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Hello all! I've noticed that the Adventurer's Guide dropped the end wording of Mounted Blade which originally allowed characters to use mounted feats on a carpet of flying or broom of flying, which I thought was a cool perk from the Qadira books. Additional resources says Mounted Blade is a legal feat for all three books (Adventurer's Guide, Qadira Gateway and Qadira Jewel). Does it mean we can use the version we want or are we restricted to the Adventurer's Guide version? Regards,
I'm not sure if it has been superseded by another source, but Additional Resources (1E) still has the following entry under the Bestiary 1 section: "All languages found in this book are available for a character to learn with the linguistics skill, except aboleth and drow sign language." I think this has slipped by me somehow and that I may have to fix some of my 1E PCs. Can someone confirm these two languages are still not PFS legal? thank you! PS: aboleth is a racial language for gillmen as per the Inner Sea World Guide, btw, but I'm not sure if society play has gillmen boons out there or not, and if so, how this would affect their starting languages...
So, I have a character with multiple sources of noble titles... part of a complete breakfast I guess. And that's GRRRRRRRRRREAT! ...but, what does it means actually? do I handpick a title and add "+1" every time I gain a new noble title, using the pg. 6 info from 'Taldor: The First Empire'? PS: one boon calls me a landgrave or viscount, one boon calls me a minor noble, one boon calls me visbaron (which is not even on the radar using the above pg. 6 reference), another boon just lets me pick one... lol
Has anyone else started watching this awesome, magnificent show that everyone playing Pathfinder should have seen by now? :) :) :)
Hi folks! I really want to use the Inner Sea Taverns' Drinking rules in my games, but every time I do, I stumble a little and seem to hit a roadblock that slows down the game. I keep butting my head on the fact that everyone seem to get automatically 'Tipsy' regardless of their Constitution. Am I reading these rules wrong? Questions: 1) Can someone break those rules down, simplify them, or make them flow better than they are as currently written? 2) I like how they expand the addiction rules in this book. Has anyone used these new alcohol addictions rules and if so, how do they stack up against the regular Gamemastery addiction rules? Thank you! Regards,
Wall of Thorns:
School conjuration (creation); Level druid 5, shaman 5; Domain plant 5; Subdomain blood 5 CASTING Casting Time 1 standard action Components V, S EFFECT Range medium (100 ft. + 10 ft./level) Effect wall of thorny brush, up to one 10-ft. cube/level (S) Duration 10 min./level (D) Saving Throw none; Spell Resistance no DESCRIPTION A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human’s finger. Any creature forced into or attempting to move through a wall of thorns takes piercing damage per round of movement equal to 25 minus the creature’s AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an AC of 25 or higher, without considering Dexterity and dodge bonuses, take no damage from contact with the wall.) You can make the wall as thin as 5 feet thick, which allows you to shape the wall as a number of 10-by-10-by-5-foot blocks equal to twice your caster level. This has no effect on the damage dealt by the thorns, but any creature attempting to break through takes that much less time to force its way through the barrier. Creatures can force their way slowly through the wall by making a Strength check as a full-round action. For every 5 points by which the check exceeds 20, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). Of course, moving or attempting to move through the thorns incurs damage as described above. A creature trapped in the thorns can choose to remain motionless in order to avoid taking any more damage. Any creature within the area of the spell when it is cast takes damage as if it had moved into the wall and is caught inside. In order to escape, it must attempt to push its way free, or it can wait until the spell ends. Creatures with the ability to pass through overgrown areas unhindered can pass through a wall of thorns at normal speed without taking damage. A wall of thorns can be breached by slow work with edged weapons. Chopping away at the wall creates a safe passage 1 foot deep for every 10 minutes of work. Normal fire cannot harm the barrier, but magical fire burns it away in 10 minutes. Let us assume that the spell, although it doesn't say so, is equivalent to heavy undergrowth in terms of concealment. Is the spell 'see through' for the purposes of aiming arrows or landing spells? targeting spells require line of sight, and without line of sight arrows must be targeted at random squares correct? The core rules say: "Line of Sight
Side question: what about line of effect? the spell says it creates a 'barrier', but the definition of line of effect says that it is only blocked by a 'solid barrier'. Is wall of thorns a 'solid barrier', considering you need a STR of 20 and roll a nat 20 on your STR check to move into it, and that you need 10min of chopping with an edged weapon to make a 1-foot dent into it? "Line of Effect
Thank you!
Pinned: "A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check." Escape Artist is a Dexterity skill. Pinned creature is denied its Dexterity bonus. Does this mean the use of Escape Artist for the exact purpose it's been designed for is impeded by the loss of Dex bonus???
I'm trying to figure out the applications of the bereave spell, shown below for ease of reference. Is meant for offense or defense? it turns the 'laws of gaming physics' on their head, so to speak, and I'm trying to understand it a little better. Does anyone has anecdotes or examples on how you could use it in battle? Bereave
Knowledge Checks
Gameplay thread. Dot and delete only for the moment. Thank you! Campaign Start: June 24th.
Occult Adventures wrote:
Emphasis mine. The feat first says once a day, but then goes on to say you can break it down in multiple blocks of 1-min. Is it correct to assume that you can then use the eye multiple times per day at character level 2+? does it require a standard action for each 1-min activation? Thank you!
