[PFS Outpost III] GM PDK'S PFS RPG 'HONOR'S ECHO' (Inactive)

Game Master Purple Dragon Knight

Handouts / Maps

Init Rolls:

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Knowledge Checks

OOC discussions here.


Knowledge Checks

@Claremguard: perhaps I'm missing something in your stats, but shouldn't your paladin's alignment be LG and not NG?

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

For knowledge rolls:

Knowledge Domain
Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.

As a side note, my Perception bonus is +3, not +2

Buying
Masterwork Backpack (50 GP)
Grappling hook (4 gp)
Silk rope (10 Gp)
Cold Iron morningstar (16 gp)

Selling
Morningstar (4gp)
Backpack (1 gp)

Total 80-5=75 Gp

541-75=466 Gp left

Silver Crusade

1 person marked this as a favorite.
Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1
GM PDK wrote:
@Claremguard: perhaps I'm missing something in your stats, but shouldn't your paladin's alignment be LG and not NG?

Indeed. Now fixed (when I did a rebuild to make him a paladin, I missed that detail).

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

A couple of things I want to double check to make sure there are no mistakes.

On my attack I included the penalty for firing into melee. I want to make sure that isn't being double counted.

Also the rats, are they the result of a summon swarm spell? If they are I don't think they were moved correctly. The caster cannot direct them.

Summon Swarm wrote:
If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.


Knowledge Checks

I'll adjust dmg next round; thx. You both are the nearest creatures: it's pursuing Stavarg so you can thank him for cuddling up to you. Mallycorn has been out of combat and has wisely stepped out from the conflict (sorry I forgot to update him when I updated Polgrin, but yeah, he stepped forward between party and Claremguard/Trajet, so Stavarg and you are it)

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

I think the way it is worded it would stop as soon as it reached Stavarg. It says it pursues the nearest creature not the nearest creatures.


Knowledge Checks

I disagree. Please roll that Fort save. Thanks.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
Cillian Subtiliter from Gameplay wrote:
I am good waiting. It's all about the community and the culture. We play for fun, right?

"We don't have a problem with it either. Do we?" Jimmothy says. He turns and looks at his collection of Pokémon who all nod in agreement. "You should make a summoner, so we can battle."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM PDK wrote:
@Mallycorn: this is not really supported by the rules or the module, but if you're dead set on it, I'm willing to hear what you have in mind. This might take quite some time, however. The fence is deeply anchored and overgrown in many places. It might have been there for generations...

"And that is why you should always carry your adamantine falchion like I always do." says Abaal sagely. "Indeed, I sleep with mine under the pillow, where it is always cool."


Knowledge Checks

I am completely confused. You win. :)

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Abaal opens locked doors, wooden floors, and even iron gates, and prison cell bars with his mighty +1 adamantine falchion! (2d4+18 damage vs stationary objects, ignoring pretty much all hardness.) A few strategic chops, and--voilà instead of a picket fence you have an incredibly unsafe bridge that you should probably jump over unless you want to end up in a spiked pit! And because jumping over stuff is more daring that's just what Abaal would do to after taking the time to cut and move it.
It just the way he rolls. ;)


Knowledge Checks

Someone need to tell Abaal that he can hit other things with his sword. :) There are less expensive tools if you want to go in construction... :P


Knowledge Checks

There are 8 days left to Outpost III and I'd like to pick up the pace a bit. I want you all to be decisive in your actions and avoid readying or delaying actions. With Claremguard and the Allllllllllllllllllllllllllllllllllllllllllllllbino Rat of Doom in the midst of the kobolds now, do any of you object to move things along to the next quest? the remaining kobolds will be defeated easily.


Knowledge Checks

I'll wait a few hours to see if one of you objects with moving things along, after which I will wrap this quest up and move to the next one.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Sorry. Stuper-busy the last two days.


Knowledge Checks

Reporting for the game needs to happen on Monday - please roll a d20 - on a 19 or 20 you get a boon! If you get one, please also roll a d3 to determine which one.

Monday morning, I will roll for anyone that has not rolled already, with myself rolling last.

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Boon: 1d20 ⇒ 7 nerp

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Here comes the BOON! 1d20 ⇒ 21d3 ⇒ 3

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

BOON McBOONAGE: 1d20 ⇒ 13

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

To boon? Or not to boon?: 1d20 ⇒ 11

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Boon?: 1d20 ⇒ 16
which one?: 1d3 ⇒ 2

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Boondoggle: 1d20 ⇒ 5


Knowledge Checks

Boon check: 1d20 ⇒ 1

I will log this table tonight folks, as Outpost III is now over. They are letting us ramp down our table on our own time, but reporting must be done.

