Nemoris |
In Pursuit of the Beast
At the first sign of violence, Nemoris will fire a full round of attacks at the draconic warrior:
Attack: 1d20 + 15 ⇒ (16) + 15 = 31 Damage: 2d8 + 32 ⇒ (8, 5) + 32 = 45 Miss:1d100 ⇒ 17 Crit: 1d20 + 15 ⇒ (5) + 15 = 20
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 68 Crit: 1d20 + 10 ⇒ (3) + 10 = 13
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 9 Crit: 1d20 + 5 ⇒ (17) + 5 = 22
Attack: 1d20 + 15 ⇒ (7) + 15 = 22 Damage: 1d8 + 16 ⇒ (2) + 16 = 18 Miss:1d100 ⇒ 22 Crit: 1d20 + 15 ⇒ (13) + 15 = 28
If it reaches my turn and no one has attacked, cast a spell, (I'm counting on you guys to not let this happen) then I'll make an intimidate check instead (not sure if you want my first roll Tike, 16+12, or a new one: 1d20 + 12 ⇒ (11) + 12 = 23.
Sama'el Val'varen |
Before heading to the flophouse Sam will also prep a few spells.
Fly, Mirror Image 1d4 + 4 ⇒ (2) + 4 = 6, Long Arms, Heroism, Greater Invis Shield and then Haste on everyone as the last spell before we get there.
Sam will be flying above the party, looking for an opportunity to attack if the creature turn hostile
With Longarms and Lunge I have a 15' reach
DM Fflash |
In Pursuit of the Beast
Growling and brandishing, Epik and Nemoris bow up to the massive creature ... their strong, steely words seem to perplex the creature for a moment before it huffs and snorts, pawing at the ground.
"You try and trick me with deceitful words, small man in metal. Answer my question or I will crush you nonetheless to be sure. Did you or did you not destroy the All-Father's home?"
The creature continues to swirl its chain menacingly.
Didn't hear back from Magma about casting a spell, but I will assume not at this point. Note it takes a minute to intimidate ... so we will assume that amount of time goes by now in this exchange
Actions or responses?
Epik |
Epik bites his tongue and allows Dalamus to answer.
Tlanextic *NPC* |
The creature's mind is a chaotic mess. It is evil to the core, but if you tread lightly you may be able to avoid an outright fight. It's on the precipice though. One stray wrong word and I sense it will enter into a destructive fit.
Also, something is watching us. Magically. I know not the source.
-Posted with Wayfinder
DM Fflash |
"I will go back and slay your noble lord, Zachary Aslaxin who confirmed you brought word of success from Bhal-Hamatugn, and then I will slay the butler at the door who confirmed you were sent on that journey. Finally, I will kill the hermit at the Pit leading into the way to the All-Father's home, defended by my brother, who said he sent you that way. This, I will do for you, and for me."
The mountain of a half-dragon turns to leave again.
Epik |
Epik shakes his head at the others, "We can't allow this abomination to continue its killing spree. This ends now."
Epik turns to the beast, "We destroyed the All-Father's home! And now, foul beast, we're going to destroy you!"
DMFflash |
As the party springs into action, there is a quick popping sound before the whole world falls deathly silent. Your own voices go unheard in your own ears.
The half dragon bellows soundlessly pulling up his chain.
Literally appearing out of nowhere in the front of the alley (behind you) are three unique humanoids.
A platinum haired, blue eyed albino man dressed in white and ice blue robes shimmering with multiple images, a bald and pierced half orc charging forward with a wickedly barbed greatsword and a cloaked and hooded woman whose body is shrouded in black mist, a symbol of Norgorber hanging from her neck and short blades naked in her hands.
