Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 25/ touch 14/ ff 24; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+14, R+11, W+18, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: BoF, magic_vstmnt x2, Eagle's Splendor, Bull's Strength, Air Walk Communal, Protection against Evil, Heroism
"I am Berato Aquilinus, Servant of Torag, and here are my steadfast Pathfinder Society companions: Xilt Sphinx the Mage, Farrokh the Strong, Anthys the Tactician and Adeah Silversong. We indeed come on behalf of Zoarth to find out why you sent forces to attack his castle. In exchange he is helping us with a ritual to unlock a certain magic tome. Note that the dimensional breach you were exploiting was the cause of some strange weather below, including red ooze falling from the sky! We are willing to parlay if you agree to cease all hostilities."
Female Humanoid bard 1 | HP 18/18 Hero 1/3 | AC 17 | Fort +5; Ref +5; Will +5 | Perc: +5; Low-Light Vision | Speed 25ft | Active conditions: --
Mellissant kneels, addressing the royal fey politely. "We are humble adventurers of novice standing trying to help the village gather rock soup ingredients for their festival. There will be music and merriment! have you heard of it? one of the ingredient is grown in your majestic kingdom, Your Highness: a bundle of scallions. Would it be possible for your great people to lend help to the struggling humans so that they can achieve new heights in the realm of celebration?" Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 25/ touch 14/ ff 24; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+14, R+11, W+18, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: BoF, magic_vstmnt x2, Eagle's Splendor, Bull's Strength, Air Walk Communal, Protection against Evil, Heroism
Berato steps next to Xilt, shaking his head, and turning to the young giants, puts on a big smile full of whiter than white teeth, the such of which can only be grown in privileged Cheliax. Making exaggerated gestures emphasizing how BIG he thinks they are and how STRONG they all look, Berato speaks slowly, E-N-U-N-C-I-A-T-I-N-G each word then taking long pauses, nodding fiercely in agreement to Xilt so that the half-orc can have the proper time to translate each sentence completely and without leaving behind any details. "How mighty are the young ones of the Jurn Tribe! Show us your strength and show us how far you can throw these rocks! THEN: I want you two to wrestle, and I want the winner to wrestle the one with two heads. Fun first ya??? business later yeah? now FIGHT!!! GO!!!!! Animated and gesticulated diplomacy, dampened by Xilt's dry translation: 1d20 + 17 ⇒ (6) + 17 = 23 Berato pulls out some ale and takes a few sips while watching the fight.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
@EbonFist most GMs tend to handwaive things like shrine / meditation location due to the already long list of things to do in a 4-hour slot. I'm not about to start hampering/nitpicking players who choose to play a medium or other less min/maxed combos when all you need to really upset a table is high STR barbarian or optimized archer...
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 25/ touch 14/ ff 24; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+14, R+11, W+18, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: BoF, magic_vstmnt x2, Eagle's Splendor, Bull's Strength, Air Walk Communal, Protection against Evil, Heroism
Berato Aquilinus wrote:
Mundane (235gp), Belt STR/CON +2 (10,000gp), Bag of Holding Type III (7,400gp)
GM Abraham wrote:
Guys we need two level 8-10 PFS Standard PCs to join us for this module (3 xp, 4 pp). We currently have a bloodrager (myself), an alchemist and a skald who can give us a pretty nasty rage. Some healing or melee or a mix of both would be nice, but anything would do as we already carry wands and potions, etc.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
GM Aerondor wrote:
And for 20,715gp you can get the flame tongue (also a +1 flaming burst longsword), which allows you to shoot a 4d6 fire ray 1/day... not bad for 2K~ish more.
I'm still running and playing pfs1e, but I switched to vtt, as I don't have the patience to stretch a scenario over 3 to 4 months via pbp. If I have one recommendation for pfs 1e: create a third campaign/button for evil PCs only, I.e.: 1. Pfs1e standard (existing)
One would have to copy/paste additional resources into a different url and then just edit it to allow evil options. Just a thought...
