PFS Unchained Rogue build advice


Advice

Sovereign Court

I am planning to make a PFS Unchained rogue and would like some feed back on a couple builds I am looking at. I have no experience with Society play so insights would be very welcome. Here we go!

First is Human Circling Mongoose build.
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 TWF, dodge
2 Rouge Talent (RT) Weapon Trick-WF dagger
3 Deific Obedience (Pharasma)
4 RT Resilience
5 Mobility, Rogues Edge: Acrobatics
6 RT Slowed Reaction, RT Assault Leader
7 Spring Attack
8 RT Combat Trick-circling mongoose
9 ITWF
10 RT Opportunist
11 Iron Will

Second is Focused Study Human Social Skill build.
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 Combat Expertise, Skill Focus Diplomacy
2 RT Weapon Trick-WF Rapier
3 Improved Feint
4 RT Resilience
5 Butterfly Strike, Rogues Edge: Diplomacy
6 RT Multitalanted, RT Assault Leader
7 Twist Away
8 RT Combat Trick-Greater Feint, Skill Focus Bluff
9 Iron will
10 RT Opportunist
11 Improved Critical

Last is a cross between the two.
Focused Study Human
Str 10 Dex 18 Con 13 Int 13 Wis 12 Cha 12
1 TWF, Skill Focus Acrobatics
2 Rouge Talent (RT) Weapon Trick-WF dagger
3 Deific Obedience (Pharasma)
4 RT Resilience
5 Twist Away, Rogues Edge: ???
6 RT Multitalanted, RT Assault Leader
7 Iron will
8 RT Combat Trick- ITWF
9 Feat???
10 opportunist
11 Feat???

Suggestions are welcome, but before folks point out other class options I am set on playing an Unchained Rogue.

Thanks in advanced.

Silver Crusade

First things that stands out to me. Your ability scores need reworked. I never recommend placing more then one ability at an odd number. Even then it's a bit iffy for PFSP. Most characters never make it past 12. Most characters don't see much game play after they hit 12.

I recommend something like the following.
Str 10 Dex 18 Con 14 Int 14 Wis 10 Cha 10
Str 8 Dex 18 Con 14 Int 14 Wis 10 Cha 12
Str 10 Dex 18 Con 14 Int 14 Wis 8 Cha 12

Out of what you have this is the only one I can say any thing about. Don't know what some of the feat's are on the other concepts.
Second is Focused Study Human Social Skill build.
Never and I mean never expect people to flank for you. Most of the time they wont even know or care about your sneak attack damage.
Diplomacy is a great skill to have. However your putting to much in to a skill that a large portion of players have. If you have Cha caster at the table. They will be better at it. Your Rogues Edge is better spent on Acrobatics, or Perception. Both used often by this type of character.
Using both Bewildered –4(-6 Rogue) penalty to AC, and Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. Makes for a lethal combination. When you have greater faint to do it when ever you need.

Str 8 Dex 18 Con 14 Int 14 Wis 10 Cha 12
HP D8 level 1 8+2Con+1Favored Class=11 later levels 5+2Con+1Favored Class=8
Skill Ranks 8+1Human+2Int+1Favored Class=12 per level
1 Combat Expertise, Fast Learner (Replace Skill Focus Diplomacy)
2 RT Weapon Trick-WF Rapier
3 Improved Feint
4 RT Trap Spotter
5 (I'm guessing you mean Butterfly Sting: Butterfly Strike), Rogues Edge: Acrobatics, or Perception (Replace Diplomacy)
6 RT Surprise Attack
7 Twist Away
8 RT Combat Trick-Greater Feint, Skill Focus Bluff
9 Iron will (You are going to have a low will save no matter what you do. This feat might be better spent on Toughness, or Improved Initiative.)
10 RT Double Debilitation
11 Improved Critical

The Exchange

I've had a different experience with flanking in PFS - I don't feel it's that hard to find a flanking buddy, though it helps to be very solid in Acrobatics so you can get into position as you need to.

Not sure how it fits into your build, but I've also found the rogue talent Fast Stealth is useful for being stealthed a lot more of the time - even in mid-combat, if there's some cover, like in a marketplace or alleyway - so you can get sneak attack damage more frequently. I took it on a whim and I've been pleasantly surprised how useful it is.

I'm posting with the rogue alias in question, though it's a goofy build using lots of boons, so my wayang can use elven weapons and that sort of thing, but she's been fun to play.

