Goblin Squad Member. Pathfinder Society GM. 515 posts (2,262 including aliases). No reviews. 1 list. No wishlists. 8 Organized Play characters. 22 aliases.
I'm in the middle of replaying Neverwinter Nights, so this would be fun. I don't think NWN ever makes it to Waterdeep, but the creatures in the first chapter are from there.
I loved the Conan books. It's been forever since I read them, but I remember the wizard/magic-users were very mysterious. I think the one mention in the book was Thoth Amon or something like that.
I've played the Neverwinter nights crpg, but that's it. I'll check out the campaign setting material.
I've been GMing my home group since about 2009 and I still get anxiety before every session. I don't feel intimidated by a particular player...I think it's just something that has always been with me. What helps me is that I know that after we are done with the session, I feel almost euphoric. Not that I'm the best game master, but the players are my friends and we just had a good time for few hours. I'm sure part of it for me is the relief that it was successful.
For situations like this, I tell myself, "In a few hours it will be over and you will have had a good time."
Good luck....looking forward to hearing how it goes.
Experience with Starfinder/TTRPGs
I've been playing and GMing Pathfinder since 2009. I've never played Starfinder, but I have played around with creating characters to get a feel for the mechanics. I don't think it would be a steep learning curve for me.
The type of themes you usually enjoy in a campaign (horror, intrigue, lots of action)
I love horror. Anything else is gravy.
Your favorite aspect of TTRPGs (RP, combat, exploration, a balance of all)
I do enjoy exploration and combat the most, but RP is fun too.
And lastly, a general idea of the type of character you'd like to play.
Probably a spellcaster of some sort.
I am going to kick things off at Novice rank (0xp), so feel free to knock up a character at your convenience. I'm guessing you are already familiar with how Power Points and the Acane Background edge works?
Regarding story hooks, please give some thought as to why your character would be motivated to join a resistance group looking to bring positive change/overthrow the crooked regime in control of Westcrown.
Hopefully we'll get some more people interested in making up a party, but the great thing about SW is it can be adapted on the fly for any number of players with comparive ease. Even if it's just you (and hopefully at least one other player), I can pad the party with NPC allies and get things going.
Sounds good. I'll take a look at the player's guide for hook ideas and put together a character.
I am interested in this. I recently purchased the Savage Worlds Adventure Edition. I played a Savage Worlds one-shot at Origins a few years ago and enjoyed the system.
I enjoy playing casters, so I would like to see what they are like in this system.
Alright Seems PrC power has the Over Majority for the past 3 days, so it'll be PrC Power.
Now I need to ask how many are Interested with AMP being added to it?
Or Allowing it as an Option for players?
Edit: I'll allow Monster classes as an option...
I'll likely start making the Recruitment Post Tomorrow.
If you have requests for PrCs outside of the 4 Named Books; Core, APG, Paths of Prestage, and Paths of the Righteous. Please post them so I can quickly review them.
Regarding AMP...I probably wouldn't play a monster myself, but I don't mind it being an option.
I'm intrigued by PrC Power. How do you envision this one working? Would they be like archetypes, except you don't swap class features?
Take Arcane Archer for example. The requirements are:
Base Attack Bonus: +6.
Feats: Point-Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
Spells: Ability to cast 1st-level arcane spells.
Would someone pick a base class (e.g. wizard), and gain the arcane archer class features along side the wizard class features?
As was in the OP for PrC Power, the PrC requirements are Reduced or Completely removed and function as Normal, No Class Gestalt/Parallelism will happen.
So some PrCs will still need for the player to take One or Two Core/Base class levels to get either a Class Feature require and or a spell caster's spells.
Using Arcane Archer as an Example the Updated requirements would be
BAB Requirement is now +1
Feats: Point-Blank Shot
Spells: Ability to cast 1st-level arcane spells.
In this example you could take one Wizard Level, One Fighter Level, then take NOTHING, but the Arcane Archer by itself.
Gotcha. I love this idea. I'm running Iron Gods for one group and am going to start Carrion Crown for another. I might steal this idea. It certainly makes PrCs more interesting.
I'm intrigued by PrC Power. How do you envision this one working? Would they be like archetypes, except you don't swap class features?
Take Arcane Archer for example. The requirements are:
Base Attack Bonus: +6.
Feats: Point-Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
Spells: Ability to cast 1st-level arcane spells.
Would someone pick a base class (e.g. wizard), and gain the arcane archer class features along side the wizard class features?
Updated with crunch. I'll create an alias if selected.
Crunch:
Yolar Sundigr
Male Human Cleric (Gozreh)
N Medium Humanoid
5'10", 180 lbs.
Init. +0; Perception +3
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Defense
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AC 16 (+5 Armor +1 Shield), touch 10, flat footed 16
HP: 11
Current HP: 11
Fort: +4, Ref: +0, Will: +5
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Offense
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Speed 20'
Melee Tident +2 1d8 + 2 (20/x2)
Ranged Light Crossbow +0, 1d8 (19-20/x2) 80' Range
Spells Prepared:
0-level: Stabilize, Detect Magic, Read Magic
1-level: Entangle (D), Bless, Shield of Faith
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Cleric Class Features
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Channel Positive Energy (Su): Standard Action (no AoO); 4/day; Present holy symbol to cause 30' radius positive energy burst that affects all undead or living creatures (may exclude self), dealing/healing 1d6 dmg, Will save half DC 11
Channels Left: 4 Domains: Plant, Water
Wooden Fist (Su): 1d6 + 1 damage; 6 rounds per day
As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.
