Best. Familiar. Ever!


Advice

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I always wanted to make a bumbling storm mage (evoker or air elementalist, I suppose) with a small air elemental as a familiar- almost as if it were a leftover from a magical experiment. It would manifest itself as a cloud, shading him at times, turning black and stormy when angered, and possibly raining on him at inopportune moments. I thought it'd be fun to play it as though the caster had varying degrees of control over it at first, but later it would take cloud shapes to communicate or mimic the master.

RPG Superstar 2012 Top 32

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i had a nature oracle with a horse animal companion (named Higgins) and eldritch heritage [arcane] for a hawk familiar (named Jeeves), and i had the revelation that lets you talk to animals (at 3rd i had access to two kinds of animals, obviously i went with horse and hawk). my character's name was Bill and he was a subsistence farmer from the middle of nowhere who took up adventuring because Higgins got wanderlust. Bill had a 7 Int (which was 1 higher than Higgins and, i think, tied with Jeeves) so he would regularly pause to ask his animals for advice (which nobody else could understand) which made him seem... 'special'


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I am currently running a labyrinth lords game which is first ed cleaned up, some of the clutter removed and a bare bones game. Actually very fun because it comes down to how the players flavor themselves. One player who is a wizard wanted to be known as the bear wizard, looking through my old second edition monster manuals I did find an interesting thing called a minimal which is an animal that is half the size 1/8 the weight. He found a scroll of find familiar, performed the ritual and at the end got a mini bear. Which he loves. I saw no problem with giving my player a bear the size of a dog, and he loves it.


This is a question more than any useful advice but can people think of any useful Familiars for a Carnivalist Rogue?

The requirements would be must be small size or larger in order to be able to flank, must have a good to hit and ideally a good AC as it will actually be fighting as it gets the Rogues Sneak Attack.


Mephits would be my go to for that.

Shadow Lodge

I would suggest an earth elemental


Ceru all the way.


Thanks for the suggestions folks. Ceru Sadly is tiny and thus can't flank. Of the other two suggestions I think I prefer the Mephit as it has two or even 3 attacks which is quite nice, it flies and brings some nasty spell like abilities.

Is it also capable of wielding wands due to having claws and speaking common? That would be a real winner then...

Scarab Sages

Yeah it can wield wands. I saw a thread about them being added to the wand using familiars in pfs too but dont play pfs so didn't care about the outcome.


A paracletus. Sorry, Aeons are just that awesome!


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I had a sorceress in 3x with a white owl. She had enlarge person and a scroll of bull's strength. We were stuck in an underground cavern, in front of a chasm, with our escape on the far side. We were also being chased at the time by a horde of goblins. I cast enlarge, transferred the effect from myself to Frostwing, and then "wasted" bull's strength on him too.

My companions grumbled, right up until my Small sized owl hauled all our butts across, one at a time.

Nowadays if I DO run as a player and have a familiar, I always make sure to hold some Transmutation spells in reserve for the little guy.

Scarab Sages

I, too, can vouch for the power of the Faerie Dragon. The first time I played the Scenario that grants the boon, I was playing, of all things, my Summoner - but I later got to apply it to my Witch by way of my first-ever DMing gig. Faerie Dragons make fantastic complements to Witches, since they can each use spells the other can't. I've provided him with a page of spell knowledge (magic missile), a basic 1st-level wand of magic missile, and a staff of minor arcana, so NOW I'm a Witch with a shoulder-mounted plasma cannon.

Before that, I too had a Scorpion (seeing familiars more as a complication and liability initially, I started out as a Gravewalker Witch back when it was legal, only to have that taken away just prior to reaching 3rd level and getting my first benefit from it). The initiative boost was certainly cool, but before I made the mistake of learning how the Aid Another rules actually worked, that scorpion was the party Aid Another battery, who did things like climb onto the heads of warriors and archers and strategically hold his claws over their eyes so they functioned as sighting goggles, thus giving them their +2 to attack rolls for the round.

I can also attest to the virtues of Mephits. My Illusionist is of the Shadowcaster Archetype, so he doesn't normally have a familiar, but the party did make friends with a Fire Mephit in a recent Module, who was put in my care. Her vicious spell-like abilities, mobility, perception, damage reduction, and above all, ability to temporarily summon another like herself (only a 25% chance 1/day, but I got lucky) proved very handy.


