| mikeawmids |
Rules as written, the party can attempt a Group Roll; one person makes the base roll to succeed on the task. Others can aid, by making a support roll, granting +1 to the base result on a success, or +2 with a Raise.
So, in the example from our game, Sanchia rolled Notice and her best result was a 3. Instead of making a separate roll to notice, Eoin could have supported Sanchia's roll with his own Notice die and granted her +1 for his success, bringing her result up to 4 (success). The rules for Group Rolls are on p.89 of SWADE.
| Moves With Grace |
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Sobok : I think the difference is : if the GM asks one PC to make a roll because they are the only one who has a chance of <doing whatever>, other PC's can't roll if they fail. If the GM asks everyone to "make a Notice roll" because everyone has an equal chance of noticing <whatever>, then everyone's rolling anyway. Likewise, if we declare that we're all investigating a scene, we'd all roll.
mikeawmids : according to RAW, Support rolls must be declared and made before the primary roll. Otherwise, if the primary misses by 1 or 2, we can all join in with Support rolls to bump it up to a Success.
Also, you talked about both Group and Support rolls, but Group rolls are usually for Extras, and your example was for Support. Support is discussed on pages 106-107.
| Rigor Rictus |
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So, I'm taking the open recruitment call as an indication that I can just make up a character and join in.
Seems like these are the characters and their rough Pathfinder equivalents:
Eoin Andor: Wizard
Moves With Grace: Monk/Ninja
Sanchia Emengar: Rogue/Thief
Sobok: Magus/Gish
As a result, I would think what would serve best would be a cleric or a front line fighter. Since Savage Worlds gives us the ability to blur lines a little bit, I'm thinking of going with something that is Cleric/Paladin-ish, though probably more of just a Cleric with a fighting focus.
| Sobok. |
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Not that overlap is a bad thing, but I did end up with the Heal spell.
| Rigor Rictus |
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I have another idea for more of an anti-hero type character that I have played before, and might fit well here. He's a half-orc tiefling barbarian (a tiefling where the mortal parent was an orc instead of a human).
In this setting, I'd build him as a front line fighting type.
| mikeawmids |
Summary of the various city districts of Westcrown;
Rego Cader: ruined part of the city, destroyed by the forces of House Thrune during a previous rebellion and subsequently sealed. Now occupied by vagrants and monsters. Westcrown's lizardman community most likely exist within this part of the city. A black market bazaar, called the Dusk Market moves around the district.
Rego Crua: industrial district, where factories belch out smoke and workers live like sardines in crumbling tenements. The dottari headquarters, Keep Dottar is situated in this part of the city.
Rego Scripa: Financial district, mostly offices, dominated by imposing Bank of Abadar.
Rego Pena: harbourside district, lots of docks (and moored ships), warehouses and a many taverns, brothels & pesh dens frequented by sailors on shore leave.
Rego Sacero: temple district, where shrines can be found to the various deities in the Pathfinder pantheon. Since the ascendancy of House Thrune, Asmodeus has become flavour of the century. House Thrune has not outright outlawed devotion to non-evil gods, but the other temples are definetely in decline. Mayor Arvanxi's gothic manor is located in this part of the city.
Parego Regicona: formerly the seat of the Chelish government, until House Thrune moved the throne to Egorian. The former palace, now called the Korradath, is an administrative centre for those running Westcrown. The Vendajen University is also located in this district. Most noble families (mostly political exiles who did not follow the throne to Egorian) maintain estates in this part of the city.
| mikeawmids |
Parego Regicona = Rego Corna on map.
Rego Laina: also known as the Blade Sector, due to the many armouries and weaponsmiths that have set up shop in this district. Also home to Westcrown's famous Floating Market.
Rego Aerum: mostly one large park for the pleasure of the rich and indolent.
The river bisecting the city is called the Dhaenflow.
| Moves With Grace |
"according to RAW, Support rolls must be declared and made before the primary roll"
Sorry, I just re-read the rules, and they say "supporting characters roll the relevant skill (on their action if the game is in rounds)". From earlier text and the given examples, I thought all Support rolls must come first.
