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![]() Sparks Goforth wrote: If I may ret-con, I forgot I wanted Sparks to also check the fallen bouncer for a key card or other device(s) that might be helpful in entering the storeroom and the room beyond. If need be, he will pop back out claiming he forgot to tip the doorman and procure any such 'keys.' No keys, but you do find an Azimuth Laser Pistol with 20 charges. ![]()
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![]() At the bar, the bartender can only give their newest patron a rather blasé blink, nodding with the words as if they had heard something similar before. Their hands move smoothly, one glass, one bottle from the rack in front just under the bar, and one shot set in front of the Dirindi with a pause to see if that drink was all that was going to be ordered. Their attention goes to Zemfira next, a bit of a chin nod asking what her order was. Approaching the door to the storage area, Sparks is not impeded or interrupted in his path, the confidence being displayed enough to convince any nearby that might seek to object. Despite the presence of staff, they seem to know something is up and are not looking to interfere with anything that might seem out of place. In fact, Sparks can notice that any workers that might be near the door to the storage room are pointedly not looking in his direction and attempting to move away without provoking him. Displays shift under that holographic sky as the entertainer blends one song into another, attempting to coax more feet to the floor despite the unknown tension. ![]()
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![]() Zemfira connects with a solid hit on the remaining bouncer, and that cements the thought that remaining here would be bad for his health. Abandoning any pretense of anything but preservation, the duraplast club that he was using was dropped from a hand as they went from standing to sprinting down the street and away faster than expected. The doors to the club are now no longer staffed, and entry is at your leisure. The line that had been waiting to enter has since scattered, with a couple of braver individuals attempting to record what was happening, though from at least half a block away. Those wiser than them have decided that elsewhere was a safer place to visit. It is uncertain if any emergency services of any sort have been contacted, though the odds are that their arrival will not be timely.
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![]() What's the point of having a shield as your Solarian mode if you can't whap people with it? In the words of a legendary hero: "Shield to the Face!" Dirk: While the doors of the club are closed, the club itself is Open. The two rude individuals that are stationed outside are just curating the clientele. ![]()
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![]() As far as it could be considered, a night out at a club that resulted in a morning checkout with a sleep deficit and the smells of the club and the night on the pair of clothes that had been worn when one woke up could be considered a fairly decent send-off. Of course, that assumed that one could find their clothes to have them laundered to pack. The laundry and packing services offered by the hotel alleviated both of those concerns, provided the item in question was misplaced in the assigned room. No assurances were made regarding "alternate locations" or "a change of ownership". Nonetheless, at the desired time, your belongings are prepared to your liking, neatly arranged for you to collect with ease, a parting breakfast offered, and the mundane ritual of checkout made fancy marked the fond farewell of Attelan Star Academy to its brightest stars. It could be understandable if the morning felt different, the polished REBU Blackpool transit smoothly navigating the traffic lanes of Absalom station in midmorning to your accommodations of the next week, a simple two-bed suite for each of you at a small hotel near the Lorespire Complex known as the "Moons of Sleep". Your information included your keys, conveniently incorporated into your comm units, and easily granted you access to rooms that could be described as "efficient", "minimal", and "essential", The amenities are by no means as expansive as what you just left, and could be considered quite spartan by comparison; Solid color sheets, neutral walls, and decor that seemed two steps away from "warm classroom chic". Referral links to local eateries are offered, since there is no food serving on premises, unless one counted the vending machines that were just enough to provide an adequate meal, if standards were not set too high. There were some rotating specials highlighted for the day, though.
Hotel Environs: The neighborhood surrounding Moons of Sleep is a vibrant enclave nestled comfortably near the imposing, yet welcoming spires of the Lorespire Complex. Streets here are clean and brightly lit, decorated with soft-blue lanterns and lined with cultivated greenery from a dozen star systems—bioluminescent bushes and flowering vines that gently glow in hues of lavender and turquoise, offering a tranquil contrast to the bustling pace of Absalom Station. Small plazas punctuate the district, each hosting polished metal benches arranged around sleek sculptures commemorating the Starfinders' most famous missions or historic discoveries, inviting both contemplation and casual conversation from passersby.
The area feels remarkably like an upscale university district, Starfinder-style. Eateries, coffeehouses, and tech cafés catering to researchers, field agents, and visiting scholars line every corner. Holoscreens flicker in shop windows, cycling between announcements of upcoming lectures at the Complex, promotions for adventuring gear or star charts, and bulletins about recent expeditions into the Vast. Young initiates and seasoned veterans alike gather at outdoor seating areas, poring over datapads and star maps, exchanging mission stories and theories in equal measure. The air carries faint notes of exotic cuisine—spiced tea from Castrovel, roasted grains imported from Akiton—mixed with the gentle hum of distant engines and muffled chatter of shop patrons. Moons of Sleep itself sits comfortably at the heart of this scholarly haven, offering guests a restful retreat within walking distance of the Starfinders' hub. Its exterior reflects the district's modern-yet-inviting aesthetic, featuring smooth walls of pearl-white alloy trimmed with glowing cerulean accents, and wide windows that softly radiate warmth onto the street outside. A holographic sign overhead cycles through phases of moons from multiple worlds—Castrovelian crescent, Brethedan sphere, even an Aucturnian eclipse—symbolizing restful cycles and universal welcome. Quiet pathways radiate outward, connecting visitors directly to transport hubs, small marketplaces, and green spaces, reinforcing an atmosphere of serene productivity perfectly tailored to travelers seeking inspiration or a quiet place to reflect between adventures. ![]()
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![]() Additionally, I can be reached on Discord if any of you are inclined. I find it can help combat the natural lulls that PbPs find occur on occasion, and I can relay details more readily as needed for individual questions. PM me if there is an interest. ![]()
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![]() In this investigation you are not acting on behalf of the Starfinders.
