Dr Davaulus

Lord Henric Carnes's page

7 posts. Organized Play character for 1bent1.



Sovereign Court

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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Orc Knuckle Dagger Description.
Is it supposed to look like a Trench knife?
Also I'm having a difficult time understanding what a horizontal basket hilt is. Is it different form a "regular" basket hilt, is there a "vertical" basket hilt? I honestly don't know.

Also what is meant by a blades jutting form each end? Is each end meaning the top and bottom, left and right? Is the last part of the line to mean it can also look like a Dagger/Katar combo(a vertical blade and a front facing horizontal blade?

Sovereign Court

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I am looking at a building a character but I'm wondering if anyone has done the analysis on what bonus I need from an attribute to make a skill competitive as it levels.

For a Rogue what Dex is needed to make Acrobatics, Stealth and Thievery? Is a Dex of 16 needed? or is 14 sufficient?

I assume the difference would be small do to Ability Boost at 5th level and beyond making up a lot of room between an starting score of 18 vs 16 but would a 14 fly as "good enough"?

I'm asking because I am eyeing a Str based Ruffian and want to build build and compare to a Dex to dmg Thief build.

Sovereign Court

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"The DC is a standard-difficulty DC of a level equal to the highest level target of your composition. The effect depends on the result of your check."

I'm lost. Where do i find the DC?

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

This is a significant change form Quests form 1st edition.

The quest has 1 trap, 1 combat encounter and 2 social encounters after the mission briefing. I was expecting several interconnected encounter in the vein of the more recent Quests.

The encounters look well balanced. My concern is the scenario be very short but being that I am using it as a Demo that is a positive.

There a couple of things to watch out for: When the party meets Norden Balentiir the GM is suppose to select 2 mistakes in his story to share with the group but on the trigger for the combat encounter it states if the party learns at least 2 flaws in his story his gives them a warning. I would run it by giving all the flaws in his cover story and see what they find.

The considerable heartburn I have is the Infamy Point given for rushing past the guards at the dig site.

The guard tells the party another Pathfinder group has been here over a month and in the last week have been cataloging the site. The mission briefing makes it clear party would have been the ones to do this work. Penalizing the party for being reasonably panicked and rushing to see what they could do to protect the sites integrity or confront the the pretenders is way out of line. I'm not talking about attacking the guards just rushing past them to investigate.

Infamy- When a character expresses the intent to perform a wantonly evil or callously criminal action and you inform them that their action would be considered an evil action, if the character still persists in performing the action, apply a point of Infamy to the character.

This sets troubling precedent for Pathfinder scenarios as as the above action is neither "wantonly evil or callously criminal action". If a Pathfinder is overly concerned with following every city guard orders lest they be three strikes away from permanent character retirment.

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

Question on the Choker's Yank ability, How do I calculate the Athletics check the choker has to make for check to have someone target the person they have gripped?

Sovereign Court

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I'm working on a Cavaliaer and needs some pointers.

I am wanting to build a Level 2 Human Cavalier Honor Guard/Statagist, Order of the Dragon that covers cover social skills and knowledge nobility (for a soverieng court boon). I am looking for a support character that is still a decent melee damage dealer.

This is the character so far.

PFS Cavalier:
Male Human Cavalier 2 (Honor Guard, Strategist)
NG medium humanoid (human)
Init +2 Senses Perception +5
DEFENSE
AC 22, touch 11, flat-footed 21 (+9 armor, 1 dex, +2 shield)
hp 18 (2d10+2)
Fort +4, Ref +2, Will +1; +1 vs. evil outsiders
Resist
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+5 19-20) or lance +3 (1d8+5 x3)
Ranged throwing axe +3 (1d6+5 x2) or dagger +3 (1d4+5 19-20)
Special Attacks Challenge 1/day( +2 damage, allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.),
TACTICS
Power Attack unless stated (included in stats)
STATISTICS
Str 16 Dex 14 Con 12 Int 13 Wis 10 Cha 14
Base Atk +2; CMB +5; CMD 17
Feats Power Attack, Skill Focus Bluff, Shake it Off
Skills Bluff +11, Diplomacy +8, Handle Animal +7, Intimidate +8, Knowledge Nobility +6, Perception +5,
Ride +8 (+12w/mount)
Languages Common
SQ Focused Study, Skilled, Order of the Dragon (Aid Allies), Sworn Defense, Tactician 1/day (Shake it Off)
Traits Extremely Fashionable, Purity of Faith
Combat Gear
Other Gear full plate, longsword, lance, 1 dagger, throwing axe, noble outfit with appropriate jewelry, 2 spring loaded wrist sheaths, backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin skin.
SPECIAL ABILITIES
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. This modifies the challenge ability
Aid Allies (Ex): At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Mount will be a horse.

