paizo.com Favorited Posts by Lelomeniapaizo.com Favorited Posts by Lelomenia2024-03-25T13:25:05Z2024-03-25T13:25:05ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Lelomeniahttps://paizo.com/threads/rzs43wvx&page=5?Is-there-really-a-Bad-Stat#2372023-12-13T16:52:41Z2023-12-12T20:21:29Z<div class="messageboard-quotee">Bluemagetim wrote:</div><blockquote> Wouldnt you be able to start the game with skills at expert by doing that part of character creation after picking skills from class if int provided skill increases? </blockquote><p>no, that would make Int worthwhile. Class and Int only make you trained and you select them at the same time.
<p>“Trained in a number of additional skills equal to 2 plus your Intelligence modifier” etc</p>Bluemagetim wrote:Wouldnt you be able to start the game with skills at expert by doing that part of character creation after picking skills from class if int provided skill increases?
no, that would make Int worthwhile. Class and Int only make you trained and you select them at the same time. “Trained in a number of additional skills equal to 2 plus your Intelligence modifier” etcLelomenia2023-12-12T20:21:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Lelomeniahttps://paizo.com/threads/rzs43wvx&page=4?Is-there-really-a-Bad-Stat#1882023-12-20T00:21:40Z2023-12-11T21:30:25Z<div class="messageboard-quotee">Bluemagetim wrote:</div><blockquote> Question. Does everyone playing a non fighter martial feel like they are not optimal because they have 2 less to hit? </blockquote><p>i would hope they feel a big, comparable contribution from their other class features to compensate. But the fact that a +2 is a massive, great class feature is really an argument that dumping +4 to +3 is comparable to throwing away half the benefit you’d expect from class features.Bluemagetim wrote:Question. Does everyone playing a non fighter martial feel like they are not optimal because they have 2 less to hit?
i would hope they feel a big, comparable contribution from their other class features to compensate. But the fact that a +2 is a massive, great class feature is really an argument that dumping +4 to +3 is comparable to throwing away half the benefit you’d expect from class features.Lelomenia2023-12-11T21:30:25ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster Wizard?Lelomeniahttps://paizo.com/threads/rzs43wso&page=3?Remaster-Wizard#1052023-12-13T17:18:22Z2023-12-08T14:16:14Z<p>A lot of it just feels weird right now, hopefully lore addresses. Weird that schools have 3 8th/9th (combined 2+1) level spells but only 2 1st level. A second level wizard has 7 1st level spells in his book. That seems off…already by second level the vast majority of your spells you learned elsewhere? It’s not possible to stat instructors that only have two spells per level either.</p>
<p>I’ve always imagined that the extra slot was available only to spells of the school because there was something magically unique to the spells of your school, which is rules demonstrated by the typing. That logic feels gone.</p>
<p>And the fun random schools, like civil service, why would they go up to 9th level? Is there a single civil service magic school somewhere led by an nigh all-powerful 20th level planar wandering civil service bureaucrat, or are surprisingly identical civil service wizard schools that go up to 9th level all over? </p>
<p>It would have been really easy to do something flavorful and made good lore sense, e.g., publish a few high level wizard NPCs that ‘established schools’, and wizards can pick one of them and have their spell lists as school spells. Maybe they get automatic access to some Rares etc. Hopefully my brain adjusts and it feels fine/normal after a while.</p>A lot of it just feels weird right now, hopefully lore addresses. Weird that schools have 3 8th/9th (combined 2+1) level spells but only 2 1st level. A second level wizard has 7 1st level spells in his book. That seems off…already by second level the vast majority of your spells you learned elsewhere? It’s not possible to stat instructors that only have two spells per level either.
I’ve always imagined that the extra slot was available only to spells of the school because there was something...Lelomenia2023-12-08T14:16:14ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster Wizard?Lelomeniahttps://paizo.com/threads/rzs43wso?Remaster-Wizard#472023-12-08T14:11:18Z2023-12-06T23:37:53Z<p>If curricula are really going to be as narrow and limited as currently appears, i’d think most wizards would want to be dual majors.</p>If curricula are really going to be as narrow and limited as currently appears, i’d think most wizards would want to be dual majors.Lelomenia2023-12-06T23:37:53ZRe: Forums/Pathfinder Second Edition: General Discussion: Is there really a "Bad" Stat?Lelomeniahttps://paizo.com/threads/rzs43wvx&page=2?Is-there-really-a-Bad-Stat#922023-12-05T16:59:50Z2023-12-05T12:46:56Z<div class="messageboard-quotee">Lawrencelot wrote:</div><blockquote><p> For those who mentioned that PF2 should have been more flexible with for example using int with a Religion check to recall knowledge about undead, this is already in the rules: "If the GM deems it appropriate for a certain situation, however, they might have you use a different ability modifier for a skill check or when determining your skill DC." <a href="https://2e.aonprd.com/Rules.aspx?ID=172" target="_blank" rel="nofollow">(Source)</a></p>
<p>For some reason it just never happens in practice, I haven't seen any PF2 GM make use of this rule and as a GM I never use it myself. Maybe I should, but then I think players will expect to always be able to swap their ability modifiers. </blockquote><p>that reads to me to be intended for niche situations, like allowing a Str modifier to Intimidate other competitors in a weight lifting competition. Not carte blanche to use Int for Wis skills because either you think it should have been an Int skill in the first place or feel bad for Int characters.Lawrencelot wrote:For those who mentioned that PF2 should have been more flexible with for example using int with a Religion check to recall knowledge about undead, this is already in the rules: "If the GM deems it appropriate for a certain situation, however, they might have you use a different ability modifier for a skill check or when determining your skill DC." (Source)
For some reason it just never happens in practice, I haven't seen any PF2 GM make use of this rule and as a GM I never...Lelomenia2023-12-05T12:46:56ZRe: Forums: Advice: Help me build my dwarven fighterLelomeniahttps://paizo.com/threads/rzs43ua3?Help-me-build-my-dwarven-fighter#22023-07-08T04:55:20Z2023-07-06T18:52:02Z<p>What AP is it? I would generally view Cleave as an occasionally useful thing, but too situational to be worth investing much in. Vital Strike is kind of in the same boat. Usually full attacks are just much, much better after you get iteratives. Cleave at least is nice at low level. </p>
<p>Looking at Dwarf specific things, the Dwarven Fury style feat chain looks kind of neat, though i’ve never used it.</p>What AP is it? I would generally view Cleave as an occasionally useful thing, but too situational to be worth investing much in. Vital Strike is kind of in the same boat. Usually full attacks are just much, much better after you get iteratives. Cleave at least is nice at low level.
Looking at Dwarf specific things, the Dwarven Fury style feat chain looks kind of neat, though i’ve never used it.Lelomenia2023-07-06T18:52:02ZRe: Forums: Advice: Advice for a Druid/Cleric buildLelomeniahttps://paizo.com/threads/rzs43qx2?Advice-for-a-Druid-Cleric-build#32023-01-26T14:03:00Z2023-01-26T13:32:50Z<p>What Stranger said.</p>
<p>That said, there are lots of mechanics and options in the Pathfinder system to create whatever character you envision, just happens that ‘multiclass full caster’ is a really bad one.</p>
<p>Consider “variant multiclass” for example; you could be a fully-leveled Druid while obtaining some Cleric abilities and flavor, for example. Or vice-versa. Plenty of archetypes on both sides as well.</p>What Stranger said.