Cheers,
GM PDK

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

I will NOT be taking the lead on this. Lol.

Silver Crusade

1 person marked this as a favorite.
Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1
GM PDK wrote:
NOTE: Aid is not automatic unless the one assisting has Diplomacy +9 or greater. 1st step: pick an NPC and do the rolls, and put a diplomatic intro as your character would; 2nd step: the GM will add some info as required and request additional rolls. If you need to figure out who's assisting, you can use the discussion thread to iron things out, then come back here and choose an NPC. The module does not put a limit on how many NPCs you can mingle with.

Jain has a +7 Diplomacy modifier. Although given the history of Taldor, having the "Voice of the Dawnflower" be the voice of the party may not be the best idea. But then, the Princess is progressive. Assuming the guests are civilized and don't discuss religion, I am sure we'll be fine, right?

As it appears that we can take 10 with each guest, then we can at least make them all Friendly. Claremguard and Mallycorn could generally attempt to aid.

Shall we just go down the list, starting with Glorianna?


Knowledge Checks

Absolutely! a failed 'aid another' result in an absence of +2 bonus, that is all... in essence, a failed aid cannot make things worse than Diplomacy 17. Therefore, it stands to reason that all PCs should try to RP and roll aid checks for this. (except for Jain, the Wallflower here... err.. I mean the Dawnflower... who always use her +7 and need not bother about rolling! :) )

Suggestion: let's roll all the messy aid another checks here... that way we can save Gameplay for the RP you will make for each NPC. Also, even if Jain is the main face, the whole party can interact with each NPC, without bothering to roll anything as it's already been done here. This will be a liberating, no need for dice, purely RP experience.

Sounds good? if so go ahead and roll Diplomacy aid another for each NPC right here:

GLORIANA MORILLA
DOMINICUS RELL
FATHER BASRI
INKA HELDOTOR
CAPTAIN SEFERI
SOLMON MENANDER
THEON CENABRI

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

I got a +6 bonus in Diplomacy, so automatic success by taking 10


Knowledge Checks

Please read the above carefully: we already have that with Jain. We need your assist rolls vs. DC 10 for each NPC. Thanks.


Knowledge Checks

PS: as per the above one cannot simply walk into Mordor... err... one cannot take 10 when assisting... :P

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Diplomacy, aid, DC10: 1d20 - 1 ⇒ (11) - 1 = 10 that's efficient use of rolls

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

Oops, should have made check here.
Diplomacy to Aid: 1d20 + 5 ⇒ (12) + 5 = 17

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

For the record, Cillian and his negative modifier are off to the side near the hors d'oeuvres quietly observing.


Knowledge Checks

@Cillian there's no penalty for trying an assist roll...

Grand Lodge

1 person marked this as a favorite.
Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
Claremguard the Brightsword wrote:
GM PDK wrote:
NOTE: Aid is not automatic unless the one assisting has Diplomacy +9 or greater. 1st step: pick an NPC and do the rolls, and put a diplomatic intro as your character would; 2nd step: the GM will add some info as required and request additional rolls. If you need to figure out who's assisting, you can use the discussion thread to iron things out, then come back here and choose an NPC. The module does not put a limit on how many NPCs you can mingle with.
Jain has a +7 Diplomacy modifier.

Actually, Jimmothy has the best diplomacy modifier (+9 or +11 v extraplanar people).... ;)

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1
Jimmothy Gettum wrote:
Jain has a +7 Diplomacy modifier.
Actually, Jimmothy has the best diplomacy modifier (+9 or +11 v extraplanar people).... ;)

Sounds like someone is the very best

Like none of us ever was.
To show us is your real test
To train us now your cause.

My apologies. I clearly made some erroneous assumptions while skimming the PC profiles. (Although I really like the idea of the kid that everyone dismissed as ending up saving the day!)


Knowledge Checks

Ok each of you post your aid rolls here in discussion to assist Jimmy's +9

Thanks!

I've hit the PAUSE button for this game: I will UNPAUSE when all players have posted aid rolls for each NPC.

GO!

