Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Will Save 1d20 ⇒ 1 ah crap. Not bothering to add in any other bonus.
Brand feels his bones chilled as the gaze comes upon him.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

A small grunt escapes from Arkolo as the walking bones hit him, a louder one issues forth as steps back and lets fly an arrow in revenge...

Fire! (+PBS, JJ, Bless): 1d20 + 7 + 1 + 1 + 1 ⇒ (4) + 7 + 1 + 1 + 1 = 14
Blunt Damage (+PBS)[/dice: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganem steps up to Arkolo and touches him on the shoulder.

Cast guidance on Arkolo

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Aaaahhhhh! Get it away from me! Get it away!


Fiend series | Shackles

Combat dice:

Brand: 1d4 ⇒ 3

Arkolo
Claw: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Brand
Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Arkolo shoots but misses. Ganem steps up to help his companion shoot better on his next shot. Both Brand and Arkolo are hit once while the skeleton leader casts another spell, this time at Bree.

Initiative
Bless: +1 on attack rolls and saves vs fear
Flint
Brand 14/20 hp - shaken 2/3
Breelajah - shaken 2/4
Arkolo 15/24 hp, guidance
Ganem

- - -
Skeleton
- - -
Aldy - frightened 3/8

Bree, DC 15 will save please:

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

will,bloodrage: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Bree feels a tingle in the back of his head but he shakes it off. It was probably some sort of magical attack, he thinks to himself. His eyes narrow and he focuses on a nearby skeleton. A broad step takes him within range and he unleashes he claws on the walking bones.

claw@purple,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
confirm,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14
damage: 1d6 + 5 ⇒ (1) + 5 = 6
crit damage: 1d6 + 5 ⇒ (1) + 5 = 6

Second claw

claw@purple,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25
damage: 1d6 + 5 ⇒ (5) + 5 = 10

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

"Blasted casters. Irritating, even after death." Flint curses, and begins to move both of his hands. A small ball of earth comes up from the ground, which he pushes at the skeleton on the throne.

If purple is still alive after Bree's amazing turn, please shift this to him.

Elemental Blast @ Red: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


Fiend series | Shackles

Bree knows that he hit the caster hard, but it does not seem to care that much "Stop that!" it says. Flint has trouble targeting in the swirling melee.

Initiative
Bless: +1 on attack rolls and saves vs fear
Arkolo 15/24 hp, guidance
Ganem
Brand 14/20 hp - shaken 2/3

- - -
Skeleton
Purple -6 hp
- - -
Aldy - frightened 3/8
Breelajah - shaken 2/4
Flint

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand steps up to smash a hard axe to the skeleton!
5 foot step in.
Target Purple
Bless +1
Shaken -2
Attack 1d20 + 6 + 1 - 2 ⇒ (19) + 6 + 1 - 2 = 241d10 + 3 ⇒ (8) + 3 = 11

"We would stop once you are stopped." he retorts...

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Just a reminder that the claws are B type damage. If that matters.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo steps away and fires once more at Yellow.

Fire!(+PBS,JJ,Bless): 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28
Blunt Damage(+PBS): 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Fiend series | Shackles

Bree: it matters, but not enough. It has DR 5 / Bludgeoning and something else

Brand hits the skeleton hard, knowing that putting enough force behind a slash will also kill a skeleton while Arkolo's arrow destroys the skeleton that was menacing him.

Initiative
Bless: +1 on attack rolls and saves vs fear
Ganem
- - -
Skeleton
Purple -12 hp
- - -
Aldy - frightened 3/8
Arkolo 15/24 hp
Brand 14/20 hp - shaken 2/3
Breelajah - shaken 2/4
Flint

Ganem, your turn!

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Round 3 action

Ganem moves up to Flint and touches him on the shoulder.

Cast guidance on Fint.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Fiend series | Shackles

Dice:
Red vs Brand: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Red vs Brand: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Purple vs Bree: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

The last two skeletons attack Brand and Bree, but both miss!