Pipefox, caus its just adorable!

One of my players spent a feat to get a pseudodragon, which is my second most favorite familiar. Sadly said familiar never gets any facetime. The player aims to keep it alive and safe by not mentioning it during fights, and in turn I make it up to him by not mentioning what it can detect with its blindsense.

If this keeps up the poor thing is gonna go the same way his itemcrafting cohort went, dead in a sewer (Inevitable when you keep splitting the party in a city full of nemesises).
Before that happens though im gonna make a big scene where the critter asks "Master, just wondering, when are you going to react to this guy who´s been sneaking up on you for a good 5 minutes?".
Hopefully that´ll make the player start incorporating his familiar better.

As much as I love cohorts and familiars, i´ve yet to see a player make good/fun use of one (aside from healing and crafting).

An upcoming NPC Barbarian has a Pseudodragon through eldritch heritage, mostly to spice things up but also to help my player realise that his dragon should be more than a prop.
Said barbarians dragon will scout and monitor everything around his lord during a big, multi-session spanning battlefield, if the players go for the kill on the lord, his dragon will foil the likely invisible rouge sneak. For the sake of their rouge I hope they will engage in diplomacy.


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mdt wrote:
minoritarian wrote:
mdt wrote:
Beopere wrote:
Gauss wrote:

Cheapy, sometimes I still regret pointing out that Arbiters can be used to suck up 1/2 of the damage for an entire party. No other familiar can do the same thing.

Good thing nobody in my group(s) would try such a thing. :)

- Gauss

Oh no... Why did you bestow the burden of this knowledge upon me...
I don't see how it's doing this, nothing in it's bestiary entry has anything about it 'sucking up damage'.
Shield Other?
I don't see that ability anywhere in the block.

Because no one would ever cast that spell on their familiar with the share spell ability -- especially not when the familiar has regeneration, and can be easily hidden.


I love the Coral Capuchin and the Carbuncle, mostly for the hilarity.

And, honestly, the Coral Capuchin is useful if you're playing an aquatic campaign and need to swim. Just let it bite you!

And I've always wanted to play a mute character with a Carbuncle. Without knowledge checks, people might assume I'm an empath.


Best familiar is the pipefox. Because cuddles & you can wear it as a scarf. Plus, with it's obsession for knowledge, it can go well with any wizard.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I always liked the eyeball beholderkin. It could fly and use your touch spells as rays out of its eyes so having it deliver a spell was less dangerous to both of you.

Silver Crusade

My PFS Tiefling Wizard started out with a thrush, and he had that for the first four levels until it was killed horribly by a Mi-Go with class levels. After that, and since I had just hit fifth level, I took improved familiar and got an Air Elemental. It was the right choice.

So far I've used him to scout and spy for me, and the fly speed of 100 is great for that. He delivered a Shocking Grasp to a dragon and survived the dragon's attack afterwards. But the real value is when we were attacked by a couple swarms of some really nasty bugs. He was able to use his whirlwind ability to suck up the bugs and to suck up the bugs that were sticking to people and attacking them. As a small elemental, his whirlwind ability had no effect at all on the PCs. And the whirlwind's negative effects kick in any time it enters a hostile square, and it can pass in and out of squares without getting AoOs when in Whirlwind, so in an enclosed space with the 100' movement you can just bounce back and forth like a pinball getting all the bugs off everyone.

It's very situational, but when you want to scrub a swarm, you can't beat the air elemental. And it can use the whirlwind ability for a number of turns equal to its master's class levels. Whirlwind runs off of HD, and for familiars:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.


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It would never be allowed in my group (we're restricted to good alignments) but I'd love to have an imp familiar. Not because it has cool powers, but simply because I could name it Tyrion.


Of the base familiars the pterosaur is awesome for a combat familiar for a Magus.

Weapon Finesse means his to hit is sweet and it's SUDDEN SWOOP ability means it doesn't provoke for charging into an enemy square.

Buy it a Masterwork Leather Lamillar. Has decent AC now, only -1 to Attack for non proficient.

