Hengist the Mighty wrote:
You're right, Intimidate fits better. I'm really just trying to get them to leave--call it an attempt to demoralize one if that works best for you. The roll is the same, mechanically, for Hengist.
If that's what you'd like. And actually half-orcs normally get a +2 racial bonus to intimidate attempts.
1d3 ⇒ 3
Other Mite: "Cé a fhios cad a chiallaíonn an créatúr disfigured bocht. Is fearr a mharú ach é agus é a chur as a misery."
"Who knows what the poor disfigured creature means. Best to just kill it and put it out of its misery."
Last Mite: "FÉACH! GNOME!"
Suddenly the mites grow even more agitated!
Hengist the Mighty wrote:
Hengist wades forward into the water, torch held high. "We have no quarrel with you!" he booms. "Depart this place, for it is claimed by the gillwoman. If thou dost not, I shall depart thee instead! This is thy last warning!"
"What do you suppose that bloke down there said?"
That sounds a bit more like intimidation than diplomacy--at least the way the skills are described. What specific sub-ability/effect are you attempting? Note there are time constraints to some actions. Most negotiation-like effects take a minute (10 rounds), or more to accomplish.
Konzo (blue) dagger v Mikmek: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d3 + 1 ⇒ (3) + 1 = 4
The mite swings at the unarmed Mikmek again, but the nimble kobold dodges out of the way.
The mites across the way ready darts to toss at Scarlet and Poshment!
The tick bucks and capers closer to the chasm, and the mite on its back continues squealing orders.
Numalar Auritonius wrote:
Zokon is still on the slope. Numalar can't 5-footer south into Zokon's spot without a climb speed.
reflex save: 1d20 + 5 ⇒ (19) + 5 = 24 -1 hp, Nope.
A mite staggers out of the shadows in the opposite tunnel. A dart falls from its little blue hand. It lurches, and twirls, and puts the back of its hand to its huge forehead gibbering something until it finally falls in the chasm with a high-pitched wail that ends very suddenly.
A chorus of giggles erupt from the cave mouth.
Gotta dash. More later.
More screams, fireworks, darts and arrows rain down! Konzo studies the new target for a quick second before letting fly with an arrow.
[dice=Maulnar Desnan candle v Zokon (pbs, improvised, range, squeezed)]1d20+4+1-2-4[/dice]
Konzo longbow v Zokon (pbs, v squeezed): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Nylcee dart v Zokon (pbs, v squeezed, range): 1d20 + 4 + 1 - 2 ⇒ (16) + 4 + 1 - 2 = 19 Damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
dart v Numalar (point blank, v climbing, range): 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15 damage: 1d3 + 1 ⇒ (2) + 1 = 3
dart v Numalar (point blank, v climbing, range): 1d20 + 3 + 1 - 2 ⇒ (7) + 3 + 1 - 2 = 9 damage: 1d3 + 1 ⇒ (1) + 1 = 2
A pair of darts whizz out of the tunnel ahead of Numalar! One scores his thigh.
Numalar - Climb check DC 5 or...:
2d6 ⇒ (6, 1) = 7 points of falling damage!
Numalar Auritonius wrote:
GGGM: will fire damage break someone out of a tanglefoot bag?
It missed Scarlet and the goop, dropping past them and down to the floor.
Alia of the Blade wrote:
*Cough* Laia, Stracle, and Hops (though Iala, and Selcrat are pretty good). And it's 'Konzo'... 'Zonko' is the name you would give to an evil clown... Hm.
Had the party gone the other way you would have encountered them sitting around a table strewn with, weird books, toy soldiers, and oddly-dimensioned dice, or maybe poking at or pinching lint off of flat rectangular surfaces. But now, they are here--SUPER ADVANCED MITES!
Alia stabs the spider. It crumples up upon itself dead, and falls down into the cave below.
From above comes a bloodcurdling scream "NULA!!!" followed by a weighted, steel-headed dart.
Nylcee lawn dart v Alia (point blank shot, v climbing): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
confirm?: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 additional damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
reflex save: 1d20 + 3 ⇒ (9) + 3 = 12
Numalar's magical fireworks hit the centipede!
By the light of the fireworks, Numalar also notes that this seems to be an advanced example of the species. It seems capable of moving in the confined space as easily as a Medium-sized creature could, though in the relatively wide space of the ravine it is not hampered at all.
The dart hits the mite in chest. It clutches at the wound. It staggers, and sways in a half-swoon crashing into walls, the back of one hand against its forehead as it moans, and soliloquizes in some unintelligible jabber.
Seeing this the last mite in the room trips him, and squeals in delight as he falls dead to the ground.
The last mite standing in the cave grabs onto the roots overhead, and retreats across the ravine.
The mites press on!
Two in the back toss more darts at Zokon.
light blue dart (point blank range): 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d3 ⇒ 3
The mite furthest south dark blue upends his bag at Scarlet's feet--it was full of caltrops. The mite steps back drawing a knife, and allowing its companions space to step up.
purple knife v Alia (prone): 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d3 - 1 ⇒ (2) - 1 = 1
The mite stops it's maniacal stabbing at Scarlet, and puts a finger to the small, puckered hole in its stomach. The finger comes away with a dab of purplish blood. Stupidly, the mite put the finger to its mouth for a taste. It smacks its lips. The mite next to it does the same, dabbing a finger at the weeping wound, and and nodded its huge head.
Neither of them notice Zokon's dart whiz overhead, though the one in the back points and makes an excited 'wooo' sound.
The two up front nod excitedly in apparent agreement, and then the first goes stone stiff, and falls to the floor as dead as a plank.
They have DR 2/cold iron.
Yeah, it's climb or jump.
The slopes here are bad enough that folks need to 'climb' them (DC 5, and all the 1/4 move stuff normal to climbing. This supersedes the slowed movement due to being squeezed). Falling here just means hitting a root, or loose bit of scree, and sliding, or falling prone. This is pretty common throughout this "dungeon" so that bear in mind whenever you see clumps of gradient lines on the map.
Conditions normal light within 20 feet of Scarlet's torch, dim light 20 feet out from that, darkness otherwise. Note: torches last for 1 hour.
Medium creatures are squeezed for space.
As Scarlet is beginning down the embankment the two the little buggers (red and orange) pull slingshots, and fire caltrops at her perhaps contributing to her fall. The last (yellow) pulls a big kitchen knife ground down to a fine, sharp point, and lunges forward giggling.
Orange slingshot caltrop: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1 = 1 Ooo! Right between the eyes!
Red slingshot caltrop: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1 = 1
Yellow sharp little knife: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d3 + 1 ⇒ (3) + 1 = 4
The little guy with the knife stabs madly (almost blindly) at Scarlet. While the other two begin their mad little chant again. It's like being attacked by toddler sociopaths (okay, that's redundant) with dangerous weapons.
sharp little knife (AoO, v prone): 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17 damage: 1d3 + 1 ⇒ (3) + 1 = 4