Rusalka

Kelendra Shae's page

1,102 posts. Alias of Bombadil.


RSS

1 to 50 of 1,102 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Thank you, everyone, for the great game! Extra thank you to Bigrin for running this great game for us for over 2,000 days!

I'll also pass on the next campaign, thank you for the invite!

I may ramp back up my PbP in the future and if/when I do I'll look you all up, stay safe and roll those 20s!


1 person marked this as a favorite.
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel links hands with her companions, slightly disappointed. "Couldn't we just anchor it and and watch it sprout feather from Calla while Lefrik rages one last time?"

Then the Marilith hisses some gibberish and disappears with a pop. "A wise choice."

Smiling, and with great plans for the new Golden Goblin, Kel is ready to depart.


1 person marked this as a favorite.
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel floats back to Calla and begins healing her companions as they discuss the glyph. "Let's disable it like the others. There's been enough destruction."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel loops forward as Brue moves and strikes. Landing behind him X68 by way of X66 she grants him the warmth and healing of the stars.

cast Heal on Brue for 130 healing


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Reflex DC 26 for half: 1d20 + 9 ⇒ (10) + 9 = 19

Kel glides through the air towards Calla (move to S-68) when Anklebiter cautions. Focusing her prayers she tries a different tactic. The air around Allevrah ripples and then freezes with the coldness of the stars.

Interstellar Void (SU): 13d6 ⇒ (4, 1, 4, 6, 4, 2, 2, 3, 1, 6, 4, 4, 6) = 47 supernatural cold damage and fatigued, DC 22 Fort save for half and no fatigue


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 23 Will save: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

Kel freezes in place as well.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel focuses on the whirling blades and calls upon Desna to end their threat.

Dispel Magic: 1d20 + 12 ⇒ (18) + 12 = 30


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel calls on the healing warmth of Desna as she leaps to the air and soars like a bird over the barrier to land beside Lefrik. With a touch she heals the barbarian's wounds. ayep, fly 60' and BoF for speed

Heal on Lefrik for 120


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 23 Will save: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Kel wastes the only nat 20 the dicebot has ever granted ignores the compulsion to walk through the blades. Instead, she steps back and sprays color across the drow in front of her.

SR check: 1d20 + 12 ⇒ (17) + 12 = 29

Color Spray with awesome display, DC 17, but the drow is at -6 HD against it


1 person marked this as a favorite.
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

bridge is gone, after it got cut up by the blade barrier it went away, sorry, should have made that clear

I think Kel's HP should be at 93, the save was made and the cure moderate mass applied to her as well

Dicebot is by far the most difficult foe ever faced in PbP

Kel turns her attention to the priestess. A small cloud boils over the center one, than lightning arcs to all of them. Chain Lightning, target white and gets them all

SR check: 1d20 + 12 ⇒ (14) + 12 = 26

Chain Lightning: 12d6 ⇒ (5, 1, 6, 1, 4, 2, 4, 2, 4, 6, 3, 2) = 40 DC 22 Reflex save for half


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel attempts to dispel the magic holding Brue.

Dispel Magic check: 1d20 + 12 ⇒ (3) + 12 = 15


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel chants quickly, and then moves even quicker between her allies with a healing touch. extra speed from BoF, touch herself, Lefrik, Calla, and AB

Cure Moderate Wounds, Mass: 2d8 + 12 ⇒ (5, 5) + 12 = 22


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

thanks for making Kel's reflex save!

Kel moves forward as Lefrik does and places a moonlight bridge at his feet leading directly to Allevrah.

move to V64, the bridge acts like wall of force with DC22 and passes over the heads of the 3 drow centered around white

The elemental continues smashing at the drow.

Slam: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Slam: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 4 ⇒ (4) + 4 = 8


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

The elemental smashes the drow before it.

Slam: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Slam: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Kel slips forward with words of healing floating in the air and touches Lefrik sending the warmth of Desna through him.

cast heal and move to Z-66 to heal Lefrik


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel also smashes a gem, summoning another elemental to the fray.