So, a Magus can cast his SG, designate his familiar as the 'Toucher' and have his little buddy charge in an Lightning Bite the bad dude. When the Magus closes to fight, have your familiar (who is already in the bad guys space) use AID ANOTHER to improve your attack!

Enemy pretty much ignores it when it does 0 damage and there is a Spell Combating Magus all up in his face.


Abraham spalding wrote:
mdt wrote:
minoritarian wrote:
mdt wrote:
Beopere wrote:
Gauss wrote:

Cheapy, sometimes I still regret pointing out that Arbiters can be used to suck up 1/2 of the damage for an entire party. No other familiar can do the same thing.

Good thing nobody in my group(s) would try such a thing. :)

- Gauss

Oh no... Why did you bestow the burden of this knowledge upon me...
I don't see how it's doing this, nothing in it's bestiary entry has anything about it 'sucking up damage'.
Shield Other?
I don't see that ability anywhere in the block.
Because no one would ever cast that spell on their familiar with the share spell ability -- especially not when the familiar has regeneration, and can be easily hidden.

Ah, ok, not seeing a lot of HP there though, and only 2 regen. So kind of useful at lower levels. And not sure it's worth the expenditure of 4 to 6 spells to get it for the whole party as stated.


The monkey familiar is the best familiar. Period. But only if you give him a tuxedo.


mdt wrote:
Abraham spalding wrote:
mdt wrote:
minoritarian wrote:
mdt wrote:
Beopere wrote:
Gauss wrote:

Cheapy, sometimes I still regret pointing out that Arbiters can be used to suck up 1/2 of the damage for an entire party. No other familiar can do the same thing.

Good thing nobody in my group(s) would try such a thing. :)

- Gauss

Oh no... Why did you bestow the burden of this knowledge upon me...
I don't see how it's doing this, nothing in it's bestiary entry has anything about it 'sucking up damage'.
Shield Other?
I don't see that ability anywhere in the block.
Because no one would ever cast that spell on their familiar with the share spell ability -- especially not when the familiar has regeneration, and can be easily hidden.
Ah, ok, not seeing a lot of HP there though, and only 2 regen. So kind of useful at lower levels. And not sure it's worth the expenditure of 4 to 6 spells to get it for the whole party as stated.

A familiar has ½ its master's hit points. The basic rules for familiars doesn't change just because it is an improved one.

Silver Crusade

Kyra Clone #3,785 wrote:
My PFS Tiefling Wizard started out with a thrush, and he had that for the first four levels until it was killed horribly by a Mi-Go with class levels.

Did that mi-go happen to be

spolier:
a cleric/rogue in The Enigma Vaults of Thornkeep? If so, that thing is vicious. I just GMed that module for a group the other day and she damn near killed the rogue in the group. She actually did kill him, then I realized I had accidentally rolled the damage wrong and when I corrected it, the rogue was 2 points away from true death.

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Very briefly had a raven familair who's language was Abyssal. My character didn't speak it, nobody else in the party spoke it. Every once in a while the bird would just spout demonic gibberish and unnerve everyone.


Pathfinder Adventure Path Subscriber
VRMH wrote:
My favourite is still the Raven.
  • Doesn't look out of place anywhere.
  • From the Core rules: no whining about power creep.
  • Knows a language. Speaks said language.
  • Talons and a beak - they can manipulate anything.
  • Omnivorous.
  • Bonus to Perception.
  • Few natural predators.
Shame they grant such a crappy bonus to their master though.

Hands down my favorite. I have conversations with it all the time...especially when it makes the knowledge check and I don't. Like the fella with the pig familiar :)

Raven: "Hey boss I'm pretty sure that's a....
Wiz:"I got this!" *casts the wrong buff or attack spell*
Miss-identified mob: *breath weapon* *blast* *zorch*
Raven: "..."


A lot of really good ideas here that I had never considered. A quick question though: is there an evil equivalent to the Pseudodragon and/or Faerie Dragon? Something like a mini umbral dragon familiar would be pretty cool I imagine.


mdt wrote:
Abraham spalding wrote:
mdt wrote:
minoritarian wrote:
mdt wrote:
Beopere wrote:
Gauss wrote:

Cheapy, sometimes I still regret pointing out that Arbiters can be used to suck up 1/2 of the damage for an entire party. No other familiar can do the same thing.