Initiative
Bless: +1 on attack rolls and saves vs fear
Ganem
Arkolo 15/24 hp
Brand 14/20 hp - shaken 3/3
Breelajah - shaken 3/4
Flint (guidance)

- - -
Red
Purple -12 hp
- - -
Aldy - frightened 4/8

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint looks to Ganem with a smile, and sends a ball of earth at the creature on the throne.

Elemental Blast @ Red: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Brand steps back and proceeds to once more hack at his target!
Target Red with Bless 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d10 + 3 ⇒ (6) + 3 = 9

"Best for me to move away slightly so that I don't hinder you Bree."

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree grunts in acknowledgement of Brand's comment. Anger still boils in Bree and he continues to lash out with his claws at the skeleton in front of him.

claw@purple,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2
claw@purple,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo notches another blunt arrow to his bow and unleashes at the red skeleton....

Fire! (+PBS,JJ,Bless): 1d20 + 7 + 1 + 1 + 1 ⇒ (7) + 7 + 1 + 1 + 1 = 17
Blunt Damage (+PBS): 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Round 4

"Let's try that again...a little to the left this time..."

Ganem and touches Flint on the shoulder.

Cast guidance on Flint.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Fiend series | Shackles

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Bree AoO: 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Brand and Arkolo destroy the next skeleton! The purple skeleton seems not to care about Bree's claws and lashes out with his sword at the human. He then moves away. Bree attempts to hit it when it retreats, but fails to connect. Aldy starts to jog back...

Initiative
Bless: +1 on attack rolls and saves vs fear
Ganem
Arkolo 15/24 hp
Brand 14/20 hp - shaken 3/3
Breelajah 14/26 hp- shaken last round
Flint (guidance)

- - -
Purple -12 hp
- - -
Aldy - frightened 5/8

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Faintly from down the hallway you hear,

Hey guys! Hang in there! I'm on my way back!

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo moves to the opposite corner of the room and fires down the width at their remaining oppopnent.

Fire!(JJ,Bless): 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
Blunt Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint turns over his shoulder. "HEY! Remember when Aldy was brave and not a WEENIE?" He chuckles, mostly at himself for using such a silly insult for a silly coward. He then shuffles over to get a better view. "HEY, SKELLIE! You're a WEENIE too!" He runs his hand along the wall, pulling a small ball of earth into his hand. With a flick of the wrist, he sends it flying towards the skeleton!

Elemental Blast @ Purple: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree is single minded in his rage and he rushes towards the last skeleton. He swipes at his with his claws but misses entirely.

claw@purple,bless,shaken: 1d20 + 7 + 1 - 2 ⇒ (1) + 7 + 1 - 2 = 7

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

"Insulting your enemy? That's an idea." Brand advances as he speaks seeing no way to bring his own heavy weapon to bear on their foes.


Fiend series | Shackles

The pathfinders all miss the skeleton, it smirks, touches the wall, and a secret door swings open! It quickly steps in and opens another secret door at the other side! The door opens to another room. Gray webbing fills the chamber. Huge cocoons of spider silk hang suspended in the webs, and the webs crawl with countless hundreds of pale little spiders.

move to open secret door, 5 ft step and another move to open the second secret door

Initiative
Bless: +1 on attack rolls and saves vs fear (round 6)
Ganem
Arkolo 15/24 hp
Brand 14/20 hp
Breelajah 14/26 hp
Flint

- - -
Purple -12 hp
Swarm
- - -
Aldy - frightened 6/8

Bree, I think it is time that we count the number of rounds you have raged in this scenario. I have no idea if this is the first combat in which you are raging.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Ahhhh spider swarms? Someone identify.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint moves to get a better view and shakes his head. oh gods, that's what I forgot! Blasted fire. Blasted fire! Always the worst element. He tosses another summoned blob of earth at the skeleton instead.