So all the GM has to do is wait until everyone has acted on that round, take into account any boosts from Support rolls, and narrate the results.
| mikeawmids |
I agree. Some changes to RAW are inevitable, due to the nature of PbP. I suppose someone could declare a Support roll, after the initial result - but before I or another player has reacted to the result, and add whatever modifier is achieved to the initial roll, but outside of those circumstances, we might need to disregard Support actions altogether, for the sake of pacing.
| Sobok. |
Do you want us to wait for our action to come up, or do you want us to toss out actions and have you put them in order?
| mikeawmids |
Hmmm, I've been reading a few threads about combat in PbP and how to avoid losing momentum. I'm thinking we could make things easier if I draw one card for each PC, pick the best one, and all players act on that initiative. We can give that a go, as it will defo be quicker than RAW. I'll post a revised initiative order to the gameplay thread.
If this approach works, it's probably not worth PCs taking edges that give them extra initiative cards during combat. I don't think anyone took Quick or Hesitant during character creation, but if you did, you can swap them out for a different edge/hindrance.
| Moves With Grace |
If getting in the water keeps the torbles from attacking us, then we're ok. But if not, swarms can only be affected by area attacks, so it'll be up to Sobok's Blast to kill them all. Good news : because of Janiven's scream, the Blast won't be giving our location away anymore.
But I wouldn't suggest Blasting them if getting in the water works, because they might slow down / kill the Dottari.
| Sobok. |
Do the slimes that fell onto Janiven and into the water seem to be having any trouble with being in the water?
| mikeawmids |
Sorry about fast pace! In hindsight, I should have waited until all players had acted, before rolling for NPCs. I got carried away, but will reign myself in going forward. :D
I am looking for a (non-PF/PF2) game to join, so I can get my fix without rushing this campaign.
I hope you are all still enjoying the game!
The slimes seem reluctant to enter the water. A few might drop off the ceiling onto your heads, but not in sufficient numbers to inflict any real damage.
| Sobok. |
If you are interested in Vampire the Masquerade, I just joined a game that could really use another involved player or two.
| Sanchia Emengar |
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So expectations are clear, I'm not going to be able to post multiple times throughout the day every day. If action is going to continue to move forward before I can even react to information I've received from my posts on the day before, this game moves too quickly for me to participate in meaningfully.
A round of player posts and a GM update per day is the standard for a fast PbP game. If we'll be moving faster than that I'll withdraw.
| Moves With Grace |
mikeawmids - if you like SW, and would like to experiment with their super-powers module, my Supers game only has 3 PC's, another would be a welcome addition.
Be aware, we're using SWD rules in that game (it started before SWADE came out).
P.S. - I like the new initiative method, I've never seen it before in PbP! And actually I don't think it nerfs the initiative Edges, if one PC gets 2 cards, you deal them 2 cards and still take the highest of all the PC cards. Now that I think about it, that actually makes the Edges *more* powerful, since it benefits all of us, so you might want to actively disallow them.
| Moves With Grace |
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Sanchia - first off, you've been hit. The slime's damage is higher than your Toughness, but not 4 or more higher, so you're only Shaken, which *basically* means you can do anything but attack.
At the beginning of your turn (which is now), roll Spirit to become un-Shaken - a 4 or higher means you succeed. If it's important that you attack that turn and fail the Spirit roll, you can spend a Benny to automatically become un-Shaken (but Bennies are a precious resource, so always try the roll first). Since you're only Running, it's not important right now to become un-Shaken, and you could try another Spirit roll next round. But if the guards catch up to us, you'd want to be un-Shaken so you could attack them.
Since you're getting in the water, you have to make a Vigor roll to handle the stench. A 4 or higher means you're un-affected, less than 4 means you apply a -1 from Fatigue to all future rolls until the GM says so. A -1 is a BIG deal in SW, so if you fail the Vigor roll you might want to consider spending a Benny so you can make another Vigor roll. Since you have 4 Bennies right now, that would probably be worth it.