[/ooc]Roll initiative. I'll get a map up later[ooc]
-Posted with Wayfinder
Epik |
Init: 1d20 + 1 ⇒ (17) + 1 = 18
DM Fflash |
Alley Ambush Surprise Round1
Surprise Init: Kennock Brage, Sam, Zaenna Quespin, Tulaak Gar
Sam actually acts first since the first action of the round is the teleport spell. I will post the other 2 opponents' actions and retcon if necessary for Sam's action
Moving with unatural speed, the wraithlike rogue splits into two images as she glides forward her eyes blazing with unnatural light. With a flick of her wrist a shield appears almost out of nowhere on her left arm and her right hand sprouts a coal black rapier that seems to suck the light out of the air as she moves. She gets to Nowzai before he's able to levitate up, shoving her blade into his side ... it's dark energy sucking at the fabric of his soul and causing his vision to fade to black. (Take an additional 2d6 ⇒ (2, 6) = 8 negative energy damage, (Will Save DC20 for half) on top of the damage below in the melee attack. Also, make a DC20 Fort Save or be blinded)
Right next to her, nearly in time with the woman, the horc rages along, blood-flecked lips hungry as he, too, targets Nowzai specifically, avoiding the easier to target Nemoris driving his blade squarely through the wizard's shoulder blades. (Stoneskin will reduce damage from both attacks ... may not kill you outright, then. Standby for Sam's retcon action. Any retcon will use the same rolls below, however)
Actions Round 1 for everyone ... Sam, please post both surprise and Round 1. Note, combat has started: one post per character per round. Ask questions in Discussion, please
Kennock Brage Init: 1d20 + 5 ⇒ (15) + 5 = 20
Tulaak Gar Huk Init: 1d20 + 2 ⇒ (10) + 2 = 12
Zaenna Quespin Init: 1d20 + 9 ⇒ (8) + 9 = 17
Zarik Dhor Init: 1d20 + 3 ⇒ (1) + 3 = 4
Nemoris Init: 1d20 + 4 ⇒ (10) + 4 = 14
Zaenna sneak attack vs Nowzai flat footed: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30; HIT! Damage: 1d8 + 8 + 2d6 + 2d6 ⇒ (8) + 8 + (5, 5) + (4, 6) = 36
Tulaak sneak attack vs Nowzai flat footed: 1d20 + 21 + 2 - 5 ⇒ (15) + 21 + 2 - 5 = 33; HIT! Damage: 2d6 + 30 + 3d6 ⇒ (5, 1) + 30 + (6, 5, 4) = 51 damage plus 1d4 ⇒ 4 bleed at the start of each round.
Sama'el Val'varen |
Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init 18
Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Fly 11 Minutes / Greater Invis 11 Min / Mirror Image 6 Images / Long Arms 11 Min
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 7 Total
- 4/4 - Intensified Shocking Grasp
- 1 - Long Arms
- 1 - Frost Bite
- 1 – Reduce Person
Level 2- 6 Total
- 1 - Brow Gasher
- 2 - Frigid Touch
- 1 - Ablative Barrier
- 1 - Mirror Image
- 1 - Glitterdust
Level 3 - 6 Total
- 1 - Fly
- 1 - Haste
- 1 - Slow
- 1 – Heroism
- 1 – Call The Void
- 1 – Dispel Magic
Level 4 - 3 Total
- 1 - Dimension Door
- 1 – Caustic Blood
- 1 – Greater Invis
Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15
Arcane Pool Power(s)
- Hated Assault
- Flamboyant Arcana (Ex)
- Arcane Deed - Precise Strike (Ex)
Mord'ael
Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14
Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3
Wands
- Shield - 41 Charges
- Protection from Evil - 46 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
Round .5
Sam will fly up and towards the caster in the back and cast dispel magic on the silence
Dispel Magic on Silence - 1d20 + 13 ⇒ (18) + 13 = 31
Round 1 Sam will cast greater invis on himself and move towards the caster
Epik |
Round 1
Epik will take a 5' step and will activate the divine bond on his weapon (+1, Holy).
DM Fflash |
Suprise continued
Sam flies up and up until he can hear again, turning down and casting his spell. Just as he's finished, there's a snap in his mind as his final casting of magic is cutoff as if countered. There is no visible caster in sight, but the half-orc grins as a magical glow on his left hand slowly fades out. Perplexed, the magus changes tactics mid air.
Alley Ambush Round 1
Init: Magma, Dalamus, Kennock Brage, Sam, Epik, Zaenna Quespin, Nemoris, Nowzai (down & bleeding), Tulaak Gar, Jenya, Zarik Dhor
Quickest to react, the stone faced Magma swings about and hammers the orc repeatedly. The raging warrior makes an excellent parry but the stonechilde's sheer strength pounds through his guard. As the orc takes damage, however Magma notices that his arms and neck begin to bulge larger in size straining at the bindings on his mail armor causing it to shift out of place.
