Hanna's page

322 posts. Alias of Lord Foul II.

Full Name





Magus/sorcerer 1

quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move


F (female)


M (medium)



Special Abilities

Magic, dragon powers, b*!%+in scarves


Chaotic good (neutral good tendencies)




Common, elven, draconic, sylvin, abyssal, celestial

Strength 14
Dexterity 16
Constitution 11
Intelligence 16
Wisdom 8
Charisma 16

About Hanna

CG (NG tendencies) Meduim Humanoid (elf) Harannra'Prexijandilin magus (beast blade, bladed scarf dancer, green sting slayer)/sorcerer (dragon bloodline) 1
initiative +3
Senses Low light vision; perception +6
Fort +5 will +4 reflex +4
AC 18 (21 when moving) touch 17, flat foot 11 (unless somehow flatfooted and moving? +4 to AC made vs attacks of opportunity from movement)
Acid resist 5
HP 22

Speed 45
Melee Bladed scarf to hit +8 Damage 1d6+3
Claw (offhand) to hit +2 damage 1d6+2
Sneak attack 1d6

Space 5ft reach 5ft

Spells (CL 2)
Sorcerer Spells known
1st shield, magic missile, keep watch, mage armor (DC 14)

Magus Spells prepared
1st burning hands, burning hands (DC 14)
Special attacks (sneak attack 1d6, spell combat)
Perception +7
Know (arcana) +9
Intimidate +9
Bluff +8
Spellcraft +11
Appraise +9
Craft (cloth) +10
Know (planes) +9
Know (religion) +9
Perform (dance) +10
Survival +6


Long-Limbed: Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity.
* Elven Immunities: Elves are immune to magic sleepeffects and gain a +2 racial saving throw bonus against enchantment spells and effects.
* Keen Senses: Elves receive a +2 racial bonus on Perceptionchecks.
* Elven Magic: Elves receive a +2 racial bonus on caster levelchecks made to overcome spell resistance. In addition, elves receive a +2 racial bonuson Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Arcane Pool
At 1st level, a greensting slayer can expend 1 point from his arcane pool as a swift action to add 1d6 points of sneak attackdamage to his next melee attack that round. The attack must meet all of the usual prerequisites for making a sneak attack, as the rogue class feature. For every 4 levels beyond 1st, the amount of sneak attack damage dealt by this ability increases by 1d6 (to a maximum of 5d6 at 17th level). If a greensting slayer gets a sneak attack from another source, the bonuses on damage stack.
A greensting slayer cannot use his arcane pool to enhance his weapon.

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled.

Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your dragon type, as noted on Table: Draconic Bloodline Breath Weapons.

Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Canny Defense (Ex)

At 1st level, when a bladed scarf dancer is wielding a bladed scarf, he gains the canny defense ability.

This is identical to the duelist prestige class ability of the same name, save that his magus level (rather than his duelist level) affects his Armor Class.

Weapon Focus (Ex)

At 1st level, a bladed scarf dancer gains Weapon Focus (bladed scarf) as a bonus feat.

Spellstrike (Su)

[See FAQ]

At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Agile maneuvers, weapon finess, dodge combat expirtiste, martial mastery, deadly aim, mobility power attack, weapon focus (bladed scarf)

who is Harannra'Prexijandilin (Call me Hanna)

When the girl who would be known as Harannra'Prexijandilin, or Hanna to those of nondraconic ancestry, was born, it was to a family of normal, if adventurous, elves. they traveled the land and told stories and fought monsters. life was good. but on one of their adventures when the child was young, they disappeared, never to be seen nor heard from again. the child was adopted by a small family of black dragons who knew the child's parents and saw potential in her. they gave her a new name and showed her how to live, fight and use magic. They even told her stories about her parents and their adventures and the family legend about how supposedly generations back one of their line married a dragon, though her adopted siblings found this to be laughable. And once again, life was good. but Hanna got antsy when she grew older. no longer content to stay in the run down house in the swamp on the edge of town, Hanna wanted to learn about the rest of the world, go on adventures, fight monsters and right wrongs and maybe have a little fun along the way, following in her birth parent's footsteps to some extent.
Unfortunately she didn't exactly know what to do once she struck out on her own, and bounced from place to place, looking for where she could score a free meal or someone willing to teach her something new. She soon found her way to a small church to the draconic god, Apsu, while looking for food and something about the god's teachings resonated with her. She found she liked the idea of a good dragon god, one that emphasized travel and creation. She considered joining the church as a cleric, but found she lacked the patience for the clergy

