DM Fflash's Giantslayer

Game Master DM Fflash

Chapter 3: The Forge of the Giant God
Janderhoff


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Toti loadout
large:
- shortbow
- light crossbow

medium:
- quiver
- nothing
- nothing

small:
- sicatite dagger
- pot cmw
- pot shield of faith
- potion of vanish
- thunderstone


Male Exiled Dwarf Barbarian (armored hulk) 6

Quick Slots
2L Kneecapper, heavy steel shield
3M mwk warhammer, heavy pick, mwk greataxe
5S 2x cmw potions, 2x alchemist's fire, 1x smokestick


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Roondar Quick slots

Spear = large

Scimitar + Shield = Medium

CLW Wand + CLW Potion + CMW Scroll + CMW Scroll + Oil


Male Horc 5th Level Bloodrager

2L - Bardiche, Greatsword
3m - Agrimmosh, Arrow 20x
5s - CLW x2, Enlarge Person 1, Long Arms x1, Hope Dagger +1


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Lost the loot list, I'll post it tomorrow. My bad!


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Loot from Day 2(i think) fight with Large River Dragon:

Buckler
Mwk Heavy Pick
Elixir (didn't write it down)
Oil (didn't write it down)
Potion (didn't write it down)
Scroll: Spear of Purity
11pp 40gp 70sp + bloodstone: 50gp


I believe you need spellcraft rolls for those.


Male Exiled Dwarf Barbarian (armored hulk) 6

XP?

I'll claim the mwk heavy pick if no one else has.


dumb question: can we put the loot and claims in the loot sheet?

https://docs.google.com/spreadsheets/d/1cvE2NxucoRemYFNhBK-e-jfiKQ9fXvDiaDV hJId4_9o/edit#gid=0


I sorta thought you were doing that real time during the live session ...


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Will add the stuff. is that list most recent on top? I think I'll just add the stuff to the top and we can move it later if we need to.


Male Horc 5th Level Bloodrager

Mok is at 14,005 XP


Roondar: 12,950
Jugger: 13,121
Toti: ???


TotiyonceXP = 0 = 0
TotiyonceXP += 2650 // pax sheet catchup = 2,650
TotiyonceXP += 200 // mob = 2,850
TotiyonceXP += 150 // orcs outside the burning house = 3,000
TotiyonceXP += 200 // rescuing Sara and Agrit = 3,200
TotiyonceXP += 405 // houses of orcs = 3,605
TotiyonceXP += 13 // orc kill bonus = 3,618
TotiyonceXP += 670 // base swarm xp = 4,288
TotiyonceXP += 60 // 2 dogs and 2 orcs = 4,348
TotiyonceXP += 1970 // splitting kills = 6,318
TotiyonceXP += 1100 // cave giant fight = 7,418
TotiyonceXP += 100 // saved silvermane = 7,518
TotiyonceXP += 200 // lighting beacon = 7,718
TotiyonceXP += 300 // ghost rat swarm = 8,018
TotiyonceXP += 100 // shadow rat = 8,118
TotiyonceXP += 400 // giant skeleton = 8,518
TotiyonceXP += 400 // wolves = 8,918
TotiyonceXP += 200 // tatoo orc  = 9,118
TotiyonceXP += 210 // flood troll = 9,328
TotiyonceXP += 400 // story finding armor  = 9,728
TotiyonceXP += 400 // day 1: sounding + rowing = 10,128
TotiyonceXP += 300 // crockadile + bullshark = 10,428
TotiyonceXP += 400 // day 2: sounding + rowing = 10,828
TotiyonceXP += 800 // drake attack = 11,628
TotiyonceXP += 150 // saving horse = 11,778
TotiyonceXP += 400 // 4-armed ape = 12,178
TotiyonceXP += 160 // 4-armed ape kill!! = 12,338
TotiyonceXP += 1600 // direwolf landing = 13,938

toti is at: 13,938


end of session xp: 15,000


Post Level 5 Level ups here, please, before we continue with the Swam-bush.


