DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Male Fetchling Slayer 7/ Red Mantis 5

In Pursuit of the Beast

Dalamus will spread out from the party and take a couple steps behind the warriors. When (not if) the s@$! hits the fan, Dalamus will cast greater invisibility.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

In Pursuit of the Beast

At the first sign of violence, Nemoris will fire a full round of attacks at the draconic warrior:

Attack: 1d20 + 15 ⇒ (16) + 15 = 31 Damage: 2d8 + 32 ⇒ (8, 5) + 32 = 45 Miss:1d100 ⇒ 17 Crit: 1d20 + 15 ⇒ (5) + 15 = 20
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 68 Crit: 1d20 + 10 ⇒ (3) + 10 = 13
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 9 Crit: 1d20 + 5 ⇒ (17) + 5 = 22
Attack: 1d20 + 15 ⇒ (7) + 15 = 22 Damage: 1d8 + 16 ⇒ (2) + 16 = 18 Miss:1d100 ⇒ 22 Crit: 1d20 + 15 ⇒ (13) + 15 = 28

If it reaches my turn and no one has attacked, cast a spell, (I'm counting on you guys to not let this happen) then I'll make an intimidate check instead (not sure if you want my first roll Tike, 16+12, or a new one: 1d20 + 12 ⇒ (11) + 12 = 23.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Before we approach the flophouse, would like to cast preparatory spells: stoneskin, magic circle vs evil, resist fire, levitate, shield.

Nowzai will hang back and stand ready for imminent hostilities.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Before heading to the flophouse Sam will also prep a few spells.

Fly, Mirror Image 1d4 + 4 ⇒ (2) + 4 = 6, Long Arms, Heroism, Greater Invis Shield and then Haste on everyone as the last spell before we get there.

Sam will be flying above the party, looking for an opportunity to attack if the creature turn hostile

With Longarms and Lunge I have a 15' reach


Sam, check the duration on those spells. 10 min per level, on your way, sure. 1 min per level you wouldn't cast until the man told you to turn down the alley. You can get a few in 1 rd/level spells ... tell me when.7

[smaller]-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Albative Barrier is a cast when I wake up as it's hours per level. So I will have Heroism, Fly as 10 min, then Greater Invis, Long Arms, Mirror Image and will hold off on Haste and Shield until we need it


So you're casting greater invisibility before you enter the alley?


In Pursuit of the Beast

Growling and brandishing, Epik and Nemoris bow up to the massive creature ... their strong, steely words seem to perplex the creature for a moment before it huffs and snorts, pawing at the ground.

"You try and trick me with deceitful words, small man in metal. Answer my question or I will crush you nonetheless to be sure. Did you or did you not destroy the All-Father's home?"

The creature continues to swirl its chain menacingly.

Didn't hear back from Magma about casting a spell, but I will assume not at this point. Note it takes a minute to intimidate ... so we will assume that amount of time goes by now in this exchange

Actions or responses?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

[/ooc]Yes once then man said it's right down that alley[/ooc]


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will wait for Epik to respond to the question of the all father. If Epik is AFK this will be Dalamus's response.

"No, we did NOT destroy the All Fathers home. We know nothing about his home being destroyed. What made you think we were involved?"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Except we totally did destroy his home


Male Fetchling Slayer 7/ Red Mantis 5

Are you suggesting that we actually tell the beast? Good luck with that!! lol


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik bites his tongue and allows Dalamus to answer.


Male Fetchling Slayer 7/ Red Mantis 5

lol....You are all evil inside. :)


How about a Bluff check then, Dalamus

-Posted with Wayfinder


Male Couatl Cohort of Nowzai

Nowzai:
Tlanextic's thoughts enter your mind.

The creature's mind is a chaotic mess. It is evil to the core, but if you tread lightly you may be able to avoid an outright fight. It's on the precipice though. One stray wrong word and I sense it will enter into a destructive fit.

Also, something is watching us. Magically. I know not the source.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

Bluff
1d20 + 4 ⇒ (12) + 4 = 16


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai resists the urge to look around.

Tlanextic:
Thank you, my friend. I am keeping silent to let the 'talkers' try and resolve things peacefully. That we are being scryed upon is disturbing... I will have to research defenses to secure our privacy.


Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14; fail

"Mwrrrrr ... if you didn't do it, that man lied to me. I will go kill him now and find the right trail."

The creature stops spinning its chain and stomps forward angling to the right to move forward past you.