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
Satisfied with Brother Two of Nine's job, Riltar kicks the door opened... gently... Stealthy like cat!: 1d20 + 12 ⇒ (20) + 12 = 32
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
"the hallway stops then turns west... there's a side room about the hallway... This heavy stone door was once adorned with carvings, but it has been vandalized to the point that its ancient runes are illegible..."
| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb
@GM TOZ: Daenerija also has fast healing 1 for next 9 rounds, should new injuries come her way; thx
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Xasay Xyu wrote:
Yes
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
hey congrats on chef training! that's awesome!! the unspoken rule for play-by-post is at least one post a day though, sometimes more when a fight breaks out; so in my opinion, you should never feel shy of posting your actions, especially when called out in initiative... worse thing that can happen is the GM rearranging the order/damages to make it fit the official combat flow
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
Muddy Mudflipper wrote: What happened to the two snake men coming down the hall from the south? The first one was in Muddy's net. Did Riltar take them both out? Yes "Let's finish this green-shirt snake man, Muddy! the others may be needing our help by now! you think we can keep going and flank the white robed snake boss from other chambers to the south?" asks Riltar to the frog-man.
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
Riltar follows Muddy into the next room, assisting him in looking for traps. Riltar Traps Check Assist for Muddy: 1d20 + 5 ⇒ (13) + 5 = 18 He then taps himself with his wand of shield.
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
Before Muddy gives the signal Riltar gets ready with one more alchemical drink and a spell. Just before the door opens he adds a minor spell with a wand and speaks an arcane word to wake up his rapier... adding antiplague to previous antitoxin, mirror image 1d4 + 2 ⇒ (2) + 2 = 4, shield from wand; swift action to use 2 pt. of arcane pool to add keen/shock/enduring blade to rapier +2. Riltar enters the rectangular chamber and aims his wand at the green-eyed snake. Ranged Touch attack: 1d20 + 13 ⇒ (8) + 13 = 21 vs. Touch AC
SR Check: 1d20 + 3 ⇒ (12) + 3 = 15 "Lilah! I can take your spot if things get too hot up there! says Riltar, keeping a watch on both frontline party members.
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
VROOM! VROOM! VROOM! VRRRRRRRRRRRRRRRRRRRRRRRRRRRRROOOOOOM! (and other insane revving sounds echo through the halls... Riltar must be ready.... .... )
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
GM Qstor wrote: can we keep the game moving please? :) I don't see anything on the map GM Qstor...
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Much appreciated! great first run IMO!!!
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Zeldana will volunteer to be part of the interrogation team to find out who this 'ally' is. If authorities can muster truth-magic, she will muster the nonlethal pommel strikes.
Animal Companion to Zeldana Bordana | Female N Owlbear Animal Companion | HD 8 | Effective Druid Level 9 Progression | HP 84/84 | AC 33 T 11 FF 31 | CMD 26 | F+10 R+8 W+3 | Init +2| Low Light Vision, Scent, Perception +7 | Speed 50 ft | Conditions: barkskin, greater magic fang, longstrider, feather step, antitoxin,
Winnie sniffs the air and heads into Ouidda's direction. Before just bumping into her quarry, Winnie roars and points in Ouidda's direction. Move action to note direction, Move action to get to within 5 ft. of Ouidda Scent (Ex): You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
I'll be gone until the end of this week. I should be able to resume posting on Friday.
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Zeldana buys a long coat in the military style, with knee-high riding boots, jewelry and gets a hair and makeup appointment before the event. For Winnie, she has a stablemaster put bows and other decorations in her feathers, and braids, where the feathers become fur. Equivalent of courtier outfit in price for Zeldana; if 'animal decorations' is also a thing in one of the sourcebooks, let me know and I'll buy a kit for Winnie.
CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3,
I've started the combat!!!! join me!! (please!!!)
Animal Companion to Zeldana Bordana | Female N Owlbear Animal Companion | HD 8 | Effective Druid Level 9 Progression | HP 84/84 | AC 33 T 11 FF 31 | CMD 26 | F+10 R+8 W+3 | Init +2| Low Light Vision, Scent, Perception +7 | Speed 50 ft | Conditions: barkskin, greater magic fang, longstrider, feather step, antitoxin,
"RWAAAAAAAAAAAAAAARRRHHHH!" STR: 1d20 + 6 ⇒ (3) + 6 = 9 Winnie whimpers a little unable to understand this small wooden thing standing in their way... she backs up, shacking her head in confusion and making bear-like noises.
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Disable Device: 1d20 + 14 ⇒ (1) + 14 = 15 "Damned thing almost broke my nail... oh well. Foot method." STR: 1d20 + 4 ⇒ (1) + 4 = 5 "This is embarrassing... WINNIE!"
I'm Hiding In Your Closet wrote:
I have an aasimar boon I haven't used yet... I'll make a vigilante and let you know how that went in a few years. VC Dalsin: "Pathfinders, I have a mission for you six. "
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Zeldana goes over the plan with the group and fits the wagon's harness unto Winnie's shoulders. She greases the wheels of the cart thoroughly with some of her armor ointment (using a good amount on her armor also). She nods as Eredur and Piotr volunteer to offer themselves as distraction on the docks to the south while some of the party will arrive by wagon and lily pads from the north. Whoever wants in on the lily pad train can place their tokens in the wagon; those who prefer the docks can join Eredur and Piotr. The choice is yours! ;) On the way to the docks Zeldana barkskins, antitoxins and longstriders both Winnie and herself, and then applies feather step, greater magic fang and lily pad stride enchantments on the owlbear. Just as they are about to step onto the docks, she remains a brief moment behind the corner of a building to add bull's strength to both Winnie and herself, completing the magical preparations. Hopping unto Winnie's saddle, she heads down to the water, instructing Winnie to sneak up to the ship from below, using the north docks as cover to hide the approach, and then rounding the end of the docks to the east to return westward north of the Sailswift, using the ship's freeboard to hide their approach from the crew. Free action to instruct Winnie to Sneak vs. DC 15: 1d20 + 11 ⇒ (8) + 11 = 19 Zeldana awaits the distraction by Eredur and Piotr, keeping the owlbear's head low and motioning for the wagon passengers to do the same. She slowly and quietly unbuckles Winnie's wagon harness... Stealth, Armor Ointment: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Zeldana was happy to be back in Almas. On a couple of occasions during the afternoon she stepped out of the inn to reconnect with some old friends in the city. She usually roamed the northern border of Andoran, helping the Eagle Knights with scouting and fighting brigands, but she wasn't without friends and perhaps one ex-boyfriend here in Almas. Also on good terms with the druidic circles of the Verduran Forest, she was also familiar with the Treaty of the Wildwood and had traveled those parts throughout, crossing the borders of Andoran, Taldor and Galt on numerous occasions. Her animal trainer's skills had been prized by many logging camps, border outposts and merchant caravans in the region, as she counted herself as a proud member of the Liberty's Edge organization. It wasn't the first time she brought Winnie to Almas though, but the previous time she did, the owlbear had been just a pup then, and not the now-horse-sized version she had become. It was understandable that some eyes would turn in her wake, but Zeldana made it a point to stop and educate and reconnect with all those who had met with Winnie when the beast was still juvenile. On her way back to the inn, she thought of something and decided to share with the others. "I've developed a trick or two with Winnie along the years, and one of them is the ability to share spells with her, and cast things on her that would normally only work on humans, or just myself, and such. I don't think we need to spread the news about us checking that boat in the harbor. I can cast a spell on Winnie that will let her walk on water and create a path of giant lily pads in her wake. As long as you don't stray too far behind, you can all follow on the path of lily pads. They'll support anything that's as big and heavy as Winnie. The path can be a bit unstable, and for those in armor balance can be a problem though... I'd be riding Winnie on her saddle, but some of you who need to be lighter on their feet could probably use an Elixir of Tumbling to make the trip a bit safer. I know, I know... this can be a bit pricy compared to just rent or buy a boat, but unless some of you can make a merchant forget a transaction with some trickster-type memory altering magic, the approach I propose would help us save our anonymity... what say you all?"
