5 - Lord of the Black Sands (GM Reference)


Extinction Curse

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This is a spoiler filled resource thread for part five of the Extinction Curse Adventure Path, Lord of the Black Sands by Mikko Kallio.

Other GM reference threads for Extinction Curse:

Part one, The Show Must Go On

Part two, Legacy of the Lost God

Part three, Life's Long Shadows

Part four, Siege of the Dinosaurs

Part six, The Apocalypse Prophet


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber

Just got my PDF and glancing through! Always start at the back of the book.

Here's my question: Rhoka Swords.

They are, for sake of brevity, one handed swords, advanced weapons, d8 damage dice. Two brilliant traits though: fatal D10, two-handed D12. Sick, right?

But if you're wielding one two handed and crit, how does that interact with Fatal? Obviously it isn't gonna change the damage dice back to d10s. However, do you treat it like Deadly d10 or Deadly d12? Might be answered elsewhere in the AP, but I haven't read the whole thing yet. Looks like a cracking adventure though!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber

Just a warning: this book features more than a couple enemies out of Bestiary 2. For those who like to run entirely based off print (and not look up stat blocks on Nethys), you'll need both Bestiaries to run it!


How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The scenic pieces showing off the lands of the Black Sands are f!&~ing gorgeous.


Pathfinder Adventure Path Subscriber
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.

Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.


ekaczmarek wrote:
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.
Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.

How peacefully can you interact with the drow and the Urdefhan?


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Pathfinder Adventure Path Subscriber
keftiu wrote:
ekaczmarek wrote:
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.
Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.
How peacefully can you interact with the drow and the Urdefhan?

Options are given for ignoring or fighting urdefhan, but more page space is devoted to playing nice to get what you want. It's basically stated outright you have to play by Drow rules on their turf, though none of them are actively working to kill or enslave the party. After all, it's a small adventuring party versus an unfamiliar city full of undead drow. The party isn't forced into doing evil however; put on a circus show in the local amphitheater and trade some magic items to stimulate the local economy are the two big options.


Pathfinder Adventure Path Subscriber

It is a beautiful book. I haven't read it all yet, but it might stand out as an exceptional high level darklands adventure that could pretty well stand on its own as a module. Its really well done.

Dark Archive

keftiu wrote:
ekaczmarek wrote:
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.
Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.
How peacefully can you interact with the drow and the Urdefhan?

With latter I'd kinda assume "Same way as in Serpent's Skull". Aka "they aren't any help unless you do evil things, but you might be able to keep them at bay peacefully"

Like "allying with them against Serpentfolk" in Serpent's Skull if you wanted their help you needed to give them intelligent creatures as sacrifices :p Urdefhans are probably least likely of all ancestries to have variables in alignment since they are daemonic weapons basically.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
keftiu wrote:
ekaczmarek wrote:
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.
Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.
How peacefully can you interact with the drow and the Urdefhan?

Just browsing all that now.

Basically, the drow and the urdefhan are at war with each other. The urdefhan want to use you against the drow. The drow don't really care that you're in their city until you start impressing them. Frankly, it seems to be a pretty pleasant amount of performing and such to grease your passage through, which is wonderfully tied in to the AP as a whole.

Dark Archive

Sporkedup wrote:
keftiu wrote:
ekaczmarek wrote:
keftiu wrote:
How is this? Very curious about Darklands stuff and anytime Pathfinder feels weirder than standard fantasy.
Personally I really enjoyed this book. In terms of the adventure you spend most of the adventure in the underground desert, which if that isn't considered an exotic locale I'm not sure what else would be. Plus having to play pragmatically nice to some drow is interesting to my brain. The article on Shraen makes me want to extend the party's stay in the city just explore it some more if/when I gm this.
How peacefully can you interact with the drow and the Urdefhan?

Just browsing all that now.

Basically, the drow and the urdefhan are at war with each other. The urdefhan want to use you against the drow. The drow don't really care that you're in their city until you start impressing them. Frankly, it seems to be a pretty pleasant amount of performing and such to grease your passage through, which is wonderfully tied in to the AP as a whole.

Huh. I find it impressive they really did manage to tie in the darkland part of the ap to the circus and not have it be "and the token book where pcs are without the circus for whole book so let's just forget about the circus theme" book :O

Paizo Employee Developer

6 people marked this as a favorite.
CorvusMask wrote:
Huh. I find it impressive they really did manage to tie in the darkland part of the ap to the circus and not have it be "and the token book where pcs are without the circus for whole book so let's just forget about the circus theme" book :O

Well, we tried, and Mikko Kallio really handled it well. We like to deviate from norm at least once in an AP to mix things up, and that happens to land in Book 5 a lot of the time. We really aimed to keep in mind that the heroes are away from their circus, but are nevertheless very much circus people, in this volume.

Thanks for all the kind words!


Sporkedup wrote:

Just got my PDF and glancing through! Always start at the back of the book.

Here's my question: Rhoka Swords.

They are, for sake of brevity, one handed swords, advanced weapons, d8 damage dice. Two brilliant traits though: fatal D10, two-handed D12. Sick, right?

But if you're wielding one two handed and crit, how does that interact with Fatal? Obviously it isn't gonna change the damage dice back to d10s. However, do you treat it like Deadly d10 or Deadly d12? Might be answered elsewhere in the AP, but I haven't read the whole thing yet. Looks like a cracking adventure though!

The Rhoka Swords also feature in Bestiary 2, where they are Deadly d8 and Two-Handed d10, which is much less impressive but also much more likely.


I don't think there's a more satisfying answer than:

You simply have to choose:
a) treat the Extinction Curse version as an error/misunderstanding/typo, and use the Bestiary version even in your EC campaign
b) use the Extinction Curse version and resolve the incongruity yourself. Any official response would likely only be "Use the Bestiary version".


Sporkedup wrote:
Just a warning: this book features more than a couple enemies out of Bestiary 2. For those who like to run entirely based off print (and not look up stat blocks on Nethys), you'll need both Bestiaries to run it!

I'm guessing this is the Paizo way.

And to be honest, I prefer it to how every monster manual except for the first gets much MUCH less usage over in WotC's world. (That is, since an adventure author pretty much must reprint every monster except those in the MM, obviously you'd think twice before you decide not to simply replace your monster with one from the MM)

PS. The stat blocks over at Easy Library are gorgeous, if you think Nethys is clunky.

Dark Archive

Though the bestiary 2 is already on nethys :D Which is nice


4 people marked this as a favorite.

Best line in the book,

If the heroes attack the image, he gives them a disappointed and incredulous look and says, "Are you serious? This is an illusion, you daft sacks of flesh!"

Also like that Dyzallin will get insight on their general tactics in fighting throughout the tower with the mirrors so he knows what he's up against and how to fight against the heroes tactfully.

Paizo Employee Developer

3 people marked this as a favorite.
Zapp wrote:

I don't think there's a more satisfying answer than:

You simply have to choose:
a) treat the Extinction Curse version as an error/misunderstanding/typo, and use the Bestiary version even in your EC campaign
b) use the Extinction Curse version and resolve the incongruity yourself. Any official response would likely only be "Use the Bestiary version".

Use the Bestiary version.

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