Male Fetchling Slayer 7/ Red Mantis 5

"What man lied to you? He is an enemy of ours as well, we need to find out who else he is spreading his lies to!!"


"I will go back and slay your noble lord, Zachary Aslaxin who confirmed you brought word of success from Bhal-Hamatugn, and then I will slay the butler at the door who confirmed you were sent on that journey. Finally, I will kill the hermit at the Pit leading into the way to the All-Father's home, defended by my brother, who said he sent you that way. This, I will do for you, and for me."

The mountain of a half-dragon turns to leave again.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

who is Zachary Aslaxin?

you can't go around killing people.


The creature snorts at Magma, "That's exactly what I do."

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik shakes his head at the others, "We can't allow this abomination to continue its killing spree. This ends now."

Epik turns to the beast, "We destroyed the All-Father's home! And now, foul beast, we're going to destroy you!"


Male Fetchling Slayer 7/ Red Mantis 5

and with those words, Dalamus will cast greater invisibility and disappear. :)


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai looks to the sky and levitates up.


As the party springs into action, there is a quick popping sound before the whole world falls deathly silent. Your own voices go unheard in your own ears.

The half dragon bellows soundlessly pulling up his chain.

Spellcraft DC 35:
the sound is the culmination of a teleport spell at its termination point. You may act in the surprise round

Literally appearing out of nowhere in the front of the alley (behind you) are three unique humanoids.

A platinum haired, blue eyed albino man dressed in white and ice blue robes shimmering with multiple images, a bald and pierced half orc charging forward with a wickedly barbed greatsword and a cloaked and hooded woman whose body is shrouded in black mist, a symbol of Norgorber hanging from her neck and short blades naked in her hands.

[/ooc]Roll initiative. I'll get a map up later[ooc]

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

Spellcraft: 1d20 + 22 ⇒ (5) + 22 = 27

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Init: 1d20 + 1 ⇒ (17) + 1 = 18


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

int
1d20 + 5 ⇒ (18) + 5 = 23


Map Updated


Male Fetchling Slayer 7/ Red Mantis 5

What is the sequence of events? Is Dalamus invisible? Did they all go before our initiative?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Spellcraft - 1d20 + 22 ⇒ (14) + 22 = 36

Init - 1d20 + 6 ⇒ (12) + 6 = 18

does silence have a height range?


All spells have an area of effect ... Consider it a 3D expansion. So the radius goes up and down from the point of origin


Dalamus Othreleth wrote:
What is the sequence of events? Is Dalamus invisible? Did they all go before our initiative?

There will be a surprise round. Any hostile actions require initiative, so no invisibility or movement based on fighting the beast, yet


Male Fetchling Slayer 7/ Red Mantis 5

Initiative
1d20 + 6 ⇒ (16) + 6 = 22


Alley Ambush Surprise Round1

Surprise Init: Kennock Brage, Sam, Zaenna Quespin, Tulaak Gar

Sam actually acts first since the first action of the round is the teleport spell. I will post the other 2 opponents' actions and retcon if necessary for Sam's action

Moving with unatural speed, the wraithlike rogue splits into two images as she glides forward her eyes blazing with unnatural light. With a flick of her wrist a shield appears almost out of nowhere on her left arm and her right hand sprouts a coal black rapier that seems to suck the light out of the air as she moves. She gets to Nowzai before he's able to levitate up, shoving her blade into his side ... it's dark energy sucking at the fabric of his soul and causing his vision to fade to black. (Take an additional 2d6 ⇒ (2, 6) = 8 negative energy damage, (Will Save DC20 for half) on top of the damage below in the melee attack. Also, make a DC20 Fort Save or be blinded)

Right next to her, nearly in time with the woman, the horc rages along, blood-flecked lips hungry as he, too, targets Nowzai specifically, avoiding the easier to target Nemoris driving his blade squarely through the wizard's shoulder blades. (Stoneskin will reduce damage from both attacks ... may not kill you outright, then. Standby for Sam's retcon action. Any retcon will use the same rolls below, however)

Actions Round 1 for everyone ... Sam, please post both surprise and Round 1. Note, combat has started: one post per character per round. Ask questions in Discussion, please

The Dice:

