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CTO, Goblinworks

Thanks so much for the stress test guys! Great to see all the different server systems exercised. Now I have to get some sleep :-)

CTO, Goblinworks

2 people marked this as a favorite.
DeciusBrutus wrote:
But, you ARE going to be at PaizoCon, right? RIGHT?

Yep! We'll all be there.

CTO, Goblinworks

Virgil Firecask wrote:
You going to be at GenCon?

Sadly, no. It was awesome last year, but I will be very busy in the early stages of Early Enrollment this time. I think Lee, Ryan, and Lisa will be attending though.

CTO, Goblinworks

Virgil Firecask wrote:
I'm wondering who I have to buy a drink for in order to get an approval around here.

That will be me - at least until Lee takes over tonight.

-Mark

CTO, Goblinworks

Docora wrote:
I am confused, I thought those of us in the "top 3" from the first land rush were ineligible for this one?

We'll ignore those guilds when computing results for the draft. But you are welcome to add yourself to the leaderboard and publicize your guild. We want all the guilds to move into the game pretty soon.

CTO, Goblinworks

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Seventh Veil is the first guild approved!

CTO, Goblinworks

The invites are probably best thought of as a unique 'coupon code'. The code in the email that is sent is the important part. You are allowed to send and resend invites to as many email addresses as you want - but they can only be redeemed once.

CTO, Goblinworks

Whispering Voices wrote:
Also: Hate to be the bearer of bad news, but those of us with Paizo accounts that purchased an EE account through the goblinsquad store, what exactly do we do in order to link the two accounts since it wasn't part of the kickstarter and appears through My Downloads instead of the pledge manager.... I have a Goblinworks account but I have no way of linking it to my Paizo account.

Yep, we'll be handling you guys separately. I hope you are the last piece of the puzzle, and we may just manually link you guys next week.

DeciusBrutus, you are a special case. Customer service will probably contact you.

Thanks all!

CTO, Goblinworks

CBDunkerson wrote:

It seems like the current order of priorities is;

1: Get all account signups working (nowish)
2: Begin land rush (soon)
3: Launch Alpha (weeks)
4: Launch Early Enrollment

Yep, that's exactly right! We don't want to turn on the land rush until we get the account issues shaken out.

Once you have transferred to Goblinworks, it is all one unified login system. If you have signed up for Alpha, then that is marked on your account, and it will give you the ability to log into the Alpha game in a few weeks. You'll log in with the same account name and password.

CTO, Goblinworks

Nihimon wrote:
Is it safe to have Goblins loose in the office on a weekend?

We're working up to Alpha right now and are in the office most weekends.

CTO, Goblinworks

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Hello everyone!

tl;dr; Go to Goblinworks.com if you are a guild or buddy leader and reinvite your friends. You'll see a prompt to do so on the right.

We are continuing to make progress on getting electronic Kickstarter backer rewards to everyone who generously pledged and helped us create a wonderful game in the world of Golarion.

A week ago, we had some trouble getting Buddy and Guild packs correctly moved over from Paizo to Goblinworks. We continue to have issues giving guild and buddy members access to the 'Transfer to Goblinworks' tool. We have decided the best route forward is simply to implement the invite system on the Goblinworks side. This means we are ignoring the previous buddy and guild invites that existed only on Paizo.com.

I apologize for the extra work we are asking you to do. I hope the overall process will be easier and quicker to deal with, however. As of now, if you transfer to Goblinworks with a Guild Leader or Buddy Leader, you will receive an appropriate number of 'invites'. You can send those invites to any email address you wish, and resend them any number of times.

Each invite works similarly to a coupon and can only be redeemed once. The recipient will be prompted to either create a new Goblinworks account or log into an existing one. After redeeming the invite, they will have access to an appropriate enrollment level. (Including benefits such as discounted upgrade packages, etc.) They are then 'in the game' and will be able to play on the appropriate date. All buddy and guild packages will give the right to play during Month 1 of the Early Enrollment period.

There are a few people who purchased Adventurer packs to invite friends to the Open Enrollment period - those should also produce an appropriate invite.

Thanks so much for your patience! We are working hard on getting Alpha open in a matter of weeks, and then Early Enrollment as soon as possible after that.

CTO, Goblinworks

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Just a quick update on status!

If you participated in the second kickstarter, you can go through the Paizo Pledge Tool to link to your Goblinworks account. That process should be working. Please let us know if you still have any problems with it. After linking, your Goblinworks Account page should show your overall enrollment level (Alpha, Early Enrollment, or Open Enrollment), but will not detail any optional packages that you've purchased - although we do have that information.

