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So lots of new neat stuff, but the more I look over the more ehhhh moments I'm having.
You can cast revelation spells, which are a type of focus spell. Though it normally costs 1 Focus Point to cast a focus spell, as an oracle, you do not have a focus pool and can never gain one by any means, even if you take a feat that would grant you Focus Points or a focus pool. Instead, you cast revelation spells, or other focus spells you learn, by drawing upon the power of your mystery, which incurs the effects of your oracular curse (see below).
Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, and you can’t cast them using spell slots (see Divine Spellcasting on page 14). Certain feats can give you more focus spells. The full rules for focus spells appear on page 300 of the Core Rulebook.
You learn two revelation spells at 1st level. The first is an initial revelation spell determined by your mystery. The second is an initial domain spell you select from one of the domains associated with your mystery, which you can cast as a revelation spell.
I don't foresee this playing nicely with multiclassing, nor people wanting to play Oracles or wanting to multiclass with them liking that.
An oracle draws power from multiple deities, each with their own alignments, agendas, domains, and anathemas. The inevitable conflict between these different sources places incredible stress on your body, manifesting as a supernatural curse whenever you cast revelation spells. The more revelation spells you cast, the worse the effects of your curse, but these increasingly conflicting energies also provide you with divine benefits.
The specific effects of your curse are tied to your mystery, but all curses follow the same progression. A curse starts with a minor effect and progresses to a moderate effect. At higher levels, you can grow to withstand your curse’s major and even extreme effects.
The first time after your daily preparations that you complete the Cast a Spell activity for a revelation spell, your minor curse manifests. Once your minor curse has manifested, it remains in effect until the next time you rest for 8 hours and make your daily preparations. If you cast a revelation spell while your minor curse is in effect, you progress to the moderate curse effect immediately after you finish Casting the Spell. This effect is in addition to that of your minor curse. You can reduce the severity of your curse from moderate (or worse) to minor by spending 10 minutes using the Refocus activity (Core Rulebook 300) to mentally reconcile the conflicting demands of your mystery and find common ground between them. While your curse is active, you can’t mitigate, reduce, or remove its effects by any other means; for example, while you are slowed 1 from your extreme curse, you couldn’t benefit from an effect that normally cancels or counteracts the slowed condition.
Drawing upon your mystery’s power while your curse is at its worst takes a terrible toll on your body. Immediately after casting a revelation spell while under the worst effects of your curse that you can currently handle, you are overwhelmed by your curse. You fall unconscious and can’t be awoken by any means for 8 hours, after which you awaken naturally and can make your daily preparations normally.
1) Does it have to be from deities? Can't it be from the planes themselves? Or other sources?
2) So the gods are idiots.
3) minor thing, but why not "after casting a Revelation spell"?
4) I don't care for this for how super specific it makes the flavor of the Oracle. "I have to play mediator for a bunch of jackesses" is a neat theme, I don't like it being the only theme.
5) What does "at it's worst" even mean?
6) I REALLY do not like this. I like thematic climatic sacrificial abilities (Champion of Gwynharwyf and Frenzied Berserker were my favourites Prestige Classes in 3.5, and I love playing Barbarians in all recent editions). Things that damage or kill you for the right, desperate payoff are awesome, I live for that s$+~.
Death is unpleasant because you lose your character most likely, the second most unpleasant experience is showing up to play and not being able to. "Okay since you did this your character is still alive, you're just not allowed to play" is not a good experience by any measure.
Dying, not good but okay.
Telling the player they're not allowed to play even though they didn't do anything wrong, not okay.