
DM Fflash |

Horc Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Horc Reflex: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Devil Reflex: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
Everyone falls in. Good old pit spells.
fall damage + acid damge: 5d6 + 2d6 ⇒ (3, 2, 6, 2, 2) + (5, 1) = 21
fall damage + acid damge: 5d6 + 2d6 ⇒ (4, 2, 4, 2, 6) + (1, 2) = 21
fall damage + acid damge: 5d6 + 2d6 ⇒ (6, 3, 4, 2, 3) + (5, 2) = 25
[ooc]Rtcon baneful transpo spell?

Nemoris |

I'm going to run over the window that has line of site into the room (I think this needs an acrobatics check and then will attack any enemies that are visible:
Acrobatics Roll: 1d20 + 17 ⇒ (2) + 17 = 19
Single attack: 1d20 + 24 ⇒ (8) + 24 = 32 Damage: 1d8 + 19 ⇒ (4) + 19 = 23 Miss:1d100 ⇒ 83 Crit: 1d20 + 24 ⇒ (1) + 24 = 25

DM Fflash |

Round 9
Init: Ma'puande, Magma, Dalamus, Sam, Thirifane, Vervil/Horcs, Nowzai/Tlanextic, Jenya, Blue Duke, Nemoris, Epik
Nemoris moves to shoot someone but as everyone is in the pit, has no line of sight. Unless you want to fire at a random square?
Epik is grappled so can't stand up. Other actions?
Round 10
Ma'puande can't stand either, but heals herself. Note, your true seeing is active and would help find invisible casters that are wrecking your party, but you are still effected by the obscuring mist.
Magma struggles against the tentacles as does Dalamus, to no avail.
Sam hangs back and watches the party get crushed by tentacles scanning for opponents.
More spell casting and the party hears it end with a vicious shout that reverberates through the room, the sonic force cutting through the cloud and encompassing the trapped party.
Mapuande, Epik, Dalamus, Magma, Blue Duke and Jenya take 5d6 ⇒ (5, 1, 4, 5, 6) = 21 sonic damage and be deafened for 2d6 ⇒ (2, 3) = 5 rounds; Fort Save DC22 to halve the damage and negate the deafened effect
Nowzai hears spellcasting from the western alcove of the room and feels his spider climbing slippers give way as he starts to fall into his own pit ... Piling them up in there! Seems fair that you still get a Reflex Save though ... roll and move your token if successful
Dispel Check: 1d20 + 13 ⇒ (11) + 13 = 24; DC is 22 or less, yes? CL of item which is likely less than your own CL
Fall Damage: 5d6 + 2d6 ⇒ (4, 3, 2, 6, 4) + (5, 1) = 25
Acid Damage: 2d6 ⇒ (3, 6) = 9
Everyone is up!
"It's Vhalantru! These fiends kidnapped me and tied me up. I've managed to work the gag loose! Help!"

Epik |

Fort: 1d20 + 20 ⇒ (7) + 20 = 27
With the tentacles gone, Epik heals himself and then stands up and moves to the edge of the room. He scans for any sign of the invisible casters.
LoH: 5d6 + 7 ⇒ (6, 3, 3, 5, 3) + 7 = 27
Effects: Smite Evil (+7 AC), Fatigued, Prayer, Good Hope, Power Attack, +2 divine bond - holy.
Perception: 1d20 + 20 ⇒ (12) + 20 = 32

Nowzai al'Nazari |

@Nemoris: if he heard the casting from the western alcove, he could try a blind shot there.
Reflex save: 1d20 + 10 ⇒ (12) + 10 = 22 ... I'm using my cast DC of 23, although from a scroll it should only be 16 I think.
Nowzai falls away from the wall, narrowly missing a handhold on the pits ledge. He shows remarkable restraint as he falls, letting out only a sigh instead of a crude epithet.
In the fall, he calmly casts feather fall, slowing his descent considerably -- enough to narrowly avoid hitting the acid at the bottom. Then, using his metamagic rod, he casts a quickened fly and ascends safely out of the pit.
Figure I was 15 feet up at the start... fell 45 feet into the pit (at 60 ft per round), so avoided the bottom by 10 feet. Swift cast and double move.
Tlanextic casts true strike and flies invisibly across the room.

