Blue Dragon

MoFiddy's page

Goblin Squad Member. ** Pathfinder Society GM. 502 posts (2,202 including aliases). No reviews. 1 list. No wishlists. 8 Organized Play characters. 21 aliases.



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Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

I created this document to capture notes. Please add to it as you see fit. I gave anyone with the link editor access. Let me know if you can't access it.

Campaign notes


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5

Sorry for my lack of posting the last couple of days. I'm in central Ohio, so dealing with stuff with the winter storm and such. All is well though!

The encounter is very confusing to follow without a tactical map. The one that you posted doesn't really help much because it doesn't indicate where everyone is. Can we augment that by putting maps on a Google slide with tokens that we can move around? I really have no idea where I am in relation to the guy with the big crossbow and the other members of the party.


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5

I should have my PC leveled later today.


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5

After getting a fresh change of clothes, Eion makes his way to the site of the old Pathfinder Society lodge. He is careful to keep his wayfinder hidden away from eyes under his cloak. He finds Delvehaven and walks slowly by...trying not to be obvious that he came here to gaze upon the building. He offers a sidelong glance at the building wondering where his brother could be. Could this be his tomb?, he wonders...

Just as this thought crosses his mind he looks down and sees a spider crawling towards him. Angrily he crushes it underfoot. A shiver runs through him as he hurries off...


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5
mikeawmids wrote:
Thankyou for creating Googledoc. You sir, have earned a Benny. :D

lol...thanks!


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5
mikeawmids wrote:
Eoin Andor wrote:

I think I'm done with my character. Please take a look at let me know if I made any mistakes.

I have my profile updated with my information, but here is a Google Doc I used to track everything before updating the alias' profile.

Google Doc

You don't really need Language as a skill, the general rule of thumb is you know a number of languages equal to half your Smarts die, so in your case, Eoin would read/speak 5x languages fluently. You might want to swap that d4 in Languages over to Fighting, just to boost your Parry, as their will definetely be combat in the adventure.

EDIT: Just noticed, you have a crossbow but no Shooting skill. You can still use it, but you'll be rolling d4-2 (plus wild die d6-2) to make ranged attacks.

Other than that, it looks grand.

Thanks! I updated my profile.

Here is a link to a players notes file that I created. Feel free to add what you see fit.

Right now anyone can edit. If you all message me your emails, then I can add everyone and remove the global access. I already added you, Mike.


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Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5

I think I'm done with my character. Please take a look at let me know if I made any mistakes.

I have my profile updated with my information, but here is a Google Doc I used to track everything before updating the alias' profile.

Google Doc

Dark Archive

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mikeawmids wrote:

Hi MoFiddy! Welcome to the pre-game! :D

I am going to kick things off at Novice rank (0xp), so feel free to knock up a character at your convenience. I'm guessing you are already familiar with how Power Points and the Acane Background edge works?

Regarding story hooks, please give some thought as to why your character would be motivated to join a resistance group looking to bring positive change/overthrow the crooked regime in control of Westcrown.

Hopefully we'll get some more people interested in making up a party, but the great thing about SW is it can be adapted on the fly for any number of players with comparive ease. Even if it's just you (and hopefully at least one other player), I can pad the party with NPC allies and get things going.

Sounds good. I'll take a look at the player's guide for hook ideas and put together a character.

Dark Archive

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I am interested in this. I recently purchased the Savage Worlds Adventure Edition. I played a Savage Worlds one-shot at Origins a few years ago and enjoyed the system.

I enjoy playing casters, so I would like to see what they are like in this system.


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Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

I created a document to capture some of the people, rumors, quests, etc.

Link to document

Grand Lodge

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Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Crap! I thought vermin repellent was a splash weapon, but I just read the description again and you rub it on your body.

Ganem moves away from the spider. He is about to heave the repellent at the swarm when the fine print on the bottle catches his eye:

Instructions: Rub the paste on your exposed skin to repel vermin. Guaranteed to work against swarms of insects and/or arachnids or your money back!