If you have any of the following accounts:
* Alpha account from the first Kickstarter
* Enrollment levels purchased directly from the Goblin Squad store in the past few months
* Guild Member or Buddy accounts that were invited from a Guild or Buddy package

Then, I'm sorry. We are still working on smoothing the process for you. We are running database reports from Paizo right now, and working to get you guys integrated into Goblinworks.

Thanks for your patience.

CTO, Goblinworks

Kevkas, we'll actually be contacting you directly - anyone who purchased the EE directly from the Paizo Goblinsquad Store and didn't participate in the Kickstarter. It's a small number of accounts, and we will probably just hand port them over.

Expect an email this week or next with details.

CTO, Goblinworks

Hmm.. that issue would be separate - if it says you have no Kickstarter Pledges on Paizo.com even though you are the 'buddy' account. I will have to check on that with Paizo tomorrow.

CTO, Goblinworks

Yes, I think we are seeing the issue with Guild Pack members not showing their Early Enrollment status here as well. We still have the record from Paizo, so we should be able to fix it without you guys doing anything.

Can someone PM me an email of a sample account they believe has been linked and should have Early Enrollment through the buddy system or guild pack?

Thanks!

CTO, Goblinworks

Signing into Paizo and Goblinworks should be independent. I would check to make sure you are signed into the Paizo account that has Kickstarter credit of some kind. (The buddy account should be fine.)

Then, visit https://secure.paizo.com/paizo/account/pledgeDrives and make sure you see your Kickstarter package there. What do you see on the Paizo Kickstarter Drive page, Felwyn?

The Kickstarter package on Paizo can then be 'linked' to Goblinworks at any time. You can add it to an existing Goblinworks account, or create a new one at the same time as you link it.

CTO, Goblinworks

leperkhaun wrote:

Things that make me happy.

Alpha server rack. Probably not where its going to stay, but cable management and having everything organized even when its in a temp location. You can tell a lot about a maintenance crew from things like that.

Now i have to watch the video but I just wanted to say that.

Thanks!

We also did it to get an idea of what the cable management for the production racks will look like. Our biggest takeaway is that we're not totally happy with the cable management yet. We don't have any space in the side of the rack to handle extra cable loops :-(. Our solution is probably to get more horizontal cable panels and go more precise with our patch cables. Instead of 3' and 6' cables, get everything in one foot increments.

As an aside, the basic 'block' of production servers will be 3 of these C5000 cloud chassis, with 36 individual servers. We'll tend to wire those up with a few R520's and switches, and then expand one block at a time. I'm looking forward to seeing how the servers handle Alpha!

CTO, Goblinworks

Pax Rafkin wrote:
Can we funnel an escalation towards a neighboring settlement?

Yes. You can even get an escalation started with that intent in the first place.

CTO, Goblinworks

Nihimon wrote:

"!Don't put everything in global" - that really should have a few more exclamation marks, and maybe some underlining :)

Hehe, that's good advice in general! :-)

But actually, these are notes about coordinate systems. Our world is so large that we have several coordinate systems to worry about. What this sentence really means is "Don't put everything in global coordinates."

CTO, Goblinworks

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That's a great idea. We'll look into that when we redesign the site.

CTO, Goblinworks

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We want to keep the River Kingdoms feeling like the semi-wilderness that they are. Settlements will definitely not be allowed to grow all the way to the sides of the hexes and start merging. There is a lot of wilderness between each of the settlements.

CTO, Goblinworks

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We don't want bots, and we'll do what we can to avoid them. Very sophisticated bots can be hard to detect though, and they've been getting more and more advanced.

Our first strategy will making the game systems interesting/complicated enough that it isn't very easy to bot. This should cut down on the number of simple bots to deal with. After that, we'll work on detecting them wherever we can. It will probably always be a battle though.

CTO, Goblinworks

Good ideas. Definitely going to fit things like this into a comprehensive system of stealth vs. perception. I don't know the details of this system yet though.

CTO, Goblinworks

Stay tuned

CTO, Goblinworks

Hey guys!

I hope you are as excited about using Unity as I am. I'm sorry the post yesterday didn't have too many details in it - we just finished negotiating for weeks in order to get Unity, and we just put a very quick post up because we were excited about it.