Dalamus disappears and moves quickly to Nowzai's side.
The white-haired mage points a finger at Dalamus and waggles his finger, obviously staring right at the invisible rogue. However, he looks past the half-elf at Jenya. With a rod in his free hand, he fires a spell at the priestess without moving his lips. Three rays of icy blue shoot forth at her striking her plate and encrusting her in cold and ice and nearly sending her to her knees.
The spell is scorching ray, modified with cold energy
Sam disappears and moves forward (I assume you stop 15 feet away? If not, move yourself) as Epik enhances his blade and takes a step. (Not sure if you moved your token or not)
The misty woman lunges out over the wizard's bleeding body and thrusts her rapier at Jenya striking her square in the breast plate and causing the frozen metal to crack. The rogue continues through, her black blade puncturing the priestess' heart and the unholy blackness sucking her face gray. She withdraws the blade and Jenya slumps to the ground, a lifeless husk. She then turns to Nemoris, jabbing twice at the ranger as well, but while the ranger is still stunned, his enhanced armor protects him from harm.
At Nemoris ... waiting his action. Nowzai make a stabilization check
Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (20) + 8 = 28; HIT! CRIT?: 1d20 + 8 ⇒ (3) + 8 = 11; CRIT!; Damage: 12d6 ⇒ (4, 5, 1, 5, 5, 1, 5, 1, 2, 4, 4, 4) = 41
Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (17) + 8 = 25; HIT!; Damage: 6d6 ⇒ (3, 1, 2, 3, 1, 3) = 13 cold damage
Kennock scorching ray vs Jenya Touch & flat footed: 1d20 + 8 ⇒ (13) + 8 = 21; HIT!; Damage: 6d6 ⇒ (3, 3, 1, 1, 1, 1) = 10 cold damage
Zaenna vs Jenya: 1d20 + 18 ⇒ (20) + 18 = 38; Crit?: 1d20 + 18 ⇒ (11) + 18 = 29; CRIT!Damage: 2d8 + 16 + 2d6 + 2d6 ⇒ (2, 3) + 16 + (6, 2) + (5, 1) = 35
Zaenna iterative vs Nemoris: 1d20 + 18 ⇒ (2) + 18 = 20; miss
Zaenna haste vs Nemoris: 1d20 + 13 ⇒ (6) + 13 = 19; miss
Nemoris |
Surprise Round
It looks like i'll have two AoO:
Attack: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 19 Crit: 1d20 + 17 ⇒ (3) + 17 = 20 (-2 to hit and damage if it is not a human)
Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 1d8 + 17 ⇒ (3) + 17 = 20 Miss:1d100 ⇒ 38 Crit: 1d20 + 15 ⇒ (9) + 15 = 24 (horc)
Doubt either of those crits hit, but just in case:
Rogue Damage if ac 20: 3d20 + 57 + 24 ⇒ (11, 14, 4) + 57 + 24 = 110
Horc if ac 24: 3d20 + 51 + 20 ⇒ (4, 9, 10) + 51 + 20 = 94
Round 1
Spellcraft check: 1d20 + 2 ⇒ (3) + 2 = 5
Would there be another AoO when Zaenna moved to attack Jenya? It looks like she's more than a 5ft step away? If so, here's that attack:
Attack: 1d20 + 17 ⇒ (8) + 17 = 25 Damage: 1d8 + 19 ⇒ (7) + 19 = 26 Miss:1d100 ⇒ 78 Crit: 1d20 + 17 ⇒ (1) + 17 = 18
For my action, I'll take a 5 foot step back and attack the mage (again -2 hit and damage if he is not human):
Attack: 1d20 + 17 ⇒ (20) + 17 = 37 Damage: 2d8 + 38 ⇒ (3, 1) + 38 = 42 Miss:1d100 ⇒ 7 Crit: 1d20 + 17 ⇒ (5) + 17 = 22
Attack: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 41 Crit: 1d20 + 17 ⇒ (7) + 17 = 24
Attack: 1d20 + 12 ⇒ (11) + 12 = 23 Damage: 1d8 + 19 ⇒ (6) + 19 = 25 Miss:1d100 ⇒ 85 Crit: 1d20 + 12 ⇒ (2) + 12 = 14
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d8 + 19 ⇒ (8) + 19 = 27 Miss:1d100 ⇒ 1 Crit: 1d20 + 7 ⇒ (16) + 7 = 23
Possible Crits:
AC 22: 3d20 + 57 + 42 ⇒ (8, 3, 8) + 57 + 42 = 118
