Ooh this looks fun. I just need to come up with a character for it
Hmm. I'll have to think on this
24d6 ⇒ (6, 4, 3, 2, 3, 6, 3, 3, 5, 3, 3, 5, 4, 2, 1, 1, 6, 3, 4, 3, 6, 3, 5, 2) = 86
One question, how does ABP interact with bladebonded and/or magus arcana For 3rd party stuff I'm just using spheres and path of war
Hey MG, long time no see!
Hm. I think I'll make both the gnoll and the tiefling to have both a good and evil submission. I'll start with the tiefling
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Vickory West wrote:
oh? Where are you streaming (I know I missed that stream. I want to get future ones) To answer the question on what's been going on, I've been really enjoying myself in a world of darkness discord server. Nothing will ever truly replace this place, but I'm enjoying myself there
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
If I were to wake up as one of my characters I wouldn't want to be Dave. He'd be able to do everything to the point of being boring outside this specific setting, and even there he's very much a product of being rather early in my writing... career is the wrong word, but close enough. Arthur would be pretty fun to be. Out of the several dozen characters he'd be either my third or fourth favorite character to suddenly inhabit the body of. Lucas would probably be around 5th-6th place there
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Monkeygod wrote:
that's about right, though with the caveat that I will accept anything that will help jumpstart this game
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
I'm playing an elven Dragon disciple//metaforge
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
It's better in gestalt, but that's totally fair
Like sorcerer (shadow bloodline, crossblooded with something else like fey or abyssal plus sphere sorcerer)
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Cool!
Hanna: Mythic HOP Hanna Level 12 MR3 gestalt Sorcerer (crossblooded, sphere) 5/dragon disciple 7//aegis 4/soul knife (high psionics, fetal heart, war soul) 4/metaforge 4 Archmage 3/champion 3 Mythic Hop gestalt spelless Ranger 11 (half level plus effective mythic rank, which is boosted by 2 by paragon) Prestigious: awakened blade 3 ((level-6)/2) Perception +24, Darkvision, Blindsense 30, sighted 40, scent Defense
Offense
Base movement speed 30+10 (speed x2)+10 (speed of thought/telekinetic athleticism)
Mythic feats:
1 combat reflexes
Sorcerer
Elf
Aegis
Soulknife
Blade talents
Ranger Favored enemy
Favored terrain
Style feats
Ranger talent
Spells known
Powers known
Maneuvers known
8 readied 10 known
Psychic strike 1d8 Standard soulknife enchantment +3 suppressing, truthful, ghost touch Customization points 16
Natural armor
Dr 13/- (+dr 10/epic that stacks with this when below 0) Poisons Bite—injury; save Fort DC 27; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 saves Stinger- injury; save Fort DC 27; 1 str damage Str 38
Power points
HP
Skills per level 4+7(int)+2(background)+1(FCB) Autohypnosis
Craft (sculpture) 5+3+7+2+1=18
Traits
Automatic bonus progression effective lvl 14
Chopping down the Christmas tree level 12
Knacks/gifts
Sphere powers
Casting
Claws (su) starting at first level you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Psychic Strike (Su) (replaced with bloodline mutation) Blood havoc Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.
Mental Resistance (Ex)
Transformed Body (Su)
The aegis gains the Psicrystal Affinity feat as a bonus feat at 1st level. For the purposes of his psicrystal’s abilities and the feat’s prerequisites, the aegis’s class level counts as his manifester level.
Astral Suit: At each level, treat the metaforge as if he had gained a level of aegis for the purposes of damage reduction and customization points. The metaforge does not gain any other benefits from an increased level (bonus customizations, daily uses of reconfigure, power points, etc.). This does, however, allow the metaforge to qualify for customizations dependant on his aegis level, such as the Reach customization.
Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Snakeskin (Ex): At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Escape Artist checks. At 13th level and 17th level, these bonuses increase by +1. Astral Repair (Ps)
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
I'm realizing that dragon drinker doesn't do what I thought it did so I'm replacing it, and I think I'll replace it with the Sphere Sorcerer so I can add a third type of magic to my character XD (psionics, Sacramento spells and now spheres, not counting martial maneuvers)
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
There's already a way to remove one of the companions, and that's the companion bond companion bond pfsrd wrote:
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Can I have my viper familiar and my snake animal companion be the same animal? Applying the intelligence and familiar specials to the larger animal?