We're planning to do a more detailed video or text update about the engine choice today or tomorrow. Yes, Unity will definitely require more work on the server in order to support a single-world MMO. But we've factored that into our schedule, and I've done that work before.

We'll keep updating everyone with more aspects of the engine choices over the next couple of days.

CTO, Goblinworks

Quote:
If I didn't already have loyalty to Pathfinder I usually would be a bit put off from backing someone with 2 projects created and none backed.

We've all backed dozens of projects. It's definitely an irritating part of Kickstarter that you are kind of encouraged to make a corporate account for running the project and then it looks like it has no history. :-( It would help if we could at least link our profiles to the project in some way, but we aren't even allowed to back it.

Anyway, thanks for all the notes here guys. We're definitely paying attention and planning to keep adding information to the project. I think we may focus on putting this stuff into Updates for the project. I hope we get the feeling of a more and more exciting project as time goes on.

CTO, Goblinworks

@Ravening: That's a great point. We'll have to figure out something along those lines for Beta. We can't commit to this yet, but I suspect we will be giving out some MTX currency during Beta, and maybe that will allow folks to advance another character. Otherwise, I'm sure we can just give out direct credit for second character advancement.

Goblin Squad Member

Thanks guys! Good notes on UI stuff.

Maybe not first priority, but I would definitely like to be able to play with a gamepad. Also very important to be able to play from a laptop that doesn't have a mouse attached.

Goblin Squad Member

Very cool. I like this.

Goblin Squad Member

Would definitely love some flying mounts. Don't know where they would fit into design yet.

Goblin Squad Member

Yeah, I think your favorite is always the one you're working on. Also, this one I'll be in charge of :-)

Goblin Squad Member

Nihimon wrote:


You're one of the few people on earth that I'll believe is actually more anxious about this game than I am :)

Haha! Making a video game is like having a kid. It definitely makes you anxious.

Goblin Squad Member

Very cool. We definitely want to keep most of this interaction between players instead of NPCs.

Goblin Squad Member

We'll definitely be adding content while the game is live. Our whole plan is to ship with the minimum viable product and then continue to evolve as we get feedback from the players.

Goblin Squad Member

Keep in mind that we're probably not going to have villages with literally hundreds of houses that players would have to walk through. It's just too boring to put a completely realistic scale on a village. So all settlements in the game will be smaller than a comparable one in real life.

It's similar to how Deadwood is presented in the TV series. Almost everything happens in the town square. It would be boring to present the hundreds of shacks that should actually surround that square. And it would be even more boring to constantly walk through them in order to get to the tavern or chapel in the middle of the village.

Goblin Squad Member

Very interesting. I have to admit that just doing entire buildings is a lot easier to program though :-)

Goblin Squad Member

These are all good ideas for putting guild organization tools in-game and within a realistic setting.

Goblin Squad Member

This is going to require a lot of thought and attention.

Goblin Squad Member

Yeah, the single server keeps everyone on the same page - it's really the only way that players get to actually control the history of the world, and affect everything in the game. Definitely the way to go for Pathfinder Online.

Goblin Squad Member

Pretty cool ideas.

Goblin Squad Member

I'd love to be able to 'make camp' in the wilderness. I hope with a campfire that is visible for a little distance, and the ability for other players to gather and gain the benefits of being in camp.

Goblin Squad Member

Very cool. Looking forward to seeing you guys in game.

Goblin Squad Member

Great discussion. This is definitely an area we'll have to do a lot of work in. I like the OP point that we're more focused on gameplay than trying to get every bit of realism we can out of the world.

Goblin Squad Member

We will definitely do everything we can to serve Mac users. But realistically, we won't have the budget for fundamental engine changes for some time.

Goblin Squad Member

We haven't really started coding yet. It's still very early.

Goblin Squad Member

We're going to start with a very small, focused team. That means that we probably won't have every feature that the big boys like WoW have. Instead, we want to make a distinctive and fun game, and build it up over time with a dedicated player base.

Goblin Squad Member

Hehe, that sounds fun.

Goblin Squad Member

I'm definitely voting for cloth map.

Goblin Squad Member

We'll be proceeding as quickly as possible, but it's definitely going to ship "when it's done" and not before. Our blog entries are intended to give people an early glimpse into our thinking. As time goes on, these entries will become more and more concrete, and you'll be able to see us build the game.

We're going to stay connected to the community the whole time. We're definitely not secretly doing anything.

Goblin Squad Member

Yeah, I agree. Manpower will be a basic element of the economy, and certainly you will require a lot in order to build a city.

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