| Roondar Turen* |
Loot from Day 2(i think) fight with Large River Dragon:
Buckler
Mwk Heavy Pick
Elixir (didn't write it down)
Oil (didn't write it down)
Potion (didn't write it down)
Scroll: Spear of Purity
11pp 40gp 70sp + bloodstone: 50gp
| Roondar Turen* |
Will add the stuff. is that list most recent on top? I think I'll just add the stuff to the top and we can move it later if we need to.
| Totiyonce |
TotiyonceXP = 0 = 0
TotiyonceXP += 2650 // pax sheet catchup = 2,650
TotiyonceXP += 200 // mob = 2,850
TotiyonceXP += 150 // orcs outside the burning house = 3,000
TotiyonceXP += 200 // rescuing Sara and Agrit = 3,200
TotiyonceXP += 405 // houses of orcs = 3,605
TotiyonceXP += 13 // orc kill bonus = 3,618
TotiyonceXP += 670 // base swarm xp = 4,288
TotiyonceXP += 60 // 2 dogs and 2 orcs = 4,348
TotiyonceXP += 1970 // splitting kills = 6,318
TotiyonceXP += 1100 // cave giant fight = 7,418
TotiyonceXP += 100 // saved silvermane = 7,518
TotiyonceXP += 200 // lighting beacon = 7,718
TotiyonceXP += 300 // ghost rat swarm = 8,018
TotiyonceXP += 100 // shadow rat = 8,118
TotiyonceXP += 400 // giant skeleton = 8,518
TotiyonceXP += 400 // wolves = 8,918
TotiyonceXP += 200 // tatoo orc = 9,118
TotiyonceXP += 210 // flood troll = 9,328
TotiyonceXP += 400 // story finding armor = 9,728
TotiyonceXP += 400 // day 1: sounding + rowing = 10,128
TotiyonceXP += 300 // crockadile + bullshark = 10,428
TotiyonceXP += 400 // day 2: sounding + rowing = 10,828
TotiyonceXP += 800 // drake attack = 11,628
TotiyonceXP += 150 // saving horse = 11,778
TotiyonceXP += 400 // 4-armed ape = 12,178
TotiyonceXP += 160 // 4-armed ape kill!! = 12,338
TotiyonceXP += 1600 // direwolf landing = 13,938
toti is at: 13,938
| Roondar Turen* |
Hit points: 1d5 + 3 ⇒ (3) + 3 = 6
Favored Class Bonus +1 Hit Points
Total Hps – 39
Fort: +4
Ref: +3
Will: +7
+6 Skill points
Handle Animal 9
Heal 13
Knowledge (Nature) 11
Perception 11
Spellcraft 9
Survival 16
+1 Feat
Natural Spell
Spells:
4 - 0 - Create Water, Detect Magic, Light, Read Magic
4 - 1 - CLWx2, Magic Fang, Speak w/ Animals
3 - 2 - Restoration (Lesser) x3
2 - 3 - CMW, Thorny Entanglement
Winter gets:
Skills:
Perception +8
Animal Companion Feat:
Improved Natural Armor
Combat Reflexes – 3 AoOs/round
AC 18, F15, T13
Hit points: 1d5 + 3 + 3 ⇒ (5) + 3 + 3 = 11
New Total: 50
Fort: +7
Ref: +7
Will: +2
| DM Fflash |
Roondar, I'm showing Spellcraft at 4 ranks because you have one in Sense Motive.
Also, I'd like to note that 5 of your 6 stats are odd. Definitely no min maxing there.
Don't forget Thorny entanglement affects ALL creatures.
For Winter. I'm showing 51 HPs and only 3 ranks in Perception now with 1 each in stealth and survival
Everything else is good.
| Mokroka |
Mokraka Level Up
+1 Bloodrager
+1 Rage Round a day (fav class)
hp - 1d6 + 4 + 2 + 45 ⇒ (5) + 4 + 2 + 45 = 56
+1 BAB
+1 Fort Save
Improved Uncanny Dodge
4 Skills
+1 Initimidate
+1 Perception
+1 Profession Sailor
+1 Spellcraft
5th Level Feat - Aberrant Tumor
Tumor Familiar (Bat) - Protector Archetype
Level 1 - Alertness, Share Spell & Empathic Link
Level 3 - Loyal Bodyguard (EX)
Gains Bodyguard and Combat Reflexes
Level 5 - Speak with Master & Shield Mastery (SU)
As long as the protector and Master are touching the master can split damage equally between them
Spells Known
1st level - Shield
| Totiyonce |
Leveling Up Totiyonce
Leveling from 4 to 5.
from level 3 to 4:
https://paizo.com/campaigns/v5748p75ivkpr/discussion&page=3#113
Hit Points
tike has special rules on the giantslayer campaign page: https://paizo.com/campaigns/v5748p75ivkpr
level 4 hp total: 26
additional hp roll: HP: 1d5 + 3 ⇒ (5) + 3 = 8
level 5 hp total: 34
Base Attack Bonus
from this chart:
https://www.d20pfsrd.com/classes/core-classes/bard/
level 4 bab: +3
level 5 bab: +3
Saving Throws
from this chart:
https://www.d20pfsrd.com/classes/core-classes/bard/
level 4 saves.
level 5 saves.
