Dwarf Fighter

Oskar Griesgram's page

252 posts. Alias of Mark Ludwig.


RSS

1 to 50 of 252 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Val'nor will use a healing pack on Goro, to attempt to tend his wounds...
Medicine: 1d20 + 10 ⇒ (17) + 10 = 27

He will then let everyone know he is ready to play the tapping noise. We should get ready...


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I feel like I missed the info on that scimitar, it was a +1, but i don't have anything else written down. Was anyone else paying attention?


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Current HP:
57/68 - 8 nl

Oskar will take a full attack and shoots the robot that just shot him, with the Laser Rifle:

ToHit_Rifle: 1d20 + 12 ⇒ (3) + 12 = 15
Dam_Rifle: 2d6 + 5 ⇒ (4, 3) + 5 = 12

ToHit_Rifle: 1d20 + 7 ⇒ (2) + 7 = 9
Dam_Rifle: 2d6 + 5 ⇒ (6, 5) + 5 = 16


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar swaps out his Musket for the Laser Rifle and fires off a shot at his original Target:

ToHit_Rifle: 1d20 + 12 ⇒ (12) + 12 = 24
Dam_Rifle: 2d6 + 5 ⇒ (3, 2) + 5 = 10


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Val'nor looks at the Space Goblin, and shakes his head. He lowers his voice "ok, we're looking for some prisoners of the Azlanti. They are being held on a planet called 'Gulta'. We're looking for a quiet way to rescue them."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Init: 1d20 + 5 ⇒ (20) + 5 = 25

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

Oskar hears the robots and says in Androffan "We are NOT invaders, we are your Liberators! Attack your oppressors!"

He then attacks the nearest Robot
ToHit_Musket: 1d20 + 11 ⇒ (20) + 11 = 31
ToHit_Musket: 1d20 + 11 ⇒ (12) + 11 = 23 <- Confirm
Dam_Musket: 1d12 + 4 ⇒ (1) + 4 = 5
Dam_Musket: 1d12 + 4 ⇒ (8) + 4 = 12

ToHit_Rifle: 1d20 + 6 ⇒ (6) + 6 = 12
Dam_Rifle: 1d12 + 4 ⇒ (11) + 4 = 15


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Aye, up the stairs then.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar says "Aye, any ideas on how to get past this door?"

He peers around and looks for any clues.

Knowledge Engineering: 1d20 + 10 ⇒ (16) + 10 = 26


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar tries to muscle the wheel as well.

Strength: 1d20 + 2 ⇒ (7) + 2 = 9

Nevermind...


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Val'nor enters cautiously, he looks around for any security forces.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar says "I wouldn't mind never seeing one of those ever again."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar attempts to retake the grapple...

Grapple: 1d20 + 8 ⇒ (2) + 8 = 10
Grapple: 1d20 + 3 ⇒ (6) + 3 = 9
Damn


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar tries to re-take the grapple:

Grapple: 1d20 + 8 ⇒ (13) + 8 = 21 Hmm, the so I doubt that did it. Now it is grappling Oskar?


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

If Oskar can manage it, he attempts to maintain the hold on the creature. He'll then attempt to pin the creature.

Grapple: 1d20 + 8 + 5 ⇒ (10) + 8 + 5 = 23 (Defender is now the controlling Grappler, gains +5 to CMB check next round to maintain grapple.)


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Found this flowchart:
Grapple flowchart

it has break or take control of a grapple as a standard action


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar will attempt to break free from the creature:

CMB: 1d20 + 8 + 10 ⇒ (15) + 8 + 10 = 33
CMB: 1d20 + 3 + 10 ⇒ (12) + 3 + 10 = 25 <- If needed to break free
(I'm assuming that iterative attacks apply to Combat Maneuvers)

Current HPs: 58/68


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Init: 1d20 + 5 ⇒ (4) + 5 = 9

Rifle:
ToHit_Rifle: 1d20 + 11 ⇒ (4) + 11 = 15
Dam_Rifle: 1d12 + 4 ⇒ (4) + 4 = 8

ToHit_Rifle: 1d20 + 6 ⇒ (6) + 6 = 12
Dam_Rifle: 1d12 + 4 ⇒ (8) + 4 = 12


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Rifle
ToHit_Rifle: 1d20 + 11 ⇒ (2) + 11 = 13
Dam_Rifle: 1d12 + 4 ⇒ (12) + 4 = 16


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar Ready's his Reg. Rifle.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar nod and says "Ready as well"


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar fires again.

Not sure on laser rifles, how rapid reload effects attacks per round. I'll roll for the iterative attack, ignore it if not allowed.