Kennock Brage Init: 1d20 + 5 ⇒ (15) + 5 = 20
Tulaak Gar Huk Init: 1d20 + 2 ⇒ (10) + 2 = 12
Zaenna Quespin Init: 1d20 + 9 ⇒ (8) + 9 = 17
Zarik Dhor Init: 1d20 + 3 ⇒ (1) + 3 = 4
Nemoris Init: 1d20 + 4 ⇒ (10) + 4 = 14
Zaenna sneak attack vs Nowzai flat footed: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30; HIT! Damage: 1d8 + 8 + 2d6 + 2d6 ⇒ (8) + 8 + (5, 5) + (4, 6) = 36
Tulaak sneak attack vs Nowzai flat footed: 1d20 + 21 + 2 - 5 ⇒ (15) + 21 + 2 - 5 = 33; HIT! Damage: 2d6 + 30 + 3d6 ⇒ (5, 1) + 30 + (6, 5, 4) = 51 damage plus 1d4 ⇒ 4 bleed at the start of each round.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init 18

Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Fly 11 Minutes / Greater Invis 11 Min / Mirror Image 6 Images / Long Arms 11 Min

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 3 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 41 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Round .5

Sam will fly up and towards the caster in the back and cast dispel magic on the silence

Dispel Magic on Silence - 1d20 + 13 ⇒ (18) + 13 = 31

Round 1 Sam will cast greater invis on himself and move towards the caster


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Round 1

Epik will take a 5' step and will activate the divine bond on his weapon (+1, Holy).


Male Human Wizard (Conjuror) 10 / Loremaster 4

Will Save: 1d20 + 11 ⇒ (12) + 11 = 23 ... half damage
Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15 ... blinded

Nowzai falls in a spray of blood.

Takes a total of 71 damage... at -2 and bleeding 4/round.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will cast greater invisibility and activate his boots of speed. Dalamus will try to make his way to Nowzai, using fast stealth

Stealth (While invisible)
1d20 + 19 ⇒ (12) + 19 = 31


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Round 1 attacking the orc
1d20 + 19 ⇒ (7) + 19 = 26 damage 2d6 + 18 ⇒ (2, 5) + 18 = 25

1d20 + 13 ⇒ (16) + 13 = 29 damage 2d6 + 18 ⇒ (5, 1) + 18 = 24


Suprise continued

Sam flies up and up until he can hear again, turning down and casting his spell. Just as he's finished, there's a snap in his mind as his final casting of magic is cutoff as if countered. There is no visible caster in sight, but the half-orc grins as a magical glow on his left hand slowly fades out. Perplexed, the magus changes tactics mid air.

Alley Ambush Round 1

Init: Magma, Dalamus, Kennock Brage, Sam, Epik, Zaenna Quespin, Nemoris, Nowzai (down & bleeding), Tulaak Gar, Jenya, Zarik Dhor

Quickest to react, the stone faced Magma swings about and hammers the orc repeatedly. The raging warrior makes an excellent parry but the stonechilde's sheer strength pounds through his guard. As the orc takes damage, however Magma notices that his arms and neck begin to bulge larger in size straining at the bindings on his mail armor causing it to shift out of place.

Dalamus disappears and moves quickly to Nowzai's side.

The white-haired mage points a finger at Dalamus and waggles his finger, obviously staring right at the invisible rogue. However, he looks past the half-elf at Jenya. With a rod in his free hand, he fires a spell at the priestess without moving his lips. Three rays of icy blue shoot forth at her striking her plate and encrusting her in cold and ice and nearly sending her to her knees.

Spellcraft DC19:

The spell is scorching ray, modified with cold energy

Sam disappears and moves forward (I assume you stop 15 feet away? If not, move yourself) as Epik enhances his blade and takes a step. (Not sure if you moved your token or not)

The misty woman lunges out over the wizard's bleeding body and thrusts her rapier at Jenya striking her square in the breast plate and causing the frozen metal to crack. The rogue continues through, her black blade puncturing the priestess' heart and the unholy blackness sucking her face gray. She withdraws the blade and Jenya slumps to the ground, a lifeless husk. She then turns to Nemoris, jabbing twice at the ranger as well, but while the ranger is still stunned, his enhanced armor protects him from harm.

