GM RePete: Mask of the.....City of Golden Death (Inactive)

Game Master RePete

Maps/Handouts


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Venture Lieutenant, Play by Post (online)

This is our discussion thread to play the module Masks of the Living God.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

checking in...

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Checking in.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

me too

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Sure, why not?

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

I'm a go...

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Syllyn will be purchasing a cloak of resistance, +1, prior to the adventure.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Are we down to 5 now? I think we still have the basics covered. Healing can be done with a cure wand. I think I should get one with 2 prestige. He will also get a MWK spear (302 gold). He will buy 2 alchemist fires (40 gold).

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Syllyn is leveled up. He also bought a few anti-swarm vials.


Venture Lieutenant, Play by Post (online)

All six of you said you were interested, and have either dotted and deleted from gameplay or else have posted in discussion. I'll check again when we're closer to starting back up.

Things are going well in terms of my other games. There are six games I expected to end soon, and two of those ended today. I really need four of them to end before I have enough energy to get you guys going. It's not going to be a problem if you're not ready to go when I am; I will be willing to wait until the two weeks is past if you need that much time.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

I'm ready whenever you are.... Time becomes less and less of an issue as my GD6 games wind down, but whenever you want to start here is fine with me... except for Nov 2-5 when I'll be away at a retreat, I'll be able to keep up just fine.


Venture Lieutenant, Play by Post (online)

Just out of curiosity, have you guys played Thornkeep or Emerald Spire already? If we continue on to the third module we will need to put some other content in between so you meet the level requirements.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

i've played thornkeep (all of it) and a few misc scattered levels of Emerald Spire...

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

I've played levels 1, 2, and 4 of the spire, but no Thornkeep. I plan to run Fangwood Keep at some point and would love to play in it before I try running it. It's for level's 3-5 I believe, though I think its an older one meant for 4 characters (total of 16 levels).

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

I've played neither...

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

I have not played any of Thornkeep or emerald spire or fangwood keep for that matter. Purnel will be short one scenario from 4 th level should he survive mask. So maybe even a scenario could be inserted between part 3. But, come to think of it, Lorqinor is brand new prior to everflame so that won't work will it. Is it a 3 rd level module that we need?


Venture Lieutenant, Play by Post (online)

Dylph and Lorqinor will each need at least 3 XP. We could either do a module that allows levels 3 and 4 or three scenarios. It also would not be bad to do a little more so that more of you are not minimum level, because the third one is hard. If we do scenarios, I might even see if any of you are willing to rotate GMs (just for the scenarios) and I'll bring the character I've been applying GM credit for these modules to.

Obviously we can worry about this more after the second module.


Venture Lieutenant, Play by Post (online)

By the way, guys, if you want to play these characters in person during the next week or so, go ahead. You also may apply GM credit, if desired. As long as you're not above level 4 when we start, it will be fine. Please just tell me if you do, because it may impact my calculations what we have to do between parts 2 and 3.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Played the 'lab' level of Thornkeep.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

In thornkeep, don't you just try to stay alive for 5 hours in ftf version? How does that work with pbp? Or am i getting it mixed up with another module?


Venture Lieutenant, Play by Post (online)

No, that's Bonekeep, I think. Easy names to mix up.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

And then there's that one on the borderlands....

More good new! Turns out you all were right, Lauranna is Liberty's Edge, I was looking at an old test version of her character sheet on Hero Lab. Funny huh? Huh? Right? *The sheepist sheepish expression ever*

Totally my bad. I still have the original chronicle saved so no need to resend.


Venture Lieutenant, Play by Post (online)

Are you guys close to done with your level up?

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

I'm ready...

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

Aerian is ready to go.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Leveled up and ready.


Venture Lieutenant, Play by Post (online)

Lauranna and Lorqinor?

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Yes?"


Venture Lieutenant, Play by Post (online)

I think Lorqinor checked in here in the discussion thread, but never dotted and deleted from gameplay. I think I'll send a PM to inquire if he's still interested. My other games have wound down enough that I've started my prep work.