Male Exiled Dwarf Barbarian (armored hulk) 6

Level 5 +1 Barbarian

Hit Points: 1d7 + 5 + 4 ⇒ (5) + 5 + 4 = 14 (72/82 total)

FCB: +1 rage round/day (21 total)

Skills: Climb, Craft (armor), Survival

Feat: Charge Through


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Hit points: 1d5 + 3 ⇒ (3) + 3 = 6
Favored Class Bonus +1 Hit Points
Total Hps – 39

Fort: +4
Ref: +3
Will: +7

+6 Skill points

Handle Animal 9
Heal 13
Knowledge (Nature) 11
Perception 11
Spellcraft 9
Survival 16

+1 Feat
Natural Spell

Spells:
4 - 0 - Create Water, Detect Magic, Light, Read Magic
4 - 1 - CLWx2, Magic Fang, Speak w/ Animals
3 - 2 - Restoration (Lesser) x3
2 - 3 - CMW, Thorny Entanglement

Winter gets:
Skills:
Perception +8

Animal Companion Feat:
Improved Natural Armor
Combat Reflexes – 3 AoOs/round

AC 18, F15, T13
Hit points: 1d5 + 3 + 3 ⇒ (5) + 3 + 3 = 11
New Total: 50

Fort: +7
Ref: +7
Will: +2


Male Horc 5th Level Bloodrager

we got 600xp for killing the stow-away but I will track XP on the sheet moving forward.

Though I won't be tracking skills and kills XP. Track that on your own


Roondar, I'm showing Spellcraft at 4 ranks because you have one in Sense Motive.

Also, I'd like to note that 5 of your 6 stats are odd. Definitely no min maxing there.

Don't forget Thorny entanglement affects ALL creatures.

For Winter. I'm showing 51 HPs and only 3 ranks in Perception now with 1 each in stealth and survival

Everything else is good.


Jugger is good. Did you ever buy armor crafting tools?


Male Horc 5th Level Bloodrager

Mokraka Level Up

+1 Bloodrager
+1 Rage Round a day (fav class)
hp - 1d6 + 4 + 2 + 45 ⇒ (5) + 4 + 2 + 45 = 56
+1 BAB
+1 Fort Save
Improved Uncanny Dodge

4 Skills

+1 Initimidate
+1 Perception
+1 Profession Sailor
+1 Spellcraft

5th Level Feat - Aberrant Tumor

Tumor Familiar (Bat) - Protector Archetype

Level 1 - Alertness, Share Spell & Empathic Link

Level 3 - Loyal Bodyguard (EX)
Gains Bodyguard and Combat Reflexes

Level 5 - Speak with Master & Shield Mastery (SU)
As long as the protector and Master are touching the master can split damage equally between them

Spells Known
1st level - Shield


Male Exiled Dwarf Barbarian (armored hulk) 6
DM Fflash wrote:
Jugger is good. Did you ever buy armor crafting tools?

I did, masterwork crafting tools.


Yeah. Between this and Kam's post, I realized I didn't update equipment when you guys made.purchases in town.


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

I don't remember putting a rank in Sense motive. Is there a way to respec and throw that rank in Spellcraft?


Sure


Leveling Up Totiyonce
Leveling from 4 to 5.

from level 3 to 4:
https://paizo.com/campaigns/v5748p75ivkpr/discussion&page=3#113

Hit Points
tike has special rules on the giantslayer campaign page: https://paizo.com/campaigns/v5748p75ivkpr

level 4 hp total:  26
additional hp roll:  HP: 1d5 + 3 ⇒ (5) + 3 = 8
level 5 hp total:  34

Base Attack Bonus

from this chart: 
https://www.d20pfsrd.com/classes/core-classes/bard/

level 4 bab: +3
level 5 bab: +3

Saving Throws

from this chart:
https://www.d20pfsrd.com/classes/core-classes/bard/

level 4 saves.

  • fort: +1
  • ref: +4
  • will: +4

    level 5 saves.

  • fort: +1
  • ref: +4
  • will: +4

    New Class Features

    from both pages:
    https://www.d20pfsrd.com/classes/core-classes/bard/
    https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-ar chetypes/diva/

    She can use her bardic performance ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day.

    Level 5 Bardic Performance Rounds: 15

    level 5 new features:

  • Costume Proficiency - She gains medium armor proficiency and can cast bard spells while wearing medium armor without incurring the normal arcane spell failure chance.
  • Famous +2 (Belzken) - With natives of selected region gain bonus to Bluff & Intimidate.
  • Inspire Courage - An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

    Skills

    skill list is here:  https://www.d20pfsrd.com/skills

    Skill Ranks Per Level: 8 (6 + Int modifier + 1 for favored class + 1 for human)

    "Class Skills" -- get an extra +3 for each class skill.

    new level 5 skills:

  • Heal: 1 (+1)
  • Intimidate:  1 (+4)
  • Knowledge (Dungeoneering): 1 (+4)
  • Knowledge (Geography): 1 (+4)
  • Perception: 1 (+9)
  • Perform (sing): 1 (+11)
  • Stealth: 1 (+10)
  • Profession (Sailor): 1 (+4)

    Feats

    All characters gain bonus feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19.

    new level 5 feat:

  • Arcane Strike - As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

    NOTE: at level 5, arcane strike is +2 to damage.