Since then, all of you have helped uncover the involvements of two gangs in relation to the death of Durevor Kreel. Rumors say that Astral Extractions is involved, but nothing solid in the way of evidence had been found. It could be inferred that Durevor was intending to interview you as prospective Starfinders, and as Chiskiak has no experience interviewing for that sort of thing, they saw the opportunity to get closure and see whether all of you could be good members. Zem is right in that you potentially ~are~ Starfinders-- just not in this investigation. Zeph is correct in that the investigation is being used as vetting. ![]()
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![]() Zephyr: The WayPoints™ pulsed gently along the corridors of Absalom Station, guiding Zephyr through the bustling maze of the station's inner districts on one of the available paths to a faithful recreation of a piece of Castrovel. Each glowing point hovered just above eye level, a tiny beacon of teal light promising discovery ahead along with tidbits and factoids about the planet and its environs. The noise of trade hubs and commuter crowds gradually faded, replaced by a hushed, verdant ambiance. The air grew warmer and carried a faint floral tang, a welcome departure from the station's recycled sterility. Soon, the waypoints led through an arched gateway draped in synthetic vines, and the world beyond transformed into a meticulous recreation of Castrovel’s thriving jungles. Bioluminescent patterns rippled across the walls, mimicking the rhythm of life itself, while subtle, melodic chirps echoed through the hidden speakers.
Inside, it felt like stepping onto a different planet entirely. The recreation was alive with detail: holographic ferns swayed softly in an unseen breeze, their oversized fronds brushing gently against passersby, while simulated moonlight streamed through a dense canopy above. A path wound past a cascading waterfall feeding into a clear pool, where holographic fish darted playfully among smooth stones. A musician strummed a Castrovellian string instrument near a small café, their haunting tune blending seamlessly with the faint hum of conversation from nearby tables. Vendors hawked skewers of exotic fruits, their sweet aroma mingling with the crisp scent of jungle greenery. The immersive environment was a triumph of technology and artistry, offering anyone who lingered a fleeting escape into the tranquil beauty of Castrovel’s untamed wilds. This was one of several "green" areas, the method of utilizing flora to help clean the air a beneficial side note to bringing something tangible and authentic in a way that the simulations could not. A touch of home for those far away from it, and a step closer for those that had not yet reached it, for whatever reason. InfoDots™ hovered near points of interest for the curious, detailing information about the flora, sounds from the fauna, and the native region this space was designed to evoke, even a thrill of surprise as the sounds of a larger predator could be heard seemingly nearby. It was a touch of isolation and inclusion in a station that often tried very hard to be a little bit of everything to everyone. ![]()
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![]() It's such a cool concept, I had to try to get something to expound on it, as not much was able to be gathered casually.
The Puddles: The Puddles neighborhood of Absalom Station is a unique and vibrant section designed specifically to accommodate the aquatic species that call the station home. Located on an entire floor of the station, this sprawling area has been engineered with an intricate network of interconnected aquatic environments, seamlessly integrating the needs of its residents while maintaining accessibility for non-aquatic visitors. The Puddles is not just a neighborhood but a testament to Absalom Station’s commitment to diversity and innovation.
