Current stressers with Find Flaws


Thaumaturge Class

Silver Crusade

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So 4 key issues I've noticed with Find Flaws as I look it over.

1) Why am I penalized extra for (crit) failing my core ability that I'm inclined/supposed to use a lot? On a Crit Fail I've A) failed B) got wrong information and C) now I'm flat-footed. Why is that necessary?

Edit: I'm not opposed to Dubious Knowledge, I quite like the Feat, it's the flat-footed I take issue with.

Also there needs to be a baked in way for using Find Flaws against a group of similar creatures because otherwise there's too many issues:

2) Find Flaws is the core ability... and if I'm dissuaded from using it most of the time because it's a waste that's pretty bad.

3) Fighting a group of the same creatures and failing a check after making one/some not only feels bad but is nonsensical.
*rolls* Werewolf!
*rolls* Werewolf!
*rolls* That is obviously a Pomeranian with a hangnail.
*rolls* Werewolf!
This exact argument was made by one of the Designers, I think either Mark or Logan, in regards to why when you're sneaking there's just the one opposed Perception DC rather than all the NPCs making checks because one is bound to see you then.

4) Sympathetic Weakness is a feat tax, it's not something fun to work to or a powerup in feel, it's you feel bad till you get and then you have to take it or you'll feel bad after. Also the scope of the feat as is is entirely too vague.


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Wow. Sympathetic weakness is remarkably unclear in its applicability.

Silver Crusade

Yep.

EVERYTHING IN THE UNIVERSE!

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

For once I agree with Rysky.

Bake in sympathetic weakness. And let find flaws effect all creatures of the same type


At the very least, Make SW available at a lower level, say 2nd. That way it's on par with similar class feats (Expanded Spellstrike comes to mind). Thaumaturge currently feels like a duelist, in that its bread and butter is dealing with singular threats, but giving it more mileage tackling hordes would make it better to play, especially in encounters with a lot of enemies that don't share/have overt weaknesses.


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Rysky wrote:

So 4 key issues I've noticed with Find Flaws as I look it over.

1) Why am I penalized extra for (crit) failing my core ability that I'm inclined/supposed to use a lot? On a Crit Fail I've A) failed B) got wrong information and C) now I'm flat-footed. Why is that necessary?

Edit: I'm not opposed to Dubious Knowledge, I quite like the Feat, it's the flat-footed I take issue with.

Also there needs to be a baked in way for using Find Flaws against a group of similar creatures because otherwise there's too many issues:

2) Find Flaws is the core ability... and if I'm dissuaded from using it most of the time because it's a waste that's pretty bad.

3) Fighting a group of the same creatures and failing a check after making one/some not only feels bad but is nonsensical.
*rolls* Werewolf!
*rolls* Werewolf!
*rolls* That is obviously a Pomeranian with a hangnail.
*rolls* Werewolf!
This exact argument was made by one of the Designers, I think either Mark or Logan, in regards to why when you're sneaking there's just the one opposed Perception DC rather than all the NPCs making checks because one is bound to see you then.

4) Sympathetic Weakness is a feat tax, it's not something fun to work to or a powerup in feel, it's you feel bad till you get and then you have to take it or you'll feel bad after. Also the scope of the feat as is is entirely too vague.

The weird part with 1) is that you *know* the information is incorrect because you got flat-footed and can't use EA.


Golurkcanfly wrote:
Rysky wrote:

So 4 key issues I've noticed with Find Flaws as I look it over.

1) Why am I penalized extra for (crit) failing my core ability that I'm inclined/supposed to use a lot? On a Crit Fail I've A) failed B) got wrong information and C) now I'm flat-footed. Why is that necessary?

Edit: I'm not opposed to Dubious Knowledge, I quite like the Feat, it's the flat-footed I take issue with.

Also there needs to be a baked in way for using Find Flaws against a group of similar creatures because otherwise there's too many issues:

2) Find Flaws is the core ability... and if I'm dissuaded from using it most of the time because it's a waste that's pretty bad.

3) Fighting a group of the same creatures and failing a check after making one/some not only feels bad but is nonsensical.
*rolls* Werewolf!
*rolls* Werewolf!
*rolls* That is obviously a Pomeranian with a hangnail.
*rolls* Werewolf!
This exact argument was made by one of the Designers, I think either Mark or Logan, in regards to why when you're sneaking there's just the one opposed Perception DC rather than all the NPCs making checks because one is bound to see you then.

4) Sympathetic Weakness is a feat tax, it's not something fun to work to or a powerup in feel, it's you feel bad till you get and then you have to take it or you'll feel bad after. Also the scope of the feat as is is entirely too vague.

The weird part with 1) is that you *know* the information is incorrect because you got flat-footed and can't use EA.

How often do you roll a crit-fail, tho?


2 people marked this as a favorite.

At least every Nat 1. Which can be often if you're rolling every round or multiple times

Well. Gm rolling not you anyway

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