[SPOILERS] PFS# 32 Drow of the Darkland Pyramids


GM Discussion

1/5

For the life of me I cannot figure out quite a few things:

First the Drow Pyramid Guards have a 23 AC, when the best I can come up with is 22 (Base 10 +10 for +1 Full Plate, +1 for Dex and +1 for Buckler = 22)
Second, where do the Drow Researchers get their +1 Deflection bonus? They do not have any magical items granting this, Bloodline arcana does not and they do not cast any spells that grant it.

1/5

I think I now understand where they get this +1. I think it is a Ring of Protection +1. It is listed in the 7-8 level, but not in the 10-11. So, my new question is this normal to have the higher level creature be lower level version + all of the new level?


NeoFax wrote:

For the life of me I cannot figure out quite a few things:

First the Drow Pyramid Guards have a 23 AC, when the best I can come up with is 22 (Base 10 +10 for +1 Full Plate, +1 for Dex and +1 for Buckler = 22)

The Drow Pyramid Guards on pages 10-11 have an error in their stat block, but it's that their AC is too low. They should have a 24 AC from the following:

10 + 10 (+1 full plate) +3 (Dex, they have armor training 2) + 1 (shield) = 24

It looks like, for whatever reason, either one of the armor trainings wasn't taken into account or the +1 from the magic full plate wasn't added in.

NeoFax wrote:
Second, where do the Drow Researchers get their +1 Deflection bonus? They do not have any magical items granting this, Bloodline arcana does not and they do not cast any spells that grant it.

The Drow Researchers on pages 13-14 (for Tier 7-8) get their +1 deflection bonus from the Ring of Protection +1.

The Tier 10-11 Researchers on pages 14-15 should not have the +1 deflection bonus by their stat block as they lack the ring their Tier 7-8 counterparts have.


NeoFax wrote:
I think I now understand where they get this +1. I think it is a Ring of Protection +1. It is listed in the 7-8 level, but not in the 10-11. So, my new question is this normal to have the higher level creature be lower level version + all of the new level?

I'm not sure I 100% understand your question, but it does sometimes happen that the higher tier version of something is not the lower tier plus new levels to make it the higher tier.

1/5

My question was, if the higher tier is a complete statblock or just shows the difference between the lower level and the higher level. Thus, the ROP +1 missing from the higher tier would account for the Deflection bonus. However, you answered my question. I will try to be more precise in my questions in the future.

In the Pyramid portion of the module, which side is 5a and which is 5b? Also, I think the 5 is on the wrong spot on the map. I think it should have been on the two corridors.

The Exchange 5/5

NeoFax wrote:

My question was, if the higher tier is a complete statblock or just shows the difference between the lower level and the higher level. Thus, the ROP +1 missing from the higher tier would account for the Deflection bonus. However, you answered my question. I will try to be more precise in my questions in the future.

In the Pyramid portion of the module, which side is 5a and which is 5b? Also, I think the 5 is on the wrong spot on the map. I think it should have been on the two corridors.

I did 5A at the top and 5B as the bottom, then 6 A/B on the other side as well (if i'm thinking of the right level)

Shadow Lodge 4/5

Just ran this the other night with a 4-person party at the 7-8 tier:

L7 Barbarian
L7 Druid/Barbarian
L10 Arcane Archer
L9 Lore Oracle

Being well-built characters by experience players with the array options they have nowadays, they easily blew through it in just under 3 hours...and that is including a pair of 10-minute breaks. It didn't help I failed multiple cast defensively spellchecks in the tight confines of the pyramid. Having an oracle with Invisibility Purge on demand and a pair of Barbarians (and an animal companion) constantly in caster's faces put a kibosh on any magical shenanigans that were baked into the encounters.

If you ever play with a group that skimps on anti-darkness or anti-invisibility measures, this could be a punishing scenario for them. Otherwise, it's an early season combat-heavy slog with no RP (unless they catch on Thugmar the duergar is intentionally throwing the fight, they spare him and RP with him at the end). Both of those things can be plusses or minuses depending on your POV :)

MINOR ISSUES:
Minor map issues as noted above.

Discovered during faction mission tallies at the end that the Qadira Faction CANNOT complete the "acquire magical Drow weapon" task at sub-tier 7-8 as, hilariously, none of the Drow carried a magical weapon for that sub-tier. I let the magical +1 full plate they found count for the mission as an example of Darklands craftsmanship.

Grand Lodge 4/5 5/55/5

Question: In the final combat, how does her AC go to 36 with 'Shield of Faith' and 'Freedom of Movement'? I don't want to make it impossible with a misprint.

The Exchange 5/5

You are correct, it is a misprint. Feel free to fix it when you run this.

Grand Lodge 4/5 5/55/5

Is the gold right on this one? Now that I looked at the payout, it seems excessively low for a season 1 scenario.

The Exchange 5/5

I can guarantee you that if it isn't right it's not going to be corrected. The only thing you can do is tally up the gold awarded at the end of each encounter. If the total doesn't match what's on the Chronicle, I'd be comfortable fixing the Chronicle myself. What you won't do is find anyone at Paizo willing to increase the gold awarded on a Season One Chronicle. They have bigger fish to fry.

Grand Lodge 4/5 5/55/5

Thanks for the quick responses Doug. It is probably correct as there are a lot of monsters with nothing on them.

The Exchange 1/5

so, what happens if the GM doesn't make any attempt at taking note of the misprints, particularly with the final encounter, and the party wipes?

The Exchange 5/5

Too bad. It's not a tough scenario. It's Season 1 for Aroden's sake.

Dark Archive 4/5 5/5 ****

Yeah, we just played this one this afternoon. Party of 4 at 7-8 (Rogue 8, Barbarian 7, Druid 8, Wizard 7). None of the characters were particularly optimized... and it certainly seemed like the Rogue was actually out-damaging the barbarian!

We had a good time of it, and worked well together. Were sort of disappointed in the low amount of cash (almost felt like 5-6 tier cash instead of 7-8, but whatever).

Still, was fun, and my rogue had a good time flying around!

Sovereign Court 5/5 5/55/5

The secondary success condition for this scenario is... peculiar. It requires that the PCs "slay Jevana, preventing her from fleeing and later plotting against the society." My group captured her and several other drow, since the Society hasn't encountered drow in centuries. Now, strictly speaking, we should have failed the secondary success condition and received 1 PA. Is that the intent of the condition? Or should capturing her satisfy it?

The Exchange 5/5

Was she later released? Capturing someone usually has an end point. If she was turned over to the Society then she won't be a threat (she'll be dead). You may have forgotten the Society encountered drow in Season 0. If you captured her, looted her and then turned her loose then the Society has an enemy to deal with (-1 PP). Personally I wouldn't worry about splitting hairs. You beat her, you get the PP. Heck, I think you deserve both PP just for suffering through that turd of a scenario.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Ran this last night, running it again tonight. One problem I've found with it is that is has a hard time coping with invisible / stealthy players.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

1 person marked this as a favorite.
James Anderson wrote:
Ran this last night, running it again tonight. One problem I've found with it is that is has a hard time coping with invisible / stealthy players.

Ran this... I forget if it's two or three times now? Fixed that for you.

Community / Forums / Organized Play / GM Discussion / [SPOILERS] PFS# 32 Drow of the Darkland Pyramids All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion