GM PDK The Rasping Rebirth (Tier 12-15)

Game Master Purple Dragon Knight

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Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Once recruitment is complete, I will open up this thread for questions and out-of-character discussions.

Sovereign Court

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Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50

Another note: Favian begins each day with an extended mage armor, extended greater magic weapon, and extended ablative barrier, duration 24 hours. These are already accounted for in his statistics.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

"The Rasping Rebirth provides notes for scaling the difficulty up. Playing an even harder version of the scenario doesn’t offer extra rewards; it’s available solely to provide groups a legal way to face a greater challenge and win bragging rights.

Make this option available to the players before the game begins, and use the notes for scaling up only if all the players explicitly agree to take on the extra challenge. Be cognizant of the players’ desires; if even one is hesitant or must be pressured into participating on “hard mode,” don’t use this option. Also keep in mind that tougher battles take longer to finish, so using this option could cause the adventure to run considerably longer."

VOTE NOW!


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Please also indicate if the PC you are using has completed any of the following scenarios:

• #5–00: Siege of the Diamond City
• #5–02: The Wardstone Patrol
• #5–03: The Hellknight’s Feast
• #5–09: The Traitor’s Lodge
• #5–11: Library of the Lion
• #5–13: Weapon in the Rift
• #5–22: Scars of the Third Crusade
• #5–24: Vengeance at Sundered Crag
• #5–25: Assault on the Wound
• #7–17: Thralls of the Shattered God.

The Exchange

Male CN Kelish Human Swashbuckler 7/ Gunslinger 5 | HP 100/100 Temp 24/24| AC 27(41 vs AOO); T 198; FF 18 | Fort +13; Ref +17; Will +8 | Init: +9 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 6/6 | Charmed Life: 4/4 | Active conditions:

None of the above

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Only

5.00 (Siege of the Diamond City)
5.03 (Hellknight's Feast)

on Teriq.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

the wardstone patrol

Also, I vote yes.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50

None of the above.

I do not favor hard mode unless a team is specially gathered with the intent of going into it ahead of time, so I vote NO.

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Not that interested in hard mode either.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Noted: this module will not be run in hard mode.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

If any of you have played Pathfinder Society Scenario #9–25: Betrayal in the Bones, please PM me at this time. Thank you.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

Oops, I missed that we have a discussion thread. I would vote yes for hard mode but it has to be unanimous so never mind.

Lilly does have the Borrow Fortune spell. This does let her reroll a d20 as an immediate action. I generally use it for dangerous looking fort or will saves. As a note, she has a spellcraft of +17, +19 with heroism. She will always at least try to identify any spells sent our way.

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Is it too late to make purchases?

Or are we still ok, until we leave the Starrise/Nerosyan?

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

I would assume so, Nerosyan is the capital of Mendev and we have a day to prepare.

One rules issue I want to flag up. Lilly often applies the Elemental Spell (Cold) metamagic feat to her damaging spells. Enemies who fail a save against a damaging spell of hers which deals cold damage are slowed automatically for 1d4 rounds due to the Freezing Spells revelation.

Elemental Spell does not specify that the spell you are effecting has to do elemental damage, it simply turns whatever the spells normal damage is in to cold damage. Lilly will often apply it to spells such as Burst of Radiance or Holy Smite.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50

I'm open to any suggestions for prepared spells. Here is Favian's spellbook

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

We are going to the abyss, i would avoid anything demons are immune to. I would also avoid stuff that Teriq or I can provide. Haste might be useful but it overlaps a lot with Blessing of Fervour.

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Where did it say we have a day to prepare?
Seems like he's giving us some time to prepare, right now, in this room... but expecting us to leave post haste?

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

Now, if you have any questions, now would be the time. While I understand the value of preparation, I urge you all to spend no more than one day getting ready

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Ah, there it is. Graci!

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

On a second note, is there any sort of PFS restriction on weapon enhancement bonuses? (ie: could I add seeking to a +5 bow? (an effective +6 total bonus))

Maybe that's not a thing and I'm playing too much Nethack?

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

I've never seen Borrow Fortune, but I'd really recommend against you using it at Seeker levels. Given that it makes you roll twice and take the worst of the rolls on d20s for the next two rounds is....bad. Given that you'll likely get effected by multiple save or suck spells in a given combat round, I can't imagine wanting to save so badly on only one of them.

Just some food for thought.

Also, RAW, you are completely correct vis-a-vis Elemental Spell; it effects all damage dealing spells; although it's also worth mentioning that it seems to not give spells the descriptor for the corresponding element type, which is definitely wierd.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

@Teriq: You can indeed get a +5 seeking bow, you just have to have the fame to afford a 72k item.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

It doesn't give the descriptor so doesnt work with Rime Spell for example. I have played a lot of seeker tier material and borrow fortune is great for negating 1's

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

Don't get me wrong Lilliandra, I am not telling you how to play your character, just making suggestions. You do you, as they say; I'm just trying to offer words of caution.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)
Teriq Ashfall wrote:
On a second note, is there any sort of PFS restriction on weapon enhancement bonuses? (ie: could I add seeking to a +5 bow? (an effective +6 total bonus))

Fame or chronicle sheet access limits your item's maximum value. Other than that, if you have the money, go for it.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Hello everyone! I'm still seeing some blanks on Slide 2 and a few missing tokens. Please go update that page with the requested info if you haven't done so already. Thanks!

