Which ability do you think would be more generally useful?


Advice

Scarab Sages

I'm planning a solo playthrough of return of the runelords using the sphers of power/might system to get a better idea of it and am debating which of two incanter specializations has a better capstone (I like the other abilities from these two even if I never get to level 20, or die at low levels). Which of these do you think would be more generally useful to have?

Destruction
Indestructible: At 20th level, the incanter becomes immune to critical hits and precision damage. When below 0 hit points, he does not die until his negative total is in excess of twice his Constitution score.

Lattice Weaver
The incanter may spend a standard action to wrap himself in a mobile sphere of lattice crystals. While encased, he gains improved cover against all attacks, has a fly speed of 60 feet with perfect maneuverability, and ignores difficult terrain. Whenever he moves, he can move through enemy squares, and when he does so the enemy must succeed at a Reflex save with a DC of 10 + 1/2 his incanter level + his casting ability modifier or take 1d6 force damage for every level the incanter has gained. A successful save halves this damage. He may carry others with him inside the sphere, if he can physically pick them up but they are effectively unable to act while within.

The immunity to crits and precision is nice but I do like the idea of improved cover as it also confers improved evasion on reflex saves.


Is there a duration on Lattice Weaver? Improved Cover is indeed the bee’s knees.

Edit: probably strong lean toward Lattice Weaver.

Scarab Sages

Lelomenia wrote:

Is there a duration on Lattice Weaver? Improved Cover is indeed the bee’s knees.

Edit: probably strong lean toward Lattice Weaver.

]

The duration as I read it is this at the start of their abilities is the duration . . .

Lattice (Su): Beginning at 3rd level, the lattice weaver gains the ability to call forth a floating mass of crystals made of solid force which they can control using their Protection sphere abilities.

Whenever they use their lattice, the effect remains for a number of minutes equal to their incanter level, or until they use their lattice for a different purpose. The lattice can not be broken or permanently destroyed, but things made from the lattice can be.

However I haven't found a limit on times per day which I'm sure I must be missing somewhere or you could just keep recasting it (hence my solo playthrough to get a handle on these things). Even if its once per day though that's still 20 minutes of improved cover + flight + ignore difficult terrain which is a huge benefit and I lean towards it over ignore crits/precision damage. If there is no actaul limit and you can just keep recasting it then it gets even better.


20d6 force damage (save for half) every time you go back and forth through an enemy’s square as part of your move action is pretty nice too. I’m not more broadly familiar with spheres of power though, maybe 60d6 is negligible compared to the other toys that system hands out.

Shadow Lodge

Honestly, neither one is really useful: You spend so little AP time at 20th level that your capstone options are essentially meaningless...

Scarab Sages

Taja the Barbarian wrote:
Honestly, neither one is really useful: You spend so little AP time at 20th level that your capstone options are essentially meaningless...

As I said I'm not even sure the AP gets to 20th level, I'm just asking of these two abilities which would be more generally useful.

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