At Nemoris ... waiting his action. Nowzai make a stabilization check

The Dice:

Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (20) + 8 = 28; HIT! CRIT?: 1d20 + 8 ⇒ (3) + 8 = 11; CRIT!; Damage: 12d6 ⇒ (4, 5, 1, 5, 5, 1, 5, 1, 2, 4, 4, 4) = 41
Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (17) + 8 = 25; HIT!; Damage: 6d6 ⇒ (3, 1, 2, 3, 1, 3) = 13 cold damage
Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (13) + 8 = 21; HIT!; Damage: 6d6 ⇒ (3, 3, 1, 1, 1, 1) = 10 cold damage
Zaenna vs Jenya: 1d20 + 18 ⇒ (20) + 18 = 38; Crit?: 1d20 + 18 ⇒ (11) + 18 = 29; CRIT!Damage: 2d8 + 16 + 2d6 + 2d6 ⇒ (2, 3) + 16 + (6, 2) + (5, 1) = 35
Zaenna iterative vs Nemoris: 1d20 + 18 ⇒ (2) + 18 = 20; miss
Zaenna haste vs Nemoris: 1d20 + 13 ⇒ (6) + 13 = 19; miss


Male Human Wizard (Conjuror) 10 / Loremaster 4

Con Check: 1d20 - 6 ⇒ (16) - 6 = 10 ... stabilized at -6, but still bleeding 4/round.


Male Fetchling Slayer 7/ Red Mantis 5

Does Sacred touch stop the bleeding? Is Jenya beyond stabilizing?


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Surprise Round
It looks like i'll have two AoO:

Attack: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 19 Crit: 1d20 + 17 ⇒ (3) + 17 = 20 (-2 to hit and damage if it is not a human)
Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 1d8 + 17 ⇒ (3) + 17 = 20 Miss:1d100 ⇒ 38 Crit: 1d20 + 15 ⇒ (9) + 15 = 24 (horc)

Doubt either of those crits hit, but just in case:

Rogue Damage if ac 20: 3d20 + 57 + 24 ⇒ (11, 14, 4) + 57 + 24 = 110
Horc if ac 24: 3d20 + 51 + 20 ⇒ (4, 9, 10) + 51 + 20 = 94

Round 1
Spellcraft check: 1d20 + 2 ⇒ (3) + 2 = 5
Would there be another AoO when Zaenna moved to attack Jenya? It looks like she's more than a 5ft step away? If so, here's that attack:

Attack: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d8 + 19 ⇒ (7) + 19 = 26 Miss:1d100 ⇒ 78 Crit: 1d20 + 17 ⇒ (1) + 17 = 18
For my action, I'll take a 5 foot step back and attack the mage (again -2 hit and damage if he is not human):

Attack: 1d20 + 17 ⇒ (20) + 17 = 37 Damage: 2d8 + 38 ⇒ (3, 1) + 38 = 42 Miss:1d100 ⇒ 7 Crit: 1d20 + 17 ⇒ (5) + 17 = 22
Attack: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 41 Crit: 1d20 + 17 ⇒ (7) + 17 = 24
Attack: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 19 ⇒ (6) + 19 = 25 Miss:1d100 ⇒ 85 Crit: 1d20 + 12 ⇒ (2) + 12 = 14
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d8 + 19 ⇒ (8) + 19 = 27 Miss:1d100 ⇒ 1 Crit: 1d20 + 7 ⇒ (16) + 7 = 23

Possible Crits:
AC 22: 3d20 + 57 + 42 ⇒ (8, 3, 8) + 57 + 42 = 118
AC 24: 3d20 + 57 + 24 ⇒ (6, 8, 4) + 57 + 24 = 99


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Round Surprise / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init 18

Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Fly 11 Minutes / Greater Invis 11 Min / Mirror Image 6 Images / Long Arms 11 Min / Frost Bite 7/11

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 3 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 41 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

While moving in round 1 he also would have enchanted Mord'ael as Keen, Holy, Shocking

Round 2

Swift action to use Hasted Assault, Cast Frost Bite and attack while invis

Stealth = 1d20 + 37 ⇒ (3) + 37 = 40

No Dex to AC

To Hit - 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (2) + 10 + 11 + (5, 2) + (6) + (4) + 11 = 51

To Hit - 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (2) + 10 + 11 + (3, 1) + (5) + (2) + 11 = 45
Confirm Crit - 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
Total Damage - 1d6 + 10 + 1d6 + 11 + 44 ⇒ (4) + 10 + (3) + 11 + 44 = 72

To Hit - 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (5) + 10 + 11 + (5, 6) + (2) + (2) + 11 = 52
Confirm Crit - 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Total Damage - 1d6 + 10 + 1d6 + 11 + 55 ⇒ (3) + 10 + (2) + 11 + 55 = 81

To Hit - 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (3) + 10 + 11 + (2, 2) + (6) + (5) + 11 = 50

Overcome SR - 1d20 + 13 ⇒ (14) + 13 = 27


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Round 2

Epik moves to Nowzai and heals him.

LoH: 5d6 + 7 ⇒ (4, 4, 1, 1, 4) + 7 = 21


Male Fetchling Slayer 7/ Red Mantis 5

Round 2

Dalamus will sneak attack the misty woman that just stabbed Jenya

(assumptions on all attacks are they chaotic, just remove that from the rolls if they are not. If they are a Demon they would also get 2d6 additionally that I am not adding)

Are they flat footed if they can't see Dalamus?

Attack 1
1d20 + 15 ⇒ (5) + 15 = 20
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (7) + 6 + (3, 4) + (6, 6) = 32

Attack 2
1d20 + 15 ⇒ (2) + 15 = 17
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (5) + 6 + (5, 5) + (4, 2) = 27

Attack 3
1d20 + 10 ⇒ (16) + 10 = 26
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (2) + 6 + (2, 3) + (3, 5) = 21


Male Fetchling Slayer 7/ Red Mantis 5

Round 2 Part 2
At the time of the post I didn't add +2 flanking bonus to hit, because I wasn't sure exactly at what point Nowzai will be back among the living. So, if he is indeed back in time, please add that to the rolls.

additional damage for sneak attack that I missed.

Attack 1
2d6 ⇒ (6, 5) = 11

Attack 2
2d6 ⇒ (5, 6) = 11

Attack 3
2d6 ⇒ (1, 4) = 5

+4 bleed per round for the sneak attacks

Totals from both posts

Attack 1
43

Attack 2
38

Attack 3
26

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Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Here is what Epik has spent:

+2 Headband of Alluring Charisma 4000gp
+1 Adamantine Greatsword 1000gp (assuming we have the material on hand)
+1 Enchantment to the Masterwork Plate 1000gp

5000 gp total


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Epik wrote:

Here is what Epik has spent:

+2 Headband of Alluring Charisma 4000gp
+1 Adamantine Greatsword 1000gp (assuming we have the material on hand)
+1 Enchantment to the Masterwork Plate 1000gp

5000 gp total

thank you


Male Human Wizard (Conjuror) 10 / Loremaster 4

+4 Int Headband = 8000 gp
Haversack = 1000 gp
3 x scrolls = 1775 gp

I think we were supposed to add tax, right?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Nowzai al'Nazari wrote:

+4 Int Headband = 8000 gp

Haversack = 1000 gp
3 x scrolls = 1775 gp

I think we were supposed to add tax, right?

no tax on anything made by Sam yes on everything else

Thank you


Yes, Magma. I have an account and I've built a campaign. Will send the link once I have all the proper stuff hidden. That way , you guys can check it out, build macros in advance if you'd like etc.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
DM Fflash wrote:
Yes, Magma. I have an account and I've built a campaign. Will send the link once I have all the proper stuff hidden. That way , you guys can check it out, build macros in advance if you'd like etc.

thanks


OK, gonna shoot for a Roll20 session this Sunday. I'll log on at 3:30 pm EDT with the intent to start by 4 pm EDT. It doesn't take terribly long to set up and I intend to have all your characters loaded prior to you getting there. I may miss some consumables and those sorts of things, so ensure you have a sheet or logon early and check your info.

You may wish to set up macros for perception, saves, attacks to make things go a bit quicker. It's really simple to figure out, we're talking junior high difficulty here, if that. The more time you can spend getting that done before we're all together, the more time we can focus on the game.

Let me know who's in and we'll see how things go this weekend.

I'll send the link out today or tomorrow and everyone's characters should be loaded and editable by any player (so just grab yours, please). Once we're all logged on together, I'll limit edit to each individual player so you don't accidentally move each other on the table top etc.

Not sure if we'll need Teamspeak until I test out the in system video/audio. I hope to do that today around 9 pm with whomever can join me.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Magma Iron Clan wrote:
Could i have a list of what everyone has spent. Thanks

I didn't hear back about the wands, but my total on the other forum is accurate, minus the boots which Sam can't craft, and my total for the cloak as he's not able to craft the +3 (9k total 4.5 cost). Let me know if you want me to sum it up again. I'm happy to calculate my own wealth too, I just need to know what the split was.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DM Fflash wrote:

OK, gonna shoot for a Roll20 session this Sunday. I'll log on at 3:30 pm EDT with the intent to start by 4 pm EDT. It doesn't take terribly long to set up and I intend to have all your characters loaded prior to you getting there. I may miss some consumables and those sorts of things, so ensure you have a sheet or logon early and check your info.