Elemental (1 air, 2 earth, 3 fire, 4-5 water):: 1d5 ⇒ 1
behold the rare 1d5

Kel's twin elemental to Calla's takes up the position next to it, creating a protective wall for the party, and lashes out at the vrock.

Slam: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d8 + 4 ⇒ (6) + 4 = 10


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel chants and a blessing drapes over the party while she draws a gem from her haversack.

cast Blessing of Fervor and move action to pull out a gem

Blessing of Fervor:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel can put a moonlight bridge leading Lefrik and Brue directly to the big targets, like Alleva or the vrocks, but the big question is still are we rushing them, or waiting for them to attack us?

I like the idea of drawing them out while we get allies and enhance, then dropping a bridge for smooth approach (with extra speed) to the big targets.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Avoiding the room sounds great, let them come at us, maybe we can get the soldiers and vrocks to cluster. Kel can also put down a moonlight bridge that leads Lefrik and Brue to Allevea in a single charge.

Kel is leveled and ready, added divine interference, terrible remorse, dispel evil, and cold ice strike.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

let's keep going, hope you're doing ok AB


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel wrinkles her nose at the river of black blood and follows Calla through the doors. "What a horrible river, what could be the source of such foulness?"

knowledge, planes?: 1d20 + 4 ⇒ (18) + 4 = 22 +4 if using knowledge, religion instead


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel watches Lefrik absorb the poison...

Lefrik's Fort save, DC 25: 1d20 + 17 ⇒ (8) + 17 = 25

...and she breathes a sigh of relief as the barbarian seems unfazed. Calling on any aid for the party, she prays for Desna to bless every strike.

cast Bless, sorry for slow posting and not getting to Lefrik's attacks, hopefully our heavy hitter can knock this thing out


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

hmm, guess I was assuming the compulsion ended when Lef and Brue got attacked, if there are still under it, then Kel will try a dispel again instead of the BoF

possible dispel: 1d20 + 12 ⇒ (13) + 12 = 25


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel prays for Bruendor's liberation when the tail wraps around him.

immediate liberating command, Brue can make an escape check at +20

Kel moves forward and blesses the party with a fervor.

move forward 30 to get everyone and Blessing of Fervor

BoF:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Yes, trying to remove it from AB. All, if I'm missing something important here about how Dispel works please let me know? And I'm cool with Kel's usage of Dispel being changed if so


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 24 Will save: 1d20 + 10 ⇒ (16) + 10 = 26 +2 if enchantment

Terror runs through Kel when Anklebiter start plodding forward. Lefrik can take a beating, the goblin cannot. She prays to Desna to move the horrible compulsion.

Dispel Magic check: 1d20 + 12 ⇒ (16) + 12 = 28


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

as Calla suggested, everyone roll for the healing needing from the wands

Kel admires her new cloak as the party works on disabling the latest traps.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 18 will save: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

DC 15 reflex save: 1d20 + 8 ⇒ (10) + 8 = 18

Kel shakes off the spell and avoids the worst of the fire, then launches a bolt at the distant acolyte.

target grey, BoF: +2/+2

+1 paueliel light crossbow: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
damage: 1d8 + 1 ⇒ (4) + 1 = 5


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

if Lefrik fails the save, then Kel will cast dispel magic and target the hold person, she would need a 6 or better on the roll

maybe dispel?: 1d20 + 12 ⇒ (2) + 12 = 14

if Lefrik makes the save, then Kel will use chain lightning on the drow at AG-48 and arc to the other 4 near it

maybe SR check: 1d20 + 12 ⇒ (16) + 12 = 28

chain lightning damage: 12d6 ⇒ (4, 5, 6, 5, 6, 3, 3, 1, 6, 6, 5, 5) = 55 damage, DC 22 Reflex for half, secondary targets are DC 20


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel calls down a blessing of fervor upon the party.