Are you guys willing to get started in a few days, or would someone like a little more time for other games to end first?

Also, do you guys have any strong preference for dungeon crawl or investigation? The next module assumes an under cover investigation, but explains how to run a dungeon crawl instead. I'm more comfortable/confident of my skills with a dungeon crawl, but willing to go whichever way you guys prefer. I also can set it up to allow either.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

I'm good to start any time. And investigation sounds great to the investigator, lol, but I'll go with the majority.. maybe we could have a balance of the two?

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Oops, let me get in the game thread.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

All dotted

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

I am good either way but think that sometimes investigation can be a little more difficult in a PbP game.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

I like a good mixture of combat and out-of-combat. It's not the puzzle solving I like though, its the role-play.


Venture Lieutenant, Play by Post (online)

I'm not sure that investigation is even the best word for it, but it's the best non-spoiler I can come up with.

Judging from how you guys have answered, I will leave both options open in the mission briefing.

I will warn you guys that the non-combat option could get very dark, in a bit of a torture direction. If that makes any of you uncomfortable, the combat option may be better.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

I'm fine with either...but whichever is easiest on you works for me...

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Dark is OK for me. I don't mind having my character wrestle with complicated moral dilemmas as long as we can all practice a separation between player and character.


Venture Lieutenant, Play by Post (online)

It's probably more dark about things that might happen to your character than things your characters might do. I think some players just are not going to be OK with torture happening to their character, even if I am very vague about the descriptions.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Well, its a good thing you asked then. I'm OK with it. I like grit.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Depending on our own private and personal experiences this might bring up things that we don't know about for other people. I would think in that case it would not be a good idea, especially in an online format.


Venture Lieutenant, Play by Post (online)

I understand that, and it's part of why I'm asking this now.

abuse of charcters that might possibly happen, only open if you want more info:

verbal abuse, bullying, mild brainwashing, flogging, beating, sensory deprivation

If only one of those is a hot button for someone participating, I can work around it, depending which it is. If anyone is uncomfortable with the whole general area, we can set the module up as stealth or a dungeon crawl. You can either let me know here, or by PM if you would rather a bit more privacy about it.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

I dont have a problem with it but if anyone does I would respect that. If someone has a problem with it, I do as well.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

I'm still good either way...


Venture Lieutenant, Play by Post (online)
Lorqinor Brightcoral wrote:

I dont have a problem with it but if anyone does I would respect that. If someone has a problem with it, I do as well.

Yeah, I'm looking for any objections, not looking for a vote. If anyone objects to the whole possibility, then we're not doing that stuff. If someone objects to some topics or degrees of the stuff, then I will include only the elements and amount everyone feels OK with.

Also, if no one states they have a problem with the content but you change your mind as the game plays out, please let me know right away and we will do what we need to so that no one is made uncomfortable by the game.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

I am not sure how this is that much different from regular. Characters get acid thrown on them, burned, disintegrated, possessed, charmed to hurt others and that is besides the stabbings, clubbings, inpalings and all of normal combat that can lead to death. I don't know what the above mentioned stuff does as far as game mechanics. I would hate to come away with a 3rd level monk with some permenant damage that makes him unplayable.. But if it has a purpose and is just flavor I am okay with it.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

no objections here...

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
GM Redelia wrote:

I understand that, and it's part of why I'm asking this now.

abuse of characters that might possibly happen, only open if you want more info:
verbal abuse, bullying, mild brainwashing, flogging, beating, sensory deprivation

That is totally straight from my standard GM disclaimer form!

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Site has been acting up for me the last few days.


Venture Lieutenant, Play by Post (online)

Yep, the gremlins have clearly been at it again. I'm getting close to ready to start up my after gameday games. Lorqinor, it looks like you still need to level up. Is everyone ready to go other than that?

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Yes, ma'am, ready to go...

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