Warning: Do not use this product as a thrown weapon. Any use such as this voids the money back guarantee!

"Hmmm...change of plans!", he says as he pulls out a flask of alchemist's fire from his pack.

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I really don't like goblins included as a core race. The second edition of Pathfinder is really about smoothing out some of the mechanics of the game while keeping the underlying feel of the game. Goblins are just evil creatures...playing them as PCs feels more like a niche thing (like We Be Goblins) and not a part of the core rules.

If I'm playing PFS, then having a goblin in the same party just doesn't seem like a normal thing. I mean, for the past 10 years goblins have not been part of adventuring parties and now we are just going to discover that there are "good" goblins?? I just don't like it.

You should consider moving this to a later release. "Goblins of Golarion" or something like that. Give groups the option of playing goblins, but don't make a part of the core rules.

Grand Lodge

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Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn lays his hands upon Shriek..."That was amazing, friend!"

Healing hex: 3d8 + 6 ⇒ (6, 3, 5) + 6 = 20

"Are you hurt, my lady...or is anyone else?"

Dark Archive

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I picked the cleric. I think Paizo did a really good job with the oracle.

The ability to pick and choose class features is one thing I like about my favorite Paizo classes. Alchemist, Oracle, Magus, etc.

With the cleric, you can pick from a handful of domains, but that's about it. Many of them really don't give you anything interesting...especially if the domain spells are already on the clerics list, so the domain spell is just another spell slot.

Grand Lodge

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Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Assuming we are leveling up, I'm sticking with witch. After that last encounter I'm taking Dispel Magic as one of my spells. I have a few candidates for the second:

Stinking Cloud
Screech
Swarm of Fangs
Thorny Entanglement

What do you all think?

(I'm taking Flight as my hex)

Grand Lodge

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Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

"You guys are really good at this!"

:)

Dark Archive

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Four Dollar Dungeons wrote:

It is basically Golarion, so Inner Sea Gods (or here, excluding the Green Faith).

The Servitors all come from chapter four of that book. There's one per Inner Sea God - hence 20 of them.

The terms of the 3pp licence means I cannot refer to the gods themselves by name as a publisher - but you can, of course, when you're running it :-)

I always imagined Holy Island would be a great introduction to the Golarion pantheon.

All the best

Richard

Perfect! That certainly makes things easier.

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Thanks all. Most of them have actually played rpg's. About half have played Pathfinder and the other half DnD (4th and 5th ed). I'd like them to be around 5th level. Enough to have some fancy abilities to play around with.

The Four Dollar Dungeons look very cool. I'll check out the other suggestions too.

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Grease

Such a versatile spell. It stays relevant for a long time too.

Grand Lodge

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Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

I created a document to keep all of my campaign notes. Feel free to add your own.

Link to document

Dark Archive

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Fergie wrote:
At some point in the past, I recall learning that '...' isn't three periods, but rather it's own symbol. Anyone know the keyboard short cut for that? (Or am I mistaken about the symbol thing?)

You are correct about it being its own symbol. Three periods can be called an ellipsis.

The keyboard shortcut for MS Office is ctl + alt + .

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Very cool. Thanks!

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I'm not too familiar with the module (not sure where it starts out). How did you want us to start out? Not sure if you had a hook in mind or not.

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I could do with less "ninja'd!" when someone posts the same answer ahead of you.

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Beer

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I'm just getting back into this after many years. I don't think the version I last played had cantrips and I usually played fighters anyway :)

The cantrips seem very useful and I've read several threads on this site and others about them. Mage Hand seems to be very popular. Do you have to see the object in order to use Mage Hand on it. Suppose I KNOW that there is something inside a box...can I use Mage Hand to move it?

Even better....I KNOW that an orc has a set of family jewels. Can I use Mage Hand to move them to an uncomfortable position?