New Class Features
from both pages:
https://www.d20pfsrd.com/classes/core-classes/bard/
https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-ar chetypes/diva/
She can use her bardic performance ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day.
Level 5 Bardic Performance Rounds: 15
level 5 new features:
Skills
skill list is here: https://www.d20pfsrd.com/skills
Skill Ranks Per Level: 8 (6 + Int modifier + 1 for favored class + 1 for human)
"Class Skills" -- get an extra +3 for each class skill.
new level 5 skills:
Feats
All characters gain bonus feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19.
new level 5 feat:
NOTE: at level 5, arcane strike is +2 to damage.
FUTURE NOTE: at level 7, take a masterpiece instead - https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/mast erpieces/
Spells
spells per level on this table:
https://www.d20pfsrd.com/classes/core-classes/bard/
bard spell list:
https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-bard/
NOTE: Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast.
level 4 spells per day:
level 5 spells per day:
level 4 spells known:
level 5 spells known:
removing old spell, bardic ability:
adding new known spells, level up:
adding new known spell, favored class:
| Roondar Turen* |
Wait...what do you mean? how does Combat reflexes work then? Winter has a dex bonus of +3, meaning she gets up to 3 attacks of opportunity per round. The Orcs moves into her threatened squares. The feat allows her to get the attacks even if she is flat footed. So, when the first orc attacks and misses, she gets one attack, and the second guy just walked up and stopped in the threatened square. So, unless that guy just stands there, she would get an attack on him. what am I missing?
| Mokroka |
Loots to distribute
buckler
anti-toxin
spiked gauntlet
Oil Flame Arrow
Potion Res Electric Energy
Scroll: Spear of Purity
goblin skull bomb
shadow essence (poison)
studded leather
falchion x8
javelins
Wand of Invis
Wand of Cats Grace
Mithril Chain shirt - Toti
acid
tanglefoot bag
Longbow +1 - Mok
MW Short Sword
True Love Locket
Thieves tools
leather armor
CLW Pots - 1 Jugger / 1 Mok
Fire Ward Gel
MW Chain Shirt
Belt of Incredible Dex +2 - Mok
Victors Belt - Roonder/Winter with Modification
| Roondar Turen* |
Roondar, 6th level Druid
Hit Points total: 1d5 + 3 + 39 ⇒ (2) + 3 + 39 = 44
Fort: +5
Ref: +4
Will: +8
Handle Animal 10
Heal 14
Knowledge (Nature) 12
Perception 12
Spellcraft 10
Survival 17
Spells:
4 - 0 - Create Water, Detect Magic, Light, Read Magic
4 - 1 - CLWx2, Magic Fang, Speak w/ Animals
4 - 2 – Barkskin, Flaming Sphere, Soften Earth & Stone, Wood Shape
3 - 3 - CMW, Thorny Entanglement, Call Lightning
Winter gets:
Skills:
Acrobatics 8
Perception 7
Stealth 9
Animal Companion Feat:
Adding: Improved Natural Attack (Bite)
Swap out Combat Reflexes for: Weapon Finesse
AC 21, F17, T14
Hit Points total: 1d5 + 3 + 3 + 50 ⇒ (3) + 3 + 3 + 50 = 59
Fort: +7
Ref: +9
Will: +3
Bite: +8 (1d8+3)
| Oskar Griesgram |
I feel like I missed the info on that scimitar, it was a +1, but i don't have anything else written down. Was anyone else paying attention?
| Mokroka |
Jugger - We all got enough XP to level up to 7
Total XP so you can track it is 5,000 +240 for killing blows against 2 orgekin
Roondar used his tattoo so we are all leveled and you have full HP and Rage for next time we play
We explored the kitchen and fought an undead giant hand and when Roondar started to explore a room off the pantry he was cursed with the same issue that Mubs had and he was overwhelmed with the desire to eat flesh. He attacked Winter and was in turned, attacked back by Winter before we were able to lock him in the kitchen only to hear him start eating his own hand so you and I tackled him to the ground and got him tied up.
We dragged him to the church which seemed to remove the curse, though Droja's remove curse wand did not remove it.
As it is now, we are in the Church planning what to do next. It will most likely be to go into the keep and try and find the hill giant leader and the bones.