The Environment The atmosphere within the Puddles is humid, with the air infused with a faint scent of salt and mineral-rich water. Pools, canals, and reservoirs of various salinity levels dominate the landscape, providing suitable habitats for species from countless aquatic worlds. The water is illuminated with bioluminescent strips embedded in the walls and floors, casting a serene, rippling glow that mimics the natural light of ocean depths. Overhead, holographic projections of sea life and gentle waves enhance the ambiance, creating an immersive underwater experience. The neighborhood is divided into zones, each tailored to the specific needs of its inhabitants. Freshwater and saltwater sections flow seamlessly into one another through advanced filtration systems, ensuring that all residents have access to their preferred environments. There are even specialized brackish zones for species that thrive in transitional waters. To accommodate the various temperature requirements, some sections are warm and tropical, while others are cool and shadowy, simulating deep-sea conditions. Infrastructure Instead of traditional streets, the Puddles relies on a network of transparent, water-filled tubes and channels that wind through the district like arteries. These conveyance systems, often referred to as "aqua-ways," allow aquatic residents to swim freely from one location to another. For non-aquatic visitors, dry walkways run parallel to these aqua-ways, complete with railings and viewing panels that offer a close-up look at the underwater activity. Transport pods, resembling miniature submarines, travel along the tubes, enabling non-aquatic species to traverse the neighborhood without requiring special breathing apparatuses. At intersections, open plazas feature large communal pools surrounded by dry seating areas, serving as gathering spots for both aquatic and non-aquatic residents. Vendors float on platforms or set up along the edges, offering goods ranging from exotic seafood to waterproof electronics. The sound of flowing water and the occasional splash of movement creates a lively, if tranquil, atmosphere. Culture and Daily Life The Puddles is a melting pot of aquatic cultures, with traditions and cuisines from a myriad of water-dwelling species interwoven into its daily life. Restaurants and eateries line the walkways, offering everything from raw, coral-encrusted delicacies to hearty, kelp-based stews. Markets teem with goods harvested from distant oceans, including bioluminescent jewelry, woven seaweed textiles, and rare marine spices. Religious and spiritual practices are also a vital part of life in the Puddles. Temples dedicated to water deities or aquatic philosophies are scattered throughout the district, often built into grotto-like structures where worshippers can immerse themselves in prayer—literally. The soft, echoing chants of rituals occasionally drift through the water, adding a mystical layer to the environment. Challenges and Adaptations While the Puddles is a marvel of engineering, it’s not without its challenges. Maintaining the delicate balance of so many different aquatic ecosystems requires constant oversight by environmental engineers and specialized maintenance crews. Algae blooms, waterborne diseases, and the occasional breach in a tube are ever-present concerns, addressed swiftly by teams of experts. The neighborhood’s design also accounts for emergencies, with evacuation pods and airlocks stationed throughout. In case of system failures, the Puddles can be isolated from the rest of the station, preserving its aquatic habitats while ensuring the safety of the broader station population. Conclusion The Puddles is more than a residential area; it’s a living, breathing example of Absalom Station’s ingenuity and dedication to inclusivity. Its blend of naturalistic design, advanced technology, and rich cultural diversity makes it a standout neighborhood—a place where species from across the galaxy can find a little piece of home beneath the waves, even in the vastness of space. ![]()
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![]() The expression that follows the question Zemfira poses is something that would likely be followed by a shrug. "A guess cannot even be made right now. The ship is in limbo out there in the Quarantine Zone, and until we can get a response, or access to the logs to determine specifics, there is a dispute on ownership, and it probably won't move until that gets resolved." Indicating the conclusion of the call, Otal nods and somberly replies. "Thank you for informing me of the tragedy. Durevor was a well-regarded individual in the area of workers' rights." Outside the apartment, the neighborhood settled into the rhythm of early evening on Absalom Station, a mix of industrious activity and the soft murmur of daily life winding down. The corridors beyond the door pulsed faintly with the amber glow of overhead lights, their warmth diffused by patches of flickering holographic advertisements clinging to the walls like neon ivy. Residents moved with purposeful ease, a mix of species whose footsteps echoed unevenly against the durasteel flooring. The scent of spiced noodles and fried meat lingered in the air, carried from food stalls stationed strategically along the main thoroughfare. Occasionally, the muffled hum of a passing utility drone would cut through the relative quiet, its sleek body gliding toward unseen destinations with unwavering efficiency. From the apartment’s window, angled to reveal a slice of the station’s outer plating, the view was more abstract—a patchwork of distant lights, casting fractured reflections across the reinforced glass. Beyond the faint glow, a hint of the cosmos peeked through, black and infinite, dotted with stars and the muted flash of starship thrusters. The faint, rhythmic thrum of the station’s life support systems blended with the distant sounds of conversation, laughter, and the occasional clatter of goods being loaded or unloaded in the nearby docking bays. Despite its industrial veneer, the neighborhood had its own kind of charm: a lived-in resilience, a balance between the chaos of constant motion and the brief moments of calm stolen between shifts.