You may wish to set up macros for perception, saves, attacks to make things go a bit quicker. It's really simple to figure out, we're talking junior high difficulty here, if that. The more time you can spend getting that done before we're all together, the more time we can focus on the game.

Let me know who's in and we'll see how things go this weekend.

I'll send the link out today or tomorrow and everyone's characters should be loaded and editable by any player (so just grab yours, please). Once we're all logged on together, I'll limit edit to each individual player so you don't accidentally move each other on the table top etc.

Not sure if we'll need Teamspeak until I test out the in system video/audio. I hope to do that today around 9 pm with whomever can join me.

I'll do my best, but no promises. You may have noticed I don't post much on the weekends, and that is right in prime time for me with family time, naps, lunch, etc. I just worked nearly all of Mother's Day and left my wife to fend for herself, so it's going to be a hard sell :) Sorry guys.

If I absolutely can't make it, Kameron can run Nemoris for me and text me about major decisions, etc.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Day 1 - Nemoris gives Sam all his cash and swears fealty to his new lord....


Nemoris wrote:
Magma Iron Clan wrote:
Could i have a list of what everyone has spent. Thanks

I didn't hear back about the wands, but my total on the other forum is accurate, minus the boots which Sam can't craft, and my total for the cloak as he's not able to craft the +3 (9k total 4.5 cost). Let me know if you want me to sum it up again. I'm happy to calculate my own wealth too, I just need to know what the split was.

Wands, sorry ... meant to answer this. You can purchase wands from the temples up to 4th level from the cleric list. The Blue crater Academy likely has wizard arcane wands, but you have to be a member to get one.

So essentially, if the spells you want are on one of those lists, you can probably get them. If not, then no.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I have a Roll20 account already, just send an invite to my gmail and I will help you test it


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Sama'el Val'varen wrote:
I have a Roll20 account already, just send an invite to my gmail and I will help you test it

sent invite will help testing


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

I have to be in Columbus on Sunday. I should be pack by 4pm - I'll let you know later in the week.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Are we waiting till Sunday to get started again?


No, we are waiting on me to figure out how to accomplish event one. My plan ran into a snafu. I'll explain it later. Will get some intial seeding , story posts together. Just struggling with some mechanics stuff. May end up being Sunday but not by design.


Still good to go for Sunday for a 4pm start time.

Logon earlier than that if you have questions or want to familiarize your self with stuff. I anticipate I'll be on around 3ish.

In the mean time, feel free to keep posting here, and we'll just pickup wherever we are.


Male Fetchling Slayer 7/ Red Mantis 5

Not exactly sure how my Sunday is going to shake out at this point. I will do my best, but there are no guarantees.

If I am not there, just try not to kill me ;)


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Are we going to try Teamspeak or just use Roll20 chat?


Gonna use Roll 20 chat, it works fine


Male Fetchling Slayer 7/ Red Mantis 5

4PM EST?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Dalamus Othreleth wrote:

4PM EST?

Yup!


Good session, yesterday, all. I'd like to continue to use Roll20 for maps etc, so I won't be sending links out to stuff any more. I'll just load it there.

Additionally, once I talk to the missus, I'd like to do a 2-2.5 hour session once a month on a Thursday night (I believe we settled on 9PM EDT earlier).

I've updated the NPCs and Slayer log and Sam should be getting a recap out today for everyone (I'll fill in the holes).

After that, we'll finish up the meeting with the Chisel in Redgorge and determine where you guys are headed next.

For those of you who left early, there are some images in your journals that should help fill in the holes that you missed along with Sam's synopsis.

Sam, I assume you're going to encapsulate the entire evening so it's documented here for future searches, but the most important bit will be the stuff that Nemoris & Epik missed.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I should get the summary up tonight.

In the mean time, we are in another town that you can buy magic items at, including wands that were not available in Cauldron, with a max price of 6k. So if anyone has any items they couldn't find before we have a about 12 hours before we are heading back out.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I'll snag a wand of longstrider if that's available Tike. Should be 750gp and last 1 hour per charge, 50 charges, correct?


