Uzbin Parault

Lord Foul II's page

Organized Play Member. 7,168 posts (23,841 including aliases). No reviews. 1 list. 1 wishlist. 47 aliases.


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Wow, considering killing the only one who can drink the poisoned water. Perfect plan :P
Cale goes to see how much of the water tainted with elfroot was left.

Shadow Lodge

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Since my PCs are a little stronger than base due to some house rules, I like to make my monsters stronger too when they're important and more numerous when they aren't important.

So for the centaurs I replaced their monster HD with ranger levels, and as a result they have a passable stealth score, slightly higher health and 1st level ranger spells.
Even so, one of them failed and nearly died in the result of it weren't for the party healer hanging back and helping the centaur out (he was loosing and knew he couldn't personally win any sort of race with the others, but he could probably at least finish with the ability to fly under his belt)
I decided this centaur would be the one that they found in vordakai's lair so they made a friend

Shadow Lodge

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This sounds fun and most of the advice the dude is so far getting is what he should have already done, which is not exactly the dude is looking for
I'd have him report back to Irovetti what he's seen, take a week or a month off before coming back, perhaps under a new guise. Though now that he's had one brush with death, make him more cautious, favor hit and run, sabotage, and spy work, stuff that lets him have a better chance of getting away and survive
But now Irovetti has a chance to know more about how the party operates


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cale turns slightly as he stares at Ick "I... that... what?


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Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Yay! Day 2! It only took like a month lol
Play by post is weird like that.


1 person marked this as a favorite.
Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

It seems putting that 14 in charisma instead of strength paid off a little already

Shadow Lodge

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One simple thing you could use is the spellcasting is the boss
He can scry and he can summon daemons and he can cast guards and wards

Shadow Lodge

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More and better maps, that's one of my most repeated issue
Allow mass combat earlier

Sovereign Court

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Male Firebird (looks like this but with blood red hair) Blight Druid (fey follower) 13/warlock 13
Helena Silkwood wrote:
Moves about the school, looking here and there, but ultimately getting frustrated with no clear place to be. She is reminded of her encounter with Sadie, and moves to try to find where these "sim" rooms are. After a bit of searching, she decides to approach a student in the hall and ask for directions...

Since you apparently didn't have a specific student in mind, how about Lucas! Lucas was walking down the hall twirling a small metal rod, likely a wand in a similar method to how many bards twirled drumsticks when Helena approached him "hm? Yes. Can I help you?"

Shadow Lodge

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The mysterious cult could *be* Nyrissa
Or she could take over said cult, or manipulate them to get what she wants
In the video game version she manipulates a cult of lementashu so it would fit

Shadow Lodge

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I really wish I had played the game first
I'd have included tartuk

Wait the video game was influenced by duedmiester? Nice

Shadow Lodge

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I’ve been implementing your changes and a few other changes of my own design (for example, moving the emerald spire into the greenbelt) and we’re almost done with RRR, having just taken out The troll fortress

My party loves your changes
I’m planning to have Marger Varn’s daughter potentially act as a love interest to our new Duke (formerly Barron) and be used to signal the sudden disappearance of her home

But I’m stuck on designing her stats and personality


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12
GM Choon wrote:

Know:Planes to get more of your own accord.

He doesn't ping as evil, though you're beginning to think that might not be because of his outstanding moral fibre. He might have his alignment cleaned in some way.

Very few people make it down here, and even less of your ability. There is a temple of the not-nice variety on the next level down. They and I had a contact. They haven't held up their end. I'd like you to go murder the lot of them. In exchange, I can provide you one time one way travel to a destination of your choice anywhere on Golarion.

anywhere on golarion? So, on the star stone or the center of the silver mount is fair game? :P

Dark Archive

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F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Hanna goes to stand by the door to where the other cultists are, so that they aren't surprised by their arrival


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Marco doesn't mind letting the kitty take a crack at it first.


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Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

And pride is never admitting (even to yourself) that you are so very ovbiously traumatized in the first place.

Dark Archive

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F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Hanna looks over the orc with detect magic, checking to see if he was being mind controlled (and seeing if he had any magical gear while she was at it) ”so no one knows how and why he’s here?

know(arca): 1d20 + 8 ⇒ (7) + 8 = 15
spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I got the stoic guy to talk but when he’s not stoicly observing he’s rather untrusting
I didn’t realize this until he started to talk for himself


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I have been DMing my own home game and it makes me wonder, how much money and how much of this place would have to be cleared to claim the dungeon as ours and found a city on top of it with kingmaker rules


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain shapes his bone swords into hammers and causes them to produce acid with the magic in his gloves [b]”worth a shot?1/b]

damage: 1d10 + 1d6 + 14 ⇒ (1) + (4) + 14 = 19


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

”ok this time we break the perches too. Who’s with me?


