Magaambya Priest

Eoin Andor's page

32 posts. Alias of MoFiddy.


Classes/Levels

Human male | Toughness 6(0) | Parry 4 | Pace 6 | PP 8/15 | Bennies = 3/5

About Eoin Andor

Link to Google doc

Character Background:

Eoin was born in Absalom. His older brother, Duncan, was a member of the Pathfinder Society. His last mission was to infiltrate the old Pathfinder Society of Delvehaven in Westcrown. That was 10 years ago and there has been no word from Duncan and the Pathfinder Society knows...or claims to know, nothing. Six months ago, however, Eoin received a page. There was no note enclosed...just his brother's old wayfinder.

Eoin is a little taller than average, 6'1", but is rather skinny. He only weighs about 170 pounds. He has black hair and gray eyes. His clothing is faily non-descript, just gray trouser and shirt with a black cloak over his shoulders. He wears no armor, but carries a knife on his waist and has a crossbow slung across his back.

Race: Human
Pace: 6
Parry: 2
Size: 0
Toughness: 6

Campaign Trait: The Pathfinder's Exile
Begin with a Wayfinder in your possession, granting +2 to Survival skills to navigate/determine direction.

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Attributes
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Agility: d4
Smarts: d10
Spirit: d6
Strength: d4
Vigor: d8

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Skills
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Athletics: d6
Common Knowledge: d6
Notice: d6
Persuasion: d4
Stealth: d6
Survival: d6 (+2 to Survival skills to navigate/determine direction)
Fighting: d4
Spellcasting: d10
Research: d4
Shooting: d4

Languages: Common, Infernal, Celestial, Elven, Abyssal, Undercommon

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Hindrances
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Can't Swim
Phobia (minor)

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Edges
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Arcane Background (Magic)
* Arcane skill: Spellcasting (Smarts)
* Starting powers: 3
* Power points: 10

Power Points
Additional 5 Power Points

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Powers
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Bolt
* Power Points: 1
* Range: Smarts ×2
* Duration: Instant

Bolt sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes.

There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties.

The damage of the bolt is 2d6, or 3d6 with a raise.

Stun
* Power Points: 2
* Range: Smarts
* Duration: Instant

Stun shocks a target with concussive force, sound, light, magical energy, or the like.

A successful casting means the victim must make a Vigor roll (at −2 with a raise on the arcane skill roll) or be Stunned.

Summon Ally
* Power Points: 2
* Range: Smarts
* Duration: 5

This power allows the character to summon a magical servant from nothing. The ally typically takes the form of a basic humanoid of the appropriate Size but can appear differently based on the caster’s trappings. It materializes anywhere in Range, and with a raise on the arcane skill roll, it’s Resilient as well.

The ally acts on its creator’s Action Card and follows her commands to the best of its ability. It has no personality, creativity, or emotions. When the power ends or the ally is Incapacitated, it fades into nothingness, leaving no trace behind.

Ally stats:

Attendant
Attributes: Agility d4, Smarts d4, Spirit d4,
Strength d4, Vigor d4
Skills: Athletics d4, Fighting d4, Notice d4,
Shooting d4, Stealth d6
Pace: 4; Parry: 4; Toughness: 4
Special Abilities:
* Claw: Str+d4.
* Construct: +2 to recover from being Shaken; ignore 1 point of Wound penalties; doesn’tbreathe, immune to poison and disease.
* Fearless: Immune to fear and Intimidation.

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Gear
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Backpack (1)
Bedroll (1)
Waterskin (1)
Flint and steel (1)
Flask (2)
Rope (1)
Torch (5)
Trail rations (1)

Crossbow (1)
Quiver (1)
Bolts (20)
Knife (1)