I plan to take Combat reflexes at third level and have very little plotted out from there.

I am unsure on what team work feat to take as I'm not convinced shake it off if a good choice. Also I need advice on the mount as I'm unsure how to build an effect AC.

Thanks in advanced.

Sovereign Court

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I am making my -701 and am going with the above. I am a looking for advice on skills. I am confident I will perform well in combat but I am looking for suggestions on out of combat roles. I'm also at a loss for Theme and any archetypes.

Thoughts i have is: a Bounty Hunter Steward Officer as a Space Cop, A Robotocist Data Jockey as a Combat Analyst and lastly a Mercenary or Icon (and Icon just so I can get discounts and say "I'm Commander Shepard and this is my favorite store on the citadel" mostly just that).

Any suggestion on skills and themes would be appreciated.

Build
Human Sharpshot Soldier
Str 12
Dex 18
Con 12
Int 10
Wis 10
Cha 10
Feats Weapon Focus Heavy Weapon, second feat either for defense/ utility or to enhance out of combat skills.

Thanks in advance.

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

Is it Advantageous to switch boons to match the scenario's factions or to stay with a single faction?

Sovereign Court

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Couple questions,

Does the cleric archetype Angelfire Apostle stack with Divine Paragon?

Also am I correct that Angelfire Apostle does not have a required diety, it is only suggested to be Sarenrae or Ragathiel?

Sovereign Court

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Hi have been round and round on what my new Sovereign Court. I am looking to build a martial character with a good bonus to social skills: Bluff, Diplomacy and intimate. Also with Perception and Knowledge Nobility, (Knowledge Nobility is obtained from a boon to use on day jobs and to work on a boon the character received). I have two builds I am struggling to chose between.

These are the build I am currently entertaining.

1 Human Focused Study Human Cavalier (Honor Guard/Strategist)
Order of the Dragon bodyguard build whose background would be an up and comer in Taldor, elevated to nobility.
Pros: Social skills already class skills, has an animal Companion.
Cons: Trying to fit Bluff, Diplomacy, Intimidate, Knowledge Nobility also with Handle Animal and Ride is difficult, Having a horse can be difficult to bring in some scenarios.

2 Focused Study Sliver Tongue Human Bloodrager (Urban Bloodrager or regular Bloodrager
Destined Bloodline straight up damage build with a background of having come to Taldor to seek work in the Ulfen guard or similar work but was elevated to nobility for his work with the society.
Pros able to fit all skills with with using one trait or 2 traits if regular Bloodrager.
Cons: losing out on Bloodrager buffs by being an Urban Bloodrager or using two traits then having to use extra trait feat to shore up saves if regular Bloodrager.

Also I for what ever reason am fighting being a bard which would be able to accommodate all the above but isn't martial.

Suggestions and critiques welcome.

Sovereign Court

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I have a wizard I am making and I and hitting Lv2 so I need to finalize the characters stats. My question is is having a Int of 20 worth the cost?
Stats are as follows:
Human Wizard (+2 attribute going into Int)
Str 7
Dex 14
Con 14
Int 20
Wis 11
Cha 7

If I went with an Int of 18 where would I spend the points? Brining up the dumps stats? Buffing Dex or Con or is the stat array good to go as is?