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![]() Zemfira wrote: ...even if a lot of the campaign related techie jargon goes over my head... To be fair, I am making up a lot of the techie jargon as we go. I'm trying to stay true to the naming convention in the system, while being very clear about the function of the things that got names. The internet(of stuff and things) became the "InfoSphere", so trying to consider the whole of the internet for Absalom Station in specific would be the "Absalom Station (Info)Sphere", with subdivisions occuring as needed, in much like a Venn diagram of relations, but on a 3D Plane. As such I would think that the local worlds in a system would have their own 'Sphere, with the linked Spheres becoming the "(system)Constellation" or somesuch. Feel free to make stuff up as we go, background color and flavor is fine, as long as it is cohesive. There just is not that much officially fleshed out regarding technological advancements and proper names, which would compound with the number of species and their names for things... So have a ball with it. Plausible Name Generations: Personal Navigation & Interaction GuidePath: An enhanced version of the GuideLine, offering real-time augmented reality (AR) overlays for precise, step-by-step navigation tailored to an individual’s preferences, like avoiding crowds or finding scenic routes. BeaconPoints: Small, localized signal emitters providing detailed directions or real-time updates in specific areas, such as stations, cities, or ships. TrackSphere: A personal tracking network within the InfoSphere, allowing users to monitor movements of friends, couriers, or even autonomous drones in real-time. Data Access and Interaction
Communication and Social Networks
Security and Oversight
Entertainment and Leisure
Commerce and Transactions
Education and Knowledge
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![]() A bit of detail to shed on the Sponsorships that have been offered to you, since the first round have gone out. The others will come eventually, with occurrences in the AP giving an incentive to those companies that have interviewed to be represented. In exchange for representation– The Academy is prestigious— there are some benefits that will be available to those contracted. First off, they will be issued an armor and weapon of their choice within current equipment limitations, that will be very much for display and use. Additionally, much like the interview in the HAC, a "social session" will be needed, taking half a day or so as they set you up as Models/Personalities. If you'd like to know the Behind the Screen reasoning, message me. I don't want to reveal more than necessary. ![]()
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![]() There is no shortage of options for Zephyr to find something suitable that delivered to the current location of the group. Nothing especially extravagant was in the neighborhood, but several highly rated shops were lauded for their selection of grab-and-go options– hearty filling meals, soups, and sandwiches that could fill a stomach without emptying a pocket. Much of the fare is more focused on substance than appearance, but considering the number of positive hits, the taste more than makes up for it. Zemfira can help Dirk locate OsmosTech in the InfoSphere, getting a summary of its frontpage and a few mentions of the company here and there, most notably the loudest opinions on the company and its practices. In regards to the Acreon, whether intentionally or not, the most that can be found is the promotional information for the ship, and a touch more detail in an aficionado forum.
OsmosTech:
OsmosTech Mining stands at the forefront of asteroid resource extraction with its cutting-edge osmotic mining technology, a process that revolutionizes deep-space operations. Utilizing specialized nanite swarms and adaptive, pressure-sensitive extraction fields, OsmosTech’s method infiltrates asteroid structures, drawing valuable minerals and gases through controlled osmotic channels without the need for conventional drilling. This technique reduces structural damage to asteroids and allows for the efficient harvesting of rare and fragile materials that would otherwise be lost to more aggressive mining practices.
As a proud subsidiary of Astral Extractions, OsmosTech upholds the conglomerate's reputation for ambitious expansion and high profitability, though not without controversy. Critics argue that its rapid-growth mindset pushes ethical boundaries, with allegations of overworking contracted mining crews and cutting corners on safety protocols in favor of increased yields. Nonetheless, the company maintains its place as a key player in the star-spanning race for resources, propelling the industry into the future while leaving miners to navigate the thin line between opportunity and exploitation. Acreon: The Acreon is a storied medium-class mining vessel renowned within the Hardscrabble Collective for its daring deep-space expeditions. With reinforced hull plating and state-of-the-art cargo holds optimized for mineral storage, the Acreon was built to brave the harshest conditions of the Diaspora and beyond. Manned by a crew of seasoned prospectors, the ship represented both grit and hope, a symbol of the Collective’s unyielding spirit in the face of corporate dominance.
Prior to the infamous Drift Rock incident, the Acreon had a reputation for finding valuable but treacherous mining sites. Its captain, Loskial Tirth, was a Verthani known for his meticulous approach and sharp intuition. Tirth was respected for balancing bold risk-taking with cautious leadership, fostering a close-knit crew who valued their independence from larger corporate interests. His leadership style was said to inspire loyalty, making the Acreon a sought-after assignment for those willing to endure long stints in the void. Rumors and logs from the Acreon tell tales of hazardous missions to asteroid clusters riddled with rogue drones and natural space hazards. Its success attracted both admiration and envy, especially from rivals like OsmosTech Mining, who saw the Acreon’s exploits as a thorn in their competitive side. Even before the enigmatic Drift Rock was found tethered to it, whispers of ambitious ventures and dangerous discoveries often surrounded the ship, leaving a legacy marked by fortunes won and lives lost in the cold reaches of space. Now, the Acreon floats in quarantine above Absalom Station, its hull battered and eerily silent. For the past three days, the ship has been unresponsive to all hails, fueling speculation and fear throughout the station. The sudden lack of communication and the unknown nature of the Drift Rock have only deepened the mystery, prompting officials to impose strict containment protocols as the Hardscrabble Collective and its contractor search for answers.
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![]() The hotel normally runs around 250c a night before added-on amenities. Considering all the amenities you have access to, this is part of some package or fall within a range, depending on what you access. ![]()
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![]() Heartened by the show of confidence from all of you, Chiskisk takes a breath and sets the . "It is appreciated. Please do keep me informed, and I will do what I can from this end if it is needed." With no further questions, all of you are free to leave, a bit of interacting with your system has the WayLine leading you out of the complex and back into the light of Absalom Station.
