No, I did not say that a rapier benefits more from strength. What I said was that an axe is better for landing hard hits with low strength.
You've obviously never seen someone fight with a dagger, is all I can say.
I have seen people try to kill me with a knife. Or with a broken bottle. I have been doing martial arts, I have been doing sabre fencing for some time. And now I'm in an reenactment club that is closely working together (because of mixed members) with a club doing full contact swordsmanship duels according to the HMBIA (historical medieval battles international association). I own a sword meant for fighting and two suits of armor, one would be light, the other medium for PF. So I have some first- and a lot of secondhand knowledge when it comes to fighting techniques.
I think I could make my point clearer if I were a native speaker.
He is not the best in offence but has some tricks up his sleeve, is good at bull-rushing and has ok defenses.
Ulfen Shield fighter:
Fighter (brawler) 3/Brawler (mutagenic mauler) 6
STR: 18 (14+2+2) DEX: 16(14+2) CON: 14 INT: 12 WIS: 12 CHA: 7 (15 PB)
For the two free feats I'm not sure yet. I might take iron will with one of them.
Advice is welcome.
Your point was that there is no time to do whatsoever between targeting an instantaneous spell and the spell hitting its target. The feat proves you wrong. I never said the feat would help with the fireball. Only that it works on instantaneous spells.
How about this reason:
Look at the AllyShield betrayal feat. It clearls lets you react to being targetet by some instant spells. Those that are ranged attacks.I am on a mobile so no link.
Magic missile can't target a fireball bead. Just saying.
*There are some ways this can be done in PF.
I am not very familiar with it but in baseball it seems much easier to for the man behind the one with the bat to catch the ball than it is to hit the ball with the bat. Just as a point for taking the hit being easier than hitting the bead with something.
Doing something like this is one of the things that can drive away starting players by overriding the cooperative play environment.
Reading threads like this is enough to drive players from PFS. Or keep them from trying it out. It sure did it for me. Not this thread but others on the boards here.
One thing to think about: Even if the BS is exotic you can use it as martial and there are bound to be more BS available than falcatas. If you can rely on always getting your weapon upgrades through magic mart that's ok. If you hope to find/loot a good weapon it might be wise to take the less exotic option.
I know a different version of the peasant railgun:
While, sure, you are right this brings up another problem: Would the others ask before playing their pc as they see it? If you ask them and the answer is: Don't do this and later another player does something that you, as a player, feel uncompfortable, how will that be for you?
Just a side question: Swashbuckler finesse and inspired finesse both state that they apply for feat prerequisites. Do they only apply for weapons that are affected or if it generally?
Dragon ferocity gives 1/2 str to damage in addition to the normal str to damage. But this FAQ* tells us that you can not add the same ability twice. So unless you have str to damage it seems dragon style now does not add damage.
Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier?
No. An ability bonus, such as "Strength bonus", is considered to be the same source for the purpose of bonuses from the same source not stacking. However, you can still add, for instance “a deflection bonus equal to your Charisma modifier” and your Charisma modifier. For this purpose, however, the paladin's untyped "bonus equal to her Charisma bonus (if any) on all saving throws" from divine grace is considered to be the same as "Charisma bonus (if any)", and the same would be true for any other untyped "bonus equal to her [ability score] bonus" constructions.
Edit: I would not play it that way. But, as I read it, that is the RAW because of the FAQ.
You could build a strength based swashbuckler or daring champion.
With a cavalier (daring champion) you lose mount and get nothing for it (nothing you can use) but the other abilities are nice. Especially precise strike that adds your level to damage as long as you have 1 panache point. During a challenge you add level to damage a second time.
With grudge fighter and the mindlessly cruel trait you get a nice damage bonus against enemies that attack you. Which you can provoke via reverse faint. (similar to CAGM but using up an immediate action instead of an AOO).
The result: Apart from still being a big strong brute you fight more like a swashbuckler.
A battleaxe or bastard sword being more finessaable than a Dagger is silly.
They are not more finessable. You take weapon finesse and get to use dex to attack with daggers. That's not possible with the other two.
But if you put more work into it you can get dex to damage with those weapons on top of dex to attack. And that is not so much silly because in reality when you want to use your dexterity or agility to inflict more damage with a melee weapon you do that by using the weapon's own weight and momentum. The dagger has neglectable weight and momentum and because of that it is hard to deal more damage with it via dex.
What would make sense is to give every weapon a minimum strength to use it with dex to damage. But that would make it complicated and MAD.
TL;DR You can make forceful chops with an axe or a sword or you can whirl it gracefully. Both ways increase the impact. Way two is impossible with a dagger.