Elemental Blast @ SKeleton: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganen rummages through his bag, "Ahhh...here we go." He pulls out a flask labeled "Vermin Repellent". "We'll see if that merchant was right about this stuff."

Then he starts moving towards the secret door.

Can I see the swarm from where I am?

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

"Flint, I have alchemist's fire in my bag if you need one."


Fiend series | Shackles

I should have checked the map after I was done, it had an additional spider on it (that shouldn't be there) and the skeleton was not adjacent to the second secret door anymore. It wouldn't have affected Flint missing the skeleton.

Flint misses the skeleton while Ganem moves towards the door.

Initiative
Bless: +1 on attack rolls and saves vs fear (round 6)
Arkolo 15/24 hp
Brand 14/20 hp
Breelajah 14/26 hp

- - -
Purple -12 hp
Swarm
- - -
Aldy - frightened 6/8
Ganem
Flint

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo follows down the small corridor and fires on the skeleton once again...

Fire!(JJ,CS,Bless): 1d20 + 7 + 1 + 1 + 1 ⇒ (12) + 7 + 1 + 1 + 1 = 22
Blunt Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Where is the skeleton now? I've been tracking my rages on my profile. Currently used 4/8 rounds. Would you like me to put it in my status bar too?

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I can't hit swarms so....

Seeing that he likely couldn't hit the swarms of spiders with his weapon, Brand chooses to move away and allow his companions to deal with it.


Fiend series | Shackles

Bree, this is fine. Thanks. Skeleton is in the small corridor between the rooms at the bottom right corner of the map, maybe you need to scroll down a bit.

Arkolo fires another shot, hitting the skeleton hard while Brand retreats

Initiative
Bless: +1 on attack rolls and saves vs fear (round 6)
Breelajah 14/26 hp
- - -
Purple -23 hp
Swarm
- - -
Aldy - frightened 6/8
Ganem
Flint
Arkolo 15/24 hp
Brand 14/20 hp

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Bree moves a step closer to the skeleton and unleashes his fury on it again.

claw@purple,bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d6 + 1 ⇒ (2) + 1 = 3
claw@purple,bless: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Fiend series | Shackles

To hit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
AoO Bree: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Damage Bree: 1d6 ⇒ 1

Bree's fury makes no impression on the skeleton, who attempts to hit the man, and also fails. When the skeleton moves away Bree manages to do some damage! Unfortunately he is then swarmed by spiders...

Initiative
Bless: +1 on attack rolls and saves vs fear (round 6)
Breelajah 13/26 hp, Fort save vs poison, followed by Fort vs distraction (DC11)
Ganem
Flint
Arkolo 15/24 hp
Brand 14/20 hp

- - -
Purple -25 hp
Swarm
- - -
Aldy - frightened 7/8

The Exchange

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M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Flint shuffles backwards, beside Ganem. "Uh...you mentioned some fire? I mean, not that I would ever approve of that hothead element but... uh... Can I borrow some?" He tightens his lips in a constipated expression.

Standard action to rifle through Ganem's bag for a flask? I can't believe I didn't buy any for a dungeon crawl...

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Fort: 1d20 + 6 ⇒ (20) + 6 = 26

Bree growls in frustration at his inability to hit the skeleton with anything more the glancing blows. As he is about to charge at it the swarm of spiders descends on him. He moves away a few steps.

Moving away from the swarm. Didn't pass my first fort save

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I vote for running away lol.
Brand begins running an inventory of his bag and comes up short....
He too Moves away.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo speeds back up and out of the corridor away from the swarm.

”Ahhhh Flint, that’s all yours. Fire at will!”

Double move. Arkolo has a couple of acid flasks if need be. But he definitely prefers to be further away before he goes fishing for them in his pack.


Fiend series | Shackles

Flint comes up with a flask of alchemist's fire from Ganem's backpack, while Bree feels the effect of the spider's poison

STR damage: 1d2 ⇒ 2

Initiative
Bless: +1 on attack rolls and saves vs fear (round 6)
Ganem
- - -
Purple -25 hp
Swarm
- - -
Aldy - running back 7/8
Breelajah 13/26 hp, poisoned, -2 STR
Flint
Arkolo 15/24 hp
Brand 14/20 hp

Grand Lodge

Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Ganem touches Flint on the shoulder. "Light them up!"