To run, roll a d6 (this roll cannot Ace). Add that number to your normal Pace (probably 6), and that's how many inches (1" = 2 yards) you can move that round. The GM will then tell you how far you got.
Even if you still want the GM to make these decisions for you, I thought you'd want to know more about how the rules work.
| mikeawmids |
If you are interested in Vampire the Masquerade, I just joined a game that could really use another involved player or two.
Thanks, but I know nothing about the rules, setting or lore, besides what I remember from playing the PC game.
mikeawmids - if you like SW, and would like to experiment with their super-powers module, my Supers game only has 3 PC's, another would be a welcome addition.
Be aware, we're using SWD rules in that game (it started before SWADE came out).
I am definitely interested, thanks for invite. I did read the first few pages of the gameplay thread when I first started this game, but I would love to join as a player. I will read the rest of the thread and message you with a character concept. :D
| Moves With Grace |
| 1 person marked this as a favorite. |
mikeawmids - oh, don't read the entire gameplay! We've been thru so many PC changes and such that it would take a long time to read.
Just read the first 3 pages of Gameplay for the set-up (and especially the "A Brief History of the World" spoiler in my 2nd post), and the first page of Recruitement (especially the restrictions on character creation in my first post), and maybe the last 3 pages of Gameplay to see what kind of PC's are currently in the game, and what their current mission is.
Note that you will get some Advancements, but I'm not sure how many right now.
| Sobok. |
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I took Extra Power with my first advance.
| Sobok. |
| 1 person marked this as a favorite. |
Yeah, I am leaning towards my two first advances of each level being a stat bump and Extra Power Points just to get that taken care of.
| mikeawmids |
On the subject of Wealth and spending money, which I reckon is going to arise shortly; I'm planning to use the more abstract Wealth rules on p.145 of SWADE, rather than track individual GP. I'm guessing most of you will be starting on Wealth d6, unless you are cursed with Poverty, or blessed with Wealth/Nobility. When you want to buy something cheap/mundane, you can just go ahead and get it. If you want to acquire something rare or expensive, you'll be rolling Wealth, with your Wild Die (like any other skill check) and the result will determine if you get the item, and if your Wealth is reduced as a result. You can spend Bennies on Wealth rolls. You can make Group Wealth rolls, but any loss of Wealth will affect everyone involved in that roll.
| Moves With Grace |
I personally don't like the abstract wealth system. In one game, after an adventure we had N gold. A weapon I wanted cost less than that, so I could have bought it outright and still been pretty wealthy. But with the abstract rules, I would have had to roll a d8, made a Success to get the weapon, and made a Raise to keep the d8!
There's also the issue of what amount of new gold will bump you up a die level - since it's GM discretion, any of the players might think we should have gotten a bump when the GM doesn't.
I'd much prefer to just keep track of actual GP.
| Moves With Grace |
Ok, but to be fair, in order to change it back means keeping track of GP anyway while we're evaluating the abstract rules. :)
Just BTW, I have investigated many abstract money systems, and I have yet to find one that I'd use, and I even created one myself (and yes, I wouldn't use it!).
Either there are lots of table look-ups, or (like SWADE) they leave the discretion of what penalties to apply to the die roll due to the cost of the item, and how much to bump up the die level from new income up to the GM, which means things could get unbalanced.
P.S. - I'm bumping my Strength up to d8 for the Advancement.
| mikeawmids |
Savage Worlds is less dependent on weighing characters down with magical junk; but yes, magic items do exist. They are something you will find, or possibly craft, if you take certain Edges. They will not be commonly available to buy, as I dont want every problem to be resolved by shopping, but there will be exceptions. For instance, Sobok's backstory has already established a shop called The Dragon's Eye, selling magical trinkets & curiosities.