AC 24: 3d20 + 57 + 24 ⇒ (6, 8, 4) + 57 + 24 = 99
Sama'el Val'varen |
Round Surprise / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init 18
Active Spells - Ablative Barrier 50/50 HP / Heroism 110 minutes / Fly 11 Minutes / Greater Invis 11 Min / Mirror Image 6 Images / Long Arms 11 Min / Frost Bite 7/11
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 7 Total
- 4/4 - Intensified Shocking Grasp
- 1 - Long Arms
- 1 - Frost Bite
- 1 – Reduce Person
Level 2- 6 Total
- 1 - Brow Gasher
- 2 - Frigid Touch
- 1 - Ablative Barrier
- 2 - Mirror Image
Level 3 - 6 Total
- 1 - Fly
- 1 - Haste
- 1 - Slow
- 1 – Heroism
- 1 – Call The Void
- 1 – Dispel Magic
Level 4 - 3 Total
- 1 - Dimension Door
- 1 – Caustic Blood
- 1 – Greater Invis
Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15
Arcane Pool Power(s)
- Hated Assault
- Flamboyant Arcana (Ex)
- Arcane Deed - Precise Strike (Ex)
Mord'ael
Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14
Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3
Wands
- Shield - 41 Charges
- Protection from Evil - 46 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
While moving in round 1 he also would have enchanted Mord'ael as Keen, Holy, Shocking
Round 2
Swift action to use Hasted Assault, Cast Frost Bite and attack while invis
Stealth = 1d20 + 37 ⇒ (3) + 37 = 40
No Dex to AC
To Hit - 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (2) + 10 + 11 + (5, 2) + (6) + (4) + 11 = 51
To Hit - 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (2) + 10 + 11 + (3, 1) + (5) + (2) + 11 = 45
Confirm Crit - 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
Total Damage - 1d6 + 10 + 1d6 + 11 + 44 ⇒ (4) + 10 + (3) + 11 + 44 = 72
To Hit - 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (5) + 10 + 11 + (5, 6) + (2) + (2) + 11 = 52
Confirm Crit - 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Total Damage - 1d6 + 10 + 1d6 + 11 + 55 ⇒ (3) + 10 + (2) + 11 + 55 = 81
To Hit - 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
Damage - 1d6 + 10 + 11 + 2d6 + 1d6 + 1d6 + 11 ⇒ (3) + 10 + 11 + (2, 2) + (6) + (5) + 11 = 50
Overcome SR - 1d20 + 13 ⇒ (14) + 13 = 27
Epik |
Round 2
Epik moves to Nowzai and heals him.
LoH: 5d6 + 7 ⇒ (4, 4, 1, 1, 4) + 7 = 21
Dalamus Othreleth |
Round 2
Dalamus will sneak attack the misty woman that just stabbed Jenya
(assumptions on all attacks are they chaotic, just remove that from the rolls if they are not. If they are a Demon they would also get 2d6 additionally that I am not adding)
Are they flat footed if they can't see Dalamus?
Attack 1
1d20 + 15 ⇒ (5) + 15 = 20
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (7) + 6 + (3, 4) + (6, 6) = 32
Attack 2
1d20 + 15 ⇒ (2) + 15 = 17
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (5) + 6 + (5, 5) + (4, 2) = 27
Attack 3
1d20 + 10 ⇒ (16) + 10 = 26
Damage
1d8 + 6 + 2d6 + 2d6 ⇒ (2) + 6 + (2, 3) + (3, 5) = 21
Dalamus Othreleth |
Round 2 Part 2
At the time of the post I didn't add +2 flanking bonus to hit, because I wasn't sure exactly at what point Nowzai will be back among the living. So, if he is indeed back in time, please add that to the rolls.
additional damage for sneak attack that I missed.
Attack 1
2d6 ⇒ (6, 5) = 11
Attack 2
2d6 ⇒ (5, 6) = 11
Attack 3
2d6 ⇒ (1, 4) = 5
+4 bleed per round for the sneak attacks
Totals from both posts
Attack 1
43
Attack 2
38
Attack 3
26