PFS- One Skill Point to Spend


Advice

Sovereign Court

I was reviewing my Lv 4 PFS URogue and I have 1 skill point I did not spend. I'm taking the Human FCB and can't take it at first level because I don't have Rogue Talent until second.So that leaves me with a single skill point to spend.

My current skills are: Acrobatics, Bluff, Diplomacy, Disable Device, Intimate, Knowledge Local, Perception, Sense Motive, Sleight of Hand, Stealth.

I was thinking of Swim or UMD. So what does 1 point do for me in swim or UMD?

Other suggestions welcome!

My character is Henric Carnes, this alias.


Pathfinder Lost Omens, Rulebook Subscriber

UMD nets you a +4 to using scrolls and wands. Never a bad thing being able to use a Wand of Cure Light Wounds.


Swim. Umd is my favorite skill but you need a certain quantity for it to be useful. As a side note failed swim kills you. Failed Umd kills someone else(usually).


Linguistics is always nice for PFS. Even just one rank nets you a whole language and can use it (trained only skill) to aid others too.


1. Roll a d2. If it comes up 1, get UMD. If it comes up 2, get Swim.

2. Once you set your skill point, ponder it for a moment, then realize that you would have been happier with the other choice- or don't.

3. If you are dissatisfied with your roll, switch which skill you have selected. Otherwise, skip this step.

4. If you are still dissatisfied with your switch, switch which skill you have selected, again. If you weren't dissatisfied with your roll in the first place or weren't dissatisfied with your switch, skip this step.

5. If you continue to vacillate, repeat step 1 and skip steps 2 through 5.

6. Enjoy.

Silver Crusade

When you have Climb or Swim as class skills, it's a good idea to put in one rank (you don't need a second).

Grand Lodge

UMD is a good choice...never know when it might come in handy. Climb might be a decent alternative as a skill...as well as swim....


Whenever I'm allocating skill points, I take ranks in the following order of priorities:

1) Things that I know I'll be doing. Spellcraft for the Wizard, D. Device for the Rogue, Diplomacy for the Bard, etc. Anything that I look at and say "It is my job to be good at this."

2) Things that cannot be done untrained. No matter how bad you are, even a 5% chance at success is better then a 0% chance. Nothing sucks like the GM saying "You can't even try because you aren't trained."

3) Class skills. Take a rank just to get the +3 bonus. Why not?

Still got ranks leftover? You must be a human Rogue with high INT. Well, try this:

4) Things you know that nobody in the party is good at. No party face? A rank in Diplomacy could save your life. If you don't know your teammates at all, then just skip this until you do.

5) Things you have an ability score bonus in. Maybe you'll never use Ride, but hey, you've got a DEX bonus, so why not? At least you'd be good at it if it ever came up.

So all of that said, you are a Rogue, and judging by the skills you took, you probably expect to be the party face, or at least prepared to make checks in the social skills, so you might have a Charisma bonus. Use Magic Device cannot be used untrained, it's a class skill, you likely have a bonus, it's possible no one is taking it, and with a few ranks, I'm certain you can make it a very helpful addition to your arsenal. Take UMD.


You will get plenty of skills as a rogue, the HP.

Sovereign Court

thanks for the responses!

I have a question, with only a +4 to UMD can I use wands out of combat without issue?


Well, if you roll a 1, you can't try again until 24 hours have passed. With a +4, you're 5 times more likely to succeed compared to rolling a 1, but it will still happen occasionally.

Verdant Wheel

Do you want to be a gentleman fencer who can't swim?

Or a gentleman fencer who can't climb?

I'd scrap UMD - not a gentleman's job...

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