Magda Luckbender wrote:
What do you need so much CHA for? You won't Selective Channel, so channeling is mostly for Out Of Combat healing. In that context, there's not that much difference between 5 channels per day and 3 channels per day. You could drop CHA as low as 10 without harming your character concept. Shelyn values inner beauty not outer beauty.
The main point about the pc I want to build is a feat that increases weapon damage for channel uses.
In my op I misnamed the feat because I remembered it wrong.
Fruian Thistlefoot wrote:
Perhaps yamatetsu is the better choice after all, fluff wise.
I'm not sure how +level (or level-1 at even levels)on weapon attacks is weak. Perhaps you look at the wrong feat.The one I want to take is from the ACG and adds damage to weapon attacks. 2 points per d6 you would channel.
Not sure yet. but I guess around 12-16.
How so? They have more to lose.
There is a new feat in the ACG that allows you to increase your weapon damage by expending uses of channel energy. In fact there are two:
I'm trying to build around the second of those two. The thread is called crusader cleric of shelyn. Perhaps there will be some input there that is helpful, to you, too.
Sadly I didn't find any online sources of the feats to quote, yet. And I don't have my book with me.
Do subdomains count as fulfilling the requirement of having the base domain?
There is a new feat that I have not found online yet, with the prerequisite of having the Air, earth, fire or water domain or blessing.
And if the subdomain doesn't work, would having the feat that gives you access to a minor blessing or a 1st level domain power fulfill the prereq?
- War blessing gives you access to minor blessings
How this idea developed:
The idea for this build started when I found the new element channel feat from the ACG.
It allows you to use a swift action to expend one use of channel energy to deal elemental damage equal to the number of dice you would channel with your next three weapon attacks this fight.
Prerequisites are channel energy and to have one elemental domain or blessing. The damage dealt depends on the domain.
I wanted to be able to deal acid or lightning so air or earth where the options.
The crusader cleric can learn some weapon specific bonus feats only for the favored weapon.
I found Yamatetsu and Shelyn as options and thought the latter was nicer (pun intended).
So what I have: I want a cleric that is able to fight in the front line, I want to use element channel and I want to wield my deity's favored weapon. That is what I am set on. The rest is still open to change.
Human Crusader of Shelyn
I could see me taking believer's book to get an additional 1st level domain power. And/or divine protection (only with cha 14). Or I could take eldritch heritage and later the feat that gives me the lesser bloodrage.
I have not yet looked into PrCs, but I'm open to gong there if it increases my channeling.
Any ideas or pieces of advice?
Oracle revelations often do not state if they provoke. Nature oracle revelation: Life Leach (Su): You can draw life force from the bodies of enemies and channel it into yourself. As a standard action, you can drain the life essence from one living target within 30 feet...
Same with cleric domain powers: Community domain: Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level...
Or sorc bloodline powers: Accursed bloodline: Horrific Visage (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save or be shaken for 1 round for every 2 sorcerer levels you possess...
And some feats: Blinding flash combat feat: Benefit: As a move action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent’s eyes, dazzling your foe for 1 round. This feat functions as a gaze attack, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are already blinded or creatures that do not rely on sight as their primary sense. You must be wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat.
Neither the feat nor the gaze attack entry clarifies if it provokes or not.
Sneaky Maneuver wrote:
sulking slayer wrote:
Both replace the sneak attack. And so do the options from the ACG as far as I've seen.
I am not sure you can give up the sneak attack for bonuses multiple times. As I read it you'd only get the highest bonus of all those abilities.
Each of the abilities basically states: You exchange the sneak attack for a maneuver. Some add a bonus. But if you already exchanged your sneak attack for the first ability you do not have them to exchange then for the other abilities as well. Just different ways to get a similar result.
OK, I didn't notice that one of the two carrying enhancers is a magic item, not a spell. So it is a magical item and a spell.
my stance on this:
the rules tell us that grappling someone and then moving is possible.:
Grapple rules wrote:
And a grapple can be ended as a free action by the one initiating the grapple:
Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target.
Nothing in those rules state that the one grapples looses any kind of action. In fact they tell us that someone who is grapples still can make a full attack as long as he doesn't use a two-handed weapon. Why should that change in this case?
The players use a creature's full round action + 2 spells to allow the barbarian to full-attack. That's a some investment. And by the rules it seems legal.
I read my name so I had to come over.Most of what you wrote is correct, but the 1/day is only true for the intimidate part.
The diplomacy version is best used in combination with broken wing gambit. If they attack someone else they get -2, if they attack you they get a bonus and provoke.
BRACERS OF ARMOR with BRAWLING will give you another +2
Bracers of armor are not light armor and as such are no legal target for brawling.
Jason Bulmahn wrote:
Ok, I missed that someone already mentioned it.