That said, there are lots of mechanics and options in the Pathfinder system to create whatever character you envision, just happens that ‘multiclass full caster’ is a really bad one.
Consider “variant multiclass” for example; you could be a fully-leveled Druid while obtaining some Cleric abilities and flavor, for example. Or vice-versa. Plenty of archetypes on both sides as well.Lelomenia2023-01-26T13:32:50ZRe: Forums: Advice: How to improve my Witch ACLelomeniahttps://paizo.com/threads/rzs43prp?How-to-improve-my-Witch-AC#312022-11-28T05:07:17Z2022-11-26T11:26:14Z<div class="messageboard-quotee">Andostre wrote:</div><blockquote> <div class="messageboard-quotee">Temperans wrote:</div><blockquote> Surprised no one has mentioned the iceplant hex which gives +2 nat armor and endure elements, no dip required.</blockquote><p>Well, they're already using an amulet of natural armor +3. Iceplant is still a good option if they give up their neck slot for something else.
<p>Another option to use if you have a free hand and if you have an immediate action to spare is the <a href="https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Mirror%20of%20Guarding%20Reflections" target="_blank" rel="nofollow">Mirror of Guarding Reflections</a>. When you are targeted by an attack, you can summon a mirror image to have a 50% take the attack in your place. That's not the AC bonus asked for, but I thought it's worth mentioning. </blockquote><p>Iceplant stacks with Amulet of Natural Armor.
<p>But Natural Armor bonus, along with Armor bonus to AC and Shield bonus to AC, has no impact on touch AC, which is what matters against gunfire.</p>Andostre wrote:Temperans wrote: Surprised no one has mentioned the iceplant hex which gives +2 nat armor and endure elements, no dip required.
Well, they're already using an amulet of natural armor +3. Iceplant is still a good option if they give up their neck slot for something else. Another option to use if you have a free hand and if you have an immediate action to spare is the Mirror of Guarding Reflections. When you are targeted by an attack, you can summon a mirror image to have a 50%...Lelomenia2022-11-26T11:26:14ZRe: Forums: Advice: How to improve my Witch ACLelomeniahttps://paizo.com/threads/rzs43prp?How-to-improve-my-Witch-AC#282022-11-27T06:12:05Z2022-11-26T04:39:47Z<div class="messageboard-quotee">Temperans wrote:</div><blockquote><p> Well OP asked how to increase AC and be more survivable after dimension door into melee and a one level dip into Fey or Style shifter does exactly that. So I don't see why a level dip to do exactly what OP wants to do would be bad.</p>
<p>What OP wants from Fey Shifter is just the first level where they get AC and concealment for practically every fight. Not the fey form, that they can just get via spells.</p>
<p>I used what my player does as an example of "its a lot stronger than people give it credit". </blockquote><p>the Shifter AC bonus is at 2nd level. And as it is based on Wisdom, it probably wouldn’t help much.Temperans wrote:Well OP asked how to increase AC and be more survivable after dimension door into melee and a one level dip into Fey or Style shifter does exactly that. So I don't see why a level dip to do exactly what OP wants to do would be bad.
What OP wants from Fey Shifter is just the first level where they get AC and concealment for practically every fight. Not the fey form, that they can just get via spells.
I used what my player does as an example of "its a lot stronger than people...Lelomenia2022-11-26T04:39:47ZRe: Forums: Advice: How to improve my Witch ACLelomeniahttps://paizo.com/threads/rzs43prp?How-to-improve-my-Witch-AC#22022-11-27T06:11:09Z2022-11-24T00:13:49Z<p>It’s really impractical to get a full arcane’s AC high enough to be relevant at higher levels, and even if you somehow managed, gun touch AC attacks would just snicker. For other classes, i’d just say vanish/invisibility/mirror image, but none are on your list. The spell you might be looking for, Protection From Arrows, would do wonders against non-magical gunfire. Also not on your list. I guess you could craft a Talisman (Lesser) of Arrow Protection (or a few), but that’s not cheap.</p>
<p>Clearly the right answer is to Disguise skill yourself as a golem. Beep Boop. They have terrible perception (+0, and only get to roll if you ‘draw attention to yourself’), don’t sweat it.</p>It’s really impractical to get a full arcane’s AC high enough to be relevant at higher levels, and even if you somehow managed, gun touch AC attacks would just snicker. For other classes, i’d just say vanish/invisibility/mirror image, but none are on your list. The spell you might be looking for, Protection From Arrows, would do wonders against non-magical gunfire. Also not on your list. I guess you could craft a Talisman (Lesser) of Arrow Protection (or a few), but that’s not cheap.
Clearly...Lelomenia2022-11-24T00:13:49ZRe: Forums: Advice: Comparing 9th level castersLelomeniahttps://paizo.com/threads/rzs43lpu&page=7?Comparing-9th-level-casters#3312022-11-20T06:07:53Z2022-11-19T20:49:20Z<div class="messageboard-quotee">Northern Spotted Owl wrote:</div><blockquote> <div class="messageboard-quotee">Lelomenia wrote:</div><blockquote><br />
<br />
(4) If dazing spell is counted as debuff, it’s one of the strongest debuff effects. And shaman are one of the beat classes to abuse it, based on having good spells to carry it and good class features to, again, make it stick. </blockquote><p>Tell me more about the shaman's "spells to carry it" and making it stick. By the latter do you mean misfortune or evil eye? Those are great, but hard to justify in the action economy by the time you're casting 4th and higher level spells.
<p>And for spells, do you mean thorny entanglement? Maybe fireball (thanks Arcane Enlightenment) or others from the wizard/sorc list? </blockquote><p>for Dazing, you tend to want spells that are at least 2nd level (spending a round to daze someone for one round isn’t much of a win, but two rounds without actions is forever in pathfinder), but not much higher than 4th or so (Dazing Stormbolts requires fairly uncommon 11th level spell slots).
<p>So focusing on that 2-4 range. Ball Lightning is sort of the standard “Best Spell” for Dazing, hitting multiple targets each round and able to force repeated saves round after round. And heaven help you if you are wearing metal armor. Here, combining with Hexes to cripple saves (Evil Eye) isn’t an action
<br />
economy conflict, you can cast spell Round 1 and whack some people with electricity, then Round 2 (and on) Evil Eye whoever isn’t dazed and take them out.</p>
<p>Beyond Ball Lightning, as you note Thorny Entanglement might be the best 3rd level spell for Dazing, and is limited to Druid/sham/witch(/ranger). Fireball’s area isn’t great, and it only forces a single save, so nothing special for Dazing. </p>
<p>Other options at 3rd could be Burning Entanglement and maybe Flashfire (depending on how it actually works), at 4th also Spike Stones. Again, action economy option to cast and then next turn Hex targets that aren’t yet dazed but will likely be making saves next turn for the Entangling spells.</p>
<p>2nd level spells aren’t as strong. I like Burning Arc on the Wizard list better, but mostly because it serves as an adequate single target damage spell as well (where the shaman damage spells all have terrible damage, which is why i rate them as basically the worst blasting class). That said, specifically for Dazing Spell application, Pinecomb Bomb is better, with larger area, more targets allowed, and more difficult saves for the additional targets. Winter’s Grasp is Fireball area one level lower, etc.</p>Northern Spotted Owl wrote:Lelomenia wrote:
(4) If dazing spell is counted as debuff, it’s one of the strongest debuff effects. And shaman are one of the beat classes to abuse it, based on having good spells to carry it and good class features to, again, make it stick.