Cast guidance on Flint.


Fiend series | Shackles

The spiders crawl over to the dwarves and bite them in all the places they can reach. Aldy returns to the room!

Two fortitude saves please, first one vs poison, second vs distraction (DC11)

I have placed fog of war over the room where the skeleton moved into, if you want to move in there you can remove that

Initiative
Bless: +1 on attack rolls and saves vs fear (round 7)
Breelajah 13/26 hp, poisoned, -2 STR, Fort save vs poison please
Flint, guidance
Arkolo 15/24 hp
Brand 14/20 hp
Ganem

- - -
Purple -25 hp
Swarm
- - -
Aldy - back!

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

fort: 1d20 + 6 ⇒ (3) + 6 = 9

Now that Bree is alone he lets his rage fade. Immediately his shoulders slump in fatigue. But this time it's different. He feels even weaker than all of the other times when he's come off of a rage. Despite his injuries and utter lack of strength, Bree grits his teeth and stares towards the door that the skeleton went through. There's no way he's backing down from this and letting the skeleton go. Bree hears the others dealing with the spiders in the other room so he continues after the walking bones. He grabs his battleaxe as he moves, ready to attack.

No longer raging so I'm fatigued for 12 rounds. And I assume I failed the fort save so I take more str dmg... let me know how much and I'll adjust my status line. Double move to follow the skeleton.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Fortitude: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Poisoned? That Guidance probably made the difference.

Fortitude: 1d20 + 9 ⇒ (11) + 9 = 20

Flint takes a step back, "pulling" a bit of earth from the floor and lobbing it at the spiders!

Elemental Blast @ Spiders: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Unfortunately one of the spiders was in his eye!


Fiend series | Shackles

Str Bree: 1d2 ⇒ 2

Bree feels weak, but still follows the skeleton, who is standing next to an open door. Bree can see into a hallway with another door at the other side of it. Flint misses the swarm, but is strong enough to resist the poison.

Initiative
Bless: +1 on attack rolls and saves vs fear (round 7)
Arkolo 15/24 hp
Brand 14/20 hp
Ganem

- - -
Purple -25 hp
Swarm
- - -
Aldy - back!
Breelajah 13/26 hp, fatigued, poisoned (2 rnds), -4 STR, Fort save vs poison please
Flint

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Fort Save vs Poison, Dwarven resistance 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Fort Save vs Distraction 1d20 + 5 ⇒ (18) + 5 = 23

In his rush to get out of the spider's attacks, Brand moves back towards the same room he saw Bree go into.
"I'll go urghh back him up. You can handle the spiders ughhh, I hope." he calls back to his companions, his voice breaking up each time he has to swipe spiders off him.

Grand Lodge

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Male Elf Oracle 2 (Ancient Lorekeeper) | HP: 17/17 | AC: 20 (FF: 18; Touch: 12) | Fort: +2, Ref +2, Will +4 | Init +2 (roll twice, take best roll) | CMB: +3 | CMD: 14 | Perception +7 Sense Motive +0

Crap! I thought vermin repellent was a splash weapon, but I just read the description again and you rub it on your body.

Ganem moves away from the spider. He is about to heave the repellent at the swarm when the fine print on the bottle catches his eye:

Instructions: Rub the paste on your exposed skin to repel vermin. Guaranteed to work against swarms of insects and/or arachnids or your money back!

Warning: Do not use this product as a thrown weapon. Any use such as this voids the money back guarantee!

"Hmmm...change of plans!", he says as he pulls out a flask of alchemist's fire from his pack.


Fiend series | Shackles

Ganem, you could apply the vermin repellent and get the flask of alchemist's fire out of your pack if you wanted to.

Arkolo!

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