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1 post. Organized Play character for willhob.



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Grand Lodge

For instance, can you add +2 charisma to a phylactery of channel positive energy RAW? Would it be legal in PFS core, if so? The implication under magic items on SRD is that you can. Organized Play guide seems ambivalent...

Lantern Lodge

1 person marked this as FAQ candidate.

By common sense, I'd say no. Under construct rules nothing specifically calls it out, since it's a Will save and not a fortitude save and channeling isn't technically magic.

Also from variant channeling, Forge healing can affect constructs. Does this mean normal channeling doesn't affect constructs?

Grand Lodge

New Pathfinder gaming group forming in Indy area. Sunday afternoons w/ seasoned gamers, high tech and high fantasy style of play... plus free snacks and soda.

We'll be starting the Iron Gods adventure path, a high-tech and high-fantasy setting. Everything from laser rifles to psionics and lost Azlanti technology and fallen ships from space. Face the evil of the nefarious Technic League, the cruelty of native Barbarians and the autocratic Black Sovereign that sits upon his iron throne in the capital of Starfall.

We'd be looking to startup a few weeks after the convention (convention is in mid-April). Drop a PM if interested

Sovereign Court

So I am starting PFS Core. I want to exploit a recent PFS blog entry entitled "Learning Exotic Spells".

Goal: Learn wizard spells from ACG, APG, Ultimate Magic, Ultimate Combat, APG, ISWG, etc. al.

How: Assemble a list of modules with enemy wizards, magus or arcanists in them, so that we can collectively play them in order to learn non-core spells in PFS core.

Result: Wizards are, once again, the undisputed God class that makes DMs from Gencon to PFS Core tables cry bitterly into their screens, because we have found a way to lose absolutely nothing in PFS Core, save a few petty archetypes and sub-schools.

So I propose that we assemble a list of such modules that have scrolls, NPC wizards (and more importantly, their spellbooks) and profit.

Lantern Lodge

DM for one of my games has said I cannot take beast totem on my Barbarian, which will deny me ability to get pounce. Are there any alternatives for getting a full attack more often? All I can think of off-hand is Lunge and the Step Up line.

Sovereign Court

RAW, I can't find where it says it does.

Mythic Smite (Su)

As a free action, you can expend one use of mythic power to regain one use of your smite evil ability. For the rest of your turn, your successful attacks against evil creatures bypass all damage reduction. You must have the smite evil class feature to select this ability.

Is it only for the rest of your turn? Does this ability seriously not give Paladins the ability to overcome DR/epic?

Grand Lodge

2 people marked this as FAQ candidate.

Can spell combat be combined with bladed dash? Full attack action says you cannot move during a full attack (spell combat is a full attack aciton, as of latest FAQ). Spell says you can move. Which is it?

If you spell combat in this way, can you still make another of your attacks a spellstrike, or does the bladed dash count as your spell for the limit of 1/round?

Grand Lodge

There's a player in one of my games that takes 1 level of inquisitor, takes the channeling scourge feat and then targets living with his channel negative energy to deal damage.

He is arguing that the death's domain ability Death's Embrace gives him the ability to include himself in the effect, targeted as a living creature, and then heal from it. He also argues the effect stacks with all his damage die because of channeling scourge.

Is this rules as written?

Sovereign Court

It says piercing or slashing, so..? I'm leaning towards no but what is RAW on this

Sovereign Court

So I am tasked with playing the group's white mage. I am playing a cleric with the merciful healer archetype. Yeah, I already know it's not "optimal", it's for flavor. What are good mercies for this AP?

Here's the list...

At 3rd level: fatigued, shaken, or sickened

At 6th level add to the list: dazed, diseased, or staggered

Add at 9th level: cursed, exhausted, frightened, nauseated, or poisoned

Add at 12th leve: blinded, deafened, paralyzed, or stunned

Grand Lodge

Shark shaman. Wild Shape feat for Celestial Template. Skyswim spell to fly. Issue is I can't breathe. Also, I want to get pounce. Will Life Bubble, Sea Steed or any other spell help with this?

Is there a way to get pounce with this? Any item to breathe, if not a spell?