Ma'puande |

Bralani#1 Runs into the room and scans for targets
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
Bralani#2 runs in as well and casts Gust of Wind and attempts to move the mist towards the ceiling. Now that Nowzai is on the ground
Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14
Bralani#3 Switched into its wind form and follows the vampires flight.
Ma'Puandi winces in pain from the sonic attack, but begins to stand.
Fort_Save: 1d20 + 7 ⇒ (16) + 7 = 23 vs. DC22
She looks at Dalamus's dead body and says a quick prayer to the spirits to keep him safe...until she can raise him.
Current HPs = 44
spells left: 1 - 7
7/7/2/4/2/0

DM Fflash |

Nowzai casts feather fall instantaneously and then moments before he hits the acid, flies up out of the pit.
Sam dispels the pit (last round)
The bralani dispels the obscuring mist and the lingering cloudkill. The other moves into the room..
Ma'puande sees the two invisible casters.
Epik can stand and move now ... looks like his token has moved already?
Nemoris can retcon a blind shot from last round and post an action for this round
At Sam and Jenya for this round as well

Epik |

Epik stood up and moved - per his last post.

Ma'puande |

On her turn, Ma'puande targets the woman with a Dispel Magic. Targeting her Invisibility Spell
Caster level check: 1d20 + 12 ⇒ (7) + 12 = 19
Current HPs = 44
spells left: 0 - 6
7/7/2/3/2/0

DM Fflash |

End of Round 10
Epik and Nowzai do as posted above. Jenya heals, Nemoris looks for a shot. Tlanextic flies over.
Continuing pit damage: 2d6 ⇒ (6, 4) = 10
Round 11
Init: Fario, Fellian, Ma'puande, Magma, Dalamus, Sam, Thirifane, Vervil/Horcs, Nowzai/Tlanextic, Jenya, Blue Duke, Nemoris, Epik
Fario and Fellian finally wiggle out from underneath the wall of force and find their way to safety around the pit. Ma'puande casts dispel, but the magic is refbuffed by the more powerful caster.
Her bralanis act as before.
Prayer expires
Magma monitors the Blue Duke searching for a way to stop his regeneration, and smacking him every once and a while to keep him down.
Dalamus lays dead.
Sam casts glitterdust blinding the tiefling and disrupting the spell he was casting (missed summon from 2 rounds ago, but it works to disrupt now), but Thirifane shuts her third eye for just a moment and then opens its again, seemingly unaffected by her closed and squinting normal eyes
Vervil Will Save: 1d20 + 10 ⇒ (5) + 10 = 15
Thirifane Will Save: 1d20 + 11 ⇒ (3) + 11 = 14
Thirifane 2nd Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
Vervil casts a spell on himself and then shakes off the blindness.
Vervil end of turn save: 1d20 + 10 ⇒ (18) + 10 = 28
Thirifane, wreathed in flame, barks a word at Sam and then flies back over the pit to the north shooting a ray from her third eye at Tlanextic. Sam feels resonating power vibrate with his body. Sam make a Fort Save every round
1st round damage: 5d6 ⇒ (5, 3, 4, 4, 1) = 17 + staggered for 1 round; Fort Save DC26 for half and no staggered
Concentration: 1d20 + 14 + 4 + 6 ⇒ (10) + 14 + 4 + 6 = 34
Ray to hit Tlanextic: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 3d8 + 11 ⇒ (5, 8, 1) + 11 = 25
All are up!

