad Member

Ravenlute wrote:
Ryan gives his explanation on the PFO xp system in this new article.

dat stripey armor doe

Goblin Squad Member

An article directed at doubters, so it's well presented.


1 person marked this as a favorite.
Ziggumesh of Katapesh wrote:
An article directed at doubters, so it's well presented.

Yes, and as we have seen, there are plenty of those about :) It is actually a particularly effective form of reaching an audience that wouldn't otherwise listen. Also, I felt Ryan did a fairly articulate job with the explanation. That said, this will only reach the fence-sitters. The dedicated nay-sayers will still be the dedicated nay-sayers.

Paizo Employee CEO

3 people marked this as a favorite.
sspitfire1 wrote:
Ziggumesh of Katapesh wrote:
An article directed at doubters, so it's well presented.
Yes, and as we have seen, there are plenty of those about :) It is actually a particularly effective form of reaching an audience that wouldn't otherwise listen. Also, I felt Ryan did a fairly articulate job with the explanation. That said, this will only reach the fence-sitters. The dedicated nay-sayers will still be the dedicated nay-sayers.

As Taylor Swift says, the haters gonna hate, hate, hate, hate hate. Shake it off!

-Lisa

Goblin Squad Member

oh my

Goblin Squad Member

2 people marked this as a favorite.

EVE forums are full of this game will die because "it is too hard for new players" and "vets have an unfair advantage" and "this game has too much griefing" and "this game has too many carebears who are uninterested in PvP" style of posts but its been around 10 years and going strong.


If a friend joined Eve tomorrow, I could have him racking up kills (against vets) on his killboard after just a few hours of training.


1 person marked this as a favorite.
Savage Grace wrote:
If a friend joined Eve tomorrow, I could have him racking up kills (against vets) on his killboard after just a few hours of training.

I expect the same will be said of PFO in 6 months to a year and beyond.

Goblin Squad Member

sspitfire1 wrote:
Savage Grace wrote:
If a friend joined Eve tomorrow, I could have him racking up kills (against vets) on his killboard after just a few hours of training.
I expect the same will be said of PFO in 6 months to a year and beyond.

People in my company were actually commenting today how, having played right through Alpha, it is surprising how well our characters are doing for 1 week old compared to when we were struggling to know the system and doing silly stuff like wasting XP getting attacks to level 4 when we only had +0 gear.

One comment was "Now we know what we are doing, these one week old char are as efective as our 4 week characters in the very last Alpha".

Grand Lodge

2 people marked this as a favorite.

I'd have to say I probably spent my XP at least 1000% times more efficiently than alpha.

Scarab Sages Goblin Squad Member

I would have to say there is a learning curve here, but I am not sure if it is as bad as EVE. I am still wibbling around and I do notice that those that had some clue going have some edge. But I also know that after about a month or so the XP that I have "wasted" would either be a trivial amount of my XP spent or actually useful.

I do have a few concerns. After a year or so, will there still be a viable Tier 1 market that can be exploited by new players and not be priced out by established crafters? This should be ok since I suspect the time to make Tier 2 and 3 items will take up most of the master crafters available queue.

The next will be, can a new player add useful value in organized group PvP? In EVE you can put a new pilot in a tackle frigate to provide tactical advantage. Even wolf packs of T1 Frigates can take down larger ships. So what will be the equivalent here?

Goblin Squad Member

I guess it is about the same, a newbie with a longbow can still do pretty good damage and at least keep the white mobs from overwhelm a tank. Three goblin shamans with a couple of goblin bombers scare me way more than an ogre...

Goblin Squad Member

I agree with you that High level crafters will probably not bother with clogging up their queues with Tier 1 goods, however, I think there will be quit a few players who will be hovering around level 8 or 9 Crafting/Refining skill, after which they stopped dropping XP in it(it becomes really expensive around this point) and instead focussed on their Combat role. Not all players who have taken up a Crafting profession on the side will take it to the highest levels and I think these are the real competitors for the new players. So that could be a problem.

Your last question will hopefully be answered by the number crunchers, but the damage curves that I have seen, that show the difference between Tier 1, 2 and 3 players, should allow for newbies to actually hurt higher level players too. Less often, and lower numbers but it won't be that they can't hurt a level 20 as a level 6. Alone they would be toast off course, but they can contribute in a group, I think.

Even heals should be useful, since the progression there is something like 150-300-450-600. So a 150 heal still looks usefull to me.

