Investigator (Alchemical Sciences): Please help this dummy get his head wrapped around how this class works!


Advice

Silver Crusade

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I love my PF1 Investigator (Empiricist). He seems sooooo much easier to deal with as far as rule complexity than what I'm stumbling into with a PF2 Investigator (Alchemical Sciences) that I'd like to start now. Plus, I plan on giving him the Alchemist dedication to allow him access to Alchemical Bombs abilities.

I see that he has access to 2 sets of formula books. It appears that one is for doing normal crafting and the other I can do quick crafting like during encounters. Do I have to have the Quick Tincture formulas overlap in the formula books? I would guess no. Do I basically start off with 6 formulas that I could craft in Downtime?

On the subject of crafting in Downtime...is it even worthwhile? It seems if I just want to have a bunch of Lesser Alchemist Fires, it's less of a headache and maybe marginally more expensive to just buy them. At what point (level/items) is it worth taking a serious look into using the Downtime Crafting skill? What would you craft?

I've chosen Minor Elixir of Life and Quicksilver Mutagen for my Alchemical Sciences Formulas (intended for Quick Tincture). For my Alchemical Crafting formulas: Lesser Alchemist Fire, Dread Ampoule, Ghost Charge, and Cognitive Mutagen.

When I "whip up" my 4 vials/day, what's the cost?

Also, is it worthwhile to do what I'm thinking of doing and doing the Alchemist Dedication for bombs?

Sorry...I feel quite dumb as I'm trying to figure out an alchemical class which I've never done before but seems like fun. And, thanks in advance for your responses and advice.


I see that he has access to 2 sets of formula books. It appears that one is for doing normal crafting and the other I can do quick crafting like during encounters. Do I have to have the Quick Tincture formulas overlap in the formula books? I would guess no. Do I basically start off with 6 formulas that I could craft in Downtime?

You can make those formula books as only one if you wish, from where the formula comes does not matter for the feature. With Alchemical Sciences you would begin with indeed 6 formulas and at lvl 1 and you can craft them in downtime if you wish.

On the subject of crafting in Downtime...is it even worthwhile? It seems if I just want to have a bunch of Lesser Alchemist Fires, it's less of a headache and maybe marginally more expensive to just buy them. At what point (level/items) is it worth taking a serious look into using the Downtime Crafting skill? What would you craft?

It's useful if the GM is playing around setlement lvl, where not all items will be avaliable in a certain location, and it also let you "earn income" with your max lvl instead of the place lvl.

I've chosen Minor Elixir of Life and Quicksilver Mutagen for my Alchemical Sciences Formulas (intended for Quick Tincture). For my Alchemical Crafting formulas: Lesser Alchemist Fire, Dread Ampoule, Ghost Charge, and Cognitive Mutagen.

It's a decent choice, antidote and eagle eyes are useful lvl 1 as well.

When I "whip up" my 4 vials/day, what's the cost?

No cost, it's part of your features.

Also, is it worthwhile to do what I'm thinking of doing and doing the Alchemist Dedication for bombs?

They are decent for the debuffs, like seeing that you will crit with devise and then thrown a dread ampoule for frightened 2.

Horizon Hunters

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One thing that you absolutely need to recognize is your Versatile Vials from Investigator are not the same as Infused Reagents from the Alchemist dedication. You get both as normal, giving you more options, but you need to be careful on how they're used. Quick Tincture can only be used to make Elixirs and Tools on the spot, and they expire at the end of the current turn if not used, meaning they're only good for buffs and situational tools. You also get to decide what they are when using Quick Tincture, not at the start of the day.
You would only get your level in Reagents from the Alchemist dedication, meaning you get you Int mod in Vials and your Level in Extracts. It would be wise to track them separately so you don't accidentally try to Quick Alchemy a vial into a bomb.


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I whipped up some tables to help you visualize the progression of the Alchemical Sciences abilities.

Investigator (Alchemical Sciences)

You might also find my tables for the other alchemical options useful for comparison.

Herbalist Archetype

Alchemist Multiclass

Alchemist Class

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