Lantern Lodge

Or do they only get the powers/spells from the Shaman? What all does the Spirit ability grant the summoner, just the spells and abilities?

Lantern Lodge

So I'm starting a prison campaign with my friends. The party are evil and neutral PCs who are either rightfully or wrongfully in prison. The setting is in Taldor. The characters have a reason to be working together (Evil is not Murderhobo trope...)

I am aiming for a theme of showing how decadent Taldor's society is, how 'evil' is really practical in some circumstances and how "Lawful Good" isn't really so different from evil, at least in practice.

What I'm struggling with is... what magic items should exist in a prison? Should or can the prison be a self-sustaining community? Is it too cheesy to include a series of dungeons under the prison? What encounters can I plan for the (evil) PCs in the prison?

What fantasy literature/movies can I find about 'real' prison life?

Mostly looking for commentary or advice from people that have ran similar campaigns.

Lantern Lodge

Mythic Adventures wrote:
You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains to your list each time and adding their spells to the list of those that you can cast.

1) Does the mythic character himself gain access to these domains and their associated domain powers?

2) Can a neutral aligned character select any two domains he wishes, or do they still have to be alignment domains?
3) Can the original 2 domains you choose be subdomains?
4) Can the user of this ability choose to venerate himself as a deity and therefore grant himself domains? Or can he only grant other people domains?
5) What does "you may change your spell domains to those you grant others" mean? Does it mean you can still only have 2 domains, or does it mean you can change the domains you give others? Wording here seems really clunky.

My 2 copper... seems like a pretty solid ability either way. Especially if you can grant yourself domains. Possibly bordering on overpowered.

Sovereign Court

Is this going too far? It seems like the vast majority of Golarion (judging from the descriptions of towns and NPC stat blocks) are the core races. Is it reasonable to tell players they must select a race from the core races only?

Lantern Lodge

Drow seem to be pretty much universally reviled in lore. Subject says it all. The way I am reading evil vs good in the alignment rules, it seems to only apply to humanoid creatures and to core races. As such, killing intelligent undead, monstrous humanoids (kobolds, drow, etc.) on sight is not inherently evil. But rather a matter of killing them before they kill you.

Let's keep the Paladin code of conduct out of the discussion, as Paladins are extremely rare in the setting in question (i.e. not a player class).

Lantern Lodge

I'm a somewhat new DM, and I'll be running an internet campaign soon, where the PCs are convicts. Advanced Class Guide is not being allowed.

- One player is complaining Advanced Class Guide and psionics are part of core material. Is it better to just let this guy go or try to entertain him? My reason is pretty much that I think ACG is overpowered, and psionics is silly 3PP bull-hockey.

-How should I deal with characters such as Sorcerers or Monks? Would the NPC guards be able to tell these sorts apart from other inmates and take precautions (such as manacles, rope, etc.)?

Sovereign Court

Sacred Summons:

Prerequisites: Aura class feature, ability to cast summon monster.

Benefit: When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round.

It says when "using" summon monster. Does that mean you can combine this with scrolls or wands? Seems sort of overpowered, but how does Pathfinder Society run it?

Lantern Lodge

Level 7
6 Cleric / 1 Life Oracle

Race: Aasimar Agathion-Blooded (before they make it illegal!)

Base Stats w/ racial bonuses: 7 STR 8 DEX 18 CON 14 WIS 18 CHA 12 INT

Skills: Focus on Knowledge (religion, arcana, planes), Perception, Spellcraft, Heal

Deity: Desna (could just as easily be Sarenrae)
Archetype: Separatist

Domains: Luck (for Bit of Luck, domain spells), Healing (mostly SUCKS, except Healer's Blessing is pretty cool for when you need free heals)

Abilities:

Channel Pos Energy 5d6, Cleric
Channel Pos Energy 3d6, Oracle
Bit of Luck

Gear:

