Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Another set of attacks (30 arrows left): Attack: 1d20 + 22 ⇒ (8) + 22 = 30 Damage: 2d8 + 38 ⇒ (8, 8) + 38 = 54 Miss:1d100 ⇒ 56 Crit: 1d20 + 22 ⇒ (20) + 22 = 42
Asssuming the crit is deflected, or misses, if not total damage is:
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
More attacks at the vamp (assuming I make my saves!) Fort save vs. Stunning Fist: 1d20 + 16 ⇒ (15) + 16 = 31 . I'm pretty sure that I don't need to make the slam save based on our slack conversation Attack: 1d20 + 22 ⇒ (3) + 22 = 25 Damage: 2d8 + 38 ⇒ (3, 8) + 38 = 49 Miss:1d100 ⇒ 81 Crit: 1d20 + 22 ⇒ (20) + 22 = 42
Down to 36 silver arrows. Also down 21 hp.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
More silver arrows (I am down to 42 left) for the vampire: Attack: 1d20 + 22 ⇒ (14) + 22 = 36 Damage: 2d8 + 38 ⇒ (1, 3) + 38 = 42 Miss:1d100 ⇒ 41 Crit: 1d20 + 22 ⇒ (20) + 22 = 42
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
5 foot step NE away from the vamp, if I can without provoking an AoO (and if there's someplace I can go, I can't remember if I needed an acrobat roll per round or not, or if my only place to go is back inside??) Acrobatics: 1d20 + 17 ⇒ (2) + 17 = 19 Full round attack on the vampire, silver arrows, believe she should be flanked and denied dex: Attack: 1d20 + 22 ⇒ (5) + 22 = 27 Damage: 2d8 + 36 ⇒ (6, 6) + 36 = 48 Miss:1d100 ⇒ 8 Crit: 1d20 + 22 ⇒ (5) + 22 = 27
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Yep, improved snapshot, I threaten up to 15 feet, combat reflexes, all of that. I also have a +17 in acrobatics, I can't remember if I have to roll that (can I fail on a 1 still?)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
hey all!
Attack on Helcine
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Hey all! I'm still alive. Trying to catch up on a hundred posts or so :) I'll spend a bit of time topping off my special arrows, but really I'd like to try and get my armor and weapon up to a +3 as well, maybe snag a better ring or cloak. Is there a rough idea on how much the split should be? I saved all of my gold from the last trip because we didn't have enough time to craft upgrades, so I'm sitting on a big extra already!
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Sama'el Val'varen wrote: Ok so fireball won't set anything on fire, so looking into other ideas, anyone have any oil? I am carrying two flasks of lamp oil, and I'm happy to set some stuff on fire! If we decide to just jump in, I'd like to make sure we have a way to jump out if stuff gets nasty. Outside of that, if it's been more than a few hours since we faced down the angry crowds I will recast longstrider, draw my bow and be ready to attack!
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Sounds good to me, I'll cast longstrider, draw my bow and be ready for a fight. If it's helpful, I can also take a few seconds and check and see if anyone has been moving in and out of the building at least via the ground.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Nemoris will wearily raise his head, and talk for the first time since the last fight. I also agree, I won't be spending any money to resurrect Todd. I do thank you all for aiding me though. I would request that we all rest in the same location, even this new Dalamus and Nowzai. We have had a few too many surprise encounters, and I don't think anyone who's split off will survive on their own if they are attacked. Also, if we had one less person this last day or two, I doubt any of us would be here now. I *<cough>* am hardly here as is. Nowzai, I know that you keep your own council, but I'd ask you to stay with us at least for the night before you go to research. I also think Morkoth is the last place we should stay. If we do not all want to stay in the vault, let's pick an inn at random and have Dalamus procure lodgings, then sneak in 1-2 at a time so it's less obvious. I have subtracted my 1335g, and thanks again guys for chipping in! Seriously, I think splitting up the party now is really dumb. Let's at least spend the night in the same place, until most of us are rested up.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
ouch Fort saves: 1d20 + 13 ⇒ (11) + 13 = 24
that puts me at -11 con, dropping my con to 3 and taking 66 hp if I'm 'mathing' right :) This guy hits me again and I'm done. Pray and fire off another round of attacks at the wraith: Attack: 1d20 + 19 ⇒ (17) + 19 = 36 Damage: 1d8 + 38 ⇒ (4) + 38 = 42 Miss:1d100 ⇒ 14 Crit: 1d20 + 19 ⇒ (20) + 19 = 39