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![]() I am sorry to hear the news as well, that is rough. There is space for you here, and I am happy to have you. ![]()
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![]() There is a moment of consideration as Chiskisk receives the delivery that Zemfira put forth, and there is a bobble of his antenna that precedes his response that denotes chagrin. "Apologies Zemfira. Durevor was inclined to try to recruit you into the Society. Given your reception, it was my fault to presume that not all of you would have been inclined to assist. Should all of you wish membership in the Society, I am prepared to grant that including a signing bonus plus expenses. Would two hundred credits to each of you for necessities, and my comm code so that you can contact me directly if needed suffice? Turning to address Zephyr, the Shirren nods politely. "That seems reasonable to assume that my friend may have caused offense, whether knowingly or not. I can have the last six months condensed and sent to you. A gesture of a hand indicated Sparks interest. "I fear that any notes that Durevor may have kept were private to him. Access may be difficult. We were good friends, but not so close as to share access codes. I can provide you with his home location, but that is the best I can do." Again, their hands fold on the desk, awaiting any other inquiries. ![]()
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![]() To their credit, the receptionist takes Sparks rundown of the situation and nods solemnly, their attention leaving Zemfira after maybe a moment longer than would be expected. Each of you receives a look as if comparing you to something before they stand and give a very professional gesture to the hallway. "Ah yes, you are expected." As they finish that statement, a WayLine the color of hammered silver appears for those of you that have your comm unit settings set to the level of an everyday assistance tool. "Please follow the WayLine to your destination, Director Chiskisk has been notified of your arrival and is waiting." A passing glance at the building directory shows that rather than by rank, the floors of the Lorespire are arranged by division, with the more "hands-on" divisions residing closer to the ground level. Your destination seems to be near the top of the first third of the levels closest to the ground floor. ![]()
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![]() The ride to the Lorespire Complex truly let the breadth of the station be seen as the business district from your position around the Eye raises just enough to allow sight from one end almost to the other. Designed beautifully, the central dome of the area contained structures that seemed to share aspects of numerous construction techniques, blended into a synergistic whole, intermingled and interspersed with greenery around, and even on some of the buildings, their numerous stories reaching towards the top of the dome. Like plants around a tall tree, smaller buildings surround the larger ones, the InfOverlay™ providing names, short details, and InfoDots on the locations of prominence. Your destination is marked, your destination located on the Ring as your transit carries you away from the Eye, and the associated campus for the Starfinder Society is delineated as you approach. It is not only the Headquarters for the organization, but also a campus where members new and old spend time between tasks, assignments, and pursuits. The Lorespire is aptly named, a spire raising a remarkable distance over the campus itself, housing likely much of the administrative end of things. Your Rebu arrives at the foot of the complex, where a small rise of stairs and automatic doors mark the entrance to a wide lobby. ![]()
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![]() Out of town for a trip, I don't have access to a computer like I had hoped. Earliest update will be Sunday night. ![]()
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![]() The lobby is a refuge from the station outside. from the ambience of the foyer, designed to be modernly welcoming, with the slight tint to the windows, emphasizing the separation from the bustle of the world outside, to the positioning of the building itself– just close enough that the foot traffic can be seen without being a part of it. Appointed along that same theme, the little touches make this a welcome launch pad either into the hotel proper and the luxurious comfort therein, or a spot to brace oneself before heading out into the press of society out there beyond the tinted glass. Nevertheless, you will have to leave this comfort, at least temporarily. You are expected.
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![]() Dirk Gently. wrote:
(Deadpan look at the camera before failing to hold the expression and bursting out laughing) ![]()
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![]() The meals that get served that evening are very nearly exquisite. Whether this is the standard of this establishment or something in particular for you is difficult to say. Each order you place through the system offers complementary pairings as well as a tidbit of the history of the dish or the most notable instance of the item. Your dishes are brought by servers, dressed immaculately in a uniform that compliments the room, allowing to be present and working without being intrusive on the ambience. You also discover that each table— at least in your section, of which there are remarkably few tables– has various levels of privacy settings that allowed for both visual and auditory isolation, if needed.
News Headlines: "Corporate Eyes on the Acreon: Claims on Salvage Rights Stir Controversy" • Starfinder Society and Astral Extractions Clash Over Ship’s Fate "Drift Crisis Averted: Stellar Flare Dispersed After Joint Pact World Operation"
"Gravitonball Finals: Crowd Erupts as Underdog Team Claims Victory"
"Adventurous Souls Beware: Increase in Reports of Cult Activity in the Spike"
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A shot goes wide of Zemfira as Sparks keeps an eye out from his position, a single shot throwing off the aim of the individual behind the crate so that what would have been a hit, missed. As Pertinax and Zemfira hustle Durevor back towards allies, the dwarf unresponsive and limp in their hands as the cloud starts to clear, the extinguishing cloud dispersing. Shots continue to fly back and forth as one of the members of the group on the right goes to cover as they put the fire out from the well aimed laser shot from across the room. Dirk can see them taking cover and in critical condition The aide that had contacted station security takes her chance and rushes for the exit, leaving the bay behind.