Phylactery of Channel Pos. Energy (adds to Oracle pool, plus Cleric pool of channel energy since item doesn't specify...)
Rod of Extend Spell, lesser
Rod of Reach Spell, lesser
Strand of prayer beads
Belt of Con +X
Fullplate/Tower shield (Ant Haul casted daily to overcome carrying capacity)
Cloak of Resistance +X
Bottle of Air, just to see the look on the DM's face
Scrolls of various condition removal, invis purge, ghostbane dirge, healing, etc. spells

Feats:

1 - Extra Channel
3 - Selective Channel (yay, feat tax... -_-)
5 - Extra Revelation (Channel)
7 - Quick Channel

Common Critique: BUT.. BUT.. NO DPR. Yeah, that's sort of the point. You really cannot end every combat in 1-2 rounds in Season 5, at least in my experience. You could make the argument that Blessing of Fervor, Bless, Bit of Luck and other Cleric buffs do a lot more for DPR than most might think... but meh. I'll leave that proof to the Excel-fu masters.

Common Critique #2: BUT BUT COMBAT HEALING ISNT OPTIMAL. Until your party fighter goes down from the DM's lucky d20 and a confirmed crit.

Common Critique #3: BUT -14 PROF PENALTY. I don't care, because I never swing a melee weapon or ranged weapon period at all, like ever.

Way I figure it, between Bit of Luck, spell buffs, item buffs keep me busy. Any constructive criticism you guys can provide for this build?

Sovereign Court

Does anyone else plan to not allow this book? Interested in hearing if any other DMs ban source material outright.

Sovereign Court

Does Healer's Blessing increase the casting time? I notice with other effects such as the Arcane Bloodline (for sorcerers) it specifically mentions that there is no casting time increase. For those too lazy to hit the SRD:

Healer's Blessing:

"Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat."

SRD on Metamagic and Spontaneous Cure spells:

"Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict spell, or a druid spontaneously casting a summon nature's ally spell, can cast a metamagic version of it instead. Extra time is also required in this case. Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast."

At a first glance, this reading would make Healing Domain absolutely worthless, as it would actually gimp in-combat healing. Since it's "automatic" empowered, the Cleric can't even turn this ability off.

Lantern Lodge

Parameters:

-20 pt buy
-Ability to reliably heal/status remove and/or buff
-100% Society legal with respect to race, archetype, etc.

I'm leaning towards Cleric or Life Oracle. Any ideas, guys?

Sovereign Court

The spell doesn't seem to specify clearly how the disk moves, but it says "unless otherwise directed". Does this mean I can cast a floating disk in combat and let a melee character ride on it?

So on my round, I move the disk (and melee) on it in to combat position by directing it up to 30 ft. Melee's turn, he 5 foots off the disk and full attacks.

Issues addressed:

-Melee riding the Disk now circumvent all forms of difficult terrain
-Full attack *every* round. Pounce at level 2-3.
-Armor encumbrance? As if. The character isn't using its own movement anymore
-Big Stupid Barbarian just got a hoverboard

This combination seems somewhat overpowered. Furthermore, could I just make a gnome and ride my own disk, along with said BSF type?

Sovereign Court

So one of my PCs plays with an Intimidate build. Antagonize seems like a slightly OP feat, considering it can force an enemy to attack one player. I'm looking for a house rule to balance this out.

Ideas...

1) Immune to fear = Immune to all forms of Intimidate, including Antagonize

2) Creature must understand your language, disallowing all gesture taunts

3) Immune to mind-affecting = Immune to Antagonize

4) DC increases as per size modifier on creature

What says the community?

Sovereign Court

1) Grease an enemy monk grappler's hands to give him permanent -10 to grapple
2) Ready a grease spell to foil a charging enemy barbarian (forcing him to slip and completely lose his action/attack entirely)
3) Grease an enemy's weapon before they draw it, as a readied action
4) Grease an enemy cleric's holy symbol
5) Grease the area around someone in a tangleburn bag, making them even more screwed if they get free from it

Also can I combine these with persistent spell, spontaneous metafocus and magical lineage trait and wayang spellhunter trait to force the enemy to make 2 reflex saves from level 1. As a standard action through spontaneous metafocus?