Sovereign Court

calagnar wrote:

Out of what you have this is the only one I can say any thing about. Don't know what some of the feat's are on the other concepts.

Second is Focused Study Human Social Skill build

Focused study is an Alternative Racial Trait for Humans that replaces the bonus 1st level feat in exchanged for a bonus Skill Focus feat at levels 1, 8 and 16. I was looking at that as a give up the bonus for at least 2 skill focus feats.

Options might be
Human
Str 10 Dex 18 Con 14 Int 13 Wis 12 Cha 10
HP D8 level 1 8+2Con =10 later levels 5+2Con=7
Favor class to 1/6 rouge talent a level
1 Combat Expertise, Improved Feint
2 RT Weapon Trick-WF Rapier
3 Twist Away
4 RT Resilience
5 Swordplay Style (Furious Focus for Combat Expertise with a +1 shield bonus), Rogues Edge: Acrobatics
6 RT Multitalanted, RT Assault Leader
7 Swordplay Upset (feint as immeadiate action after attacker misses while suing Swordplay Style)
8 RT Combat Trick-Greater Feint
9 Iron will
10 RT Opportunist or Double Debilitation, Rogues Edge ???
11 Improved Critical

Swordplay Style as it applies with this build " When using this style...Combat Expertise feat, you gain a +1 shield bonus to your Armor Class. In addition, you do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn. You still take the penalty on additional attacks, including attacks of opportunity."
Swordplay upset is a great addition as it would allow the character to immeadiate fient then make a full round attack if some one missed him in combat. Good stuff!

Another options would be
Human (Focused Study)
Str 10 Dex 18 Con 14 Int 13 Wis 12 Cha 10
HP D8 level 1 8+2Con =10 later levels 5+2Con=7
Favor class to 1/6 rouge talent a level
1 Combat Expertise, Skill Focus Acrobatics
2 RT Weapon
3 Improved Feint
4 RT Resilience
5 Twist Away, Rogues Edge: Acrobatics
6 RT Multitalented, RT Assault Leader
7 Iron will
8 RT Combat Trick-Greater Feint, Skill Focus Bluff
9 Fast Learner
10 RT Opportunist or Double Debilitation, Rogues Edge ???
11 Improved Critical or ???

I like Multitalented and Assault Leader as it incentives others to flank with me, I like opportunist as it gives the chance of an additional sneak attack around.

Also thanks for the suggestions!


If you're new to PFS play, I'd suggest taking a look at the slayer over the rogue for your 1st PFS character.

While Rogues are fun to play, they require either team work with your party or someone that really knows the tricks on how to get things done with a rogue. While a Slayer is more of a combat style rogue and is a simpler class to play.

If you do decide on rogue, the above examples are a good starting point for you.

Silver Crusade

You will find that the more you focus on needing some one to flank with you. You will do great when you have some one that can flank with you. However you will run in to times when their is no one at the table to flank with. I have played more then one game where my combat bard was the front line of the group. Not the best place to be for a bard or a rogue. Worse if your a rogue focused on flanking for sneak attack. They might not happen often. When it dose happen it can be deadly for the characters.

I only recommend fast learner if your not going to be putting favored class in to rogue talent. Taking toughness is a better option if your looking for HP. Skill Focus Perception with Rogues Edge Perception is not a bad combination. Just depends on what you think will be best for the character.

I will recommend you pick up a 2,500GP item. Eyes of the Eagle can make a huge difference for low cost. The other two items I highly recommend getting Golembane Scarab, and Swarmbane Clasp.

Silver Crusade

Improved Two Weapon Feint for any Slayer/Unchained Rogue who does not want to rely on a team for sneak attack.


Skyler Malik wrote:
Improved Two Weapon Feint for any Slayer/Unchained Rogue who does not want to rely on a team for sneak attack.

Yipes, that's a lot of prereqs.


I find a side order of intimimancy goes well with the unchained rogue. It's easy to spike your intimidate skill and the debuffs are potent, especially with the skill unlock. Being good at terrifying people gives you something to do when you don't have a flanking buddy.

Basically, take any build and either add the Rake archetype or add the Thug archetype + Enforcer. The Rake lets you sacrifice a sneak attack die to take a free intimidate check. The Thug lets you sacrifice a sneak attack die to sicken. It also extends your intimidation and lets you cash in shaken for frightened if you scare somebody badly enough.

If you want to go more into it you can work up to Shatter Defenses or go non-lethal crazy with the Sap Master line.

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