Female NG Human (Varisian) Druid 11 (Nature Fang) - Init. +2, Senses Perception +16 (+21 vs. traps), AC 29/ touch 14/ ff 26; CMD 25; hp 73/73, F+9, R+5, W+10 (+3 vs. traps), Speed 30 ft. [Goodberries: 11/11] | Buffs: longstrider, barkskin,
Zeldana seems taken aback by Piotr's transformation, and asks, "I hope your lycanthropy is not the kind that's catching, or that this will bite us back in the ass... literally..." She pauses for a nod or answer, then continues, "and to answer your question, apparently that Spider's web covers the entire city, BUT the Venture-Captain here is unable to give us the simplest of leads... back to basics, I guess, so let's hit the taverns, ask for information there, and make ourselves gods-damned targets..." She storms off, not expecting more information from Moldreserva, which she seems to have very little patience for as a sudden. Diplomacy to assist someone that's asking question when we get to the inns or taverns, trying actively not to punch that someone: 1d20 - 2 ⇒ (17) - 2 = 15
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Holy Batman!! An enigma wrapped within an enigma! The author must have wracked his brains a few extra laps on this plot! ;)
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
No the talk was more of a general nature going forward as a business proposition (just RPing) and not about this particular old pinecone on the ground... I have assumed that the elf found a nice spot outside halfway up a hill and planted it in soft ground in memoriam of our bad demon ghost lady gone good... :P
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
"Pradnyara: get those unconscious priests to safety. Bind them and drip some bone broth into their mouth with a cloth... they appear starved or exhausted or dehydrated. I don't know. I'm not a healer. But please get them out of here... this is not safe. Then I'll see if I can grab that scroll up there while not turning into a piece of fried bacon..." Skivven waits for the priest(esses) to be evacuated by much larger folks than him, then using great care and looking for runes and traps, climbs towards the top of the pillar to carefully pry out the scroll they all need to complete their collection... the ratfolk is ready to jump away from the pillar at the first sign of magical trouble... Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42 Actively looking for traps on ground level then every 10 feet afterwards Trap Spotter (Ex) is also in effect - within 10 feet of a trap, immediate Perception check to notice the trap: If possible he will jump away if he detect an incoming trap or other weird type of surprise... Rolling a bunch of immediate Perc. checks in case Trap Spotter is activated: Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31 Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42 Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38 Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (8) + 27 + 2 = 37 Perception vs. traps or invisible creatures/objects, heroism: 1d20 + 27 + 2 ⇒ (14) + 27 + 2 = 43
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Via message, Skivven replies, ... we're all wormfood if you don't start slicing that thing!!...
Male CG Half-orc Warpriest 5 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 26/ touch 13/ ff 25; hp 33/33, F+8, R+5, W+9, Speed 20 ft. Buffs: --
I will be unavailable during the upcoming (Canadian) Thanksgiving weekend, resuming posting on Tue night, Oct 10. Have a great weekend everyone!
Male CG Half-orc Warpriest 5 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 26/ touch 13/ ff 25; hp 33/33, F+8, R+5, W+9, Speed 20 ft. Buffs: --
@GM: please take me out of the campaign tab so that I no longer receive notifications. Thank you, and good luck to the rest of you with your confirmation. Regards,
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Skivven prefers to deal with facts instead of relying on mind controlled monks for information. A way to gather facts is to fully secure the area and search it inside out before THEN, if all else has failed, attempting to interrogate. Skivven prefers stealth instead of laying his cards on the table or hurting people for no reason.
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Psychometric!
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
1. Master under some kind of enchantment.
3. Hypothesis: the master probably told the minions to capture Estara. 4. Suggestion: let's play along and have Estara surrender.
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Noting the master's lack of awareness, Skivven holds back a teeth-revealing smile - this could reveal his position - as his eyes take accurate stock of the master's possessions... especially those that could be easily lifted... Perception, heroism: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
Inga Blücher wrote:
yesssss... come to the dark side... let the hate flow through you...
Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg
As the group enters the front door Yanndu places a fire resistance enchantment on everyone. communal resist energy on everyone ---->> resist fire 30
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
5th
Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*:
"Ship cooks are the best. Their lives depend on it." whispers back Skivven, spearing a piece of fish with his mithral tailblade and expertly bringing it to his waiting teeth.
"..." A hooded elf quietly walks in with another, younger elf in tow, the latter burdened with a briefcase, a satchel and a heavy bag. The older elf briefly looks up to Eadie and Lichaam in recognition, then looks back down, his younger assistant rapidly trying to note something down in a notebook. Interested as well with this psychic 12; not interested hard mode. Thanks for offering to GM!
Female NG outsider (phantom) | HP 68/68 | AC 34 T 30 (34 vs. incorporeal) FF 27 | Incorporeal: immune to crits/precision dmg; spells/magic weapons only do 1/2 dmg | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 25 | F: +12, R: +15, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft., Fly 40ft. (Good) | Hatred Focus, Incorporeal Form | Active conditions: hste, heroism, mage armor, greater magic fang, pro vs. evil
1d4 ⇒ 3 I think Akku took the full 6 STR drain
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