A familiar has ½ its master's hit points. The basic rules for familiars doesn't change just because it is an improved one.
There should be nothing wrong with using a biped for the idea. Have it walk on its limbs (arms) as well, fluff them to look like whatever, and not gain the extra movement. Nothing wrong with that, as you don't gain anything.
Edit: It's even kinda within the rules, as the rules does state that you can make the eidolon look like almost whatever you choose.
And their price means that their only drawback is the weight. Wizards might actually find them too much to carry (sorcerers are better off here, no need to carry that heavy spellbook).
It is a great little piece of equipment, and can be a nice way to get a cheap bonus to stealth and/or escape artist (via the Shadow and Slick armour magical special abilities, a +5 bonus for 3750). Spell Storing is another fantastic ability (auto cast a touch spell of 3rd level or less when hit by a melee attack, at the cost of +1 bonus), as is Expeditious (more movement, cost: 4000).
A clear must-have equipment IMHO. At mid-high levels, all that is easily affordable, and very nice for the price.
Yes, and I'm telling you the rules don't work that way. Limbs are either arms or legs. It is clearly stated so.
If you can convince your GM otherwise, sure, go for it, but it is not how the rules are written.
Limbs are either legs or arms, not both. Arms have hands, legs have feet.
You can have one attack on your legs, but a strict RAW reading of the rules lets you get both one set of claws and one set of hooves on two pair of legs. I'm not sure that is RAI, but it doesn't matter that much, as hooves are s$+~ty anyway, there is only one kind of build were I could see this working well.
Height is an odd thing, there are no rules to support it. So that question, and how it works, is up to the GM.
Gnomes of Golarion is an astoundingly poorly designed book.
Caustic Slur, Helpless Prisoner and Babble-Peddler are all horrid feats, but worse than their minimal usefulness (and in the case of Caustic Slur, downright harmful), is the potential effect they can have on roleplaying.
They are also mind-affecting effects, meaning that constructs, plants, undeads, and so on, are immune to them.
Luckily they are constrained to Gnomes.
No, just yes, because a numerical comparison is completely useless.It could be that you misunderstood my use of "miss chance", I certainly didn't explain it. I meant the effect, as given by, for example, partial concealment, not the chance that the baddie will miss you with his attack.
A miss chance effect comparison is useful here, because it is a good measuring stick in that both effects have a similar outcome.
A DR 4 is similar to a miss chance (the effect, not the chance that the baddie will miss you) of 20% if the attack does 20 points of damage.
As DonDuckie noted, that is not completely true.
The only time +4 to AC equals a 20% miss chance, so to speak, is if the enemy hits you on a 2+. If the enemy needs more than that, which is usually the case with fighters, it is more than 20% (and less, if the enemy has a to-hit bonus higher than the character's AC).
The fun thing about AC, is that a bonus to AC is better the higher your AC is.
For example, if the enemy needs a 6+ to hit (or 3-in-4), then a +4 to AC means that the chance to hit goes from 75% to 55%, a 27% increase in protection (similar to a 27% miss chance).
Which is best, DR 4/- or +4 AC, depends on what hard the average enemy hits, and what the average enemy to-hit vs. AC ratio is.
AC is, from an optimization POW, an all-or-nothing kinda thing.
Call the void seem... wicked. If I quicken a dim door, port into a group of enemies, then cast it... it's devastation.
The problem with Dimension Door is this little line in the spell description:
"After using this spell, you can't take any other actions until your next turn."
One of the reasons why the Ratling is so fantastic, because it can cast Dimension Door for you, and take you along with it.
Cory Stafford 29 wrote:
Sorry, missed that. In my defence, I was complete and utterly drunk when I wrote that.
So, you want to completely gimp one class, to get another class, albeit at a lower level. Okay.
The one thing that a summoner has, that no other class has, is the eidolon. That will become useless if you do not take summoner levels. No prestige class enhance the eidolon. No prestige class or other class adds to the eidolon.
The summoner has got a very decent spell list, but not good enough to use it for a Mystical Theurge.
9 is almost 50% more than 6.5, so a guy that takes three hits to drop with the one handed option, only requires two hits to take out with the two-handed option, a huge boost.
Sorry, should have linked to it in the first place, this post from James Jacobs.
Just to update on the Wild Caller.
A wee bit of hyperbole there, but they are VERY powerful with that rule.
Depends on your alignment.The standard +4 int familiar (i.e. Greensting Scorpion) is quite nice. All
The Arbiter is good because it is tremendously hard to kill, and is certainly useful with constructs. LN
The Faerie Dragon is a great scout, with some useful SLAs as well, plus telepathy is great for "silent running". Its breathweapon has a low DC, but costs nothing to use, but staggered and sickened is a very powerful debuff and sometimes the enemy rolls low. CG
The Lyrakien has an array of decent SLAs, and is an okay scout, especially useful if you have a barbarian friend. CG
The Quasit demon is a great scout, though that is most of its use. CE
Ratling. I love this creature. Decent scout, but it has the best array of special abilities of any familiar. 3 dimension doors a day (the only familiar that can use dimension door with a "passenger"), with the ability to use any scroll of 3rd level and below (higher requires a caster level roll, and a UMD roll to simulate a higher cha). This can turn into your personal taxi, or an emergency healer (scroll of remove X, dimension door to the victim, dimension door him out). Unfortunately CE only due to the text that followed it when it was introduced.