The spell casting giant did not come out to play
| Roondar Turen* |
Roondar
Hit Points: 1d5 + 3 + 44 ⇒ (3) + 3 + 44 = 50
Handle Animal: 11
Heal 15
Knowledge (Nature): 13
Perception: 13
Spellcraft: 13
Survival: 18
Feat: Scribe Scroll
New Spell lineup:
0 - Create Water, Detect Magic, Light, & Read Magic
1 - Charm Animal, CLW(x3), & Speak w/ Animals
2 - Barkskin, Soften Earth & Stone, Stone Throwing, & Wood Shape
3 - Call Lightning, CMW, & Thorny Entanglement
4 - CSW
Winter HPs
Hit Points: 1d5 + 3 + 60 ⇒ (1) + 3 + 60 = 64
AC 22/15/17
Fort +8, Ref +10, Will +3; Init +5
Attack: bite +9 (1d8+4) 20/x2
Trip: CMB +7/ CMD +26
Acro +9 (jump +17)
Percption +8
Stealth +9
| Mokroka |
HP - 1d6 + 4 + 2 + 67 ⇒ (6) + 4 + 2 + 67 = 79
FCB: +1 rage round/day
DR 1/-
Bloodline Spell - Enlarge Person
Swapping my Enlarge Spell Known to Stone Throwing
2nd Levels Spells Known
Ablative Barrier
See Invis
Skills
Intimidate +1
Perception +1
Spellcraft +1
UMD +1
Feat - Lunge (25' reach b$+!#es!)
| Totiyonce |
## Leveling Toti from 6 to 7.
### Hit Points
tike has special rules on the giantslayer campaign page: https://paizo.com/campaigns/v5748p75ivkpr
level 6 hp total: 40
additional hp roll: HP: 1d5 + 3 ⇒ (1) + 3 = 4
level 7 hp total: 44
### Base Attack Bonus
from this chart:
https://www.d20pfsrd.com/classes/core-classes/bard/
level 6 bab: +4
level 7 bab: +5
### Saving Throws
from this chart:
https://www.d20pfsrd.com/classes/core-classes/bard/
level 6 saves.
- fort: +2
- ref: +5
- will: +5
level 7 saves.
- fort: +2
- ref: +5
- will: +5
### Ability Scores
At levels 4, 8, 12, 16, and 20, characters add +1 to an ability score.
level 7:
- none.
### New Class Features
from both pages:
https://www.d20pfsrd.com/classes/core-classes/bard/
https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-ar chetypes/diva/
She can use her bardic performance ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day.
Level 7 Bardic Performance Rounds: **19**
level 7 new features:
- At 7th level, a bard can start a **bardic performance as a move action** instead of a standard action.
### Skills
skill list is here: https://www.d20pfsrd.com/skills
Skill Ranks Per Level: **7** (6 + Int modifier, + 1 for human)
"Class Skills" -- get an extra +3 for each class skill.
NOTE: Choosing a new spell, not skill for the favored class bonus.
new level 7 skills:
- Knowledge (nobility): 1 (+4)
- Knowledge (planes): 1 (+4)
- Perception: 1 (+11)
- Perform (sing): 1 (+13)
- Perform (dance): 1 (+8)
- Disable Device: 1 (+3)
- Linguistics: 1 (+8, Aquan, Auran, Common, Ignan. Orc, Terran)
### Feats
All characters gain bonus feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19.
new level 7 feat:
- trading for a masterpiece
- **The Lullaby of Ember the Ancient** - When you activate this soothing performance, one target within close range falls asleep as if affected by deep slumber as long as you maintain the performance. Up to 10HD. 3rd level spell will save negates.
### Spells
spells per level on this table:
https://www.d20pfsrd.com/classes/core-classes/bard/
bard spell list:
https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-bard/
NOTE: Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast.
NOTE: Choosing a new spell, not skill for the favored class bonus.
level 7 spells per day:
- 1: 5
- 2: 4
- 3: 0+1
level 7 spells known:
- 0: 8
- 1: 7+1 = 8
- 2: 4
- 3: 0+2 = 2
removing old spell, bardic ability:
- N/A
adding new known spells, level up:
- **Silent Image**, Level 1 - Creates minor illusion of your design.
- **Mad Monkeys**, Level 3 -- Summon a swarm of mischievous monkeys.
- **Thundering Drums**, Level 3 -- 1d8 damage/level and knocked prone.
adding new known spell, favored class:
- **Invisibility**, Level 2 - Subject is invisible for 1 min./level or until it attacks.
| DM Fflash |
Roondar
I'm showing Roondar had 45 hps at level 6. Favored Class bonus for this level? HPs?
I'm showing your Spellcraft at a total of 11.
I'll also note that you aren't currently using this spell lineup (you cast flaming sphere and magic fang in the current fight ... neither on this list)
Winter has the following stat block as I'm showing:
Winter CR –
Male wolf
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 72 (6d8+30)
Fort +10, Ref +7, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +9 (1d4+6 nonlethal) or
bite +10 (1d8+9 plus trip)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 23, Dex 15, Con 20, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +11; CMD 23 (27 vs. trip)
Feats Improved Natural Armor, Weapon Finesse, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Come, Fetch, Flank, Heel, Seek, Track
Skills Acrobatics +6 (+14 to jump), Perception +7, Stealth +2, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack, attack any target, come, devotion, fetch, flank, heel, seek, track
--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.