Sama'el Val'varen |

Fort - 1d20 + 13 ⇒ (17) + 13 = 30
Spellcraft - 1d20 + 23 ⇒ (5) + 23 = 28
Knowledge Arcana - 1d20 + 23 ⇒ (11) + 23 = 34
Anyway to know what she cast at me?
Sam will cast Dispel Magic on himself if he knows what spell was cast on him. If he doesn't, he will do something else
Caster Check - 1d20 + 12 ⇒ (20) + 12 = 32

Ma'puande |

Well, here goes nothing...so she can't get away.
On her turn, Ma'puande casts 'Dimensional Anchor' on Thirifane.
Caster_Level_Check: 1d20 + 12 ⇒ (18) + 12 = 30 <- if necessary.

Epik |

Epik drops his sword, draws his bow, smites Thirifane and fires an arrow at her.
Effects: Smite Evil (+7 AC), Fatigued, Good Hope, +2 divine bond - holy.
Attack, Bow: 1d20 + 13 + 7 + 2 - 1 ⇒ (16) + 13 + 7 + 2 - 1 = 37; smite evil
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Nowzai al'Nazari |

Tlanextic flies closer to Thirifane, snapping with his venomous fangs.
Bite: 1d20 + 16 + 20 ⇒ (4) + 16 + 20 = 40; Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Grapple: 1d20 + 22 ⇒ (5) + 22 = 27
Poison: DC 16 Fort save or 1d4 ⇒ 4 Str damage!
Nowzai casts, using his metamagic rod again to fire a powerful sonic bolt at Thirifane while near-simultaneously summoning a coterie of bralani azatas to surround her.
Sound lance: 10d8 ⇒ (2, 2, 5, 6, 8, 5, 1, 5, 1, 2) = 37 sonic damage, DC 21 Fort save for half!
SMVI... 1d3 + 1 ⇒ (2) + 1 = 3 bralani!

DM Fflash |

Init: Fario, Fellian, Ma'puande, Magma, Dalamus, Sam, Thirifane, Vervil/Horcs, Nowzai/Tlanextic, Jenya, Blue Duke, Nemoris, Epik
Nowzai and Tlanextic respond immediately to seeing the visible casters targeting the noblewoman.
Tlanextic bites hard and the cold flames surrounding Thirifane bite back at him. His fangs bite into stone hard skin but penetrate just enough to pierce skin and inject poison. He then encircles her grappling her in place in time to get hammered by Nowzai's sound lance and Epik's arrow.
Thirifane Poison Save: 1d20 + 7 ⇒ (11) + 7 = 18; success
Fort Save Vs Sonic Lance: 1d20 + 7 ⇒ (12) + 7 = 19; fail
Nemoris checks the window out again as Jenya heals everyone within 30 feet.
Free from the wall, Fario and Fellian switch to ranged weapons and throw and shoot at the grappled caster. Her skin absorbs most of it, but Fario's lightning infused starknife leaves a scorch mark
Fario Bow: 1d20 + 15 ⇒ (8) + 15 = 23; HIT!; Damage: 1d8 ⇒ 5
Fellian Starknife: 1d20 + 11 ⇒ (16) + 11 = 27; HIT! Damage: 1d8 + 1d6 + 6 ⇒ (6) + (2) + 6 = 14
Mapuande misses with her ray attack while Sam dispels the fly magic on the noblewoman.
Vervil casts a spell firing 3 rays of fire at three of the party striking Sam, Jenya and Ma'puande and leaving a burning flame.
Contagious Flame to hit Sam Touch AC: 1d20 + 10 ⇒ (18) + 10 = 28; HIT!; Damage: 4d6 ⇒ (3, 5, 5, 4) = 17
Contagious Flame to hit Jenya Touch AC: 1d20 + 10 ⇒ (18) + 10 = 28; HIT!; Damage: 4d6 ⇒ (6, 6, 3, 2) = 17
Contagious Flame to hit Mapuande Touch AC: 1d20 + 10 ⇒ (4) + 10 = 14; HIT!; Damage: 4d6 ⇒ (6, 3, 1, 1) = 11
Thirfane screeches in anger and her eye fires a ray at the couatl and then she casts a spell and disappears, Tlanextic's coils collapsing on nothing as she does so.
Ray touch vs Tlanextic: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 3d8 + 11 ⇒ (2, 7, 6) + 11 = 26
Concentration: 1d20 + 14 + 4 + 6 ⇒ (20) + 14 + 4 + 6 = 44
The resonation within Sam continues to vibrate and increase in intensity.
Sonic Damage: 5d6 ⇒ (2, 1, 3, 2, 6) = 14 + stunned 1 round; Fort Save DC26 for half damage no stun.
Party is up! Nowzai, your bralani tokens are gathered on the staircase to the northwest. Place them in range and line of sight where you wish them