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I'll prioritize Ike if I can see him (and don't know that he's an illusion). +2/+2 on all attacks against him if he is human. If not, then then Devil and last the Wraith: Round 7: Attack: 1d20 + 19 ⇒ (7) + 19 = 26 Damage: 2d8 + 38 ⇒ (7, 1) + 38 = 46 Miss:1d100 ⇒ 53 Crit: 1d20 + 19 ⇒ (5) + 19 = 24
Round 8: Attack: 1d20 + 19 ⇒ (9) + 19 = 28 Damage: 2d8 + 38 ⇒ (5, 3) + 38 = 46 Miss:1d100 ⇒ 55 Crit: 1d20 + 19 ⇒ (20) + 19 = 39
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I'll attack Ike this round (again +2 hit and damage if he is human): Attack: 1d20 + 19 ⇒ (6) + 19 = 25 Damage: 2d8 + 38 ⇒ (2, 4) + 38 = 44 Miss:1d100 ⇒ 52 Crit: 1d20 + 19 ⇒ (15) + 19 = 34
Possible Crit at AC 31 or 33 for human: 26 + 3d8 + 57 ⇒ 26 + (5, 6, 6) + 57 = 100 (+8 if human)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Reflex Save: 1d20 + 12 ⇒ (11) + 12 = 23 -- take only 23 damage from fire (down to 92) I'll attack the priest in round 3, and if I'm able to hit, then again in round 4 (+2 to hit and damage if he is human), I can also take a 5 foot step if that will remove cover, etc.: Round 3:
If my arrows are still being deflected around him, I'l target the wraith in round 4 (unless I don't have LoS, etc and then move on to the next highest priority target)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Init: 1d20 + 5 ⇒ (8) + 5 = 13 Full round attack on the scorpion: Attack: 1d20 + 19 ⇒ (5) + 19 = 24 Damage: 2d8 + 38 ⇒ (2, 6) + 38 = 46 Miss:1d100 ⇒ 29 Crit: 1d20 + 19 ⇒ (13) + 19 = 32
As a reminder, each round my arrows only take DR once (i.e. total the damage from all hits before applying that opponent’s damage reduction.)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Did we heal to full after the big fight in the alley? I may still be down a good chunk of hitpoints from that. I'll check for tracks and see if I can help find stuff :) Survival: 1d20 + 18 ⇒ (19) + 18 = 37
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
1d20 + 5 ⇒ (12) + 5 = 17 I'll do a full round of attacks on the priest (-2 to hit or damage if he is not human): Attack: 1d20 + 19 ⇒ (11) + 19 = 30 Damage: 2d8 + 38 ⇒ (3, 7) + 38 = 48 Miss:1d100 ⇒ 58 Crit: 1d20 + 19 ⇒ (16) + 19 = 35
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Raising Jenya
Take care of your actions Bishop, you are not behaving like a devote or holy leader, but like someone who is out of his depth. You do not seem to be helping the situation here, but instead making it worse. Perhaps you look to further your own gains? Will Save: 1d20 + 6 ⇒ (11) + 6 = 17 Crafting
I also can't remember if there was someone in town that could enchant weapons and/or armor. Did I have to travel to the other town when I bumped up my bow last time? If Sam has time, what I'm really looking for is gloves of dueling, or an upgrade on my belt of physical strength. I have cash for both/either! :)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I'll certainly contribute to getting the materials needed to resurrect Jenya. She fell fighting beside us, we can do no less. [ooc]You know I'm not upright, especially if we can threaten or fight our way into getting a diamond, I'm in![/ooc}
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Round 2 || Initiative ? || 38/115 hp || AC: 28 (T:18 FF:23) F13 / R12 / W6 Not sure if I get DR against the horc, will assume that I do, and subtract 10 from each damage roll. If not, I'm pretty low :) Full attack on caster, rest of the arrows into the half dragon (at -2/-2) if the caster dies: Attack: 1d20 + 17 ⇒ (17) + 17 = 34 Damage: 2d8 + 38 ⇒ (3, 6) + 38 = 47 Miss:1d100 ⇒ 23 Crit: 1d20 + 17 ⇒ (4) + 17 = 21
Possible crit on AC 30:
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Surprise Round
Attack: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 19 Crit: 1d20 + 17 ⇒ (3) + 17 = 20 (-2 to hit and damage if it is not a human)
Doubt either of those crits hit, but just in case: Rogue Damage if ac 20: 3d20 + 57 + 24 ⇒ (11, 14, 4) + 57 + 24 = 110
Round 1
Attack: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d8 + 19 ⇒ (7) + 19 = 26 Miss:1d100 ⇒ 78 Crit: 1d20 + 17 ⇒ (1) + 17 = 18
Attack: 1d20 + 17 ⇒ (20) + 17 = 37 Damage: 2d8 + 38 ⇒ (3, 1) + 38 = 42 Miss:1d100 ⇒ 7 Crit: 1d20 + 17 ⇒ (5) + 17 = 22
Possible Crits:
