Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific
7 posts. Organized Play character for 1bent1.
Lord Henric Carnes
Male Human Unchained Rogue 8
N medium Varisian humanoid (human)
Init +5 Senses Perception +12 (+4 vs traps, +2 vs surprised by foe)
AC 24, touch 16, flat-footed 24 (+4 armor, +1 deflection,+5 dex, +1 nat, +3 shield) +3 vs traps
hp 59 (8d8+16)
Fort +6, Ref +13 (+4 vs traps), Will +8;
Resist evasion, danger sense +2, improved uncanny dodge, endure elements (hot),25% negate critical hits or sneak attack
Speed 30 ft.
Melee +1 rapier +13/+7 (1d6+6 18-20)
silver rapier +12/+6 (1d6+4 18-20)
cold iron rapier+12/+6 (1d6+5 18-20)
sliver light mace +10/+4 (1d6 x2)
Ranged mwk hand crossbow +10 (1d4 19-20) or
cold iron dagger +9 (1d4 19-20)
Special Attacks sneak attack 4d6, debilitating injury
Henric sets himself up to flank when able, feints often times and uses Combat Expertise unless stated otherwise (included in stats).
Str 10 Dex 21 Con 14 Int 14 Wis 12 Cha 10
Base Atk +6; CMB +6; CMD 22
Feats Weapon FinesseB, Combat Expertise, Improved Feint, Weapon Focus RapierB, Twist Away, Iron Will, Swordplay Style, Acrobatic, Slayer's Feint
Skills Acrobatics +23, Bluff +13, Diplomacy +13, Disable Device +22, Intimidate +10,
Knowledge Dunegeoneering +9, Knowledge Local +13, Perception +12, Sense Motive +12,
Sleight of Hand +16 (+2 unnoticed), Stealth +12, Swim +4
Languages Common, Varisian, Kelish, Osirion
SQ bonus feat, silvered tongue, traits (freed slave, threatening defender), finesse training (rapier),
trapfinding +4, rogue talent (weapon training, trap spotter, style master, combat trick, maneuvering dodge), rogue’s edge (acrobatics) vanity(thieves guild membership, height of fashion, noble title)
Combat Gear four-leaf clover, wand of cure light wounds, alchemist fire, holy water, acid flask, liquid ice, 1 oil of magic weapon, air crystals, weapon blanches (sliver, ghost)
Other Gear +1 light fortification darkleaf studded leather armor, +2 darkwood buckler, +1 rapier, +3 cloak of resistance, belt of incredible dexterity +2, ring of protection +2, amulet of natural armor +1, boots of elvenkind, cold iron daggers, spring loaded wrist sheath x2, sliver light mace, mwk hand crossbow with 20 cold iron bolts, concealable thieves tools, backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days) and water skin.