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

I see in the FAQ about using PP to buys scrolls stating they have to be the same spell but how many spells can fit on a scroll? The FAQ indicates I can have at least 5 but is there an upper limit?

Thanks in advance.

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

I am looking for the scenarios that will be released in the next month or so. Are they not currently being listed as preorders anymore? I am trying to come up a with a game schedule for the next couple months.

Sovereign Court

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Simple question:
Heavy Rounds made of adamantine cost 140 for 20 Rounds correct, not 2800 for 20 Rounds?

Sovereign Court

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I am looking to use both of these feats. So if I'm attacked but missed I have the opportunity to feint as an immediate action from Swordplay Upset. Greater Feint says the target of a successful feint loses its Dex until before my next round in addition to my next attack.

So what benefit do these feats gain from being paired up?

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

Here are my concerns.

Usually there are a couple of games for me to sign-up for at my local lodge. Each game includes the general description of the scenario. As a player I can get a fair amount of info from these, such as where the scenario will take place and upon occasion what types of enemies I might encounter. (Yes I know many scenarios contain twists or are misleading.)

What can I take from these when prepping for the scenario? Can I purchase weather appropriate gear or protection against certain element? How about additional holy water/ potions of darkvision or purchase or memorize different spell?

What should I not do? What is considered going to far, other then some of the cardinal rules like not reading the scenario and other similarly low things?

Ultimately am I able to focus what I do with an eye to the scenarios coming up or do I go with general prep (standard gear/spells/ect) and add some random/just incase items? I don't want to cross any lines.

I don't want to be "THAT GUY" nor do I want to be thought of as "THAT GUY" when it comes to game prep.

Sovereign Court

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What feats/traits/whatever can be used to increase the intrinsic healing ability of cure spells or channeling of a lv1 cleric of Sarenrae?

Sovereign Court

I was reviewing my Lv 4 PFS URogue and I have 1 skill point I did not spend. I'm taking the Human FCB and can't take it at first level because I don't have Rogue Talent until second.So that leaves me with a single skill point to spend.

My current skills are: Acrobatics, Bluff, Diplomacy, Disable Device, Intimate, Knowledge Local, Perception, Sense Motive, Sleight of Hand, Stealth.

I was thinking of Swim or UMD. So what does 1 point do for me in swim or UMD?

Other suggestions welcome!

My character is Henric Carnes, this alias.

Sovereign Court

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I am looking to make a UMonk for PFS. I am trying to decide between Pummeling Style to over come DR or Dragon Style for the Charge abilities.

My plan is to be a primary Unarmed Strike orientated. Not sure on archetype if any to use.

Suggestions would be appreciated

Sovereign Court 2/5

I have looked at a post about what is expected of a pathfinder to be able to do, as in having means to over come swarms, flying, darkness ect.

The question I have as I am going to applying gm credit to this character I will go from level 2 to level 4 and I need suggestions as to what to get for gear. I will have 15 Fame, 9 PP and about 6000GP to work with.

I think I should be grabbing a Magic weapon, cloak or resistance and magic armor?

So a +1 Rapier,(2320GP), +1 Darkwood Cloth Studded Leather(1770gp), +1 Cloak of Resistance (1000GP), for a total of 5090 spent with only 910GP left.

Are these wise purchases? Is leaving my self that low in GP a good idea. This is my first PFS character so I am not sure what priority I should have on gear.

Should I perhaps instead invest in a couple oils of magic weapon in stead of the +1 Rapier?

Thanks in advance for the advice.

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

Can I use the (2+ goal) reward: Confidante to complete the goal "Forgo your downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge (nobility) check equal to 15 plus you level."???

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

So I have run a couple games for a 3-7 scenario and they are tied to this character.
Do I number them in the order received or when they are applied?

Also I miscalculating the GP I spent on a chronicle so I lined thru incorrect amount and initialed it and wrote the correct amount (a practice I use professionally).

What happened I wrote down a Ghost Salt as costing 20gp opposed to 200gp so my total was off by 180gp. All of this is listed on my sheet that details the items I purchased.

So in correcting this error did I screw up?