Silvanshee, decent scout, with some situational useful special abilities. NG
Tidepool Dragon, has 7 (!) obscuring mists a day, plus some other useful SLAs. CN
Don't knock it, in the Kingmaker campaign I'm in, there's a barbarian princess, probably from some amazonian tribe, as she keeps insulting and belittle every male, though mostly the group.
Whether or not the Gippli is an appropriate race mostly depends on your GM TBH.
(that trait was once female only)
Yeah, the Broodmaster is banned because PFS doesn't allow more than one companion.
And why is Broodmaster also banned. That is arguably the weakest of the summoner types.The answer is it isn't that simple.
I doubt the Synthesist was banned due to being "overpowered", but more likely due to the poor writing of the rules. It is the archetype that have caused the most rules questions, and many that build one, unwittingly break the rules as written.
It doesn't help that quite a few at Paizo dislike the summoner altogether.
Well, you don't get a weapon proficiency, you just know how to use that specific weapon (proficient with that specific weapon, and only that specific weapon, so hope you don't meet any enemy with sunder, or a thief ect.)
See my edit. Both spells are on their spell list.
They do have access to Dimensional Anchor (SMVII -> Bone Devil,), and if they have the feat Summon Good Monster, they also have access to Magical Circle Against Evil (SMIX -> Couatl).
They are also both in their spell list.
A druid IMHO. They have quite a few animal buff spells. Animal Growth and Strong Jaw comes to mind.
(Edit: That is, they are second best to the Summoner, which is a class designed around its pet. And don't discount the Wild Caller, they make for excellent Kali build Summoners, which is a contender for highest DPR there is)
There's no humanoid eidolon, there is a biped eidolon. It isn't strictly the same thing.
N. Jolly wrote:
I didn't even know there was a feat that did that (I haven't played an alchemist yet, but it is on my short list). Nice.See, the guide does help :D .
Just to be completely clear on the Attacks of Opportunity.
Don't see strength as a body-builder type strength, but as a part of physical perfection. It could be what an NFL tackle player has, as opposite what a rhythmic gymnast has. They are both closer to physical perfection than regular people, and can learn other physical disciplines faster. So if both, and a regular Joe, all had to learn to fight with a sword, the two strength and dex based people would learn it more quickly, in game, have a higher bonus to hit from their respective attributes.
I don't think anyone actually argues that the classes are balanced per se, but argues that the DM can balance them out by tailoring adventures, magic items and powers.
I think it's b****ks, and they are horribly balanced, and should be better balanced in a game that relies so much on combat, but I don't like to participate in futile discussions. There seems to be little gained be repeating the same arguments over and over.
Edit: That word is censored? Okay, will not use it in the future.
The devs have also said that Cohorts are generally NOT to be used to make magic items, so the same would go with a Eidolon.
You could argue that they are not the same situation, as a cohort is not a class feature, but just comes from a feat, while the eidolon is a class feature.The argument does hold some value, as with a cohort, you exchange one feat for many, and get some added benefits on top, while with the eidolon, you do exchange some power for the ability to craft.
I would agree that the eidolon probably isn't intended to be used this way.
I, personally, would actually allow this, the feats are still lost on the eidolon, so it would be a trade-off, and if the player is an evolutionist, great, a boost to a weak archetype, and he isn't, well that is some evolution/skill points that could have been spend on other things, again a trade-off.
Be sure to include every major character. Have Mom and the Professor have a kid, and have Mom have two more besides, they should probably be half-something, half ape half squid half human (yes, one-and-a-half person each!).
Mom is a necromancer. Hell, she was one in the show (she was described as an evil sorceress, but seriously, she's a necromancer). Indeed, why not just use the classes from Bender's Game? Most of them are presented in some way.
Edit: Fry I'd say is a rogue. Somewhat useless, and surviving mostly due to luck.
So you are talking about the Master Summoner? Because they do get 5+cha bonus of Summon Monster each day, though 3+cha bonus is not bad either.But how do you get the summoned creatures to summon other creatures? Or are you using Gate here?
And Druids do have several nice summing boosting feats as well, like something that makes the summoned creature overcome that pesky damage reduction.
It's a three year old thread, so you might not get a reply.
Master Summoners can get the combo at level 2, before they are actually able to summon pseudodragons.
Another fantastic summon at this level, and one that compliment the pseudodragon perfectly, is the faun. With a Hideous Laughter at DC 16 that targets will save, you can hurt those BSF. They can also flank, and provide weak archery support, plus they speak common.