Ma'puande |

Ma'puandes' Bralani attack Vervil with their bows, a Rain of Destruction falls down on him/it.
:
:
:
:
B1_ToHit1: 1d20 + 12 ⇒ (18) + 12 = 30
B1_Damage1: 1d8 + 6 ⇒ (2) + 6 = 8
B1_ToHit2: 1d20 + 7 ⇒ (15) + 7 = 22
B1_damage2: 1d8 + 6 ⇒ (6) + 6 = 12
B2_ToHit1: 1d20 + 12 ⇒ (15) + 12 = 27
B2_Damage1: 1d8 + 6 ⇒ (4) + 6 = 10
B2_ToHit2: 1d20 + 7 ⇒ (14) + 7 = 21
B2_Damage2: 1d8 + 6 ⇒ (5) + 6 = 11
B3_ToHit1: 1d20 + 12 ⇒ (8) + 12 = 20
B3_damage1: 1d8 + 6 ⇒ (8) + 6 = 14
B3_ToHit2: 1d20 + 7 ⇒ (18) + 7 = 25
B3_Damage2: 1d8 + 6 ⇒ (4) + 6 = 10
Ma'puande casts "Cure Serious Wounds" on Sam.
CSW: 3d8 + 12 ⇒ (6, 2, 3) + 12 = 23
Current HPs = 58
spells left: 1 - 6
7/7/1/2/2/0

Nowzai al'Nazari |

AoO for casting ddoor? Tlanextic bite AoO: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28; Damage: 1d8 + 6 ⇒ (2) + 6 = 8 ... if hit, that will add to the concentration check.
The bralani fly in, surrounding Vervil from above and below. 3 high stack!
Bralani 1 scimitar: 1d20 + 15 ⇒ (20) + 15 = 35; Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Bralani 2 scimitar: 1d20 + 15 ⇒ (18) + 15 = 33; Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Bralani 3 scimitar: 1d20 + 15 ⇒ (2) + 15 = 17; Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Confirm Crit 1: 1d20 + 15 ⇒ (12) + 15 = 27; Total Damage: 1d6 + 10 + 13 ⇒ (1) + 10 + 13 = 24
Confirm Crit 2: 1d20 + 15 ⇒ (4) + 15 = 19; Total Damage: 1d6 + 10 + 13 ⇒ (2) + 10 + 13 = 25
Tlanextic casts silence on the wall behind Vervil then moves out of the room to the north.
Nowzai moves over to the group on the east. He casts resist energy (sonic) on Sama'el. 30 point resist...

Epik |

Epik fires at Thirifane's last position before she disappeared.
Effects: Smite Evil (+7 AC), Fatigued, Good Hope, +2 divine bond - holy.
Attack, Bow: 1d20 + 13 + 7 + 2 - 1 ⇒ (4) + 13 + 7 + 2 - 1 = 25; smite evil
Miss check: 1d100 ⇒ 49
Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Attack, Bow: 1d20 + 8 + 7 + 2 - 1 ⇒ (14) + 8 + 7 + 2 - 1 = 30; smite evil
Miss check: 1d100 ⇒ 62
Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Attack, Bow: 1d20 + 3 + 7 + 2 - 1 ⇒ (10) + 3 + 7 + 2 - 1 = 21; smite evil
Miss check: 1d100 ⇒ 98
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