Sovereign Court

So I'm throwing a blaster sorcerer together. Cross-blooded Orc/Draconic. Traits are magical lineage and metamagic master. At level 8 if I get my caster level to 12, (Spell Specialization Fireball, Mage Tattoo, Trait) and apply Metamagic Master and Magical Lineage...

Can I make an Empowered, Intensified Fireball for total cost +1? And have it be 1.5*(12d6 + 24) (extra damage from bloodlines)?

Sovereign Court

Title says it all. Can a sorcerer cast spells while manacled or bound?

Sovereign Court

So I'm running with a group that's mostly melee. They lack CC and support right now so I'm rolling sorcerer. Decided on Arcane bloodline. Looking at the race Samsaran because I love the fluff of it.

I'm stuck on "Mystic past Life". What class and spells would be best to pick with this ability? If I'm reading it right, I pick 5 + INT spells from another class spell list and add them to my spell list.

What spells/class would be best for a purely support/control sorcerer? I'm thinking of going Bard/Alchemist to pick up spells like lesser restoration, Heal, etc.

Sovereign Court

If I'm reading the spells right, can a sorcerer cast Mage Hand or Spark to escape ropes without an Escape Artist check? It seems Mage Hand might not need a somatic component in this regard since the spell says only you point a finger. Spark says "V or S" So can you just burn the rope as an unattended magical action? (albeit, very slowly by targeting the fibers?)

Sovereign Court

How would you create 5 adventurers to challenge your players? Think a rival party. The enemies are level two NPCs. They have PC wealth and feats/abilities that are totally optimized, and optimized spells, SLA and so forth.

1) What is the party layout? Who is the leader?

2) Battle tactics?

3)What feats should they take?

I'm not looking for full stat blocks of course, just ideas (:

Lantern Lodge

1 person marked this as a favorite.

Is there a simple rule that prevents min-maxing and power gaming? Maybe some suggestion in the SRD that deals with this. Inevitably in my games, one player ends up creating a cheesy min-maxed silly character.

What house rules on char creation can completely kill off all cheese 100%?

Lantern Lodge

It seems like Inspire Courage and Versatile Dance both add to attack rolls.

Lantern Lodge

Rules:

20 point buy. 2 traits. Starting gold is restricted due to party wealth. Mythic tier after level 6. Zen archers, gunslingers and synth summoners are banned. As are psionics (and all other 3PP). Starting level is 3rd. Core races only plus Aasimar or Tiefling, because the DM doesn't want min-maxy racial builds, considering 99% of Golarion is Core Races...

Current party is a battle bard, a lock-stock-and-barrel cleric, melee paladin and a classic conjuration wizard. I'm looking for a thematically appropriate build to even out above party

Sovereign Court

This book seems poorly written, badly balanced and executed flawfully. What is Paizo thinking?

Sovereign Court

TL;DR: I need a full martial class to throw a vampire template on. He should be 6 levels of some full BAB class. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good.

Long story short, I'm running a 1-shot. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. The PCs must find LeMort and stop him before it's too late.

The plot twist is that the nobleman is actually a vampire-worshiping human. Chaotic Neutral, and totally insane. The daughter was sacrificed, brutally raped and eaten long ago.

Personality:

LeMort is a calculating, deliberately evil vampire lord. He's unnaturally intelligent, ruthless, cruel, petty, vain, aloof and has a few compunctions. He only hunts people that challenge him. He prefers the hunt to the embrace. He has a rotten habit of underestimating his prey and playing with his food.

He uses the corrupt barony of the surrounding prefectures to obtain his quarry. That said, he specifically has them attract vampire hunters and he tracks them, breaks their moral spirit and ultimately brutally kills them.

Any ideas?

Sovereign Court

Does this kill most cheese builds off?

-25 point build
-Core / APG only assumption (thus synthesist summoners, broodmasters, etc. are banned)
-Above also bans all Magus and Gunslinger builds
-Core races only. No ARG.
-Flat ban on all homebrew, psionics, 3PP, 3.5e etc.

Lantern Lodge

Put bluntly, I've lost interest in one of the campaigns I run through the internet. The premise of it simply no longer interests me, and it's totally un-enjoyable for me. How can I cancel this in a classy way?

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