Tell me more about the shaman's "spells to carry it" and making it stick. By the latter do you mean misfortune or evil eye? Those are great, but hard to justify in the action economy by the time you're casting 4th and higher...Lelomenia2022-11-19T20:49:20ZRe: Forums: Advice: Looking for a certain cleric spellLelomeniahttps://paizo.com/threads/rzs43pkh?Looking-for-a-certain-cleric-spell#92022-11-12T02:28:01Z2022-11-11T17:31:59Z<p>Two levels of Pathfinder Savant prestige class could add Bladed Dash. Could be fun for a while.</p>Two levels of Pathfinder Savant prestige class could add Bladed Dash. Could be fun for a while.Lelomenia2022-11-11T17:31:59ZRe: Forums: Advice: Does this look ok for a 6 person party composition (Theory building for experience)Lelomeniahttps://paizo.com/threads/rzs43pfr?Does-this-look-ok-for-a-6-person-party#292022-11-06T10:37:16Z2022-11-05T23:54:34Z<p>I’m going to agree with an earlier comment; in a big (weapon-oriented) group, generic bardsong for Inspire Courage is a big deal, and going archaeologist there hurts a lot. Slayer can take trapfinding if it’s important.</p>
<p>On a different topic, I think it’s (highly) misleading to suggest wizards can consistently target weakest saves using highest level slots benefiting from greater spell focus. For one thing, the schools (focus affects one school) tend to have particular saving throw focuses: evocation usually has reflex saves, enchantment generally will, necromancy hits fort, etc. So if you want to benefit from greater spell focus, you won’t be able to switch what save you are targeting between encounters. More problematically, reflex saves are the most common bad save, and reflex saves are generally damage based, and the damage is piddly unless you specifically build for blasting. Which is all a long winded way of saying if you plan to go after saves, plan for beating strong saves unless you build for dazing spell on evocations.</p>I’m going to agree with an earlier comment; in a big (weapon-oriented) group, generic bardsong for Inspire Courage is a big deal, and going archaeologist there hurts a lot. Slayer can take trapfinding if it’s important.
On a different topic, I think it’s (highly) misleading to suggest wizards can consistently target weakest saves using highest level slots benefiting from greater spell focus. For one thing, the schools (focus affects one school) tend to have particular saving throw focuses:...Lelomenia2022-11-05T23:54:34ZRe: Forums: Advice: Comparing 9th level castersLelomeniahttps://paizo.com/threads/rzs43lpu&page=7?Comparing-9th-level-casters#3052022-11-06T10:34:32Z2022-10-24T12:35:04Z<p>I guess I’m used to a breakdown of “Debuff: effects that weaken enemy offense and defense” and ‘crowd control’ where “Crowd Control: effects that prevent enemies from taking relevant actions in combat, whether by directly removing their actions, by preventing them from moving to position to attack, or by other means.”</p>
<p>And was viewing ‘Battlefield control’ as more or less ‘crowd control’ effects, as walls etc do exactly that. So ‘dazing’ would be 100% battlefield control.</p>
<p>But am i understanding the breakdown is viewed as it not mattering what effects you have on enemies, only whether or not the effect puts observable junk on the battlefield? (‘Yes’ = ‘Battlefield Control’, ‘no’ = ‘debuff’)</p>I guess I’m used to a breakdown of “Debuff: effects that weaken enemy offense and defense” and ‘crowd control’ where “Crowd Control: effects that prevent enemies from taking relevant actions in combat, whether by directly removing their actions, by preventing them from moving to position to attack, or by other means.”
And was viewing ‘Battlefield control’ as more or less ‘crowd control’ effects, as walls etc do exactly that. So ‘dazing’ would be 100% battlefield control.
But am i...Lelomenia2022-10-24T12:35:04ZRe: Forums: Rules Questions: dwarf vs duergarLelomeniahttps://paizo.com/threads/rzs43p01?dwarf-vs-duergar#22022-10-11T09:58:10Z2022-10-08T20:33:18Z<p>Duergar have Type: humanoid (dwarf), so yes, they meet dwarfy prereqs.</p>Duergar have Type: humanoid (dwarf), so yes, they meet dwarfy prereqs.Lelomenia2022-10-08T20:33:18ZRe: Forums/Pathfinder First Edition: General Discussion: Single school casterLelomeniahttps://paizo.com/threads/rzs43ov0?Single-school-caster#52022-12-10T22:57:27Z2022-10-01T13:02:48Z<p>This is an archetype i would’ve wanted to see. You’d have to home brew pretty heavily to compensate for the restriction though. Or you can always just ignore your larger spell access, but that feels pretty unrewarding.</p>This is an archetype i would’ve wanted to see. You’d have to home brew pretty heavily to compensate for the restriction though. Or you can always just ignore your larger spell access, but that feels pretty unrewarding.Lelomenia2022-10-01T13:02:48ZRe: Forums: Advice: Persistent Spell: Flesh to Stone or DisintegrateLelomeniahttps://paizo.com/threads/rzs43omp?Persistent-Spell-Flesh-to-Stone-or-Disintegrate#22022-09-17T19:57:08Z2022-09-17T14:10:17Z<p>Flesh to Stone.</p>
<p>You will need to optimize for Save DC either way, but FtS dodges all the challenges with landing a touch range spell (mirror image, touch AC, displacement, etc). Disintegrate does average 7 damage/level on failed save, where enemies have ~12-15 hp/CR. You can push your damage up without much effort, but all the resources that go towards increasing damage are resources that aren’t available to push up your save DC. You can still use disintegrate for utility whenever you need. I do think immunity to petrification is more common than immunity to disintegrate, but other than that, pretty easy FtS victory.</p>Flesh to Stone.
You will need to optimize for Save DC either way, but FtS dodges all the challenges with landing a touch range spell (mirror image, touch AC, displacement, etc). Disintegrate does average 7 damage/level on failed save, where enemies have ~12-15 hp/CR. You can push your damage up without much effort, but all the resources that go towards increasing damage are resources that aren’t available to push up your save DC. You can still use disintegrate for utility whenever you need....Lelomenia2022-09-17T14:10:17ZRe: Forums: Advice: Dual wielding wands?Lelomeniahttps://paizo.com/threads/rzs43mlj?Dual-wielding-wands#32022-06-03T07:16:23Z2022-06-02T18:43:45Z<p>3rd party there is at least one feat (two wand technique, Kobold Press).</p>
<p>1st party, you can have as many wand wielding familiars as you want firing off each turn…</p>3rd party there is at least one feat (two wand technique, Kobold Press).