DM Fflash |

No AoO ... I added the defensive cast DC into the equation. Just wasn't clear in the annotation.
Ma'puande, your third bralani is following the vampire, skipping its rolls
The bralani swarm Vervil and find that he isn't where he seems, but their extraplanar senses allow them unerring accuracy and they are completely unfooled by the displaced sorcerer. Arrows sprout from arms and legs and slashes open up by the wind blessed azata. Amazingly, the grievously wounded tiefling is still upright and flying after the onslaught
Arrows:
Miss: 1d100 ⇒ 51
Miss: 1d100 ⇒ 94
Miss: 1d100 ⇒ 87
Miss: 1d100 ⇒ 92
Scimitars:
Miss: 1d100 ⇒ 58
Miss: 1d100 ⇒ 62
Epik's arrows all fly through the space where Thirifance was, finding no purchase.
Nowzai and Tlanextic cast spells.
Sam and Jenya?

DM Fflash |

Jenya heals Epik and Sam is stunned. Nemoris follows the bralani and the mist to end the vampire, hopping downstairs to the main entrance and then heading back into the manor.
Recurring Acid damage: 2d6 ⇒ (4, 6) = 10
Init: Fario, Fellian, Ma'puande, Magma, Dalamus, Sam, Thirifane, Vervil/Horcs, Nowzai/Tlanextic, Jenya, Blue Duke, Nemoris, Epik
The flames burning on Jenya, Ma'puande and Sam flare up and 3 rays fire out from each of them at a bralani, Nowzai and Epik.
To hit Mapuande Bralani #2 Touch: 1d20 + 10 ⇒ (13) + 10 = 23; HIT!; Fire Damage: 4d6 ⇒ (2, 2, 5, 3) = 12
To hit Nowzai Touch: 1d20 + 10 ⇒ (2) + 10 = 12; miss
To hit Epik Touch: 1d20 + 10 ⇒ (19) + 10 = 29; HIT!; Fire Damage: 4d6 ⇒ (3, 6, 3, 3) = 15
Epik and the bralani now have a smouldering flame.
Vervil defensively casts a spell in desperation and lets out a blast of cold ice enveloping everyone in the room (PCs, Blue Duke, bralani) except those in the pit and Epik.
Concentration DC25: 1d20 + 13 + 4 + 4 ⇒ (6) + 13 + 4 + 4 = 27
Cold Damage: 13d6 ⇒ (4, 1, 3, 6, 5, 2, 5, 5, 5, 2, 6, 3, 3) = 50; Ref Save DC20 for half
You hear nothing from Thirifane's last location.
Magma Reflex Save: 1d20 + 9 ⇒ (10) + 9 = 19; Magma and the Blue Duke are frozen solid.
Party? If you're standing.

Epik |

Epik heals himself and drinks his potion of see invisibility while he scans the room for Thirifane. He fires on her if he sees her.
Effects: Smite Evil (+7 AC), Good Hope, +2 divine bond - holy.
LoH: 5d6 + 7 ⇒ (3, 2, 6, 3, 5) + 7 = 26
Attack, Bow: 1d20 + 13 + 7 + 2 ⇒ (20) + 13 + 7 + 2 = 42; smite evil
Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Crit, Bow: 1d20 + 13 + 7 + 2 ⇒ (20) + 13 + 7 + 2 = 42; smite evil
Damage: 1d8 + 1d8 ⇒ (7) + (4) = 11