Blessing of Fervor:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel reconsiders and retrieves her wand instead. used 16 charges

cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5

cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5

cure light wounds, Lefrik: 1d8 + 1 ⇒ (1) + 1 = 2

cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9

cure light wounds, Lefrik: 1d8 + 1 ⇒ (7) + 1 = 8

cure light wounds, Lefrik: 1d8 + 1 ⇒ (3) + 1 = 4

cure light wounds, Lefrik: 1d8 + 1 ⇒ (5) + 1 = 6

cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9

cure light wounds, Lefrik: 1d8 + 1 ⇒ (1) + 1 = 2

cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5

cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9

cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9

cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9

cure light wounds, Lefrik: 1d8 + 1 ⇒ (7) + 1 = 8

cure light wounds, Lefrik: 1d8 + 1 ⇒ (2) + 1 = 3

cure light wounds, Lefrik: 1d8 + 1 ⇒ (3) + 1 = 4


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel heals Lefrik's wounds, out of the glyph's range, as the party considers the portal.

cast Heal on Lefrik


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel extends her hand and a spray of color covers the vrock near Lefrik.

SR check: 1d20 + 12 ⇒ (6) + 12 = 18

Color Spray, will negates, awesome display HD -6, the creature is blinded and stunned for 1d4 rounds, then stunned for 1 round


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

if the injured vrock remains on it's feet, then Kel will blast it with searing light, otherwise she double moves towards Brue

SR check: 1d20 + 12 ⇒ (13) + 12 = 25

Searing Light, touch attack: 1d20 + 12 ⇒ (16) + 12 = 28
divine damage: 5d8 ⇒ (2, 8, 4, 2, 3) = 19


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel will also move up where she can see everything and stay a healthy distance from everything. the rainbow pattern can target AH-29 and get all of them, if they haven't moved


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel focuses and an explosion of fireworks appears directly before the Vrocks. catch as many as possible in the 20 foot radius spread

SR check for Rainbow Pattern: 1d20 + 12 ⇒ (16) + 12 = 28

Rainbow Pattern with Awesome display, so each creature counts as -6 HD towards the total of 24 HD, Kel would have followed the plan, so if the deva breaks it, then it breaks


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel can go with rainbow pattern, or blessing of fervor if no haste already


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"We better kill them quickly before others arrive."

Kel can start with flame strike, even though they'll stop some of the fire, the divine will bypass DR and have a better chance of group damage


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"There may still be another way inside, let's check the spires before we risk sounding the demon alarm."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"We need to cut the head off of this snake", Kel mutters.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"I can bless us with fervor and hamper the drow with daylight", Kel volunteers.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

I agree, if defenses flank us that could be the end, we could start with an illusion and try to draw them out for the big area spells


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"I could rest as well. Let's have our strength and plan wisely before we begin a conflict that will determine the path of a star and the fate of many."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel continues the placation of the glyph. "Focus on your energy and relax, feel the stress melt from you. Think positive thoughts and feel the peace flow through you."

Diplomacy w/ aid: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26

Diplomacy w/ aid: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24

wow, dicebot, a 4 on 2d20, assuming that blasts Kel, she'll start the process again

Kel shudders as the lightning arcs through her. "Stupid meditation dialogue! Look, little glyph, we don't intend to hurt you, we plan to keep others from controlling you, and we cleared your home of inter-ropers, you can rest now."

Diplomacy w/ aid: 1d20 + 21 ⇒ (7) + 21 = 28

Diplomacy w/ aid: 1d20 + 21 ⇒ (13) + 21 = 34

Diplomacy w/ aid: 1d20 + 21 ⇒ (17) + 21 = 38

plus aid another if those are available for the new checks


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"Little glyph", Kel coos, "we are no threat to you. You're safe with us around, not like those nasty ropers."

Diplomacy: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel rushes forward as AB gets zapped. "At least I can heal the shock, but be careful Anklebiter!"

double move forward 60 feet


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel moves to Calla's side AF-34 and cuts at the roper tendrils holding her.

cold iron dagger: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel changes tactics after her prayer fails and calls upon the supernatural gifts of Desna. A ball of fire shoots from her palm at the nearest roper.

