Multiclassing into multiple classes that grant mutagen.


Rules Questions


I am currently a level 7 Mutagen warrior and I am looking at dipping into alchemist for a level or 3.(Likely Vivisectionist)

Here is my question do my levels stack for determining my mutagen effects...or do I gain 2 mutagen one from Warrior and one from alchemist?


Class features don't stack unless they say they do so.

Mutation warrior doesn't say that it stack, therefore it doesn't stack.


So then I will be able to prepare one mutagen for 7th level Warrior and one 1st level mutagen for alchemist?

Shadow Lodge

Alucarddalv wrote:
So then I will be able to prepare one mutagen for 7th level Warrior and one 1st level mutagen for alchemist?
Nope, not really:
Alchemist wrote:

Source Advanced Player's Guide pg. 26

...
Mutagen (Su): At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again.

When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.

A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist’s mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.
...

The act of brewing a second mutagen makes the first mutagen inert, even if you have already consumed it.


Even if the Mutagens are from 2 different classes? If that is the case it seems as though a feature like this should cause the levels from both classes to stack rather then make a feature entirely useless.


Mutagens from two different classes do not stack so should be treated as spells from two different classes. You have to separate mutagens, one from each class, but can only be affected by one at a time. The section on drinking another alchemist’s mutagen makes it clear that drinking any second mutagen ends any mutagens you are currently affected by. The rules from brewing a second mutagen assume both are from the alchemist class.

So, the way I would handle it is you have two separate mutagens that can coexist, but if you drink one while under the effect of the other the first mutagens immediately end.


willuwontu wrote:

Class features don't stack unless they say they do so.

Mutation warrior doesn't say that it stack, therefore it doesn't stack.

Paizo is so inconsistent with this ruling… see the ruling on animal companion from multiple classes. The wording is actually the same as what is used for Channel Energy and even Mutagen, you use your levels in ___ class as your levels in ___ other class for this ability. They ruled channel energy to be a separate pool from all sources and animal companion to stack despite using the exact same wording and neither ability “explicitly states that it stacks”… for animal companion, effective druid levels are druid levels and thus stack with other effective druid levels and always stack with druid levels… but effective cleric levels apparently aren’t cleric levels and don’t stack with other effective cleric levels or cleric levels?

Sorry… I just have always had an issue with that FAQ ruling… they contradict themselves so much with stacking rules in FAQs…

Honestly the most sensible thing to do with mutagen is to just treat the class levels as stacking to determine the effects of the mutagen. Stacking the ability creates the fewest problems with the rules for mutagens.

Liberty's Edge

1 person marked this as a favorite.
Chell Raighn wrote:
willuwontu wrote:

Class features don't stack unless they say they do so.

Mutation warrior doesn't say that it stack, therefore it doesn't stack.

Paizo is so inconsistent with this ruling… see the ruling on animal companion from multiple classes. The wording is actually the same as what is used for Channel Energy and even Mutagen, you use your levels in ___ class as your levels in ___ other class for this ability. They ruled channel energy to be a separate pool from all sources and animal companion to stack despite using the exact same wording and neither ability “explicitly states that it stacks”… for animal companion, effective druid levels are druid levels and thus stack with other effective druid levels and always stack with druid levels… but effective cleric levels apparently aren’t cleric levels and don’t stack with other effective cleric levels or cleric levels?

Sorry… I just have always had an issue with that FAQ ruling… they contradict themselves so much with stacking rules in FAQs…

Honestly the most sensible thing to do with mutagen is to just treat the class levels as stacking to determine the effects of the mutagen. Stacking the ability creates the fewest problems with the rules for mutagens.

It is not a ruling, it is a rule in the druid animal companion feature:

CRB - Nature nond wrote:
Unlike normal animals of its kind, an animal companion’s Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion.

The cleric Channel Energy feature completely lacks that kind of text.


Chell Raighn wrote:
Paizo is so inconsistent with this ruling…

Quite the contrary. The original rules are inconsistent, but what the FAQ does is say that yes, you use the rules as written, and don't adjust them to match.


Mysterious Stranger wrote:

Mutagens from two different classes do not stack so should be treated as spells from two different classes. You have to separate mutagens, one from each class, but can only be affected by one at a time. The section on drinking another alchemist’s mutagen makes it clear that drinking any second mutagen ends any mutagens you are currently affected by. The rules from brewing a second mutagen assume both are from the alchemist class.

So, the way I would handle it is you have two separate mutagens that can coexist, but if you drink one while under the effect of the other the first mutagens immediately end.

so basically the same way when you cast touch spells from two different classes you can hold the charge with both at the same time and they discharge together….


1 person marked this as a favorite.
Lelomenia wrote:
Mysterious Stranger wrote:

Mutagens from two different classes do not stack so should be treated as spells from two different classes. You have to separate mutagens, one from each class, but can only be affected by one at a time. The section on drinking another alchemist’s mutagen makes it clear that drinking any second mutagen ends any mutagens you are currently affected by. The rules from brewing a second mutagen assume both are from the alchemist class.

So, the way I would handle it is you have two separate mutagens that can coexist, but if you drink one while under the effect of the other the first mutagens immediately end.

so basically the same way when you cast touch spells from two different classes you can hold the charge with both at the same time and they discharge together….

Uhm, what? I have never seen anything supporting this idea about touch spells. Reference please?


Lelomenia wrote:
Mysterious Stranger wrote:

Mutagens from two different classes do not stack so should be treated as spells from two different classes. You have to separate mutagens, one from each class, but can only be affected by one at a time. The section on drinking another alchemist’s mutagen makes it clear that drinking any second mutagen ends any mutagens you are currently affected by. The rules from brewing a second mutagen assume both are from the alchemist class.

So, the way I would handle it is you have two separate mutagens that can coexist, but if you drink one while under the effect of the other the first mutagens immediately end.

so basically the same way when you cast touch spells from two different classes you can hold the charge with both at the same time and they discharge together….

Not at all… when holding a charge you lose the charge the moment you start to cast another spell, period. It doesn’t matter if its from another spell casting class or not, you cant hold a charge and cast another spell at the same time.


Not sure where you got the idea that you can maintain two different touch spells from different classes. As far as I know that is not how it works.

It works the same way as being a multiclassed sorcerer and wizard. You have two completely separate pools of spells that function according to the class they come from. You can only cast the spells you know as a sorcerer using the sorcerer spell slots and do so at the caster level of your sorcerer level. The wizard cannot memorize the spells you know as a sorcerer unless they are written in his spell book. Nothing prevents the character from writing a scroll of the sorcerer spell so it can be copied into the wizard's spell book assuming the spell is actually on the wizard list. Usually this happens with some bloodline spells that are not on the wizard list.

All other rules for spell casting still affect the character. They cannot cast one spell from each class per round or anything like that. They cannot concentrate on more spells unless they have some other ability that allows them to do that. Any action they take that would end a spell still does so no matter what class the spell came from.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Multiclassing into multiple classes that grant mutagen. All Messageboards

Want to post a reply? Sign in.