Things like elemental buffs probably not so much, since people will rather have the high level buff that gives +30 against COld then the level 1 that gives +12 against Cold.

I may miss a few points here, there are people who know much more about Combat.

Goblin Squad Member

2 people marked this as a favorite.
Andrew Harasty wrote:


The next will be, can a new player add useful value in organized group PvP? In EVE you can put a new pilot in a tackle frigate to provide tactical advantage. Even wolf packs of T1 Frigates can take down larger ships. So what will be the equivalent here?

The same tactics that work in EvE, will work here as well. A new character (1000 XP start) built specifically for wolf pack PvP, will be a very effective weapon even against veterans.

Numbers will matter, it is mathematics. If a gank squad will have to be 10:1 then there will be gank squads roaming in 10's. I believe it will be closer to 8:1 for a one-shot, but I haven't tested that out yet.

Grand Lodge Goblin Squad Member

Starter characters can even be better then veterans in certain circumstances.

I have an area that has tier 2 plants that I'm not interested. But it contains a tier 1 raw material which otherwise is missing around EL. A tier 1 selectivly gathers this.

Maybe my opinion will change and at some stage I want it all. But having done a lot of gathering in the last days of alpha as rank 7/7/7/7 I notice that in some areas I actually prefer to be a tier 1 gatherer as I ignore the tier 2 equivalent of Tansy Leaves which sproud like weeds in our area.

About PVP - using a +2 armour/weapon is very quickly achieved - not yet 1000XP quick - but you likely have to spend enough time to learn what you do anyhow so at that stage you have enough XP to use these items.

Goblin Squad Member

Great point Thod. That happened to me in alpha, got T2 gathering and stopped getting some very valuable T1 stuff I still wanted.

Grand Lodge Goblin Squad Member

Ziggumesh of Katapesh wrote:
Great point Thod. That happened to me in alpha, got T2 gathering and stopped getting some very valuable T1 stuff I still wanted.

I should clarify that tier 1 doesn't stop - but it depends on the distribution.

Rank 7 might give you 25% more overall raw materials - it also speeds up gathering. So if you have a hex where you have 100% tier 1 resources, then the new player always will be at a disadvantage.
If you have a hex where it is 80:20 tier 1/2 then the more experienced gatherer is still ahead - as he gets the same amount of total tier 1 per node while in addition getting tier 2 ingredients.

If the ratio falls below 80:20 then it depends how much you value the tier 1 over the tier 2 ingredients.

Hmm - thinking about it - Essence is often 50:50 ratio tier 1/2. So if you need tier 1 over tier 2 then sending a less experienced gatherer is more efficient.

Off course the very experienced gatherer knows WHERE to go. This information has much more of an influence as anything else. Better to go for a rare ingredient 3 hexes away if it has a 5% overall drop rate as gathering it in the neighbouring hex with a 2% drop rate.

But this information can be shared.

Goblin Squad Member

The difference from Alpha when it comes to gathering is that the T2 materials that was more or less useless we all know will be worth a lot at some point in the future. In Alpha it was a mistake to take lvl 7 as you lost out the useful T1, here it sits in the vault waiting to be turned into gold instead.

And, to get to my point, that means there will always be a need for gatheres of lvl 6 or below as many T2 rec's consume ridiculous amounts of T1 materials. ... Or so I'm told.

Scarab Sages Goblin Squad Member

Andrew Harasty wrote:
The next will be, can a new player add useful value in organized group PvP? In EVE you can put a new pilot in a tackle frigate to provide tactical advantage. Even wolf packs of T1 Frigates can take down larger ships. So what will be the equivalent here?

Someone from GW recently mentioned that there is a plan to add abilities that will give new players a useful role in combat, similar to tackle frigates in EVE.

Goblin Squad Member

Schedim wrote:
Three goblin shamans with a couple of goblin bombers scare me way more than an ogre...

Swap to robes and equip Binder :D


Neadenil Edam wrote:
Schedim wrote:
Three goblin shamans with a couple of goblin bombers scare me way more than an ogre...
Swap to robes and equip Binder :D

Peasants Clothes +1 + Guide 4 + Water Domain + Ward Gel = invulnerable.

Goblin Squad Member

Water domain is a hit, and as a rat of Hanspur I have it of course! ... And havent seen any Ward Gel yet...

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / New Massively article All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online