Sure!


Male Fetchling Slayer 7/ Red Mantis 5

It was a good session. The program ran quite well for a free app. The game does run much different than the PBP, as far as the roleplaying. We sacrifice a little flavor there, but once we get into a routine maybe that will get better.

Thursday nights should be fine with me. The later times work better, because everyone will be in bed, and leave me the hell alone! :)


Part of that is me, and being rusty as a real time DM. Missing flavor descriptions a lot. Getting you last 2 guys on microphone will help too.

However, there was a lot more player to player dialogue and creative ideas. You guys are a lot more effective when you work together and listen to each other.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Yeah, I really enjoyed it, was nice to hear some voices and it seemed like we really pulled together as a group! Thursday nights will be great for me too, as it's "my time" so I can play as late as everyone can stay up and be nearly 100% interruption free (basically unless I get too loud and wake up our baby!). :)


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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Recap

Day 1 Afternoon

Maavu called a town meeting to discuss the taxes and the towns issues.

He mentioned that Alek, (Jenya's friend) had issued a challenge to the lord mayor in the law of the old ways, (before the long long ago) but that the mayor had ignored it.

Then the town guard showed up like chumps...err champs, and in the process of trying to shut Maavu up, all the orcs got stabbed by what appeared to be Laughing Hand people and the mob roited

We saved the one member of the town guard that has been nice to us, Skylar Krewis, and while half of us did that, Maavu was attacked by a summoned Breath Drinker, a fairly powerful summon and we are not sure who did that, Nemoris put the things down for around 4 miles away.

Maavu thanked us for saving his life and invited us to Redgorge if we wanted to do more to save the town.

More orcs showed up and opened fire on the crowd killing many citizens.

We stayed and helped break up the mob as much as we could and went back to our rooms beat up and exhausted.

Around 3am (I think) the warning bells started going off and Jenya informed us that it was a fire alarm.

We found that the inn that the orc guard were all staying in was on fire, and it was summoned huge fire elementals that were doing the damage. Again, a very high level summons, might have been the same person.

Magma killed one of the elementals and Nemoris killed the other. Magma and I then ran into the building to save a child. (Go team awesome)

We met Zarn Kyass "The Blue Duke", aka Huge Douche Canoe

Day 2

We went to see Lord Vhalantru, who talked out of the side of his mouth and really made me not trust anything he said, he may be dirty or just an a$$hole.

Then we went and met with an antique merchant, named, Sir Dingily Dan, (sorry can't find him on the NPC list) who Alek had been selling rare artifacts to and was considered a friend to him.

He showed us several of the pieces he had bought recently and one was a plate that had a map recently carved nto it, we purchased the piece, Epik and Nemoris agreed to cover the cost since they are both quitters and let the party down by leaving early. (Thanks guys!)

From there we rode to Redgorge to meet with Maavu.

Once there we went to the Redheaded Minors....whoops Miners Inn and there we met "Honest Minstrel" no seriously, that's his name, this adventure was written by a 6 year old girl.

We said the magic password, 'Mortar', don't remember the riddle sorry, and he then lead us downstairs, we let Nowzai lead because clearly he rolls the best and if there was a save needed, we trusted his ability to make it.

It was not a trap, and we met with 'The Foreman' seriously...did a 6 year old write this? He is the leader of a group called 'The Chisel' who has been trying to save Cauldron for a long time, it appears that they suck at it though as the town is clearly falling into worse and worse situations. (They may be the bad guys too, hell lets just kill them all and let God decide!)

They knew about Alek's challenge though they did not think it was a good idea and they think that he may be possessed, (The Lord Mayor also said that Alex's challenge was voided since they also heard rumors that he was possessed)

Up Next

We are now in town and planning on following the map that was on the plate that Alek sold the merchant and that Epik and Nemoris purchased. (Thank you again guys, seriously I would not have coughed up the 2k for it, you guys are team players)

Other people of note

Nidrama - Movanic Deva (Angel) that is supposedly protecting this area for a long time (not 100% sure she's doing her job, seriously, this whole region is going to hell in a handbag)

Nabthatoron - Glabrezu Demon General of Demonskar Armies (Bad guy, we really don't want to run into this guy)


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I too enjoyed the game. Was great to get through that much content in one sitting.

It was also great to see that no matter what program is used, Dave can't roll for $hit ;)

Looking forward to getting on again on a Thursday and burning through more content.