This title is bait. I'm not exactly looking for incentives to have players roll actually mediocre characters, but I'm looking for 'home game' or 'PFS play in Campaign Mode' character creation rules that actually encourage players to adopt a theme for their characters and 'stick to it' (i.e. not just dump one rank in Craft and then forget about the whole thing). Do any of you have suggestions for such incentives to build with the rule of cool and strongly encourage players not to create min/maxed murderhobos made up from a patchwork of rules taken from 65 different books? (i.e. for example, if a campaign is about urban investigations, to create a toon that makes sense in an urban setting and didn't spend his entire childhood in a box learning to hold his breath or resisting bullies in alleys 24/7... in essence, making the character viable with a bunch of non-optimized for combat options which may include things like Skill Focus, Deceitful, Expert Salvager, Hide Worker, etc.)
Hello! I have a question about the Jerius Wynak entries inside the cover of "In Search of Sanity" Are those entries actual notes left by that Pathfinder agent that the PCs could find within the Asylum? or a journal written by Jerius, kept at other locations like Abasolom or Caliphas? I feel like I should be sharing these with my players during the game as handouts... (but I don't want to break that fourth wall too much...) Thank you!
Knowledge Checks
Gameplay thread. Those who I have identified under the Recruitment thread: please go ahead and dot / delete this thread. Thank you. PS: I will start this in the next day or two, with slow intro allowing RP between you all, then kicking it into high gear next week.
Hello everyone! Enter the following info: Player Name:
Once you have entered that in, I'll be handpicking the party based on party composition and personal preference. I intend to start in a week's time. Regards,
Knowledge Checks
Once you've signed up for this game, enter your PFS info in the Recruitment thread. Then dot and delete this thread to get begin receiving campaign post notifications. Game starts on March 30.
Hello everyone! Please signup here. Once you have done so, check back here and enter the following info: Player Name:
Once you have entered that in, please dot and delete the Gameplay thread. The Discussion thread is opened for any other OOC talks. Enjoy!
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Initial scenario post will be Monday, Jan 13. Please feel free to dot/delete or roleplay at your discretion in the meantime. Assume you are all in Absalom... somewhere. First RP post to decide! :)
Knowledge Checks
Once recruitment is complete, I will open up this thread for questions and out-of-character discussions.
Adventure Background:
Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari. Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter. Muster will close on Dec 22, 2019 and roleplay will begin on Dec 23-24, 2019. After a brief pause during the holidays, the game will resume on Jan 2, 2020. I'll be using Google Slides for combats. The Gameplay and Discussion threads will be here on the Paizo boards. The recruitment threads will be both here and on the Myth Weavers site in order to gather a wide-ranging and diverse group of players. Expectations I am looking for regular postings during the week, starting on January 2, 2020, say a minimum of once every 24 hours or so but preferably one or more per day. If you don't post during that time frame in battle, you will go on full defense or take some other obvious-but-safe action (archers might still attack, for instance). If this happens repeatedly, you may be dropped. If you can't keep up with this rate, please don't apply. Once the game starts, please put your PFS #, a link to your Paizo character thread containing your stats and your faction (scroll down to the bottom of this post for the full list of character information I will require). I also ask that players include and update their stat summaries under their profile headers so I can look stuff up easily. Please use the following format or something similar in order to simplify my job as this will provide a standardized approach for the entire group. Due to the nature of high-level combat, it is important that you update your headers to include to the effects of any buffs or conditions affecting your characters, as there will be instances where the GM will roll saving throws and other checks on your character's behalf in order to speed up the game. The GM will use the information found in your header 'as is', so for example, if your character is under the effect of haste, it is your responsibility to modify your header's AC and Reflex save to reflect that. The GM will not add those for you, and there will be no reroll granted in the absence of such modification: all GM rolls are final. If you have unusual abilities (automatic checks, out-of-turn actions, or a build that requires explanation), please send me a PM with this information. Once you've picked your character, please post these details in this thread: Player Name:
Starting GP:
Total GP and PP costs for any equipment you purchased in this scenario (Optional: this can be done at any time before the end of the scenario)
Initiative Bonus:
Does anyone know if the 1E pregen files are also available in spreadsheet form somewhere? I started a 1E campaign and assigned a pregen to each player, and when comes the time for level 2, the idea is to 'level up' each iconic as per the player's preference. I realize this would be easier if the pregen files data already existed in spreadsheet form somewhere... that way each player could simply use the existing data and add a level. Any help would be greatly appreciated!
Knowledge Checks
Here we go: Styx Oil poison use:
Styx Oil saves by Gul:
Knowledge Checks
Welcome to PbP Gameday VIII. We're playing the 10-00 special, Hao Jin Cataclysm. This is for level 7-8 characters. Once you've picked your character, please post these details in this thread: Player Name:
Starting GP:
Total GP and PP costs for any equipment you purchased in this scenario.
Initiative Bonus:
Knowledge Checks
This is the gameplay thread where all the action will be taking place. Please dot/delete below.
At the recommendation of James Jacobs this is a thread repository of all fan-made guided tours that may have been done in the past or that will get made in the future. The link above contains one such great example, done by Snasgot, which is a tour of Sandpoint. Don't be shy and don't be intimidated by Snasgot's hollywood level awesomeness: however how small the contribution it might help a GM communicate the feel of a certain area with his players one of these days!
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