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Try now and let me know if it's fixed. Thanks!

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

Yep, that works now.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50

Scroll of Stone to Flesh (1650 gp)
2 Scrolls of Talisman of Reprieve (2250 gp)
Wand of Bestow Planar Infusion I (2 prestige)

Favian will use a charge from the wand on himself every hour they are in the Abyss.

Planar Infusions

Abyss - Basic The horrific fecundity of the Abyss and its entropic drive to expand and consume have bolstered your body and enhanced your capacities for cruelty. You gain a +1 bonus on Fortitude saves, a +2 bonus on Intimidate checks to demoralize a foe, and a +2 bonus on attack rolls to confirm critical hits.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3

Actually would a Bead of Newt Prevention negates the flesh to stone effect if you failed the save? if so Lilly will purchase one of those along with a page of spell knowledge for bestow planar infusion 1. She will cast it when we enter the Abyss.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50
Lilliandra de Saavedra wrote:
Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.

Just curious, but why does your initiative decrease?

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3
Favian Aldori wrote:
Lilliandra de Saavedra wrote:
Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.
Just curious, but why does your initiative decrease?

My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.

One issue which I have seen come up is whether or not the penalty applies to will saves. I have seen contrary views on it. I have always been of the view that it does, a check is defined in the glossary as any d20 roll ansd the most common ones are noted as attacks, saves and skill checks. The confusion comes as things are often noted as affecting attacks, saves, skills and checks, suggesting they are different things.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)
Lilliandra de Saavedra wrote:
Actually would a Bead of Newt Prevention negates the flesh to stone effect if you failed the save? if so Lilly will purchase one of those along with a page of spell knowledge for bestow planar infusion 1. She will cast it when we enter the Abyss.

I'd say this item does not counteract Flesh to Stone because it's not a polymorph effect.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3
GM PDK wrote:
Lilliandra de Saavedra wrote:
Actually would a Bead of Newt Prevention negates the flesh to stone effect if you failed the save? if so Lilly will purchase one of those along with a page of spell knowledge for bestow planar infusion 1. She will cast it when we enter the Abyss.
I'd say this item does not counteract Flesh to Stone because it's not a polymorph effect.

Wow, so it isnt. Scroll of stone to flesh it is then.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50
Lilliandra de Saavedra wrote:
My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.

OK. I couldn't tell by your sheet if it was an "instead of" or an "in addition to." In Favian's case I get to add both Dex and Int to my initiative roll. According to this FAQ, my initiative roll remains a Dex-based check and thus isn't reduced by the planar alignment traits.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)
Lilliandra de Saavedra wrote:
Favian Aldori wrote:
Lilliandra de Saavedra wrote:
Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.
Just curious, but why does your initiative decrease?

My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.

One issue which I have seen come up is whether or not the penalty applies to will saves. I have seen contrary views on it. I have always been of the view that it does, a check is defined in the glossary as any d20 roll ansd the most common ones are noted as attacks, saves and skill checks. The confusion comes as things are often noted as affecting attacks, saves, skills and checks, suggesting they are different things.

A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, Skill Checks, and Saving Throws.

If you use Charisma instead of Dexterity for Initiative, it is thus considered a Charisma check.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3
GM PDK wrote:
Lilliandra de Saavedra wrote:
Favian Aldori wrote:
Lilliandra de Saavedra wrote:
Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.
Just curious, but why does your initiative decrease?

My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.

One issue which I have seen come up is whether or not the penalty applies to will saves. I have seen contrary views on it. I have always been of the view that it does, a check is defined in the glossary as any d20 roll ansd the most common ones are noted as attacks, saves and skill checks. The confusion comes as things are often noted as affecting attacks, saves, skills and checks, suggesting they are different things.

A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, Skill Checks, and Saving Throws.

If you use Charisma instead of Dexterity for Initiative, it is thus considered a Charisma check.

Yes, I know that. My question was about will saves as I have seen it done in different ways.

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3
Favian Aldori wrote:
Lilliandra de Saavedra wrote:
My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.
OK. I couldn't tell by your sheet if it was an "instead of" or an "in addition to." In Favian's case I get to add both Dex and Int to my initiative roll. According to this FAQ, my initiative roll remains a Dex-based check and thus isn't reduced by the planar alignment traits.

Yep, noble scion is a replace ability rather than add to.

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

I was trying to sort out why Lilly had more spells than I did (turns out mostly due to the pages of spell knowledge)...

But whilst doing so, it turns out I'd shorted myself a 4th and 5th level spell known.

Was thinking of taking Break Enchantment for that 5th level spell (my charisma is pretty crappy, for this level, so anything with a DC is right out).