Spray of Shooting Stars (60', 5' burst, 12d4, 3/day, DC 22) (Su) 5' burst within 60' deals 12d4 fire damage, Ref Half.

Shooting Star: 12d4 ⇒ (4, 3, 2, 2, 1, 2, 3, 4, 3, 4, 4, 4) = 36 fire damage


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel calls down a column of fire on the roper closer to her and Calla. AD-37

SR check: 1d20 + 12 ⇒ (14) + 12 = 26

Flame Strike: 12d6 ⇒ (1, 1, 2, 3, 4, 4, 1, 4, 2, 6, 4, 2) = 34 DC 21 Reflex for half


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

if Lefrik gets stuck, then Kel will use Freedom of Movement on him


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"Hold a moment and let me send an illusion down the way first." Kel creates a shimmering party of heroes and sends them into the cave.

cast minor image and send the fake party to the wards

Full Name

Kraz Ryabstev

Race

Human, Varisian

Classes/Levels

Inqusitor 1

Gender

male

Size

medium

Age

20

Alignment

Lawful Neutral

Deity

Iomedae

Location

Ustalav

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 16
Charisma 10

About Kraz Ryabstev

Combat Statistics
Initiative: +4 (+2 Dex, +2 trait)
Speed: 30'
HP: 10
AC: 16 (FFt: 14 touch: 12)
BaB: +0
Melee +2
Ranged +2
CMB: +2
CMD: 14

+2 Melee Longsword (1d8+2) 19-20/x2
+2 Ranged Crossbow (1d8) 19-20/x2
+2 Melee/Ranged Dagger (1d4+2) 19-20/x2

Savings Throws
Fort: +4
Reflex: +2
Will: +5

+2 trait bonus against all charm and compulsion spells and effects. (trait)

Inquisitor Abilities
Domain Ability: War
Judgement 1/day
Monster Lore +3

Spells Known
Spontaneous Cast 0: unlimited 1st: 2
0-Create Water
0-Detect Magic
0-Disrupt Undead
0-Light
1-Cure Light Wounds
1-Hide from Undead

Battle Rage (6/day) [domain ability]

Languages: Taldaean (common), Infernal, Skald, Varisisan

skills:
Diplomacy +4, Heal +7, Intimidate+5, Knowledge(Religion)+6, Perception +7, Ride +7, Sense Motive +8, Spellcraft +6, Stealth+6, Survival +7

Feats:
Mounted Combat, Improved Shield Bash, City Born (Korvosa)

traits:
Birthmark (APG), Chance Survivor (CC-CG), Lastwall Cavalry Rider (Inner Sea Primer)

Equipment:

Longsword, Dagger, Light Crossbow, bolts (20), Silver bolts (10),
Light Steel Shield, Studded Leather, Inkpen (x2), Journal, Military Saddle, Saddlebags, Pathfinder kit (backpack, belt pouch, bedroll, clay mug, 2 fishhooks, flint and steel, sewing needle, signet ring, 50 feet of string, 50 feet of thread, waterskin, 7 days trail rations, whetstone)

Description:
Kraz, is a handsome young man, with a stern face, long black hair, black "soul patch" and dark eyes. He dresses without much flair or accent. His black studded leather is etched with the symbol of Iomodae (Longsword point down with a sun burst around the pomel)over his chest, but is often blocked from view behind his rough spun cloak. His mount Ozerion is a Lastwall Palfrey it's gray white spotted cloak is well taken care of, the horse has a smooth and elegant gait that hints at the strength of the animal.

Personality:
Kraz is a devoted friend and tireless enemy, he is unconditionally ready to protect the innocent and needy, asking for nothing in return. He is motivated by a desire to protect what is good against that which is evil, that being said he does not see life in only black and white, he is well aware of the often gray area that humanity (and demi-humanity) live in.

Jonas (light combat trained horse):

Horse CR 1
XP 400
N Large animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ docile

SPECIAL ABILITIES
Docile (Ex)