1st party, you can have as many wand wielding familiars as you want firing off each turn…Lelomenia2022-06-02T18:43:45ZRe: Forums: Rules Questions: Letter of the rules vs Spirit of the rulesLelomeniahttps://paizo.com/threads/rzs43mj2?Letter-of-the-rules-vs-Spirit-of-the-rules#22022-05-31T21:24:18Z2022-05-30T00:44:35Z<p>I think they started putting out the FAQs maybe 10 years ago, which are the ‘actual rules’, and substantial errata occurred to the CRB and APG. At this point, i think all of the hardcovers have had their errata (and FAQs), so at least for them RAI = RAW.</p>
<p>For your other question, if someone asks a rules question in the rules forum, I think the priority should be including a ‘letter of the law’ answer, although noting if it is ruled differently for PFS would be reasonable, or if it is particularly problematic/unplayable as written. Outside of the rules forum, letter vs spirit probably depends on the context of the question.</p>I think they started putting out the FAQs maybe 10 years ago, which are the ‘actual rules’, and substantial errata occurred to the CRB and APG. At this point, i think all of the hardcovers have had their errata (and FAQs), so at least for them RAI = RAW.
For your other question, if someone asks a rules question in the rules forum, I think the priority should be including a ‘letter of the law’ answer, although noting if it is ruled differently for PFS would be reasonable, or if it is...Lelomenia2022-05-30T00:44:35ZRe: Forums: Advice: Comparing 9th level castersLelomeniahttps://paizo.com/threads/rzs43lpu&page=2?Comparing-9th-level-casters#732022-06-03T09:15:30Z2022-05-07T14:18:39Z<p>For wizard, on ‘critters’ the Acadamae Graduate feat buys you standard action summons, which is one of the biggest criteria i look to when judging whether a class is good or not at summoning. They have access to familiars out of CRB, so that is nice here. And the Instructor archetype gives you a Cohort, which is overpowered but i’m not sure whether to count it as a critter.</p>
<p>For Utility, wizard is an Int class with arbitrarily many different spells in his book (and Scroll writing as a class feature by default). So very high floor; the Spell Savant archetype gives on demand access to most other spells as well, pushing that archetype up to at least a 9 for utility, pending whether anyone suggests something else could be better.</p>
<p>For Healing, i guess Arcane Physician is an intended archetype, but it’s terrible, maybe pushes wizard from a 1 to a ‘1.5’. Spell Savant is probably better even purely for healing purposes.</p>For wizard, on ‘critters’ the Acadamae Graduate feat buys you standard action summons, which is one of the biggest criteria i look to when judging whether a class is good or not at summoning. They have access to familiars out of CRB, so that is nice here. And the Instructor archetype gives you a Cohort, which is overpowered but i’m not sure whether to count it as a critter.
For Utility, wizard is an Int class with arbitrarily many different spells in his book (and Scroll writing as a class...Lelomenia2022-05-07T14:18:39ZRe: Forums: Advice: Comparing 9th level castersLelomeniahttps://paizo.com/threads/rzs43lpu&page=2?Comparing-9th-level-casters#522022-04-28T05:28:05Z2022-04-26T14:50:56Z<p>I really endorse MrCharisma’s proposal to use ranges for all of these; lots of cases where a class is generically not very good at something, but if you build toward that thing it becomes better than other classes building toward that.</p>
<p>Shaman examples are an extreme example of that in multiple ways. Going by their default spell list, they are the worst 9th level caster for spell list: i’d put them at a 3. But building for spell selection, they have by far the best effective spell list in the game (i would have them as the only 10). And it would be confusing to a reader to just toss that into ‘class features’; if someone looks at the guide wanting to build something with a strong effective spell list, they shouldn’t be pushed away from classes that are potentially ideal for that (also not clear that FCBs are ‘class features’).</p>
<p>Combat is the same challenge for shaman. By default, shaman is the worst divine class for combat (i’d give them a ‘4’ maybe). But building for it, i’d put them 2nd among 9th level casters built for combat (behind druid).</p>I really endorse MrCharisma’s proposal to use ranges for all of these; lots of cases where a class is generically not very good at something, but if you build toward that thing it becomes better than other classes building toward that.
Shaman examples are an extreme example of that in multiple ways. Going by their default spell list, they are the worst 9th level caster for spell list: i’d put them at a 3. But building for spell selection, they have by far the best effective spell list in the...Lelomenia2022-04-26T14:50:56ZRe: Forums: Advice: What class makes the best magical blaster, for damaging spells?Lelomeniahttps://paizo.com/threads/rzs43ink?What-class-makes-the-best-magical-blaster-for#252021-11-11T08:13:27Z2021-11-10T22:22:58Z<p>I think sorcerer is objectively better at Battering Blast builds just from Blood Intensity.</p>
<p>Fireball builds (which are pretty absurd for damage post Magic Trick) can use any of wiz/sorc/arc effectively.</p>I think sorcerer is objectively better at Battering Blast builds just from Blood Intensity.
Fireball builds (which are pretty absurd for damage post Magic Trick) can use any of wiz/sorc/arc effectively.Lelomenia2021-11-10T22:22:58ZRe: Forums: Advice: Class choice:Power Spike Caster BuildLelomeniahttps://paizo.com/threads/rzs43i79?Class-choicePower-Spike-Caster-Build#52021-10-25T23:01:58Z2021-10-23T02:17:47Z<p>1st party, i think kineticist is closest to what you want.</p>1st party, i think kineticist is closest to what you want.Lelomenia2021-10-23T02:17:47ZRe: Forums/Pathfinder First Edition: General Discussion: Something I was pondering today how comparable is a wizard to a fighter (details inside)Lelomeniahttps://paizo.com/threads/rzs43i5w?Something-I-was-pondering-today-how#72021-10-24T09:05:54Z2021-10-21T12:44:55Z<p>I think the lack of armor proficiency would be most immediately noticeable.</p>
<p>The lack of strength might also be something that would be noticed. In game, however, most NPCs are probably more familiar with warrior npc-class characters, not PC classes that would have the obvious heroic str level. So maybe trying to pass yourself off as a the more common and less heroic warrior class might be easier.</p>I think the lack of armor proficiency would be most immediately noticeable.
The lack of strength might also be something that would be noticed. In game, however, most NPCs are probably more familiar with warrior npc-class characters, not PC classes that would have the obvious heroic str level. So maybe trying to pass yourself off as a the more common and less heroic warrior class might be easier.Lelomenia2021-10-21T12:44:55ZRe: Forums: Advice: Suggestions for a DietyLelomeniahttps://paizo.com/threads/rzs43gwg?Suggestions-for-a-Diety#52021-09-14T08:50:02Z2021-09-12T16:41:54Z<div class="messageboard-quotee">Narrowascent wrote:</div><blockquote> So playing a Half-Orc Warpriest And I need some suggestions for a Diety. Am Chaotic Neutral. I am also wondering how aura works. I don't quite understand it. </blockquote><p>what weapon/general combat strategy?Narrowascent wrote:So playing a Half-Orc Warpriest And I need some suggestions for a Diety. Am Chaotic Neutral. I am also wondering how aura works. I don't quite understand it.
what weapon/general combat strategy?Lelomenia2021-09-12T16:41:54ZRe: Forums: Advice: Rise of the Runelords + miserly DM, looking for party support build!Lelomeniahttps://paizo.com/threads/rzs43gr1?Rise-of-the-Runelords-miserly-DM-looking-for#232021-09-14T09:12:38Z2021-09-08T11:20:55Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> <div class="messageboard-quotee">Scavion wrote:</div><blockquote> Not to be SPOILERS. But being a wizard in Rise of the Runelords is especially awesome. Bards also but only if you get that far. </blockquote><p>I'm super curious about this.