Sovereign Court

My Sovereign Court Rogue needs to choose between Knowledge Local or Nobility. He has no knowledges currently, he does have a decent modifier of Diplomacy and Bluff. Henric is second level and my intention is to use my 4th lvl stat boost to go into Intelligence.

Which is going to be used more and which is be better for this faction?

The character in question is this alias Henric Carnes.

Thanks

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

I am scheduled to play Serpents Ire on on a Sunday then Serpent's Rise on the following Monday in about a month. Am I able to do this? I would prefer to attend Rise before Ire but that is beyond my control.

So is it legal to do so and will in doing so will Ire spoil Rise for me?

Thanks

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

I have a question regarding the use of blanches in play.

If I use a blanch is there for a lack of a better word expiration date or duration of the effect on the weapons coated?

Can I coat arrows with the silver, adamantine or ghost salts and have them ready for when ever a need arises or do they have to be used during the scenario and can not be carried or for scenario to scenario?

Sovereign Court 2/5 Venture-Agent, Alaska—Anchorage aka 1bent1

Can i purchase a non standard specific magic weapons and armor or are they tied to the stated base item in PFS i.e (Dagger of Venom only no variants such as the fore mentioned Rapier of Venom or a full plate version of Mistmail?

Sovereign Court

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I am planning to make a PFS Unchained rogue and would like some feed back on a couple builds I am looking at. I have no experience with Society play so insights would be very welcome. Here we go!

First is Human Circling Mongoose build.
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 TWF, dodge
2 Rouge Talent (RT) Weapon Trick-WF dagger
3 Deific Obedience (Pharasma)
4 RT Resilience
5 Mobility, Rogues Edge: Acrobatics
6 RT Slowed Reaction, RT Assault Leader
7 Spring Attack
8 RT Combat Trick-circling mongoose
9 ITWF
10 RT Opportunist
11 Iron Will

Second is Focused Study Human Social Skill build.
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 Combat Expertise, Skill Focus Diplomacy
2 RT Weapon Trick-WF Rapier
3 Improved Feint
4 RT Resilience
5 Butterfly Strike, Rogues Edge: Diplomacy
6 RT Multitalanted, RT Assault Leader
7 Twist Away
8 RT Combat Trick-Greater Feint, Skill Focus Bluff
9 Iron will
10 RT Opportunist
11 Improved Critical

Last is a cross between the two.
Focused Study Human
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 TWF, Skill Focus Acrobatics
2 Rouge Talent (RT) Weapon Trick-WF dagger
3 Deific Obedience (Pharasma)
4 RT Resilience
5 Twist Away, Rogues Edge: ???
6 RT Multitalanted, RT Assault Leader
7 Iron will
8 RT Combat Trick- ITWF
9 Feat???
10 opportunist
11 Feat???

Suggestions are welcome, but before folks point out other class options I am set on playing an Unchained Rogue.

Thanks in advanced.

Sovereign Court

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I have reread Fiddler's Lament and love it. i loved all of the plugin's for Carrion Crown.

One question though, who is the Dark Stranger suposed to be?

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello Folks,
I understand the majority of purchasing magic items, 75% chance to find an item at or below gp values, and other items are available listed by settlement size.

I need advice on going for upgrading items.

If a settlement has the maximum gp value of say 16,000 gp, can a player purchase suit of armor up to 16k then have it upgrade for another 16k?

If it restricted by spell casting services available in the settlement.

How do folks deal with upgrading gear.

If I have missed a pertinent rules section I welcome the community pointing it out so I can bring this to my players.

Thanks in advanced.

Sovereign Court

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Hi folks,
Quick question the spell Batering Blast combinded with the meta magic feat Intensified Spellwould have what damage max?

Would it be at cl 20 be:

a)10d6 per sphere of spikes with 4 spheres.

b)10d6 on the first sphere of spikes and 5d6 on the remaining 3 shperes.

c) something else?

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Can a paladin make it as the main healer in this AP? I have a group and it looks like the make up will be a fighter, rouge, paladin and a third charater to be named but deffiantley not a healer.