Laser Rifle:

ToHit_Rifle: 1d20 + 12 ⇒ (19) + 12 = 31
Dam_Rifle: 2d6 + 5 ⇒ (1, 5) + 5 = 11

ToHit_Rifle: 1d20 + 7 ⇒ (7) + 7 = 14
Dam_Rifle: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Ammo: 11/14


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar nods at Meyanda "Thank you lass"

Attack
Laser Rifle:
ToHit_Rifle: 1d20 + 12 ⇒ (11) + 12 = 23
Dam_Rifle: 2d6 + 5 ⇒ (6, 1) + 5 = 12

Ammo: 13/14


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar backs away from the creature. "Lads, I nay have anything that can hit this creature."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Init: 1d20 + 5 ⇒ (9) + 5 = 14

Attempts to shoot the center mass of the...thing!

Rifle_ToHit: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Rifle_Dam: 1d12 + 4 ⇒ (10) + 4 = 14


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar takes the full round to shoot the second bird-thing twice:

ToHit_Rifle: 1d20 + 11 ⇒ (6) + 11 = 17
Dam_Rifle: 1d12 + 4 ⇒ (3) + 4 = 7

ToHit_Rifle: 1d20 + 6 ⇒ (17) + 6 = 23
Dam_Rifle: 1d12 + 4 ⇒ (12) + 4 = 16


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Fort: 1d20 + 8 ⇒ (20) + 8 = 28

Oskar moves out of the cloud and fires on the lead creature.

ToHit_Rifle: 1d20 + 11 ⇒ (16) + 11 = 27
Dam_Rifle: 1d12 + 4 ⇒ (12) + 4 = 16


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Oskar focuses on the stairs, and prepares to fire.

Delay until he can see what is approaching


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar will keep his rifle ready and follows Urgeon to the next floor


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar is just going to stand there, like bait. He will get his rifle ready.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I don't think so yet.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Oskar whispers "Mates, I hear something above us."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I can't recall, is there a reason the vehicle can't get to the tower?


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Survival: 1d20 + 11 ⇒ (8) + 11 = 19
He looks around for tracks


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Val'nor screams at the runners "We have Hoverbikes! Lets take them!" He takes a look around as he runs out of the ship, if we missed anything shiny, he'll try to grab it. Perception: 1d20 + 8 ⇒ (20) + 8 = 28

When he gets to the bike he rode in on, he will drive full throttle back to the ship.

Survival: 1d20 + 2 ⇒ (11) + 2 = 13


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar asks "since we've dispatched the Giants, can't we drive our vehicle up to the front door?'

He also declines the laser rifle, "I've got my beauty, I'll stick with her."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Fort Save: 1d20 + 8 ⇒ (17) + 8 = 25

Oskar took some Con damage (not sure how much) and is down 15 Hps

So a channel and a restoration-ish spell would be awesome.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Survival: 1d20 + 11 ⇒ (7) + 11 = 18

Oskar Says "I think its this way ->"

You note however that Oskar is a Dwarf, and his woodland skills are...lacking


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar looks around and shakes his head as if to shake the cobbwebs from his eyes. "lads, do ye think we might want to go outside and see about getting some healing done?"


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar says "These things give me the creeps. Can we move on?"


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Using Alchemical Cartidges, so all good


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Attack the Right-Most head

ToHit_rifle: 1d20 + 10 ⇒ (16) + 10 = 26
Dam_rifle: 1d12 + 3 ⇒ (5) + 3 = 8

ToHit_rifle: 1d20 + 5 ⇒ (14) + 5 = 19
Dam_rifle: 1d12 + 3 ⇒ (9) + 3 = 12

Oskar has Fast Musket(ex), and Rapid Reload, and he has more than 1 grit point, so he can reload a 2 handed firearm, as a 1 handed Firearm (a free action), so unless I'm reading this wrong, he can shoot twice a round. Correct?


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Fine, then the right-most head.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Init: 1d20 + 5 ⇒ (7) + 5 = 12

He shoots at the central head...
ToHit_Rifle: 1d20 + 10 ⇒ (15) + 10 = 25
Dam_Rifle: 1d12 + 3 ⇒ (9) + 3 = 12


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar follows the group...


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

After Urgeon shout, Oskar will ready to fire if he sees something...

Readies Action:

ToHit_Rifle: 1d20 + 10 ⇒ (19) + 10 = 29
Dam_Rifle: 1d12 + 3 ⇒ (4) + 3 = 7

ToHit_Rifle: 1d20 + 5 ⇒ (18) + 5 = 23
Dam_Rifle: 1d12 + 3 ⇒ (10) + 3 = 13


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25

Oskar tries to move out of the way, and yells "By Torag, I hate this spooky crap! Give me something solid to shoot!"

He tries to see a critical part in the whirling cloud that he might be able to shoot.
Knowledge: Engineering: 1d20 + 10 ⇒ (16) + 10 = 26


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar will look in through the door, but he won't enter unless the party does.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar stays on alert. He doesn't have anything to harm a incorporeal creature. So, he'll just watch for any minions that will probably jump out any second.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

oskar tries to move south out of the cloud


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Fort_save: 1d20 + 8 ⇒ (18) + 8 = 26

Oskar will move away from the cloud, if he can.

Oskar
current:
HP - 38/68
grit points 1
Con: 9

1 to 50 of 862 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>