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
In Pursuit of the Beast At the first sign of violence, Nemoris will fire a full round of attacks at the draconic warrior: Attack: 1d20 + 15 ⇒ (16) + 15 = 31 Damage: 2d8 + 32 ⇒ (8, 5) + 32 = 45 Miss:1d100 ⇒ 17 Crit: 1d20 + 15 ⇒ (5) + 15 = 20
If it reaches my turn and no one has attacked, cast a spell, (I'm counting on you guys to not let this happen) then I'll make an intimidate check instead (not sure if you want my first roll Tike, 16+12, or a new one: 1d20 + 12 ⇒ (11) + 12 = 23.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I believe I can just track the creature right from the Drunken Morkoth [oo]Did I not find tracks from those rolls Tike? I think unless it's rained or snowed since the thing was here I can follow it pretty easily. With the 31, I can track it on hard ground (bare rock, indoor floors) as much as 11 hours after he passed this way. [/ooc] How long has it been since the beast was here Gryphon? I'd rather track him from a known location than go and try to find tracks without knowing for sure it's our target.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Epik wrote:
Maybe this is only me, but I'm extremely disinclined to wait for a sermon to finish before we finish with the rest of our goals. 5 minutes of conversation on the street is fine, but if we wait for more than another few minutes I'll ask the party quietly what we hope to accomplish waiting here. Sense Motive on Bishop : 1d20 + 7 ⇒ (14) + 7 = 21 If this returns something interesting, it may effect my next move, but assuming there's nothing overtly hostile, corrupt, etc., I'll post this now as well for expedience! Friends, this bishop seems.... long winded. Let's continue on and return here when he is not speaking, or if his words are that inflammatory, let's stop him now and set the record straight
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Ironfold Homestead
Once we're inside:
Temple of Iomedae
Drunken Morkoth
Survival to track 1d20 + 18 ⇒ (13) + 18 = 31 If we want to hurry I'll take a -5 penalty and can move at 40ft per round. I'm not sure how far away the beast is, but here are a few more rolls (1 mile of tracking each):
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
All that works for me, let's check on Magma's Aunt, take Jenya to her church, and then stop by the Drunken Morkoth (in that order, and as a full party). I will need to slip out at some point after we find a plce to stay and check on the Striders, see if I can gather information about the current status of the city and so on. I think we should stick together, that seems wise coming back to all of this chaos and change. Nowzai, I may have a contact that can give us advice on a safe place to stay. Once we finish the other tasks, let's stop by the Drunken Morkoth and I'll reach out to them.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
So am I reading this correctly that minus these 5 items, if we sell the rest we're expecting to get ~ 116,253.48 gold (or about 23k gold each)? headband of inspired wisdom +4
I'll have to figure out what I can do in the time that we have, but it'd really be nice to get some better gear for survivability! I'll put in a bid on one of the +2 rings of protection (replacing my current +1 ring). For my faction I'm looking at the following: (1) Freeing someone enslaved or wrongfully imprisoned
I'd say we freed at least 3 creatures that were enslaved (+3)
DM: Didn't realize I hadn't posted about the jaguar abilities! I'll go with 10/silver, +2 dex, and jaguar movement.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DMFflash wrote:
Yes, Magma's List! Hope Fiji is amazing!! :)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Lucky Monkey
My vote would be to check on how much time has passed and press on, but if we're not worried about time (or a much shorter amount of time has passed than expected), then I'm fine to spend the night. I'll start working on resupplying myself with arrows: Craft: 1d20 + 16 ⇒ (13) + 16 = 29
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I can't believe we left my horse, Sam would you be able to send me back to was it the jungle area that we left them? grab him? If now doesn't work, I'll still be looking to recover him as soon as possible. DM: That sounds good to me, I was always looking at tiger when I was looking at big cats, and cats for sure seemed like the best fit, climbing in the trees, etc.!