<p>Is it actually wizards? Or would any arcane caster work? Or any INT-based caster <span class=messageboard-ooc>(What about a Psychic or Occultist)</span>?</p>
<p>My group is planning on running this AP eventually <span class=messageboard-ooc>(after we finish the 2 we're already running)</span>, so I really appreciate the spoiler warning.</p>
<p>If you <i>CAN</i> answer without spoilers I'd appreciate it, but if you can't then I appreciate the discretion you've already shown. </blockquote><p>the authors did a pretty even handed job of splitting RotRL loot into two categories; ‘wizard loot other classes could also potentially benefit from’ and ‘wizard only loot’.MrCharisma wrote:Scavion wrote: Not to be SPOILERS. But being a wizard in Rise of the Runelords is especially awesome. Bards also but only if you get that far.
I'm super curious about this. Is it actually wizards? Or would any arcane caster work? Or any INT-based caster (What about a Psychic or Occultist)?
My group is planning on running this AP eventually (after we finish the 2 we're already running), so I really appreciate the spoiler warning.
If you CAN answer without spoilers I'd...Lelomenia2021-09-08T11:20:55ZRe: Forums: Advice: Rise of the Runelords + miserly DM, looking for party support build!Lelomeniahttps://paizo.com/threads/rzs43gr1?Rise-of-the-Runelords-miserly-DM-looking-for#112021-09-14T09:11:18Z2021-09-07T15:20:32Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> <div class="messageboard-quotee">•Khan• wrote:</div><blockquote> In my opinion limiting ability scores to min 8 and max 16 <b>before racial bonuses</b> would help more. Or no magic equipment to enchant ability scores. </blockquote><p>I prefer to have a min/max limit <i>after</i> racial modifiers are applied.
<p>A 16 max before racial mods is basically the same as an 18 max after racial mods, but it allows for more diverse race/class selection.</p>
<p><b>EDIT:</b> That last sentence was backwards - the 16 max before racial mods allows for <i>less</i> diverse race/class selection ... you get it =P </blockquote><p>i don’t get the logic…8 Min/18 Max after racials basically kills Orc and Kobold races off as options with no obvious benefit…?MrCharisma wrote:*Khan* wrote: In my opinion limiting ability scores to min 8 and max 16 before racial bonuses would help more. Or no magic equipment to enchant ability scores.
I prefer to have a min/max limit after racial modifiers are applied. A 16 max before racial mods is basically the same as an 18 max after racial mods, but it allows for more diverse race/class selection.
EDIT: That last sentence was backwards - the 16 max before racial mods allows for less diverse race/class...Lelomenia2021-09-07T15:20:32ZRe: Forums: Advice: Rise of the Runelords + miserly DM, looking for party support build!Lelomeniahttps://paizo.com/threads/rzs43gr1?Rise-of-the-Runelords-miserly-DM-looking-for#82021-09-14T09:11:09Z2021-09-07T13:04:54Z<p>Oath of the People’s Council Paladin is literally what you describe; a paladin that gets Bard performance.</p>Oath of the People’s Council Paladin is literally what you describe; a paladin that gets Bard performance.Lelomenia2021-09-07T13:04:54ZRe: Forums: Advice: Wondrous items for bard.Lelomeniahttps://paizo.com/threads/rzs43gpt?Wondrous-items-for-bard#72021-09-06T07:30:31Z2021-09-06T03:35:20Z<p>Scabbard of Pain is for rerolling failed saves against mind-affecting. Don’t actually need a melee weapon for it, or even a slot.</p>
<p>Boots of Speed are a reasonable investment around ~10th level. Getting grappled is pretty bothersome for an archer; Talisman of Freedom (Lesser at low levels) is a lower cost solution (vs. the 40K ring you’ll eventually want or the 10k unfettered shirt).</p>Scabbard of Pain is for rerolling failed saves against mind-affecting. Don’t actually need a melee weapon for it, or even a slot.
Boots of Speed are a reasonable investment around ~10th level. Getting grappled is pretty bothersome for an archer; Talisman of Freedom (Lesser at low levels) is a lower cost solution (vs. the 40K ring you’ll eventually want or the 10k unfettered shirt).Lelomenia2021-09-06T03:35:20ZRe: Forums: Advice: Wondrous items for bard.Lelomeniahttps://paizo.com/threads/rzs43gpt?Wondrous-items-for-bard#42021-09-06T07:30:36Z2021-09-06T01:19:52Z<p>What level?</p>
<p>Cloak of Resistance for sure.
<br />
I always push Scabbard of Pain.
<br />
Lots of other stuff if there’s any particular skill you are pushing.</p>
<p>Weapon (+ammo) and Armor should be big expenses as well.</p>What level?
Cloak of Resistance for sure.
I always push Scabbard of Pain.
Lots of other stuff if there’s any particular skill you are pushing.
Weapon (+ammo) and Armor should be big expenses as well.Lelomenia2021-09-06T01:19:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Expansive spellstrikeLelomeniahttps://paizo.com/threads/rzs43gnk?Expansive-spellstrike#502021-09-04T15:15:30Z2021-09-04T12:59:24Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote><p> I think that the theoretical potential of the expansive spellstrike feat is going to capture the attention of a lot of players. </p>
<p>Personally, I just think that it is rarely going to do in play what a lot of players think it will and will be discouraging players from taking it as a GM unless they are really excited about some idea that requires it.</p>
<p>I would hate for the general consensus around the magus to be that bounded casting is terrible and their spell casting proficiency is abysmal, and thus the class is a total failure...because all the Magi are running around think this feat helps them play the best magus possible, when in fact it amplifies the limits of the class with minimal interaction with its strengths.</p>
<p>I think this style of Magi might have been better off being a class archetype that just modified the spell strike mechanic to work more like the striking spell mechanic of the playtest, but allowed for multi targeting spells.</p>
<p></blockquote><p>without expansive, you either only use cantrips for Spellstrike (which is a bit dull for my taste), or you have to prepare attack spells (which are generally bad) in your few precious slots.
<p>I do think both of those directions are viable, and I don’t think there’s necessarily a “right way to magus”, but i’m confident taking a feat that allows you to combine Magus Spellstrike action economy advantage with the best spells available at each level isn’t “the wrong way to magus.” And i don’t think i’ve seen almost anyone complaining about ‘bounded spellcasting’ for the magus.</p>Unicore wrote:I think that the theoretical potential of the expansive spellstrike feat is going to capture the attention of a lot of players.