Rolls: Stray Shots: Zem: 1d6 ⇒ 1 Zep: 1d6 ⇒ 4 Per: 1d6 ⇒ 5 Spa: 1d6 ⇒ 5 Dir: 1d6 ⇒ 4 Attacks: (6)GaMe: 1d20 + 6 ⇒ (3) + 6 = 9 (2)GaMe: 1d20 + 6 ⇒ (11) + 6 = 17, Dmg: 1d4 + 1 ⇒ (4) + 1 = 5F (misses Zemfira) (7)GaMe: 1d20 + 6 ⇒ (13) + 6 = 19, Dmg: 1d4 + 1 ⇒ (3) + 1 = 4F (9)GaMe: 1d20 + 6 ⇒ (11) + 6 = 17, Dmg: 1d4 + 1 ⇒ (1) + 1 = 2F (2)GaMe: 1d20 + 6 ⇒ (19) + 6 = 25, Dmg: 1d4 + 1 ⇒ (1) + 1 = 2F (12)GaMeRef: 1d20 + 4 ⇒ (13) + 4 = 17, Burn: 1d4 ⇒ 1 SparksBurn: 1d4 ⇒ 1
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![]() Considering that combat tends to drag when it comes to people and timing (because life, right?), I was wondering if it would break the feel or flow for you if just throwing a line of intent into Discussion about what your character would be doing in the combat if getting the time to post in gameplay would be a little difficult at the moment. In combats, I'm likely going to keep things moving after 48hours and bot those that had not posted, as time gets away from us here and there and being bogged down in a combat is not a good feeling. Thoughts? ![]()
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As shots continue to streak across the bay, more fail to cross the intervening space thanks to the cloud that Dirk is spewing in and around his wake. Perhaps it is frustration that made the Downside King near the huge box of equipment decide to orient on the Brenneri(-8 +Burn!) that had tried to take cover, but the shot was true. Critically striking, the bolt ignites fur and clothing, making the term "firefight" a bit more nuanced in the moment. Another shot slips past and nearly knocks one of the more commonly dressed ganger by the forklift over with the damage of the hit. Prone, the dwarf does not move, while his companion starts to relay the situation to station security
Rolls: Strays: Pert: 1d6 ⇒ 2 Dirk: 1d6 ⇒ 5 Spar: 1d6 ⇒ 1 Zemf: 1d6 ⇒ 4 Zeph: 1d6 ⇒ 5 Attacks: GaMe: 1d20 + 6 ⇒ (20) + 6 = 26, Dmg: 2d4 + 2 ⇒ (4, 2) + 2 = 8F(+Burn) GaMe: 1d20 + 6 ⇒ (1) + 6 = 7 GaMe: 1d20 + 6 ⇒ (20) + 6 = 26, Dmg: 2d4 + 2 ⇒ (2, 4) + 2 = 8F(+Burn) GaMe: 1d20 + 6 ⇒ (4) + 6 = 10 GaMe: 1d20 + 6 ⇒ (11) + 6 = 17, Dmg: 1d4 + 1 ⇒ (2) + 1 = 3F Negated by Extinguisher GaMe: 1d20 + 6 ⇒ (14) + 6 = 20, Dmg: 1d4 + 1 ⇒ (3) + 1 = 4F ![]()
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![]() (The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembark from starships bound to or from any of dozens of worlds. Brash and swaggering starpilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station. Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and baggage. A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.)
Rolls: Sparks Perception: 1d20 + 1 ⇒ (10) + 1 = 11 Zemfira Perception: 1d20 + 4 ⇒ (7) + 4 = 11 Dirk Perception: 1d20 + 5 ⇒ (16) + 5 = 21 Zephyr Perception: 1d20 + 3 ⇒ (18) + 3 = 21 ![]()
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![]() The countdown to the jump into the Drift is almost out, and for those that have completed the orientation courses, a notification alerts you that access to virtual consoles is enabled. Walking through the virtual setup of the Drift preparations, Zemfira plots a course that gets highlighted, checked, and then incorporated as the new jump path for their trip! A note is added that a commendation will be appended to her license. Dirk settles into the Engineering room, walking through the pre-jump routines with ease. The time spent on the trip studying the layout immediately pays off as a couple of settings that were slightly out of range were identified and corrected. Sparks, in the position of XO under the silent eye of Captain Albach sees the displays as he would, reading the status of the stations as they indicate their readiness and readout of the ship status. Attending to morale is just as important as any system and spirits are high as the final digits fall off of the counter. For Zephyr, the transition of the ship into Drift space is felt through the station of the magic officer, the slight currents of magic parting around the hull as the pulse of the engine wraps them in a bubble and pulls them between. The station itself is set in the middle of a thin ring of a metal that incorporates the console, indentations lined with magically conductive materials that boost awareness from the individual into the whole. When engaged, the feel dramatically changes from a sedate ripple in normal space into being thrust into the forefront of a current and riding a vast wake, the calculated jump points serving as beacons that are felt or heard more than seen, with the blazing star that is undoubtedly Absalom station.