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
We also probably need to think about Nowzai's appearance. While we know him for the charming and harmless sort that he is, are there any concerns that the common people will have issues with his new look?? I'm fine with doing a few other things, but we probably want to return to Cauldron as quickly as possible. I'm not sure how poorly they have fared while we have been gone, or how much time has passed.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Hey all, sorry I've been mia for so long! Our new daughter was 3 weeks old yesterday and I'm only getting on computers now because I'm back at work :) I'm not sure if this will work, but for anyone who wants to see our sappy pictures (and isn't already a facebook friend), try this: https://www.facebook.com/dirt.nap.39/posts/10209328634880703?pnref=story Hope all is well and I'll make an effort to check in more!
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Nemoris chimes in, I'm just happy with anything that gets us out of this place and home. From what little I know of magic, it sounds like you can also bring us back here if needed, is that right Nowzai? I'm interested in the ring, but will defer to Epik or Magma if they are only using +1 rings of pro
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Epik wrote:
I need a fair bit of healing as well (down 68hp and still bleeding). I'm curious about what the rakshasa had for gear as well. Epik, how do you feel? Is it wise for someone to carry the Lich, and is that a burden that must be carried alone? It seems like it would be better for us to permanently destroy him, rather than have him with us waiting for something to befall Epik or wait for us to age and grow weak.
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
I should be right after Sam now after delaying last round: Round 4 || Initiative ? || 49/115 hp || AC: 28 (T:18 FF:23) F17 / R15 / W10 Full attack at the lich, hopefully with movement from the last two rounds I can get around magma so I can shoot at the lich unimpeded. If Magma is still in the way I'll yell at him to get down. "Out of the way Magma, you're blocking my shot!!" Attack: 1d20 + 18 ⇒ (18) + 18 = 36 Damage: 2d8 + 38 ⇒ (5, 1) + 38 = 44 Miss:1d100 ⇒ 59 Crit: 1d20 + 18 ⇒ (19) + 18 = 37
AC 36 damage (total with DR only taken off once): 64
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Round 3 || Initiative ? || 51/115 hp || AC: 28 (T:18 FF:23) F17 / R15 / W10 Will save vs. fear (+2 from bravery): 1d20 + 12 ⇒ (9) + 12 = 21
Any monsters that have moved more than 5 feet also take AoO from me (I'll post 2 attacks at the end in case) I'll delay until Sam drops the wind wall then attack the lich again. If the wind wall doesn't drop then after Sam's turn I'll attack the babau if I can see him. Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 2d8 + 32 ⇒ (5, 6) + 32 = 43 Miss:1d100 ⇒ 58 Crit: 1d20 + 15 ⇒ (15) + 15 = 30
Crit damage if ac 30 hits: 3d8 + 48 + 43 ⇒ (7, 1, 6) + 48 + 43 = 105 Effects:
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
crap, and I also screwed up manyshot on my attack. so my 2nd attack is just a hit on ac 35 n(but no option to crit) and the 3rd attack is +10, like it should be. missed the edit by 5 minutes, or I'd have fixed it up. Last attack is the rapid shot, so it should still be fine, but it does change the damage for DR reasons: AC 35: 111 damage before DR, if he’s AC 30 or less then it’s 133, and 152 for AC 21 (which I’m guessing he isn’t)
Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Round 1 || Initiative ? || 73/115 hp || AC: 28 (T:18 FF:23) F17 / R15 / W10 Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
I fail the slow save, but successfully make the fort save, so I should just take ~40 damage? Effects:
Full attack at the lich with cold iron arrows: Attack: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 1d8 + 16 ⇒ (6) + 16 = 22 Miss:1d100 ⇒ 91 Crit: 1d20 + 15 ⇒ (20) + 15 = 35
Crit Damage: 3d8 + 48 + 22 ⇒ (8, 2, 8) + 48 + 22 = 88 Total Damage by AC: 35 = 88
With the new feat, DR is only taken off once for all arrows.
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