    FUTURE NOTE:  at level 7, take a masterpiece instead - https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/mast erpieces/

    Spells

    spells per level on this table:
    https://www.d20pfsrd.com/classes/core-classes/bard/

    bard spell list:
    https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-bard/

    NOTE: Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast.

    level 4 spells per day:

  • 1: 3
  • 2: 1

    level 5 spells per day:

  • 1: 4
  • 2: 2

    level 4 spells known:

  • 0: 8
  • 1: 4
  • 2: 2

    level 5 spells known:

  • 0: 8
  • 1: 4
  • 2: 3

    removing old spell, bardic ability:

  • Removing Sleep, Level 1
  • Replacing Hideous Laughter, Level 1 -- This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless.

    adding new known spells, level up:

  • Glitterdust, Level 2 - A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.

    adding new known spell, favored class:

  • Saving Finale, Level 1 -- With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw, allowing the subject to immediately reroll the failed Saving Throw


  • @Totiyonce. Only mistake is you took your favored class bonus in both skills and extra spells known. Pick 1 or the other. If you drop the skills, let me know which one you don't increase.


    she'll skip the indimidate.


    M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

    Wait...what do you mean? how does Combat reflexes work then? Winter has a dex bonus of +3, meaning she gets up to 3 attacks of opportunity per round. The Orcs moves into her threatened squares. The feat allows her to get the attacks even if she is flat footed. So, when the first orc attacks and misses, she gets one attack, and the second guy just walked up and stopped in the threatened square. So, unless that guy just stands there, she would get an attack on him. what am I missing?


    A missed attack doesnt draw an attack of opportunity. Moving out of a threatened square, casting a spell, using a ranged weapon, executing a combat maneuver ... those all do.


    Male Horc 5th Level Bloodrager

    Mok gets them because of reach, he threatens more squares that they have to move through if they are going to attack me


    Male Horc 5th Level Bloodrager

    Everyone should be at 18,403 before you personal xp bonuses.


    Male Horc 5th Level Bloodrager

    Loots to distribute

    buckler
    anti-toxin
    spiked gauntlet
    Oil Flame Arrow
    Potion Res Electric Energy
    Scroll: Spear of Purity
    goblin skull bomb
    shadow essence (poison)
    studded leather
    falchion x8
    javelins
    Wand of Invis
    Wand of Cats Grace
    Mithril Chain shirt - Toti
    acid
    tanglefoot bag

    Longbow +1 - Mok
    MW Short Sword
    True Love Locket
    Thieves tools
    leather armor
    CLW Pots - 1 Jugger / 1 Mok
    Fire Ward Gel
    MW Chain Shirt
    Belt of Incredible Dex +2 - Mok
    Victors Belt - Roonder/Winter with Modification


    Male Horc 5th Level Bloodrager

    Jugger - you got 11 HP back (CLW spell)

    We found a cool dwarven axe I wasn't able to ID yet and a bunch of other stuff. Check the sheet

    We are resting as well so any bonus HP for a full rest and you have all your rage back


    Male Exiled Dwarf Barbarian (armored hulk) 6

    Nice!


    Male Horc 5th Level Bloodrager

    Mok level up

    +1 Bloodrager

    HD 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

    Fav class +1 round rage

    Spell - Truestrike

    Bloodline feat - Combat Reflexes

    Skills

    Perception +1
    Intimidate +1
    Spellcraft +1


    Male Exiled Dwarf Barbarian (armored hulk) 6

    What was the xp split from the blight and Ewigga fight?

    The dwarven axe looks cool... what's the description? Was it Ingras?


    Male Horc 5th Level Bloodrager

    XP is accurate on the sheet.

    We found that axe in the druid weapons vault.

    Tike will have to give you the description, I only wrote down a little of what he wrote about it


    It was not hers. It has been locked in the vault for a long time.

    It is a dwarven axe but forged in an orcish style, emblazoned with images of the Lord in Iron, Gorum, all over it.