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MAPS • SF Map •
![]() Taeron is indeed around the ship, as one could not remain in their quarters so much that they might not be seen at meals at the very least. They are available to talk to if needed, but are often performing in more of a professional capacity than anything else. He does give your your space, and rarely intrudes— to be fair, the amenities on the ship are not lacking for anything between the access to the HAC, and the quality system connections in your rooms, remaining in your quarters would not be any true effort at all. For all of you, there is a fixed meeting with a Starfinder representative on the day of your arrival to the station, but unless there are follow-up interviews or other professional callings, your schedule remains free. Thus far on the ship it has been a leisurely week, your self-chosen study taking up as much (or little) of your time as you feel comfortable with. Some of the habits that you held while studying at the Academy are not needed with your graduation, and you find yourself with time that you may not have had before, but the goal is to let you relax, put some of your prior stresses down and realize that you are free to choose your own way with the blessing of some of the top minds of the Dhacian Rota. There is a timer, counting down to the initiation of the drift engine. It is prominent on the system of the ship, and if allowed, has synced to your comm unit so the transition is not distressing or jarring for those that are sensitive. For those certified in system operations, the time is approaching to see if you have what it takes to operate as a secondary (or even primary) position on a ship.
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MAPS • SF Map •
![]() The latter. They are simulations meant for practice, and if you utilize them you'll get a point (above and beyond your norm) in Diplomacy. However, the Holographic Amusement Chamber can be utilized for other things, so if the time meant for interviews is irrelevant, it can be configured to train other skills. However, it can only be used to grant one skill point, and only for a skill that you do not have a point in, if it is not Diplomacy. ![]()
MAPS • SF Map •
![]() Offscreen: Sometime later, depending on if you are up or not, everyone gets a ping from a V.I. connected to Taeron named "Silver". Attached is a tentative itinerary that anyone can confirm if they are interested. The relevant programs have been loaded into the HAC, and they consist of adaptive programs that can instruct in etiquette and interview skills. Another loaded program was a fashion suite with options that allowed designs from the demure to the dramatic.
Dirk does find that his accomplishments allow for access to the Science Officer and Engineering consoles. The system orientation would take twice as long as Zemfira to familiarize due to the dual positions. Fortunately, those could be completed at your leisure, if wished. However, until completion, the system would disallow access to their roles. The flurry of activity that began with their departure calmed not long after, once the path was set and locked into the system. The rest was more checklists, verifications, secondary checks and then some relaxation. ![]()
MAPS • SF Map •
![]() For those arriving at the spaceport and expecting to get in line, there was a short correction once the check-in process rebooted from having a comet impact the planet representing the airport system. A lot of the things that occurred in the Augmented Reality (and Virtual Reality for those that could multitask that well) had a parallel to what was going on, if one knew how to interpret it. However, it is thankfully not too long of a wait before the star that was indicated on your ticket animated and shot off, leaving a trail for you to follow from your respective positions. Depending on the permissions and settings of your comm unit, that was anything from literal to metaphorical as your navigation notified you of a route to your destination. Upon your arrival, an Atlas VI greeted you at the door of the ship, the silver softball-sized orb presenting a cheery face and voice, greeting you in the default language of your commlink, or default language of your species. When in mixed company, it defaulted to the common language. It hovered near eye-level with its miniaturized pads, and bobbled somewhat along with its projected mood. "Hello! I'm Bahz, and welcome to the Excelsior! We've been looking forward to your arrival, and hope you have been looking forward to travel with us! Please come in, and you will find your accommodations indicated on your HUD, or comm unit, or I can direct you! Your quarters are Luxurious, in a word. No expense was spared as the regard or reputation that you had earned was reflected in them. Your room was modeled to your tastes as best as it could with the information you had shared or had allowed it to access. Many of the systems were interlinked, and while the access was greyed out, it did appear that with proper permissions, the ships functions could also be utilized at need. "We are still waiting for everyone to arrive, so please settle in, and on behalf of The Attelan Star Academy— as well as the crew of the Excelsior– Congratulations!