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

GLORIANA MORILLA Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (3) + 5 = 8
DOMINICUS RELL Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
FATHER BASRI Claremguard, Diplomacy to Aid Another = 17
INKA HELDOTOR Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (1) + 5 = 6
CAPTAIN SEFERI Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
SOLMON MENANDER Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
THEON CENABRI Claremguard, Diplomacy to Aid Another: 1d20 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none
Stavarg Titanshade wrote:
Diplomacy, aid, DC10 1d20 - 1 ⇒ (11) - 1 = 10

That was for Fr. Basri. Here are the rest:

Diplomacy, aid (Gloriana Morilla), DC10: 1d20 - 1 ⇒ (16) - 1 = 15
Diplomacy, aid (Dominicus Rell), DC10: 1d20 - 1 ⇒ (1) - 1 = 0
Diplomacy, aid (Inka Heldotor), DC10: 1d20 - 1 ⇒ (2) - 1 = 1
Diplomacy, aid (Captain Seferi), DC10: 1d20 - 1 ⇒ (12) - 1 = 11
Diplomacy, aid (Solmon Menander), DC10: 1d20 - 1 ⇒ (5) - 1 = 4
Diplomacy, aid (Theon Cenabri), DC10: 1d20 - 1 ⇒ (5) - 1 = 4

Uh oh...

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Well you guys are a lot of help. :\

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

:D

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Diplo, aid GLORIANA MORILLA: 1d20 - 1 ⇒ (9) - 1 = 8
Diplo, aid DOMINICUS RELL: 1d20 - 1 ⇒ (3) - 1 = 2
Diplo, aid FATHER BASRI: 1d20 - 1 ⇒ (20) - 1 = 19
Diplo, aid INKA HELDOTOR: 1d20 - 1 ⇒ (2) - 1 = 1
Diplo, aid CAPTAIN SEFERI: 1d20 - 1 ⇒ (19) - 1 = 18
Diplo, aid SOLMON MENANDER: 1d20 - 1 ⇒ (4) - 1 = 3
Diplo, aid THEON CENABRI: 1d20 - 1 ⇒ (19) - 1 = 18

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Diplo Aid, Glorianna: 1d20 + 6 ⇒ (5) + 6 = 11
Diplo Aid, Dominicus: 1d20 + 6 ⇒ (5) + 6 = 11
Diplo Aid, Basri: 1d20 + 6 ⇒ (4) + 6 = 10
Diplo Aid, Inka: 1d20 + 6 ⇒ (9) + 6 = 15
Diplo Aid, Seferi: 1d20 + 6 ⇒ (4) + 6 = 10
Diplo Aid, Salmon: 1d20 + 6 ⇒ (8) + 6 = 14
Diplo Aid, Theon: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

I had to clear out a mountain of work before I took time off for PaizoCon. Let's see what I can do. I am sure I will convince them all of the glory of Sarenrae.

GLORIANA MORILLA Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
DOMINICUS RELL Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
FATHER BASRI Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
INKA HELDOTOR Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
CAPTAIN SEFERI Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
SOLMON MENANDER Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
THEON CENABRI Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

All good.


Knowledge Checks

Thanks everyone. I'll compile the numbers tomorrow morning and continue gameplay in the afternoon, eastern time.


Knowledge Checks

Note: I'm not sure how to go from here and how to interpret Jimmothy's intentions. Does he still wish to help Remaio in his bid to restore Honoria's name and memory? it is possible to only complete 5 out of 6 quests for this scenario, if Jimmothy wishes to stop here. The way social events work is similar to combat in the sense that those who participate in achieving the goal are considered as contributors. I'm all for roleplay and if say, a character is shy, you can roleplay that while still making a valiant attempt at interacting with the NPCs. However if you make a single post stating your character will be hitting the shrimp cocktails and fail to interact with the NPCs it will not be considered a contribution for the purposes of Quest number 6.

Therefore I have crunched numbers assuming either A) Jain takes the lead or B) Jimmothy takes the lead (the difference is +2, as I've assumed that if Jain takes the lead, Jimm can use the same all-success aid array Jain rolled; if C: another character other than Jain or Jimm takes the lead, please let me know). I'll wait until the party decides who takes the lead and then continue. These numbers assume the entire party actively participates in the event with a clear goal and intent in mind. Also, what is actually said may or may not affect the final end result. Gameplay will resume Monday afternoon, Eastern Time. Feel free to give me clarifications in this Discussion thread in the meantime ref. whether or not you wish your PC to participate in Quest 6.

GLORIANA MORILLA - aid +6, total 23 or 25
DOMINICUS RELL - aid +6, total 23 or 25
FATHER BASRI aid +8, total 25 or 27
INKA HELDOTOR aid +4, total 21 or 23
CAPTAIN SEFERI aid +10, total 27 or 29
SOLMON MENANDER aid +6, total 23 or 25
THEON CENABRI aid +6, total 23 or 25

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Memorial Day here in the States. I'll be back later once I have time to type.

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Who hasn't talked with Fr. Basri yet? (I assume that's what we're waiting on)

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Probably not Jimmothy.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
GM PDK wrote:
I think the party needs to have a discussion before I move this forward... #screwhelpingremaio #bribesolmon

{Waiting in the lounge area humming.}

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