Good thing nobody in my group(s) would try such a thing. :)

- Gauss

Oh no... Why did you bestow the burden of this knowledge upon me...
I don't see how it's doing this, nothing in it's bestiary entry has anything about it 'sucking up damage'.
Shield Other?
I don't see that ability anywhere in the block.
Because no one would ever cast that spell on their familiar with the share spell ability -- especially not when the familiar has regeneration, and can be easily hidden.
Ah, ok, not seeing a lot of HP there though, and only 2 regen. So kind of useful at lower levels. And not sure it's worth the expenditure of 4 to 6 spells to get it for the whole party as stated.

So the trick is this:

Assume we're not fighting things that deal chaotic damage for the moment, which is fairly reasonable. We're mid-high level and throw shield person on our whole party, delivering half damage to my little arbiter with maybe 40hp.

As the battle goes he absorbs 100 damage, oh no! BUT!

Regeneration: A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0).

So even tho little arbity is -60 hp and unconscious he is still alive, and still continuing to soak more damage for us. Unless something smacks it with chaotic damage our party essentially takes 1/2 damage for hours.

There are dispels and other ways around this too.


Leisner wrote:
mdt wrote:
Abraham spalding wrote:
mdt wrote:
minoritarian wrote:
mdt wrote:
Beopere wrote:
Gauss wrote:

Cheapy, sometimes I still regret pointing out that Arbiters can be used to suck up 1/2 of the damage for an entire party. No other familiar can do the same thing.

Good thing nobody in my group(s) would try such a thing. :)

- Gauss

Oh no... Why did you bestow the burden of this knowledge upon me...
I don't see how it's doing this, nothing in it's bestiary entry has anything about it 'sucking up damage'.
Shield Other?
I don't see that ability anywhere in the block.
Because no one would ever cast that spell on their familiar with the share spell ability -- especially not when the familiar has regeneration, and can be easily hidden.
Ah, ok, not seeing a lot of HP there though, and only 2 regen. So kind of useful at lower levels. And not sure it's worth the expenditure of 4 to 6 spells to get it for the whole party as stated.
A familiar has ½ its master's hit points. The basic rules for familiars doesn't change just because it is an improved one.

I never said it did. Last time I checked, Wizards and Sorcerers were D6 hit die casters. 6 + 9d6 = 37 hp + 10*con bonus (usually +1 or +2) , so average HP of 52 at 10th level. Or 26 for the familiar. That's a lot to soak up for the Wizard/Sorcerer, but it's not soaking up damage for half the party for more than a round at 10th level. 25/4 = 6 hp per person. And you're casting how many spells to get that 6 hp? Not worth it.


Beopere wrote:


So the trick is this:

Hmm, ok. Although as GM, I'd rule that it can't absorb HP via the spell while it's 'dead'. The Regen keeps it from actually dying, but the spell is trying to transfer hp onto something that doesn't have HP anymore.

EDIT : Also, note this line in the Shield Other spell.

If you and the subject of the spell move out of range of each other, the spell ends.

So no hiding him back in the cave. If you're more than 25+5ft/level from the arbiter, the spell stops working. So he's not really going to be able to hide somewhere else. Maybe in someone's backpack. But that's about it.


mdt wrote:
Beopere wrote:


So the trick is this:

Hmm, ok. Although as GM, I'd rule that it can't absorb HP via the spell while it's 'dead'. The Regen keeps it from actually dying, but the spell is trying to transfer hp onto something that doesn't have HP anymore.

EDIT : Also, note this line in the Shield Other spell.

If you and the subject of the spell move out of range of each other, the spell ends.

So no hiding him back in the cave. If you're more than 25+5ft/level from the arbiter, the spell stops working. So he's not really going to be able to hide somewhere else. Maybe in someone's backpack. But that's about it.

putting it in a backpack is actually a listed strategy for this familiar on the boards.


Taleek wrote:
A lot of really good ideas here that I had never considered. A quick question though: is there an evil equivalent to the Pseudodragon and/or Faerie Dragon? Something like a mini umbral dragon familiar would be pretty cool I imagine.

Noticed this, thought I'd mention they added a "shdow drake" for evil characters in the beastiary 4. Fits perfectly.


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From among the "ordinary" familiars, a raven is hard to beat.