Computers(10):
Usurping the software was somewhat of a acknowledged game between the schools that taught InfoSphere design and security, much like a technological game of tag. Computers(15):
Those in the know recognized who had scored what by the color of tail of the comet, with the understanding that once a "hit" was scored by you for your school, the method that was used would be patched by the infiltrator or infiltrators, and the game would continue. Computers(20): While it was somewhat unorthodox, not a single individual that took a look at the system would speak poorly about the security gestalt that it had. ![]()
MAPS • SF Map •
![]() Pretty much. Everyone has completed either schooling or training at the academy or one closely associated with it. All of you are set to travel on the same ship that has been chartered expressly for this trip. If there is skills overlap, I'd have no doubt that you would have encountered each other in that capacity. Also, to offer a little bit more customization, I'm willing to let everyone flex some of your starting proficiencies into feats. For example, Solarians get basic and advanced melee weapons. If you like, you could trade Advanced Melee Weapons for a feat and use that as normal, with prerequisites still required. ![]()
![]() A Dirindi, Brenneri, and Half-elf walk into a bar... Not bad, and I love the flavor and twists that everyone is putting on their characters. One or two more and we're good to look into stat generation. MishyMish, if you're wanting to make the "control" Solarian, so to speak, that would not be out of place, as the Weapon and Shield manifestations are all that remains. ![]()
![]() No worries about countering received deficiencies within the class, as that is a bit more meta than you need to get out of character. So far, Solar Armor and Solar Flare ideas have been presented, and if you're uncertain about how much to include for your idea, Zephyr nailed it neatly. Who is your concept? What did they study? Why did they accept the trip to Absalom Station from the distant Telan Cluster? What is their Manifestation? Do they have an Archetype? An Alternate Class Feature? ![]()
![]() The Academy is an invention for the point of origin. Think of it as a center of learning in a series of stars that sees an above-average number of significant stellar occurrences. Whether that may be the paths of celestial bodies coming close enough to study in remarkable detail difficult to manage elsewhere, or there being enough strength in the several nearby stellar Ley Lines that lets there be enough consistency in them to allow for regular study. In your case, the unique arrangement of planets and nearby stellar phenomena also attracted some Solarian Masters into the vicinity— enough that over time, academic and metaphysical institutions and practices of learning decided to formalize their close association into the Dhacian Rota. As time passed and prestige grew, they became recognized farther and farther afield for (one of) the place(s) to go to study anything associated with Stellar influences on a large and small scale. That recognition in no small part came from some of their teachers and students leaving (or joining) the institutions and going on to (or settling down from) roles that have affected whole systems. So the schools have an (in)formal trip to Absalom Station for select graduates, under the premise that anything and everywhere is possible from the center of the known universe. As one might imagine, there are also organizations happy to offer potential membership to these graduates with fewer hoops to jump through by simply by virtue of association. ![]()
Half-Elf Warlock 1 HP 7/7, PB + 2, AC 13, Init: - 1, Perception: + 2, HD pool: ?
![]() Noticing the shift in Boram's attention, Jairdan glanced up and seemed to be surprised that they were the focus, blinking wide, light brown eyes once before checking on everyone else at the table and realizing what was being implied. "Um, we just grew up there and I scribe books for th'church..." At some point their eyes had found a spot on the table and they had shrunk somewhat trying to blend in, glancing up to see if Boram was still paying attention. Finding that he was, they looked momentarily panicked as they searched for something to say, straightening a bit. "...I do that a lot..." A smile was tried and fell off as they seemed more uncertain than anything. One hand brushed a slightly pointed ear in the same spot as the ink stain and another nervous glance away and back, and gave the ghost of a shrug, their slight frame trying to find a point of something to reply. ![]()
Half-Elf Warlock 1 HP 7/7, PB + 2, AC 13, Init: - 1, Perception: + 2, HD pool: ?
![]() The doors to the Welcome Wench were pushed open with a bit of effort, the newcomer slipping in through the small space that they had managed, their robe belted around their frame almost twice, a cap of tight curls tied under a homespun kerchief to keep it out of their face, and as usual— a book of one kind or another in a free hand. Small ink stains were at the lobe of their ear and fingertips, as bright brown eyes quickly flicked over the room, discarding the places the usuals would sit and landing on Herala. She was hard to miss in this room full of regulars, the grin that shone in that recognition lit up the whole room with a touch on something that polarized opinions of the scribe in this village. "Gossamer" was a pretty adjective to use for Jairdan, though the steps that brought them across the room did not float, but they were quick and that was indeed a bit of a slide as they stopped almost too late, bouncing in happiness before they hugged her. Their grin was even wider at the tangible confirmation of the arrival of a friend long gone, now returned. Granted, their positions were swapped in a reflection of the hug that she had just received from Terion, as it was more likely that Herala could hold them at arm's length. There was also a spot of ink on the underside of the tip of their nose. They did not say anything, only let go and gave them a once over while happily bouncing, their eyes alighting on the state of her glasses and giving her a stern look as best they could hold for nearly a second before it broke and the grin was back, albeit more moderate now that they realized they had interrupted. "Oh... M'sorry, Terion.", giving a nod to their other friend, and an apologetic nod to Kardin with an expression that attempted to convey as much, holding the simply bound book to their chest. The other individual with Kardin was someone that they did not recognize. "Um.. Sorry, hi. I'm Jairdan." Their voice was soft, almost at the level where it would blend in with the tavern noise, and only seemed to trail lower. ![]()
Werehare Inquisitive 3/ Seeker 3/ Bard 3
![]() Critzible wrote:
A couple things are possible regarding quick maps. - Stock gridded map (by terrain type) with tokens that can be placed.- I've used Ye Olde Map Maker to good effect, hosting the images in Google There's probably easier ways that I haven't encountered yet, though. ![]()
![]() Ambitious human cook(Monk), that became a Wanted Witness for refusing to "make do" with poorly supplied facilities at a meeting they didn't realize was more important than they thought. The challenge of cooking here meant that without any magic tricks, the food has got to be good on its own. They've run into a bit of a roadblock in that no legitimate place will take them on, they've got to duck the law, and things might get downright hostile if they become too visible. ![]()
In a desperate position, Laijiri attempts to get free of the gator and substitute the club chump for its attentions.
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