    M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

    Roondar, 6th level Druid

    Hit Points total: 1d5 + 3 + 39 ⇒ (2) + 3 + 39 = 44

    Fort: +5
    Ref: +4
    Will: +8

    Handle Animal 10
    Heal 14
    Knowledge (Nature) 12
    Perception 12
    Spellcraft 10
    Survival 17

    Spells:
    4 - 0 - Create Water, Detect Magic, Light, Read Magic
    4 - 1 - CLWx2, Magic Fang, Speak w/ Animals
    4 - 2 – Barkskin, Flaming Sphere, Soften Earth & Stone, Wood Shape
    3 - 3 - CMW, Thorny Entanglement, Call Lightning

    Winter gets:

    Skills:
    Acrobatics 8
    Perception 7
    Stealth 9

    Animal Companion Feat:
    Adding: Improved Natural Attack (Bite)
    Swap out Combat Reflexes for: Weapon Finesse

    AC 21, F17, T14
    Hit Points total: 1d5 + 3 + 3 + 50 ⇒ (3) + 3 + 3 + 50 = 59

    Fort: +7
    Ref: +9
    Will: +3

    Bite: +8 (1d8+3)


    I'm getting Winter with different skills (Acro 7 with 1 skill point, Perc 7, Stealth 7 still), 1 more HP than you show, and no feat this level.

    She/he gains Devotion this level (+4 Will saves vs enchantments)

    Also, need Roondar's favored class bonus


    Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

    I feel like I missed the info on that scimitar, it was a +1, but i don't have anything else written down. Was anyone else paying attention?


    Should be in the loot sheet. +1 flaming I think. Ill check before Wednesday.


    Male Horc 5th Level Bloodrager

    Jugger - We all got enough XP to level up to 7

    Total XP so you can track it is 5,000 +240 for killing blows against 2 orgekin

    Roondar used his tattoo so we are all leveled and you have full HP and Rage for next time we play

    We explored the kitchen and fought an undead giant hand and when Roondar started to explore a room off the pantry he was cursed with the same issue that Mubs had and he was overwhelmed with the desire to eat flesh. He attacked Winter and was in turned, attacked back by Winter before we were able to lock him in the kitchen only to hear him start eating his own hand so you and I tackled him to the ground and got him tied up.

    We dragged him to the church which seemed to remove the curse, though Droja's remove curse wand did not remove it.

    As it is now, we are in the Church planning what to do next. It will most likely be to go into the keep and try and find the hill giant leader and the bones.

    The spell casting giant did not come out to play


    M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

    Roondar

    Hit Points: 1d5 + 3 + 44 ⇒ (3) + 3 + 44 = 50
    Handle Animal: 11
    Heal 15
    Knowledge (Nature): 13
    Perception: 13
    Spellcraft: 13
    Survival: 18

    Feat: Scribe Scroll

    New Spell lineup:
    0 - Create Water, Detect Magic, Light, & Read Magic
    1 - Charm Animal, CLW(x3), & Speak w/ Animals
    2 - Barkskin, Soften Earth & Stone, Stone Throwing, & Wood Shape
    3 - Call Lightning, CMW, & Thorny Entanglement
    4 - CSW

    Winter HPs
    Hit Points: 1d5 + 3 + 60 ⇒ (1) + 3 + 60 = 64

    AC 22/15/17

    Fort +8, Ref +10, Will +3; Init +5
    Attack: bite +9 (1d8+4) 20/x2
    Trip: CMB +7/ CMD +26

    Acro +9 (jump +17)
    Percption +8
    Stealth +9


    Male Exiled Dwarf Barbarian (armored hulk) 6

    HP: 1d7 + 5 ⇒ (3) + 5 = 8 +4 = 12 (100 total)

    FCB: +1 rage round/day (27 total)

    Gains DR 1/-

    Skills: Climb, Craft (armor), Survival

    Feat: Greater Overrun


    Male Horc 5th Level Bloodrager

    HP - 1d6 + 4 + 2 + 67 ⇒ (6) + 4 + 2 + 67 = 79

    FCB: +1 rage round/day

    DR 1/-

    Bloodline Spell - Enlarge Person

    Swapping my Enlarge Spell Known to Stone Throwing

    2nd Levels Spells Known

    Ablative Barrier

    See Invis

    Skills

    Intimidate +1
    Perception +1
    Spellcraft +1
    UMD +1

    Feat - Lunge (25' reach b$+!#es!)


    ## Leveling Toti from 6 to 7.

    ### Hit Points

    tike has special rules on the giantslayer campaign page: https://paizo.com/campaigns/v5748p75ivkpr

    level 6 hp total:  40

    additional hp roll:  HP: 1d5 + 3 ⇒ (1) + 3 = 4

    level 7 hp total:  44

    ### Base Attack Bonus

    from this chart: 

    https://www.d20pfsrd.com/classes/core-classes/bard/

    level 6 bab: +4

    level 7 bab: +5

    ### Saving Throws

    from this chart:

    https://www.d20pfsrd.com/classes/core-classes/bard/

    level 6 saves.

    - fort: +2

    - ref: +5

    - will: +5

    level 7 saves.