For the improved variety, lyrakien are very nice, and I'm surprised to have seen only two mentions of them so far. My witch has a lyrakien named Mariposa (butterfly.)

Continuous detect magic and detect evil have been extremely useful, along with plain old darkvision, since only 2 of 6 PCs have that ability. Dancing lights at will means the witch and cleric are freed from providing remote sources of light from round to round. An extra cure light wounds once a day is never a bad thing. And we've used her commune ability several times during Serpent's Skull, to good effect.

Add the ability to speak with anything, and 80' perfect flight while wielding wands of cures, buffs, sound burst, lightning bolt or abundant ammunition on the battlefield (along with the witch's UMD ranks, she has the benefit of Evolved Familiar: Skilled (UMD +8), giving her a total of 25 in UMD.)

Immunity to electricity and continual freedom of movement have saved her life more than once.

The Exchange

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The first time I had a familiar was when I was playing a tattooed sorcerer and they keep their familiars in their skin as a tattoo. I was keeping my familiar secret from the group to use in case we got put in jail and needed something to get the keys off a sleeping guard or whatever. You do not get alertness unless they are out but I was more worried about it dieing than the boost I would get from it.

Anyway we were tracking down a group of fey that were creating mischief in the area. As we approached on horseback we sprung a blinding trap which blinded 5 of the 7 of the party(but only half the horses LMAO) for 1 hour. After the trap went off we were blasted with fireballs that killed off most of the horses and left the party members on life support.

Being blind I had limited options so I called forth the mighty Mongoose Carlos and used him as a improvised targeting system. I had the GM take over the role of Carlos and asked for distance to target. I then stretched out my arm and told him to bite as hard as he could (1d3-4 lol)when I was pointing at the target. The GM rolled a d8 to determine what square I hit much like a bomb that missed its mark. I let fourth 3 glitter dust blasts which hit all their intended targets and they all failed their saves. That bought us enough time for us (well most of us) to escape.

Even a base familiar can do amazing things if you are a quick thinker.

Grand Lodge

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I have a weasel familiar on my cleric for some fun utility (delivers touch spells to allies with an acceptable acrobatics skill, and a boost to reflex saves)

Anyhow, I once went toe to toe with a witch that had a weasel spirit animal. We didn't fully read the Attach special rule, so we both ended up grappled by the others familiar as we tried to spell sling and beat each other with clubs.

Saddest fight ever.


Mechanically, greensting scorpion on an elf diviner wizard. Very little beats always going first.

Roleplaying-wise, I love the cassian angel. Nothing like a glorious celestial helm with a built-in recording device and translator, and the ability to ask God some questions once a week.


I had fun with a decoy bat the other day. Blindsemse coupled with the ability to speak let it detect hidden foes very effectively for every member of the team, not just me.


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It was Living Greyhawk. I had a toad. He was named Frog. My little sorcerer was just a bit confused. He gave me nothing but +3 hp. And even then I had to be carrying him or otherwise having him nearby. He usually wasn't. I kept sticking him on other party member's helmets. Not because I wanted to keep track of them (I didn't have any special spells for that - although I did have the general familiar link of course), not because I could use him as a focus for distant spell casting (didn't have any of those kind of spells either). I just though it was funny.

"Frog" was typically less than amused, but often preferred their company to mine. At least they didn't try to drown him in a big beer stein filled with water. I really did think he was a frog, thus an amphibian, and therefore needed to be wetted down periodically.

Would it help explain anything if I said my character was a halfing sorcerer, priest, geomancer, and worshiper of Zagyg. Three feet tall, zebra-striped, claws, and healing worked in reverse on him. He actually had more hps than most fighter types at my tables (maxed out Con plus lots of Con items and the old sorcerer dragon feats), and told everyone he met he was an unemployed potato farmer?

Assuming they stuck around long enough to have a conversation with whatever "that black and white striped thing was!"

It took my local gaming group almost 6 years before they caught the joke that I had made this character to "buy the farm" and yet somehow he never died. And I really, really tried. Neither did Frog btw - in case anyone is curious.

Grand Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps Subscriber

I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that.