Personally, I just think that it is rarely going to do in play what a lot of players think it will and will be discouraging players from taking it as a GM unless they are really excited about some idea that requires it.
I would hate for the general consensus around the magus to be that bounded casting is terrible and their spell casting proficiency is...Lelomenia2021-09-04T12:59:24ZRe: Forums/Pathfinder Second Edition: General Discussion: Expansive spellstrikeLelomeniahttps://paizo.com/threads/rzs43gnk?Expansive-spellstrike#82021-09-03T19:12:00Z2021-09-03T12:37:22Z<p>Not clear to me why the potential that an AoE effect might be less impactful if one target dies from the initial Strike makes it preferable to spend your high level slots on single target attack spells instead, which won’t affect anyone if the target dies from the strike.</p>Not clear to me why the potential that an AoE effect might be less impactful if one target dies from the initial Strike makes it preferable to spend your high level slots on single target attack spells instead, which won’t affect anyone if the target dies from the strike.Lelomenia2021-09-03T12:37:22ZRe: Forums/Pathfinder Second Edition: General Discussion: Occult Wizard?Lelomeniahttps://paizo.com/threads/rzs43gmq?Occult-Wizard#152021-10-07T21:28:55Z2021-09-02T23:58:50Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> The witch kind of covers this space. They exist in a lot of the same conceptual space as the Wizard, being an int-based, studious caster that stores magic in a spellbook... their spellbooks are just kind of weird.</p>
<p>Which kind of runs counter to a lot of the claims here imo that it wouldn't make sense.</p>
<div class="messageboard-quotee">Quentin Coldwater wrote:</div><blockquote><br />
<br />
Plus, that would also open the door for "why can't I have a nature-loving Wizard that isn't a Druid?" </blockquote>TBH, some kind of Int based "naturalist" that approaches primal magic and other druidic arts more like a biologist sounds cool. </blockquote><p>Halcyon Speaker seems like this. Though making an Occult Wizard along the Halcyon Speaker approach might make Speaker feel less special.Squiggit wrote:The witch kind of covers this space. They exist in a lot of the same conceptual space as the Wizard, being an int-based, studious caster that stores magic in a spellbook... their spellbooks are just kind of weird.
Which kind of runs counter to a lot of the claims here imo that it wouldn't make sense.
Quentin Coldwater wrote:
Plus, that would also open the door for "why can't I have a nature-loving Wizard that isn't a Druid?"
TBH, some kind of Int based "naturalist" that...Lelomenia2021-09-02T23:58:50ZRe: Forums/Pathfinder First Edition: General Discussion: Why don't any of the occult classes get telekinesis?Lelomeniahttps://paizo.com/threads/rzs43gio?Why-dont-any-of-the-occult-classes-get#212021-09-06T05:25:17Z2021-09-01T12:03:29Z<p>I like the changes d20pfsrd made to the original text. Not clear to me who wins by reprinting incorrect or misleading original language faithfully. </p>
<p>There is a lot of content on nethys that doesn’t appear on d20pfsrd though; archetypes, spells, feats, not just the obvious deity related comtent.</p>I like the changes d20pfsrd made to the original text. Not clear to me who wins by reprinting incorrect or misleading original language faithfully.
There is a lot of content on nethys that doesn’t appear on d20pfsrd though; archetypes, spells, feats, not just the obvious deity related comtent.Lelomenia2021-09-01T12:03:29ZRe: Forums: Rules Questions: Drakainia Crit RangeLelomeniahttps://paizo.com/threads/rzs43fvz?Drakainia-Crit-Range#82021-08-08T01:32:16Z2021-08-08T00:57:52Z<p>Fairly improbable that a typo got through given that she has all those writing tentacles editing and correcting every document within 15’ reach.</p>Fairly improbable that a typo got through given that she has all those writing tentacles editing and correcting every document within 15’ reach.Lelomenia2021-08-08T00:57:52ZRe: Forums: Advice: Magus with Variant Multiclassing, could use your inputLelomeniahttps://paizo.com/threads/rzs43fmz?Magus-with-Variant-Multiclassing-could-use#72021-07-30T19:16:18Z2021-07-30T17:50:46Z<div class="messageboard-quotee">Taja the Barbarian wrote:</div><blockquote> Instead of VMC, take the <b><a href="https://www.aonprd.com/FeatDisplay.aspx?ItemName=Nature%20Soul" target="_blank" rel="nofollow">Nature Soul</a></b> + <b><a href="https://www.aonprd.com/FeatDisplay.aspx?ItemName=Animal%20Ally" target="_blank" rel="nofollow">Animal Ally</a></b> feats? Since Animal Ally stacks with subsequent Hunter levels, you should have a full strength companion at the cost of limited AC choices... </blockquote><p>that build won’t meet the prereqs for Animal Ally. And the VMC description says that those options are intended to be used instead of traditional multiclassing, not in addition; though I’m not sure what the normal views on that are.Taja the Barbarian wrote:Instead of VMC, take the Nature Soul + Animal Ally feats? Since Animal Ally stacks with subsequent Hunter levels, you should have a full strength companion at the cost of limited AC choices...
that build won’t meet the prereqs for Animal Ally. And the VMC description says that those options are intended to be used instead of traditional multiclassing, not in addition; though I’m not sure what the normal views on that are.Lelomenia2021-07-30T17:50:46ZRe: Forums/Pathfinder First Edition: General Discussion: Are There Any Classes or Class Abilities That You Wished Was Done Differently?Lelomeniahttps://paizo.com/threads/rzs432o8&page=6?Are-There-Any-Classes-or-Class-Abilities-That#2592021-07-20T15:21:29Z2021-07-12T00:28:58Z<p>2+Int is more than enough for wizards.</p>
<p>It’s abysmal for Fighter/Cleric/Paladin/Warpriest/etc. 4+Int is fine.</p>2+Int is more than enough for wizards.
It’s abysmal for Fighter/Cleric/Paladin/Warpriest/etc. 4+Int is fine.Lelomenia2021-07-12T00:28:58ZRe: Forums/Pathfinder First Edition: General Discussion: Have you ever created your own race, or altered an exisiting race using the Race Builder?Lelomeniahttps://paizo.com/threads/rzs43efi&page=2?Have-you-ever-created-your-own-race-or#732021-06-29T13:12:02Z2021-06-29T12:58:57Z<div class="messageboard-quotee">SilvercatMoonpaw wrote:</div><blockquote> Since it doesn't have a point-cost for Magical Beast it's not really worth my time to use all that often. </blockquote><p>Magical Beast would be 3 RP, same as for Aberration, Outsider (Native), and Monstrous Humanoid, each of which only has the “Darkvision: 60 feet” trait (and eat/breathe/sleep).SilvercatMoonpaw wrote:Since it doesn't have a point-cost for Magical Beast it's not really worth my time to use all that often.