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Skeets rides atop the scorpion "my mighty steed!


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Sorry for critting your boss on round one

Dark Archive

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F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Hanna tries not to snicker as she offers her a hand up "need some help there?


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain initially seems like he'd rather keep his distance from the dwarf, but when the other man hugs him he hugs back tightly, his eyes streaming with tears he tries not to show once his head is on the other man's shoulder, but the drips make themselves known quite well "you will be missed. is all he can choke out at this point. Skeets also joins the hug, smacking himself against the back of Dalkk's head.
.....
In the morning, when gifts are exchanged, Marco gives him one of the spikes from his right arm, saying it's "to remind you that you will always be a part of us, and us a part of you". When he goes for the hand shake, Cain ignores it and hugs him again.

Skeets gleefully accepts the crossbow as soon as I can figure out how to hold and/or use this thing, monsters better beware!


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hustonj wrote:

K'irenis

Okay . . .. An elven Psychic (Faith: Desna)/Unchained Rogue gestalt for your consideration.

I'm thinking that after he gets the required BAB, I might swap Rogue out for Duellist. Pump his Dodge AC through the roof!

This build was much harder for me to figure out than most have been. I think I like where it is, though.

I think I would like to hear others' thoughts about the combination, actually. I know - No Fort save and not a full BAB. I know.

Because pathfinder is not a game you "win" there is no "wrong" build. Yours for example has a decent mix of active and passive abilities, which helps with action economy, moreso if you can sneak attack with your psychic abilities in your build

But if you really want feedback, there's a bit of advice I like to call "the Ten Commandments of gestalt"

commandments:

1) Action Economy Is Still King 
-Full Double/Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme 
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle.

3) Strengthen Each Other's Weaknesses 
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats 
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats 
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier 
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Monk 1-3 for feats and wisdom to AC , etc are all simple and powerful options.

7) Beware Wasting Identical Advantages 
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best 
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side

9) The Very Worst Classes Sometimes Aren't Bad Here 
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM Always Has Final Word 
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun.


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Marco bolts, having already been walking over to him once the cat was taken care of, running in between the ghoul and the spawn, significantly concerned for the spawn and his own ability to handle what was created "Vuziiiiiiiiiiiii! What's happening ?!?!?!?!"


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Ah damn it, The ghoul too?
Terrible Therapist Marco(tm) can only "help" one person at a time

Dark Archive

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F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Hanna makes a shooing motion.


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

"dalkk, understand that this is because you're an idiot" he says before punching him in the face. "of course we're going with you"


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain is definitely punching the dwarf once we get out of here


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain looks annoyed at their shorter companion

I am a Dwarf:
"I will eat what's available or I go without food. I have no preference for rats. He's making an ill timed joke

The rock, still wearing it's helmet does also perk up when mentioned
digging a hole:
"also the name is Skeets"

Cain continues from there, his voice taking a hard edge

diggie diggie hole:
"everything else he says is true, but if you harm him you will make an enemy of me. Slag or not, this man is one I would die to protect. "


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Cain frowns as they puzzles the lock, I don't know how to pick locks, and breaking down the door takes time and makes a lot of noise. And they don't make doors like this for nothing..... best be prepared for any eventuality He closes his eyes and a thin sheen alights on his skin and his eyes take on a resolute expression as he glances at the others, remembering their injuries not again.
Skeets looks up at Cain, and despite the lack of a face, the grin is clear in it's voice, despite it's uncharastivly quiet voice "I know that look, this is gon be gooood"
manifesting Vim for one point of temp HP and then regaining psionic focus asap after that


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

to hit: 1d20 + 12 ⇒ (19) + 12 = 31
confirm: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 7 ⇒ (8) + 7 = 15 30 damage on crit
Marco growls with a monsterous ferocity as Simon and Emily is wounded and jumps up to strike somewhere more vital "LEAVE THE CATS ALLONE! he shouts as his weapon carves it's way through him
no, just Simon, assuming we aren't instead supposed to listen for his body to hit the floor

Dark Archive

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F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

This is why everyone should have proper, draconic names like Harannra'Prexijandilin you aren't going to get that mixed up with anyone


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Skeets squees and excitement at the site of the tattoo scorpion and immediately starts to float directly above the arachnid " yes! A mighty steed for me to ride into battle!"


