![]()
![]()
![]() Docora wrote: I am confused, I thought those of us in the "top 3" from the first land rush were ineligible for this one? We'll ignore those guilds when computing results for the draft. But you are welcome to add yourself to the leaderboard and publicize your guild. We want all the guilds to move into the game pretty soon. ![]()
![]() Whispering Voices wrote: Also: Hate to be the bearer of bad news, but those of us with Paizo accounts that purchased an EE account through the goblinsquad store, what exactly do we do in order to link the two accounts since it wasn't part of the kickstarter and appears through My Downloads instead of the pledge manager.... I have a Goblinworks account but I have no way of linking it to my Paizo account. Yep, we'll be handling you guys separately. I hope you are the last piece of the puzzle, and we may just manually link you guys next week. DeciusBrutus, you are a special case. Customer service will probably contact you. Thanks all! ![]()
![]() CBDunkerson wrote:
Yep, that's exactly right! We don't want to turn on the land rush until we get the account issues shaken out. Once you have transferred to Goblinworks, it is all one unified login system. If you have signed up for Alpha, then that is marked on your account, and it will give you the ability to log into the Alpha game in a few weeks. You'll log in with the same account name and password. ![]()
![]() Hello everyone! tl;dr; Go to Goblinworks.com if you are a guild or buddy leader and reinvite your friends. You'll see a prompt to do so on the right. We are continuing to make progress on getting electronic Kickstarter backer rewards to everyone who generously pledged and helped us create a wonderful game in the world of Golarion. A week ago, we had some trouble getting Buddy and Guild packs correctly moved over from Paizo to Goblinworks. We continue to have issues giving guild and buddy members access to the 'Transfer to Goblinworks' tool. We have decided the best route forward is simply to implement the invite system on the Goblinworks side. This means we are ignoring the previous buddy and guild invites that existed only on Paizo.com. I apologize for the extra work we are asking you to do. I hope the overall process will be easier and quicker to deal with, however. As of now, if you transfer to Goblinworks with a Guild Leader or Buddy Leader, you will receive an appropriate number of 'invites'. You can send those invites to any email address you wish, and resend them any number of times. Each invite works similarly to a coupon and can only be redeemed once. The recipient will be prompted to either create a new Goblinworks account or log into an existing one. After redeeming the invite, they will have access to an appropriate enrollment level. (Including benefits such as discounted upgrade packages, etc.) They are then 'in the game' and will be able to play on the appropriate date. All buddy and guild packages will give the right to play during Month 1 of the Early Enrollment period. There are a few people who purchased Adventurer packs to invite friends to the Open Enrollment period - those should also produce an appropriate invite. Thanks so much for your patience! We are working hard on getting Alpha open in a matter of weeks, and then Early Enrollment as soon as possible after that. ![]()
![]() Just a quick update on status! If you participated in the second kickstarter, you can go through the Paizo Pledge Tool to link to your Goblinworks account. That process should be working. Please let us know if you still have any problems with it. After linking, your Goblinworks Account page should show your overall enrollment level (Alpha, Early Enrollment, or Open Enrollment), but will not detail any optional packages that you've purchased - although we do have that information. If you have any of the following accounts:
Then, I'm sorry. We are still working on smoothing the process for you. We are running database reports from Paizo right now, and working to get you guys integrated into Goblinworks. Thanks for your patience. ![]()
![]() Yes, I think we are seeing the issue with Guild Pack members not showing their Early Enrollment status here as well. We still have the record from Paizo, so we should be able to fix it without you guys doing anything. Can someone PM me an email of a sample account they believe has been linked and should have Early Enrollment through the buddy system or guild pack? Thanks! ![]()
![]() Signing into Paizo and Goblinworks should be independent. I would check to make sure you are signed into the Paizo account that has Kickstarter credit of some kind. (The buddy account should be fine.) Then, visit https://secure.paizo.com/paizo/account/pledgeDrives and make sure you see your Kickstarter package there. What do you see on the Paizo Kickstarter Drive page, Felwyn? The Kickstarter package on Paizo can then be 'linked' to Goblinworks at any time. You can add it to an existing Goblinworks account, or create a new one at the same time as you link it. ![]()
![]() leperkhaun wrote:
Thanks! We also did it to get an idea of what the cable management for the production racks will look like. Our biggest takeaway is that we're not totally happy with the cable management yet. We don't have any space in the side of the rack to handle extra cable loops :-(. Our solution is probably to get more horizontal cable panels and go more precise with our patch cables. Instead of 3' and 6' cables, get everything in one foot increments. As an aside, the basic 'block' of production servers will be 3 of these C5000 cloud chassis, with 36 individual servers. We'll tend to wire those up with a few R520's and switches, and then expand one block at a time. I'm looking forward to seeing how the servers handle Alpha! ![]()
![]() Nihimon wrote:
Hehe, that's good advice in general! :-) But actually, these are notes about coordinate systems. Our world is so large that we have several coordinate systems to worry about. What this sentence really means is "Don't put everything in global coordinates." ![]()
![]() We don't want bots, and we'll do what we can to avoid them. Very sophisticated bots can be hard to detect though, and they've been getting more and more advanced. Our first strategy will making the game systems interesting/complicated enough that it isn't very easy to bot. This should cut down on the number of simple bots to deal with. After that, we'll work on detecting them wherever we can. It will probably always be a battle though. ![]()
![]() Hey guys! I hope you are as excited about using Unity as I am. I'm sorry the post yesterday didn't have too many details in it - we just finished negotiating for weeks in order to get Unity, and we just put a very quick post up because we were excited about it. We're planning to do a more detailed video or text update about the engine choice today or tomorrow. Yes, Unity will definitely require more work on the server in order to support a single-world MMO. But we've factored that into our schedule, and I've done that work before. We'll keep updating everyone with more aspects of the engine choices over the next couple of days. ![]()
![]() Quote: If I didn't already have loyalty to Pathfinder I usually would be a bit put off from backing someone with 2 projects created and none backed. We've all backed dozens of projects. It's definitely an irritating part of Kickstarter that you are kind of encouraged to make a corporate account for running the project and then it looks like it has no history. :-( It would help if we could at least link our profiles to the project in some way, but we aren't even allowed to back it. Anyway, thanks for all the notes here guys. We're definitely paying attention and planning to keep adding information to the project. I think we may focus on putting this stuff into Updates for the project. I hope we get the feeling of a more and more exciting project as time goes on. ![]()
![]() @Ravening: That's a great point. We'll have to figure out something along those lines for Beta. We can't commit to this yet, but I suspect we will be giving out some MTX currency during Beta, and maybe that will allow folks to advance another character. Otherwise, I'm sure we can just give out direct credit for second character advancement. ![]()
![]() Keep in mind that we're probably not going to have villages with literally hundreds of houses that players would have to walk through. It's just too boring to put a completely realistic scale on a village. So all settlements in the game will be smaller than a comparable one in real life. It's similar to how Deadwood is presented in the TV series. Almost everything happens in the town square. It would be boring to present the hundreds of shacks that should actually surround that square. And it would be even more boring to constantly walk through them in order to get to the tavern or chapel in the middle of the village.
Extra! Extra! Hey, Look at the Headlines! Extraordinary Stuff is being written by player characters…
![]()
![]() We'll be proceeding as quickly as possible, but it's definitely going to ship "when it's done" and not before. Our blog entries are intended to give people an early glimpse into our thinking. As time goes on, these entries will become more and more concrete, and you'll be able to see us build the game. We're going to stay connected to the community the whole time. We're definitely not secretly doing anything.
|