Did you want anything in particular? If you tell me what you want, I can try to seed it into the adventure.
| mikeawmids |
Children of Westcrown
Fame: d4
Leader: Arael (currently incarcerated)
Members: Janiven Keys, Morosino, 01, Dominic Artu, Sobok, Eoin Andor, Sanchia Emengar, Moves With Grace
Rebels: 6
Westcrown Rebel
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigour d6
Pace 6, Parry 4, Toughness 5
Skills: Athletics d6, Common Knowledge d6, Fighting d4, Notice d6, Persuasion d6, Shooting d4, Stealth d6
Edges: -
Hindrances: Driven (fight for a better future)
Gear: Club (Str+d4), Sling (Str+d4, range 4/8/16)
| Sobok. |
I want to polymorph into a dragon. :D (it can be a small dragon)
| Sobok. |
Awesome!
| Eoin Andor |
Savage Worlds is less dependent on weighing characters down with magical junk; but yes, magic items do exist. They are something you will find, or possibly craft, if you take certain Edges. They will not be commonly available to buy, as I dont want every problem to be resolved by shopping, but there will be exceptions. For instance, Sobok's backstory has already established a shop called The Dragon's Eye, selling magical trinkets & curiosities.
Did you want anything in particular? If you tell me what you want, I can try to seed it into the adventure.
I didn't have anything specific in mind. The Dragon's Eye sounds interesting. Eoin will probably drop in sometime. :)
I leveled my character. I took the Edge Power Points for an additional 5 Power points.
Regarding Power Points and Bennies. I'm assuming they have refreshed through resting, correct?
| mikeawmids |
Power Points, yes: at the rate of 5PP per hour spent resting. Techically, Bennies refresh every game session, which is harder to regulate in the PbP format. I'm awarding one at the start of every new page in the Gameplay thread, and when you all start drawing Jokers in the Initiative order, you'll accumulate more. I'll likely refresh Bennies at the end of each module.
| Moves With Grace |
If there are at least as many successes as there are PCs...
So far, everyone who's rolled has gotten a Success, giving us 4 our of the 6 we need. Or 3 out of 6 if Eoin's roll is not appropriate.
I suggest to the remaining PC's that you spend a Benny or two to re-roll if needed, to guarantee at least one Success.
[magic items] are something you will find, or possibly craft, if you take certain Edges.
The only Edges I know of that allow PC's to make magic items is WAY back in the Fantasy Gear Toolkit from 2005. I have the specific pages that describe how they work, if you want to incorporate them into the game. They allow you to make potions and scrolls, add +1 to +3(!) to an item's roll, imbue an item with an Edge that affects the user, create items with "charges" of spells, or create an item with an "always on" spell. These Edges are Seasoned or higher.
| 0̸1 |
01 has the Artificer edge, but the challenge with it in regards to SWADE is that as written, the devices (potions, scrolls, weapons and armour) tie up some of the manufacturer's Power Points until they are used.
If mikeawmids wants to allow Pathfinder style crafting, we may need to come up with a new ruleset to describe how it should work, and in what ways it is different to the Artificer rules.
| Moves With Grace |
Please note, the Fantasy Gear Toolkit is different than the Fantasy Companion.
I also don't like that the caster's PP get locked into the device (potion, scroll, whatever). But if they're not, the caster can create an unlimited number of devices. So there has to be some other limiting factor like cost or time to create.
FWIW, years ago after comparing many different magic item systems for SW, I developed an "Alchemy" Edge which allows a caster to make potions, scrolls, "bombs" (to affect faraway targets), and "one-shot" items, like a ring with a single use of one power. It requires time and cost, and it's balanced so that you can't make a lot of money from making items and selling them, thus it's better to use them for yourself or your teammates. If you're interested, I could dust it off...
| mikeawmids |
I'm thinking that during each module, artificer's must expend PP to create items based on the Powers they know, assuming they have the Artificer edge (which they should not, until they reach Seasoned). Between modules, anyone with an arcane background can take a downtime action to create a permanent magic item, based on any Power at their current level. There are six books in the AP, so an artificer will create no more than 5 permanent magic over the course of the campaign.
Each permanent magic item will have its own pool of PP.
If this turns out to be OP, we'll have to look at it again down the line.