Sloth is my personal favorite. Its not particularly prone to dying considering its amazing stealth and horrible scouting/melee stats, and has great RP for the Sin Specialist archetype. Not to mention giving a bonus to one of 2 skills penalized by a low Strength, and of course, this. Free hugs is a very good way for a socially awkward character to help with certain NPC's (and distract paladins from the odd infernal healing).

Another I have been wanting to try is an earth wysp (on a geokineticist), though that is mostly for the pictures in This glorious collection of critters.


Monkey with the Mauler familiar archetype used by an Eldritch Guardian. It gets all the Eldritch Guardian's combat feats.

Suddenly, your soldier type specialized in halberd has an angry monkey doing the exact same things.


Wildebob wrote:

I've always thought it aa travesty that there's no divine means of gaining a familiar (that I know of). The Bestiary entries for the Lantern Archon and Cassisian Angel just scream cleric's companion to me. (I know about Eldritch Heritage, but that's not the flavor of holy familiar that I imagine.)

I just think that having a tiny angel on your shoulder, literally, could be a ton of fun.

Actually another divine class can get a familiar, the Blight Druid can gain a familiar from his altered nature bond.


Bohdan Maksymenko wrote:
Wildebob wrote:

I've always thought it aa travesty that there's no divine means of gaining a familiar (that I know of). The Bestiary entries for the Lantern Archon and Cassisian Angel just scream cleric's companion to me. (I know about Eldritch Heritage, but that's not the flavor of holy familiar that I imagine.)

I just think that having a tiny angel on your shoulder, literally, could be a ton of fun.
Actually another divine class can get a familiar, the Blight Druid can gain a familiar from his altered nature bond.

You are responding to a post from 2013. Things have changed a lot in 4 years.


Psicrystal hands down. Get the Superior Psicrystal feat if you want it, but with just Vigor, Share Pain, Inertial Armor and Share Powers (Free with Psicrystal), that thing is damn near unkillable and really hard to hit. It has all kinds of utility too.

Scarab Sages

Odraude wrote:
Ravens because they can talk. You can make a real nasty raven that can annoy the party and make for tons of laughs.

They really need to make statistics for a "Sarcastic Googly-Eyed Sock Puppet" Familiar for this role.


So, this is one hell of a thread-necro.

That said, my nod goes to the Silvanshee Agathion. I liked to use them as a companion to a summoning-oriented Sorc, because the Agathion could then relay meaningful orders to them. Sure, the summoned animals being Int 2 was an issue, but they were Good-aligned Celestial Animals who were getting orders from a holy cat.

Suddenly, a lot of situations where "fight evil, or protect people?" became "Let's do both!" Bystanders or hostages in a precarious position? Send a pack of dire bats to take them to safety while the party fights. They had an extremely limited operational range, but sometimes 'bumping the dangling victim five feet over to a safe square' was sufficient.

These days, I don't play summoners. Nonetheless, when I did that was one very fun use for the familiar.


Ravens really are tough to beat from the "available at first level" list. First of all, you've got that whole Edgar Allan Poe thing going for you, which should be enough right there. Second, as a wizard with a (probably) low Cha that generally has their nose buried in books during their downtime, isn't it nice to have someone to talk to? And third, corvidae are pretty scary-smart, so an even smarter one is just keeping with the theme.

On the Improved Familiar list I'm all for the faerie dragon because, shenanigans!

Bestiary 3 wrote:
"[...] faerie dragons are whimsical, playful pranksters that spend most of their time either relaxing in cool forest glades or engaged in some sort of prank. Although such mischief is usually spontaneous, some faerie dragons have been known to spend months or even years in preparation of one truly spectacular joke."

What's not to love?


tumor familiar with the +4 initiative buff it also cant be targeted or effected by anything while attached and with the right build you can either give yourself a massive hp boost with protector archetype or you can steal its fast healing


I was running a Sylvan bloodline Sorcerer/Druid (going towards Mystic Theurge) way back and had a hedgehog familiar and a small cat (Panther) animal companion. I was a bit out of range to cast Enlarge Person on my Panther, so I ended up using my hedgehog to deliver the touch spell to the panther, by throwing the hedgehog at it.

Hilarity ensued at the table.


It's been pointed out that a chuspiki has a kinetic blast which depends on HD, and it hasn't yet been nerfed so that a familiar's virtual HD wouldn't apply.

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