Either way, I've finally made all the decisions regarding the character build, though I still need to organize and calculate things, and apply the replacement for magic items. automatic bonus progression I believe it was called. Also I don't mind there being another dragon-y character. It should be fun to compare/contrast
loads of writings that need to be cleaned up: Mythic Hanna Level 12 MR3 gestalt Sorcerer 5/dragon disciple 7//aegis 4/soul knife (high psionics, deadly fist , war soul) 4/metaforge 4 Archmage 3/champion 3 Mythic Hop gestalt spelless Ranger 11 (half level plus effective mythic rank, which is boosted by 2 by paragon) Prestigious: awakened blade 3 ((level-6)/2) AC 34 10+6 (dex)+6 (armor +2 light fortification light mind armor)+12 (natural)
Full attack
Base movement speed 30+10 (speed x2)+10 (speed of thought/telekinetic athleticism)
Mythic feats:
Regular feats
1 combat reflexes
1 skill focus
Sorcerer
Elf
Aegis
Soulknife
Blade talents
Ranger Favored enemy
Favored terrain
Style feats
Ranger talent
Spells known
Powers known
Maneuvers known
5 readied 7 known
Psychic strike 1d8 Standard soulknife enchantment +3 frost or +3 suppressing Customization points 16
Dr 4/- (+dr 10/epic that stacks with this when below 0) Poisons Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 saves Stinger- injury; save Fort DC 21; 1 str damage Str 30
Power points
HP
Skills per level 4+5(int)+2(background)+1(FCB) Autohypnosis
Craft (sculpture) 5 ranks
Traits
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Nickadeamous wrote:
for the other side of the build, you could try a shifter which is pretty potent in gestalt due to having several unique abilities. The usual weakness of shifter is that it doesn't get enough feats, which is.... very much not a problem here
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
I would be fine having Hanna achieve whichever advanced being form she first finds the method to turn herself into, so long as she can still punch stuff in the face in whichever form she ends up in.
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Hey, I was told to check out here if I was interested in dark suns
(Sorcerer (crossblooded psychic dragon/dragon drinker)5/dragon disciple 7//aegis (aberabt/crystal warrior) 4/soul knife (high psionics, war soul, feral heart) 4/metaforge 4)
I think I'm gonna have fun with my sorcerer 5 (dragon drinker, psychic crossblooded)/dragon disciple 12//aegis (crystal warrior, ectoplasmic artisan, abarent) 4/soul knife (high psionics, war soul, feral heart) 4/metaforge 4
I do know that between mythic eldritch heritage, crossblooded and regular sorcerer I do have three bloodlines so that's fun. Dragon as the first bloodline, psychic for the second but the third stumps me. Could go serpent for more natural armor, poison on the bite, and a tiny snek friend or I could go shapeshifter first more energy resistance, fire on the claws and more strength As is I have full BAB, great natural attacks 5th level spells (12th caster level) 2nd level psionic powers (8th manifester level), a handful of martial maneuvers (I think those are allowed? If not that's fine), and some really nice magical tricks Actually wait with prestige spellcaster I can get 6th level spells, nice. It's fun to actually be able to afford that feat
In I am going to be taking the extra blade talent feat just so many times (This is the third version of this post, first two got deleted by a refresh and we're way more rambl-y)
Dαedαlus wrote:
I'm not asking about crossblooded because I think it's the most powerful archetype (if those two penalties were removed) I'm asking about crossblooded because I'm already considering a dragon disciple for the fun I could have with an elf that turns into a dragon That being said, that does sound interesting and I'm curious how you manage
Since my PCs are a little stronger than base due to some house rules, I like to make my monsters stronger too when they're important and more numerous when they aren't important. So for the centaurs I replaced their monster HD with ranger levels, and as a result they have a passable stealth score, slightly higher health and 1st level ranger spells.
This sounds fun and most of the advice the dude is so far getting is what he should have already done, which is not exactly the dude is looking for
Ooh I'm quite a fan of dark sun
Aw damn, wish I had realized this was gestalt earlier, this would be right up my alley and I had builds ready for just such a game.
Is this still recruiting? If so I have a fun idea with an elven Mageknight//Magus (Kensai) as a swordsman wanting to learn all that there is to learn in the world. He's a wanderer traveling the world in search of purpose. His name is Cale'Anon (Level 20 build would be something like Mageknight 20//magus 9/evangelist 6/great mind 5. Would have limited psionic casting, very limited divine magic, moderate arcane casting (18 effective magus levels) and some fun sphere casting power and skill with a sword) party role would be incredibly mobile melee striker and mage slayer)
Ooh I could even play up the vigilantee identity as like a split personality sort of thing
Hm I'm thinking about a human, changeling or tiefling by the name of Gabriel Nox
|