Magical Beast would be 3 RP, same as for Aberration, Outsider (Native), and Monstrous Humanoid, each of which only has the “Darkvision: 60 feet” trait (and eat/breathe/sleep).Lelomenia2021-06-29T12:58:57ZRe: Forums/Pathfinder First Edition: General Discussion: Weapon and Armor Master Handbooks - Unbalanced for Gish Characters?Lelomeniahttps://paizo.com/threads/rzs43euw?Weapon-and-Armor-Master-Handbooks-Unbalanced#142021-07-01T05:22:21Z2021-06-29T12:13:07Z<div class="messageboard-quotee">avr wrote:</div><blockquote><p> The armor master's handbook is better for patching defences than for trivialising encounters. As you might expect. Full, 9-level spellcasters can still have better defences IME.</p>
<p>There are a couple of broken things in the weapon master's handbook. The Molthuni Arsenal warpriest, possibly the warrior spirit advanced weapon training (but besides being hard to get on a 6-level spellcaster it eats up their valuable buffing time), maybe ascetic form with a few weird unarmed abilities. I'm not seeing the reason to stamp on 6-level spellcasters taking options from this book in general. </blockquote><p>that was pretty much my take. Hard to view Molthuni Arsenal Chaplain as something that was ‘intended to buff martial classes but is being abused by gishes’.avr wrote:The armor master's handbook is better for patching defences than for trivialising encounters. As you might expect. Full, 9-level spellcasters can still have better defences IME.
There are a couple of broken things in the weapon master's handbook. The Molthuni Arsenal warpriest, possibly the warrior spirit advanced weapon training (but besides being hard to get on a 6-level spellcaster it eats up their valuable buffing time), maybe ascetic form with a few weird unarmed abilities....Lelomenia2021-06-29T12:13:07ZRe: Forums: Conversions: Backwards Compatibility?Lelomeniahttps://paizo.com/threads/rzs43et8?Backwards-Compatibility#32021-07-13T11:10:41Z2021-06-26T16:04:43Z<p>Sadly 2nd edition races, with the slight bit of flexibility of ability score placement, work almost better for 1e as written than 1e races.</p>Sadly 2nd edition races, with the slight bit of flexibility of ability score placement, work almost better for 1e as written than 1e races.Lelomenia2021-06-26T16:04:43ZRe: Forums/Pathfinder First Edition: General Discussion: Have you ever created your own race, or altered an exisiting race using the Race Builder?Lelomeniahttps://paizo.com/threads/rzs43efi?Have-you-ever-created-your-own-race-or#92021-06-14T19:17:03Z2021-06-10T21:03:49Z<p>I tried to use it; the points were just so unbalanced it wasn’t really useful.</p>I tried to use it; the points were just so unbalanced it wasn’t really useful.Lelomenia2021-06-10T21:03:49ZRe: Forums/Pathfinder First Edition: General Discussion: Classes You Wish Did Exist In Pathfinder?Lelomeniahttps://paizo.com/threads/rzs432o7&page=5?Classes-You-Wish-Did-Exist-In-Pathfinder#2132021-06-12T13:31:31Z2021-06-09T12:24:08Z<div class="messageboard-quotee">Arkham Joker wrote:</div><blockquote><p> If you REALLY want to get to the core root of the D&D/PF cleric problem, it was the horrendous and historically misplaced notion that...</p>
<p>Cleric = mace + shield + chainmail + bit of buff n'heal</p>
<p>In reality, the "Holy warrior" stereotype has always been more than amply covered by the Paladin.</p>
<p>The miracle performing, Red Sea parting, heathen smiting, undead controlling, servants of the Gods, however, do NOT from a theological/logical/fantasy RP perspective look remotely anything like the above....</p>
<p>Servant of the Gods = robes + sandals + stick + godly powers</p>
<p>100%....NO IFS, BUTS OR MAYBES.... </p>
<p></blockquote><p>that type of holy man doesn’t typically appear wandering around with ragtag teams of adventurers looking for danger in literature or legend.
<p>I agree that differences between deities feel pretty superficial for clerics, but that’s the point. If every deity made fundamental differences to the way the class worked, then you are balancing a whole new class for each deity. It’s similar with most classes (wizards, sorcerers, etc.); might not notice any difference between a necromancer and a transmuter in a given day from the class feature differences.</p>
<p>I would propose to make a baseline Gygaxian cleric feel more deity-specific as follows: limit in-combat casting to Domain spells, with full spell list castable through 1-minute prayers. Which also gets away from the ‘dang, i forgot to be able to cure blindness today, maybe tomorrow’ issue clerics can have.</p>Arkham Joker wrote:If you REALLY want to get to the core root of the D&D/PF cleric problem, it was the horrendous and historically misplaced notion that...
Cleric = mace + shield + chainmail + bit of buff n'heal
In reality, the "Holy warrior" stereotype has always been more than amply covered by the Paladin.
The miracle performing, Red Sea parting, heathen smiting, undead controlling, servants of the Gods, however, do NOT from a theological/logical/fantasy RP perspective look remotely...Lelomenia2021-06-09T12:24:08ZRe: Forums: Advice: Does any class have both sneak attack(or similar) and medium armor? D&D 3rd Ed okLelomeniahttps://paizo.com/threads/rzs43e3j?Does-any-class-have-both-sneak-attack-and#72021-05-29T14:06:23Z2021-05-28T19:02:31Z<div class="messageboard-quotee">TxSam88 wrote:</div><blockquote><p> sneak attack characters generally want to go Dex build, and eventually wind up with light or no armor.</p>
<p>But slayer </blockquote><p>sneak attack characters generally don’t have access to medium armor, and are stuck going Dex if they don’t want to be dead.TxSam88 wrote:sneak attack characters generally want to go Dex build, and eventually wind up with light or no armor.
But slayer
sneak attack characters generally don’t have access to medium armor, and are stuck going Dex if they don’t want to be dead.Lelomenia2021-05-28T19:02:31ZRe: Forums: Rules Questions: Enlarge PersonLelomeniahttps://paizo.com/threads/rzs43e1v?Enlarge-Person#52021-05-28T00:47:24Z2021-05-27T03:38:46Z<p>It also changes reach with the hammer to 10 ft; which may be clear from the spell but is the most important effect so feels worth including.</p>It also changes reach with the hammer to 10 ft; which may be clear from the spell but is the most important effect so feels worth including.Lelomenia2021-05-27T03:38:46ZRe: Forums/Pathfinder First Edition: General Discussion: The Eldritch ScoundrelLelomeniahttps://paizo.com/threads/rzs43dzp?The-Eldritch-Scoundrel#32021-05-26T00:51:05Z2021-05-24T15:21:41Z<p>Arcane Trickster is basically a wizard with Sneak Attack dice. Eldritch Scoundrel is a rogue with 6th level casting; hard to compare. </p>
<p>The argument that Arcane Trickster uses touch spells so BAB doesn’t matter isn’t strong; you can generally only hit with a spell once per turn, where at 8th level Scoundrel may be able to attack 5 times a turn. That’s a big difference when adding Sneak Attack damage. Unchained Scoundrel also gets +Dex to damage, Rogue’s Edge, and Debilitating Injury, which are nice.</p>Arcane Trickster is basically a wizard with Sneak Attack dice. Eldritch Scoundrel is a rogue with 6th level casting; hard to compare.