Icicle (Sp): 1d6; 6/day
As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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Statistics
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STR 14, DEX 10, CON 14, INT 10, WIS 17 (15 +2 racial), CHA 13
BAB: +0; CMB +0, CMD 12
Languages: Common, Polyglot
Wealth: 15.49 gp
I've been gaming for quite a few years. I'm currently running Iron Gods for one of my home groups and playing in Kingmaker in another. I'm getting ready to start running Carrion Crown for my kids.
I'm also running Emerald Spire on the Paizo boards.
Link to game
I work in the IT industry too in Ohio. My timezone is EST (GMT-4). I usually post in the morning before I leave for work and/or in the evening. I'm pretty consistent with posting, so I'm sure I'll be able to keep up with whatever pace this game goes with as far as posting.
Background:
Yolar Sundigr stands on the deck of the Kaava Cutter. He takes a deep breath of the salty sea air and sighs, ”I'm going to miss the open sea once we arrive.” He looks around after realizing he spoke this aloud instead of in his head. He isn't used to being in such close quarters with people...even on a ship as small as the one...
Yolar is a tall, pale man with blue eyes and long blond, gray hair tied behind him. He also has a long gray beard that whips in the wind. He's spent quite a few years in the jungles of the Mwangi Expanse, but wanderlust has taken hold of him. He is not one to eschew all human contact, but this quiet colony might be a fresh start without the bustle of a big city.
I've been gaming for quite a few years. I'm currently running Iron Gods for one of my home groups and playing in Kingmaker in another. I'm getting ready to start running Carrion Crown for my kids.
I'm also running Emerald Spire on the Paizo boards.
Link to game
I work in the IT industry too in Ohio. My timezone is EST (GMT-4). I usually post in the morning before I leave for work and/or in the evening. I'm pretty consistent with posting, so I'm sure I'll be able to keep up with whatever pace this game goes with as far as posting.
Character concept:
Yolar Sundigr stands on the deck of the Kaava Cutter. He takes a deep breath of the salty sea air and sighs, ”I'm going to miss the open sea once we arrive.” He looks around after realizing he spoke this aloud instead of in his head. He isn't used to being in such close quarters with people...even on a ship as small as the one...
Yolar is a tall, pale man with blue eyes and long blond, gray hair tied behind him. He also has a long gray beard that whips in the wind. He's spent quite a few years in the jungles of the Mwangi Expanse, but wanderlust has taken hold of him. He is not one to eschew all human contact, but this quiet colony might be a fresh start without the bustle of a big city.
Yolar is a Cleric of Gozreh. It shouldn't take too long to put the crunch together.
I love the idea of a Core game. There are so many options...it can be overwhelming sometimes.
The Pathfinder wiki entry for Pridon's Hearth doesn't have much information about the colony. Is there any information in the module that you can share?
Also, how are you going to be handling maps for the game?
I think this is an opportunity to play a kind of "anti-hero". That's how I see some of the monstrous characters from "The Passage". Another example might be Angus Thermopyle from Stephen R. Donaldson's Gap Cycle series of books. Not your normal hero, but not a mindless evil creature either.
I ran Rise of the Runelords several years ago. Great campaign. I am interested.
I took a look at your current Runelords pbp campaign. It looks like you take a "theater of the mind" approach to combat and don't use maps. Is that correct?
Thanks. I think I am going with Ghost Sound. Seems useful occasionally.
In general, choosing a wizard spell at a one level higher essentially gives you a free one level Heighten Spell boost for your bonus spells. I'll have to take that into consideration when looking at other spells. That could prove useful for SR checks, dispelling other spells, etc.
I just leveled up to 2nd level and I am considering what spell to pick as my bonus spell.
Ancient Lorekeeper wrote:
Elven Arcana (Ex): At 2nd level, an ancient lorekeeper’s mastery of elven legends and philosophy has allowed her to master one spell used by elven wizards. She selects one spell from the sorcerer/wizard spell list that is at least one level lower than the highest-level oracle spell she can cast. The ancient lorekeeper gains this as a bonus spell known. The spell is treated as one level higher than its true level for all purposes. The ancient lorekeeper may choose an additional spell at 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels. This ability replaces the bonus spells she would normally gain at these levels from her chosen mystery.
So at 2nd level I can pick one cantrip from the sorcerer/wizard spell list and cast it as a 1st level spell.
Here are the spells I'm considering:
Ghost Sound
Touch of Fatigue
Mage Hand
Prestidigitation
This PC has the Time mystery and the Wasting curse. Also, this is a PFS character who is focused on casting.
Thoughts? It is just a first level spell, but I'd like it to be useful in at least a few situations.
I'm actually thinking about writing a guide for the Ancient Lorekeeper. Stay tuned...