    - fort: +2

    - ref: +5

    - will: +5

    ### Ability Scores

    At levels 4, 8, 12, 16, and 20, characters add +1 to an ability score.

    level 7:

    - none.

    ### New Class Features

    from both pages:

    https://www.d20pfsrd.com/classes/core-classes/bard/

    https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-ar chetypes/diva/

    She can use her bardic performance ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day.

    Level 7 Bardic Performance Rounds: **19**

    level 7 new features:

    - At 7th level, a bard can start a **bardic performance as a move action** instead of a standard action.

    ### Skills

    skill list is here:  https://www.d20pfsrd.com/skills

    Skill Ranks Per Level: **7** (6 + Int modifier, + 1 for human)

    "Class Skills" -- get an extra +3 for each class skill.

    NOTE:  Choosing a new spell, not skill for the favored class bonus.

    new level 7 skills:

    - Knowledge (nobility): 1 (+4)

    - Knowledge (planes): 1 (+4)

    - Perception: 1 (+11)

    - Perform (sing): 1 (+13)

    - Perform (dance): 1 (+8)

    - Disable Device: 1 (+3)

    - Linguistics: 1 (+8, Aquan, Auran, Common, Ignan. Orc, Terran)

    ### Feats

    All characters gain bonus feats at levels 1, 3, 5, 7, 9, 11, 13, 15, 17, and 19.

    new level 7 feat:

    - trading for a masterpiece

    - **The Lullaby of Ember the Ancient** - When you activate this soothing performance, one target within close range falls asleep as if affected by deep slumber as long as you maintain the performance.  Up to 10HD.  3rd level spell will save negates.

    ### Spells

    spells per level on this table:

    https://www.d20pfsrd.com/classes/core-classes/bard/

    bard spell list:

    https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-bard/

    NOTE: Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast.

    NOTE:  Choosing a new spell, not skill for the favored class bonus.

    level 7 spells per day:

    - 1: 5

    - 2: 4

    - 3: 0+1

    level 7 spells known:

    - 0: 8

    - 1: 7+1 = 8

    - 2: 4

    - 3: 0+2 = 2

    removing old spell, bardic ability:

    - N/A

    adding new known spells, level up:

    - **Silent Image**, Level 1 - Creates minor illusion of your design.

    - **Mad Monkeys**, Level 3 -- Summon a swarm of mischievous monkeys.

    - **Thundering Drums**, Level 3 -- 1d8 damage/level and knocked prone.

    adding new known spell, favored class:

    - **Invisibility**, Level 2 - Subject is invisible for 1 min./level or until it attacks.


    Roondar Turen* wrote:

    Roondar

    I'm showing Roondar had 45 hps at level 6. Favored Class bonus for this level? HPs?

    I'm showing your Spellcraft at a total of 11.

    I'll also note that you aren't currently using this spell lineup (you cast flaming sphere and magic fang in the current fight ... neither on this list)

    Winter has the following stat block as I'm showing:

    Winter CR –
    Male wolf
    N Large animal
    Init +2; Senses low-light vision, scent; Perception +7
    --------------------
    Defense
    --------------------
    AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
    hp 72 (6d8+30)
    Fort +10, Ref +7, Will +3 (+4 morale bonus vs. enchantment effects)
    Defensive Abilities evasion
    --------------------
    Offense
    --------------------
    Speed 50 ft.
    Melee unarmed strike +9 (1d4+6 nonlethal) or
    bite +10 (1d8+9 plus trip)
    Space 10 ft.; Reach 5 ft.
    --------------------
    Statistics
    --------------------
    Str 23, Dex 15, Con 20, Int 2, Wis 12, Cha 6
    Base Atk +4; CMB +11; CMD 23 (27 vs. trip)
    Feats Improved Natural Armor, Weapon Finesse, Weapon Focus (bite)
    Tricks Attack, Attack, Attack Any Target, Come, Fetch, Flank, Heel, Seek, Track
    Skills Acrobatics +6 (+14 to jump), Perception +7, Stealth +2, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
    SQ attack, attack any target, come, devotion, fetch, flank, heel, seek, track
    --------------------
    Special Abilities
    --------------------
    Attack [Trick] The animal will attack on command.
    Attack Any Target [Trick] The animal will attack any creature on command.
    Come [Trick] The animal will come to you on command.
    Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
    Evasion (Ex) No damage on successful reflex save.
    Fetch [Trick] The animal will get a specific object.
    Flank [Trick] Attempts to attack and flank indicated enemy.
    Heel [Trick] The animal will follow you.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
    Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
    Track [Trick] The animal will track a scent.
    Trip: Bite (Ex) You can make a trip attempt on a successful attack.

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