The argument that Arcane Trickster uses touch spells so BAB doesn’t matter isn’t strong; you can generally only hit with a spell once per turn, where at 8th level Scoundrel may be able to attack 5 times a turn. That’s a big difference when adding Sneak Attack damage. Unchained Scoundrel also gets +Dex to damage, Rogue’s Edge, and Debilitating Injury, which are...Lelomenia2021-05-24T15:21:41ZRe: Forums: Rules Questions: Potions to another creature, Familiars use Potions.Lelomeniahttps://paizo.com/threads/rzs43dwh?Potions-to-another-creature-Familiars-use#32021-05-21T00:48:54Z2021-05-20T16:34:59Z<div class="messageboard-quotee">PFS FAQ wrote:</div><blockquote><p> if I want my animal, plant, or vermin companion to drink a potion, do I need to succeed at a Handle Animal check to push it?
</p>
No. If you are holding a potion and are adjacent to your companion, your companion can drink the potion as a standard action on its turn. Animal companions with the biped (hands) shape can draw potions on their own.</p>
<p>posted March 2018</blockquote><p>not exactly the OP question, but it has drinking a potion as a standard action of the <b>drinker</b> independent of who is holding it.
<p>Also extrapolating, but it would appear bipedal familiars should also be able to use potions on themselves without help. I would expect that they could also administer them to you if you were unconscious. </p>
<p>I don’t see support for providing potions to conscious characters without requiring action on part of the PC in rules or in reality.</p>PFS FAQ wrote:if I want my animal, plant, or vermin companion to drink a potion, do I need to succeed at a Handle Animal check to push it?
No. If you are holding a potion and are adjacent to your companion, your companion can drink the potion as a standard action on its turn. Animal companions with the biped (hands) shape can draw potions on their own.posted March 2018
not exactly the OP question, but it has drinking a potion as a standard action of the drinker independent of who is holding...Lelomenia2021-05-20T16:34:59ZRe: Forums: Advice: Assuming there isn't a 3rd option, what chassis would give off a better vibe of a novice Mage?Lelomeniahttps://paizo.com/threads/rzs43dt1?Assuming-there-isnt-a-3rd-option-what-chassis#32021-05-17T16:09:52Z2021-05-16T18:24:34Z<p>I think you could play an Eldritch Scoundrel as an amateur wizard who tries to get by as much by his wits and plucky gumption as his limited casting abilities.</p>
<p>But for the most part, PC classes tend to be good at something, and to be a novice mage generally a class to be good at something else such as weapons (e.g., Child of Aracna and Amaznen or maybe a magus) etc.</p>I think you could play an Eldritch Scoundrel as an amateur wizard who tries to get by as much by his wits and plucky gumption as his limited casting abilities.
But for the most part, PC classes tend to be good at something, and to be a novice mage generally a class to be good at something else such as weapons (e.g., Child of Aracna and Amaznen or maybe a magus) etc.Lelomenia2021-05-16T18:24:34ZRe: Forums: Rules Questions: Question about Soul ArcherLelomeniahttps://paizo.com/threads/rzs43dqo?Question-about-Soul-Archer#102021-05-22T11:07:35Z2021-05-14T17:22:28Z<div class="messageboard-quotee">Paradox676 wrote:</div><blockquote> <div class="messageboard-quotee">Lelomenia wrote:</div><blockquote><p> He’s 15th level or higher? (BAB +15 prereq)</p>
<p>If you are allowing 3rd party (most of this) and 3.5 (improved/greater multiweapon fighting), then i don’t see this as out of line with what you should expect. I would note that i think the attack penalties should be -4 on the mainhand and second hand and -6 on both Aegis arms.
<br />
</blockquote><p>They just got to 15th level. Although 15th level isn't really high level here. I'm running Council Of Wyrms and they are still baby dragons. The character is my son's dragon's bonded kindred.
<p>The penalties are -2 for all the arms. This is in keeping with the rules to two(mulit)-weapon fighting. </blockquote><p>to be able to wield weapons with either extra arms, the Aegis must have at least Extra Arms:
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<div class="messageboard-quotee"> Extra Arms wrote:</div><blockquote>The extra arms on the aegis’s astral suit gain improved functionality. The aegis gains a +2 circumstance bonus to Climb checks and CMD against grapple attempts for each extra arm that is not holding anything. In addition, one of the arms can wield and use a light or one-handed weapon, a shield, or any other item that can be used with one hand. <b>Attacks made with this additional arm suffer a -2 penalty to attack rolls in addition to any penalties for using two weapons.</b> These extra arms do not grant any additional attacks, only alternate arms with which to make the standard attacks.</blockquote>And the standard penalty for Multi Weapon Fighting is -4 to each attack, not -2. <div class="messageboard-quotee">Multi weapon fighting wrote:</div><blockquote><p> Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.</p>
<p>Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. </blockquote><p>reducing the -10 penalty by 6 leaves you with a -4, etc. It may be assumed that if all the offhands have light weapons, the penalty would be reduced as with Two Weapon Fighting, but i’m not sure if there is an actual rule for that and even if there was it wouldn’t apply, as these aren’t described as light weapon attacks.Paradox676 wrote:Lelomenia wrote:He’s 15th level or higher? (BAB +15 prereq)
If you are allowing 3rd party (most of this) and 3.5 (improved/greater multiweapon fighting), then i don’t see this as out of line with what you should expect. I would note that i think the attack penalties should be -4 on the mainhand and second hand and -6 on both Aegis arms.
They just got to 15th level. Although 15th level isn't really high level here. I'm running Council Of Wyrms and they are still baby...Lelomenia2021-05-14T17:22:28ZRe: Forums: Rules Questions: Question about Soul ArcherLelomeniahttps://paizo.com/threads/rzs43dqo?Question-about-Soul-Archer#52021-05-22T11:07:09Z2021-05-14T13:19:39Z<p>He’s 15th level or higher? (BAB +15 prereq)</p>
<p>If you are allowing 3rd party (most of this) and 3.5 (improved/greater multiweapon fighting), then i don’t see this as out of line with what you should expect. I would note that i think the attack penalties should be -4 on the mainhand and second hand and -6 on both Aegis arms.</p>He’s 15th level or higher? (BAB +15 prereq)
If you are allowing 3rd party (most of this) and 3.5 (improved/greater multiweapon fighting), then i don’t see this as out of line with what you should expect. I would note that i think the attack penalties should be -4 on the mainhand and second hand and -6 on both Aegis arms.Lelomenia2021-05-14T13:19:39ZRe: Forums/Pathfinder First Edition: General Discussion: Classes You Wish Did Exist In Pathfinder?Lelomeniahttps://paizo.com/threads/rzs432o7&page=4?Classes-You-Wish-Did-Exist-In-Pathfinder#1522021-06-08T14:39:41Z2021-05-11T19:09:11Z<p>Would like a true caster, maybe limited to one etc arcane school, but running on a kineticist-like resource basis instead of the vancian basis that most everything else uses.</p>Would like a true caster, maybe limited to one etc arcane school, but running on a kineticist-like resource basis instead of the vancian basis that most everything else uses.Lelomenia2021-05-11T19:09:11Z