Ma'puande |

Bralani#1 & #2 Continue to attack Vervil
ToHit_Bow1: 1d20 + 12 ⇒ (1) + 12 = 13
Damage_Bow1: 1d8 + 6 ⇒ (7) + 6 = 13
ToHit_Bow1: 1d20 + 7 ⇒ (18) + 7 = 25
Damage_Bow1: 1d8 + 6 ⇒ (7) + 6 = 13
ToHit_Bow2: 1d20 + 12 ⇒ (20) + 12 = 32
ConfirmCrit_Bow2: 1d20 + 12 ⇒ (19) + 12 = 31
Damage_Bow2: 1d8 + 6 + 1d8 + 6 ⇒ (3) + 6 + (8) + 6 = 23
ToHit_Bow2: 1d20 + 7 ⇒ (9) + 7 = 16
Damage_Bow2: 1d8 + 6 ⇒ (5) + 6 = 11
Ma'punande tries to get out of the way of the cold blast...
Reflex_Save: 1d20 + 7 ⇒ (4) + 7 = 11 Damn!
...She fails.
Ma'Puande casts "CLW(Mass) on her allies nearby.
CLW(mass): 1d8 + 12 ⇒ (4) + 12 = 16
Current HPs = 24
spells left: 1 - 6
7/7/1/2/1/0

DM Fflash |

Don't forget saves for your summons, normally Ma'puande. With both the retcon and the summons disappearing, it doesn't really matter but for the future it may be important.
Epik, can't drink and shoot, but I am thinking of turning potion drinking into a swift action as a house rule to make them more effective ... more on that later
Retcon: Round 13
Trapped and unable to cast or use any of his magic items, Vervil panics and tries to barge through the wall of bralani.
Overrun: 1d20 + 8 ⇒ (2) + 8 = 10
Provokes AoOs from all 3 ... that's quite the round swing :)
Additionally, Jenya's lantern archons and Ma'puande's bralani disappear. Mordael's enhancement runs out, as does Vervil's greater invisibility although glitterdust is highlighting him regardless (Spell durations)

Epik |

Hmmm, I thought drinking a potion was move action for some reason.
Ok, no attack then.

Nowzai al'Nazari |

The three-stack of bralani attack Vervil as he attempts to escape.
Bralani 1 scimitar AoO: 1d20 + 15 ⇒ (20) + 15 = 35; 50% Miss Chance: 1d100 ⇒ 47; Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Bralani 2 scimitar AoO: 1d20 + 15 ⇒ (18) + 15 = 33; 50% Miss Chance: 1d100 ⇒ 77; ; Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Bralani 3 scimitar AoO: 1d20 + 15 ⇒ (8) + 15 = 23; 50% Miss Chance: 1d100 ⇒ 57; ; Damage: 1d6 + 10 ⇒ (2) + 10 = 12
B2 Confirm Critical: 1d20 + 15 ⇒ (15) + 15 = 30; Total Damage: 1d6 + 10 + 15 ⇒ (5) + 10 + 15 = 30
And then continue to attack...
Bralani 1 scimitar: 1d20 + 15 ⇒ (1) + 15 = 16; 50% Miss Chance: 1d100 ⇒ 94; Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Bralani 1 scimitar: 1d20 + 10 ⇒ (10) + 10 = 20; 50% Miss Chance: 1d100 ⇒ 19; Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Bralani 2 scimitar: 1d20 + 15 ⇒ (3) + 15 = 18; 50% Miss Chance: 1d100 ⇒ 90; ; Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Bralani 2 scimitar: 1d20 + 10 ⇒ (4) + 10 = 14; 50% Miss Chance: 1d100 ⇒ 21; Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Bralani 3 scimitar: 1d20 + 15 ⇒ (1) + 15 = 16; 50% Miss Chance: 1d100 ⇒ 25; ; Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Bralani 3 scimitar: 1d20 + 10 ⇒ (18) + 10 = 28; 50% Miss Chance: 1d100 ⇒ 48; Damage: 1d6 + 10 ⇒ (2) + 10 = 12 ... oof!
Nowzai takes out a wand and casts a flurry of force missiles for good measure.
Wand of magic missile: 5d4 + 5 ⇒ (3, 1, 4, 4, 3) + 5 = 20
Tlanextic casts true strike.