Tygot is the antique dealer's name. He is on the list near the top. Been a while since the party first met him.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DM Fflash wrote:
Tygot is the antique dealer's name. He is on the list near the top. Been a while since the party first met him.

Cool, thanks for the update K and Tike. Any more actual information from the talk with Lord V? I looked through the chat log, but only could see 1/4th of the conversation.

Rich, did we ever get an update gold total? I know I didn't spend too much, but I have no idea how much I have left (and I still need to add that to what I had left from the previous purchases).


Yeah, there was a much longer conversation with Lord V. I'm interested in the other 4 guys' take on the conversation.


Male Human Wizard (Conjuror) 10 / Loremaster 4

I thought the Roll20 session went great, and am looking forward to the next round! PbP is grand, but there's just something much more satisfying about the ebb and flow of a live game!

Nowzai's takeaway from the Lord V chat is basically 1 word: disappointment. If his heart is in the right place (as I hope it is), he's almost totally compromised/paralyzed by his station. If not, then he's playing us as pawns in some power game. Neither is a great scenario for us...


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Thanks for the recap Sam. Clearly Lord V cannot be trusted. He refused to acknowledge that there was anything wrong with the half orcs brutally repressing the riots. He also was very evasive about the whole Alek situation. At best he is dangerously callous and insensitive to the City's fate. At worse, he is actively seeking to undermine the City.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am in agreement with Nowzai and Epik.

Lord V came across to me as either just a noble a+*#!+~ who doesn't really give a crap about anyone else or he is truly the power behind the mayor and may be the main villain in Cauldron.

He side stepped damn near all of our direct questions and honestly, just pissed me off, he's on my list ;)


In Niagara falls for the weekend. Don't expect to post much.


How does 5 June 830 pm eastern look for another session?


Male Human Wizard (Conjuror) 10 / Loremaster 4
DM Fflash wrote:
How does 5 June 830 pm eastern look for another session?

I'm in!


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

It will depend what time I leave work. I am in


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Tike
What is a unit of measure for arrows?


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

5 June works for me.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

June 5th should work just fine for me. I will be on, most likely between 8:30-9:00 PM EST depending on how my day goes and how long making dinner for the fam takes.


Magma Iron Clan wrote:

Tike

What is a unit of measure for arrows?

What do you mean? A quiver of arrows is generally around 20, but I wouldn't call it a unit of measurement.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
DM Fflash wrote:
Magma Iron Clan wrote:

Tike

What is a unit of measure for arrows?
What do you mean? A quiver of arrows is generally around 20, but I wouldn't call it a unit of measurement.

you buy arrows 20 to a bunch unless they are master work


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Magma Iron Clan wrote:
DM Fflash wrote:
Magma Iron Clan wrote:

Tike

What is a unit of measure for arrows?
What do you mean? A quiver of arrows is generally around 20, but I wouldn't call it a unit of measurement.
you buy arrows 20 to a bunch unless they are master work

I can make a ton of arrows too for really cheap, have a good 200 normal arrows on me currently, and 100 of the DR types. Just let me know what you want and I should be able to make it before we leave town (or even while we float down the river if someone else wants to row).

I work until 9:00pm on the 5th, so ~9:30 is the earliest I can make it if everything goes perfectly. I'll jump on as soon as I can though if that works for everyone else!


Male Fetchling Slayer 7/ Red Mantis 5

The 5th should be fine for me as well.

You can make DR arrows as well?


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Dalamus Othreleth wrote:

The 5th should be fine for me as well.

You can make DR arrows as well?

Yeah, silver and cold iron for now pretty cheaply and quickly. In the 12 hours we've got I could kick out at least a few of each for anyone with a bow. I'll run the numbers fast and see what it turns out to be.

Crafting: 10 Silver, Alchemical: 1d20 + 14 ⇒ (19) + 14 = 33
Finishes in 3.95 hours, weekly check is 726sp (33 x 22 for double time) in value (12.964x2 silver an hour)
Total price 102.5sp/3 = 3.42gp

Crafting: 50 Cold Iron arrows 1d20 + 14 ⇒ (16) + 14 = 30. Crafting roll is 660 value in a week, which works out to 2.12 (repeating of course) hours to finish.
Total price = 1.66g (also repeating)

I'll cover the 5 gold, anyone who wants some can have them!


Male Fetchling Slayer 7/ Red Mantis 5

What are the different benefits to one arrow or another?

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