At one point in her exploring, learning and fighting she came across a traveler from verisa, selling black scarves and bladed scarves. She loved the aesthetic of the waving strands of cloth and wanted to make her own from a pile of cast off dragon scales she brought from home. She agreed to work for the shop owner as an apprentice and fashioned her scarves out of the scales. She even learned to fight using sharpened scales hidden within the scarves, distracting her opponent as she dances around them.

Race: elf
Gender: female
Personality: confidant, curious and teasing
likes: coffee, tea, fermented fish (also normal fish but the fermented sort is preferred if available), mushrooms, black licorish, cats (not for eating) money, harsh booze, power
Dislikes: Dogs, perfume, overly sweet foods, over cooked foods, charity
Hair color: red
eye color: green
skin: very tan (no tan lines)


Black dragonscale mwk bladed scarves
801 gp
Cure light wounds potion
Spellbook x2
Fancy black knife
Hemp Rope
a copper brooch depicting a bat sitting on a mushroom With amethyst eyes

special item:

Dancing scarves of the black dragon-

Black scarves made out of cloth and black dragon scales, the dancing scarves of the black dragon are an enhancer for the bloodline of the wearer. The scarves are only of use to those of draconic decent.

The scarves have no magic aura, and even if destroyed, can be rebuilt easily.
If disintegrated, casting make whole on the ashes restores the scarves.

All natural armor bounses from the scarf stack with the scales class feature of drsgon deciple.

At first level, the wearer gains a +10 to all movement speeds.

At third level, the scarves gain a +1 enchantment bouns.

At fifth level, the wearer gains a +4 to ac VS attacks of oppertunity provoked by movement, and starts displaying a very small, supple scale pattern on thier flesh, gaining a +1 natural armor bouns to ac.

At seventh level, the scales become more pronounced, forming a distinctive pattern of black and silver scales, giving an additional +1 natural armor bouns, and another +1 enchantment bouns. The draconic bloodline arcana now applies to cold and acid spells.

At ninth level, the wearer gains small silver wings, not suited to flying, but strong enough to block with. The wings provide a +2 shield bonus, and feather fall (self only) at will.

At 11th level, the armor gains another +2 enchantment bonus, and provides 10 acid resistance. All bloodline features that normally use acid damage now use cold damage.

At 13th level, the wearer loses thier form of the dragon spell like ability, and gains the ability to form draconic weapons at will- the wearer can choose any two of these as a free action on her turn-

Draconic strength- a +6 to str.
Draconic armor- a +4 to natural armor
Draconic wings- two wing attacks
Draconic tail- a draconic tail slap

In addition, the wearer can use thier claws power at will.

At 15th level, the wearer can shift in and out of dragon form 1 at will as a move action, and the enchantment bouns of the armor increases by 1, acid resistance increases by 20. The scarves are still worn while in dragon form, granting full benefit.

At 17th level, the wearer, when they shift into dragon form, can instead do so as a full round action, and stomp the ground, dealing claw damage to all creatures within reach and allowing a bull rush at a +5 against all damaged creatures.

At 19th level, the wearer's dragon form increases to form of the dragon II. Once per day, the wearer can use form of the dragon III as a spell like ability. When using form of the dragon III, the wearer appears as trendalev did in life- the wearer gains the aliterate breath weapon for a silver dragon.

In addition, the wearer's type changes to dragon.

spells known:

Sorcerer spells known
1st: shield, magic missile

1st Burning hands, shield, air bubble, keep watch, corosive touch chill touch. Mount, Infernal Healing, corrosive touch, vanish

2nd Detect secret doors, fog cloud, grease, invisibility, blur, levitate
1st Color spray, Mage armor, Magic missle, resist energy, shocking grasp, chill touch, silent image. Mount, Infernal healing