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Would you have rather we had let you die?
Lol

Shadow Lodge

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Be sure to have at least a few clockwork servants because healing constructs are kind of a pain in the ass using normal methods

Shadow Lodge

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Scant hours remain!
So very excited

Also, side note I looked at investigator, it's a really cool class, with the right talents you'd be a better skill monkey than a rogue

Shadow Lodge

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Teiidae wrote:
That's a very good point mdt. Also not a big fan of multiple characters, feels like stacking the deck. My two cents anyways.

which is why I only submitted one of the three concepts I had

GrinningJest3r wrote:
mdt wrote:
I'd rather wait and, if I'm selected, then discuss tying backgrounds together.

That was my mindset at the beginning, and then three of the others were like DUDE! so I gave in. On the other hand, if someone has the time or inclination, they could conceivably tie together every submission in some loose manner so that no matter who gets picked, that whole "Hey who are you and why should we group up" portion gets waived. But then, if you're going to brush it off in the first place, then there's no real reason to do the interconnected stories other than it being fun.

...

I don't know if there was a point to this post.

Do any of them really have a point?

Does anything?

Shadow Lodge

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3.5 Loyalist wrote:
Conundrum wrote:
3.5 Loyalist wrote:
Rustlord: eats items, drains con, scares players and especially power-gamers.
Sounds like a Rust Monster on pcp AND steroids!
That is what it is. Paizo put it together.

that's nothing

2e had rust freaking dragons (a really old rust monster makes a caccoon that then hatches into a hatchling rust dragon at about CR 9 but then as it gets older it has all the normal life stages of rust monsters)

But my favorites are probably Linnorms
Some of the only high level monsters that mage-bane won't work on, but still hella powerful. For one, what high level characters bother to use actual cold iron once they can afford a +3
For two, they're the only monsters I know of immune to curses and three, they are just hella vengeful and powerful


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

so many things to respond to
When talk of using the psycrystal to scout are mentioned Marco reaches into a pocket to pull out a small milky white crystal which then grows spindly legs and begins to speak in a thick accent "are we t'ere yet? Be it time t' run ta bastards through?"
Marco fondly rolls his eyes "I could also provide someone to help scout"
the rock seems to object to this "'m on scouting duty again? when'll ya let ma run some punks thrugh"
"maybe when you actually have a weapon or power to do so"
"I'll bite their ankles off"
"you don't have a mouth"

ladies and gentlemen, warrior personality psycrystal

Shadow Lodge

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Prepared arcane casters are already basically gods

Not seeing why it matters

Shadow Lodge

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0h oh oh idea

For the warlock vigilante above. Pretend to be a familiar (see if you can get the DM to let you actually be a familiar)

Edit: better yet, given that you yourself have magic, the person you pretend to be the familiar of doesn't actually have to be able to cast spells them self to make the gimmick work, they just need to invest a bit in bluff and you need to be able to communicate

Shadow Lodge

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The big bad wolf of karazhan should not rule this city because he doesn't realize that I constantly poison myself primarily so as to gain an immunity to all poisons rendering the rightful ruler of this city resistant to assassination (the sympathy votes are just a bonus)


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glibness wrote:

So I have a couple of questions

1) Can you take more than one prestige class level at a time? I promise it's for flavor I want to take both Noble Scion and Evangelist on

2) assuming that the Noble Scion class is allowed I get leadership as a bonus feat which I really don't want could I instead take the Anti-Paladin 3rd level ability Aura of Cowardice

** spoiler omitted **

3) Assuming the answer to question 2 is no can I take levels in Antipaladin with the Tyrant Archetype which is used by LE characters.

4) Are the performance combat feats allowed? They're the cruix of my PC

My character is going to be on a quest to find his lost brother. I can write it as both good or evil and while I would rather write him as a good PC Aura of Cowardice is important to the build I'm going after and while I can survive without it having it would be rather beneficial. So depending on your above answers will determine how I write my back story. I'll have crunch up soon

You should check out the Dread Psionic class

Shadow Lodge

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I like it

I like intimidate focused martial and shatter defenses is great

Shadow Lodge

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I am pretty sure you can't use specific bonus feats to retrain into the racial feats
just the feats you would get to choose

Shadow Lodge

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fate's favored trait and proficiency in firearms and improved unarmed strike would also fit well
maybe catch off guard

Shadow Lodge

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sorry.
wish I was a better DM, let you play in a game I host....

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