That might alleviate some concerns... well unless its me that gets stoned, I guess. =)

The Exchange

| Init +12-18 | HP: 152|133 | AC: 33 (17 Tch, 30 FF) | CMD 25 | F:+14, R:+13, W:+14 | Per: +25, SM: +22
Buffs:
Longstrider, Ext Magic Vestment x2, Ext Delay Poison, Ant Haul, Planar Infusion 1, Ext Heroism, BBPill, DV, BoF
Resources:
Spells: 5|8|5|5|5|5; Reroll 0|1; PT 10|10
Conditions: FoM, Images 3
Teriq Ashfall wrote:
I was trying to sort out why Lilly had more spells than I did (turns out mostly due to the pages of spell knowledge)...

I think is more likely due to the merfolk alterate racial ability to add extra spells known. As a spirit guide I also get to add the spells from my chosen spirit to my list so I would expect to have quite a lot more than you.


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)
Lilliandra de Saavedra wrote:
GM PDK wrote:
Lilliandra de Saavedra wrote:
Favian Aldori wrote:
Lilliandra de Saavedra wrote:
Slides seem to be set to view only. I need to amend Lilly's init as her base value will be +11 in the Abyss rather than +13.
Just curious, but why does your initiative decrease?

My initiative is charisma based. In the abyss i take a -2 penalty to cha, int and wis based checks. Init is normally a dex check, I make it a cha check with noble scion so I take the penalty.

One issue which I have seen come up is whether or not the penalty applies to will saves. I have seen contrary views on it. I have always been of the view that it does, a check is defined in the glossary as any d20 roll ansd the most common ones are noted as attacks, saves and skill checks. The confusion comes as things are often noted as affecting attacks, saves, skills and checks, suggesting they are different things.

A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, Skill Checks, and Saving Throws.

If you use Charisma instead of Dexterity for Initiative, it is thus considered a Charisma check.

Yes, I know that. My question was about will saves as I have seen it done in different ways.

Yes, Will saves are included.

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

you know, saw those spells that Favian listed... and now I'm pondering the Talsiman spell. Hmm.

edit: oop, turns out I don't have that book. Foiled! =)
Break Enchantment it is.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

Fortunately neither DCs nor AC are checks, so I don't have to drop that down, but all of my wis based skills are 4 lower (so perception and sense motive mainly) and my will save is 4 lower as well (since I am LG).

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

Ya, I get a -4 on everything for being NG too.

For the Record:
Fandral -2
Favian -4
Lilly -2
Rand -4
Teriq -4
Thrag -2

Scarab Sages

NG Elf Flame Oracle - Fire Elemental (HP 129/129 (DR 5/-, ResistFire 20) | AC 31, Tch 23, FF 19 | CMD 34 | Fort +13, Ref +20 (evasion), Will +15 (+1 ench/fear/conf, +2 death) | Init +12 | Perc +17 | Speed 40' | Spells: Lv1 7/7, Lv2 7/7, Lv3 4/7, Lv4 4/7, Lv5 4/6, Lv6 3/5, Lv7 2/3 ) Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, Talisman of Reprieve (+4 Survival/Spellcraft), Gravity Bow, Blessing of Fervor

OK, upon review, those penalties are pretty bad, in the case of will saves especially.

So purchased the plane-hoppers .pdf 8P

Now I can officially take the spell! Done!


Rand, Thotek: -2 to attack rolls, saving throws, skill checks, ability checks, AC and DCs of your spells, for the duration of the scenario (Lilly, Teriq: -1 only) Knowledge Checks The Rasping Rebirth (Maps & Slides)

Fandral had to drop this game; I will post in Flaxseed for a replacement. I won't start until we find one. If you know someone, go ahead and extend the invitation. First come first served basis...

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

You only have a -2 penalty if you're NG Teriq. It's -2 for lawful and -2 for good.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 87/87 | AC: 33 (28 T, 18 F) | CMD: 37 | F: 14, R: 16, W: 11 | Init: 16 | Perc: 14 | Speed 30 |
Tracked Resources:
Arcane Pool 12/14 | Lesser Extend Rod 0/3 | Pearl I 1/2 | Reroll 0/1 | Ablative Barrier 20/50
Rand, The Iron Fist wrote:
You only have a -2 penalty if you're NG Teriq. It's -2 for lawful and -2 for good.

Nope, it's -4. They are strong alignment traits which means you take the penalty if you don't match them. It's -2 for non-chaotic and -2 for non-evil. If they were mild alignment traits you would be correct.

The Exchange

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”Rand” | Male LG Medium Human Unchained Monk 13 | HP 134 (134) | AC 40; T 30; FF 34 | CMD 46| F +13 R +18 W +16; +2 vs. Enchantments | Init +8 | Perc +24 | Speed 70 ft | Ki Pool: 12 (13) | Active Conditions: Barkskin; -1 penalty to AC, d20 rolls, and effect DCs (factored in above).

You're correct. Technically correct even, which is the best kind of correct.

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