Can you go damage heavy, healing light and do a fair job in this AP?

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hi all wanted to share my groups travel so far. The Party named the ther kingdon Patria and are barely a kingdom as per the rules and were feeling good about their their selves. The raised their first armies, 3 regular militias one each at Varnhold, Narlsdeep (capital city on the site of the Staglords keep) and at Lenarius's Landing (Fort Drelev, named after Party Sorcerer(Tatooed Sorcerer 13)).

They particapated in the rushlight and won all competetions except for the Archery which was won by Villmar Koth by get a crit.

The lumberjack copetetion was a cake walk for our Royal Assassin, Terrinion (cleric 13 of Gorum) he was able to destroy all logs.

The boasting was close but the Leader of our kingdom, Smendrik Rogarvia the Bastard King of Patria (Human Bard 13)was able to best the competetion.

The Midnight joust was close as we had no one trained in ride and so our General Wolf Blitzer(yes yes,the same name as the CCN anchor)(Figther Armored Master 13)was able to unseat Koth as koth rolled terribly to hit Wolf.

The party was very taken with the King of Pitax, unfortunatley they had convinced to offer Quintessa Murray the postion of Grand Diplomat so this help to quicken Pitaxs attack against Patria.

They decided to explore some other areas around Pitax, discovering Littletown was destroyed. the sent Irrovetti a sending informing him of this and he sent back the should look into the Thousand voices for the wyverns to delay them so his forces could get into postion to attack. the Wyverns were headed for Varn hold, the Troll army for Lenarius's Landing and the Pitax regiment to take undeffended Tatzlford.

They recieved to sending informing the attacks on tatzlford and Lenarius's Landing from Jhod (Trreasurer) and Old Beldame (magisterer).

Tatzlford was taken and slaughtered the entire populus sparing only the childern. Lenarius's Landing was able to deffeat the Trolls due to dffense of the city protecting them but gambled in a attacking outside the city walls to attack the trolls as they withdrew. they were able to wipe them out as the made a moral check and the trolls did not and routed and was crushed as they fled (the militia was at 3 hp and the trools at 1).

The party is now rattled as there is a 2000 man army a day and half march form their kingdoms capital and they have ony a regular miltia in the city to deffend it currently. they are looking to hire kobold mercenaries and lookig to hire the centaurs to help.

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hi I am adding a Magic Duel as part of the competetion to have a an event for the sorcerer in the group to particapate. I could use some help comming up with particapants for the event.

From Pitax I am going to include Imeckus Stroon as he escpaed the part ant the end of Boold for Blood.

So do you have some nice NPC's to included and good ideas as to how one could cheat durring the Duel.

Thanks in advanced!

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I am having a problem determining how a surpise round works. this is the Senario 1:
3 NPCs (1, 2, 3) are waiting to attack 4 PCs(A,B,C,D). The NPCs make stealth checks and the pcs make oppossed percepton checks. NPC 1 is onle precieved by Pc A and not by PC B, C or D. NPC 2 & 3 are precieved by all PCs.
Who gets to act durring the Suprise Round?

Senario2:
3 NPCs (1, 2, 3) are waiting to attack 4 PCs(A,B,C,D). The NPCs make stealth checks and the PCs make oppossed percepton checks. NPC 1 is onle precieved by Pc A and not by PC B, C or D. NPC 2 & 3 are precieved by A,B,C but not D.
Who gets to act durring the Suprise Round?

Clarifcation on this would help. My party and I can't agree on how this is supposed to work and we all want to be on the same page.

THANKS IN ADVANCED.

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello all first time poster here i have a question regarding the Pit Fiend entry. I was doing a side by side comarrison of the Moster Manual and Beastiary on several monsters and a odd thing came up.

The pit Fiend in Bestiary has as a spell like ability of Quicked Fireball 3 times a day. It also has Quicked Spell like ability: fireball. Is the quickend Fireball redundent? doesn't the feat allow the pit fiend to use fireball (a at will ability) as a swift action every round?

thanks ahead of time.