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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel links hands with her companions, slightly disappointed. "Couldn't we just anchor it and and watch it sprout feather from Calla while Lefrik rages one last time?" Then the Marilith hisses some gibberish and disappears with a pop. "A wise choice." Smiling, and with great plans for the new Golden Goblin, Kel is ready to depart. ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Reflex DC 26 for half: 1d20 + 9 ⇒ (10) + 9 = 19 Kel glides through the air towards Calla (move to S-68) when Anklebiter cautions. Focusing her prayers she tries a different tactic. The air around Allevrah ripples and then freezes with the coldness of the stars. Interstellar Void (SU): 13d6 ⇒ (4, 1, 4, 6, 4, 2, 2, 3, 1, 6, 4, 4, 6) = 47 supernatural cold damage and fatigued, DC 22 Fort save for half and no fatigue ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel calls on the healing warmth of Desna as she leaps to the air and soars like a bird over the barrier to land beside Lefrik. With a touch she heals the barbarian's wounds. ayep, fly 60' and BoF for speed Heal on Lefrik for 120 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() DC 23 Will save: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Kel SR check: 1d20 + 12 ⇒ (17) + 12 = 29 Color Spray with awesome display, DC 17, but the drow is at -6 HD against it ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() bridge is gone, after it got cut up by the blade barrier it went away, sorry, should have made that clear I think Kel's HP should be at 93, the save was made and the cure moderate mass applied to her as well Dicebot is by far the most difficult foe ever faced in PbP Kel turns her attention to the priestess. A small cloud boils over the center one, than lightning arcs to all of them. Chain Lightning, target white and gets them all SR check: 1d20 + 12 ⇒ (14) + 12 = 26 Chain Lightning: 12d6 ⇒ (5, 1, 6, 1, 4, 2, 4, 2, 4, 6, 3, 2) = 40 DC 22 Reflex save for half ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel chants quickly, and then moves even quicker between her allies with a healing touch. extra speed from BoF, touch herself, Lefrik, Calla, and AB Cure Moderate Wounds, Mass: 2d8 + 12 ⇒ (5, 5) + 12 = 22 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() thanks for making Kel's reflex save! Kel moves forward as Lefrik does and places a moonlight bridge at his feet leading directly to Allevrah. move to V64, the bridge acts like wall of force with DC22 and passes over the heads of the 3 drow centered around white The elemental continues smashing at the drow. Slam: 1d20 + 14 ⇒ (8) + 14 = 22
Slam: 1d20 + 14 ⇒ (1) + 14 = 15
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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() The elemental smashes the drow before it. Slam: 1d20 + 14 ⇒ (1) + 14 = 15
Slam: 1d20 + 14 ⇒ (18) + 14 = 32
Kel slips forward with words of healing floating in the air and touches Lefrik sending the warmth of Desna through him. cast heal and move to Z-66 to heal Lefrik ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel also smashes a gem, summoning another elemental to the fray. Elemental (1 air, 2 earth, 3 fire, 4-5 water):: 1d5 ⇒ 1
Kel's twin elemental to Calla's takes up the position next to it, creating a protective wall for the party, and lashes out at the vrock. Slam: 1d20 + 14 ⇒ (17) + 14 = 31
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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel chants and a blessing drapes over the party while she draws a gem from her haversack. cast Blessing of Fervor and move action to pull out a gem Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). Increase its speed by 30 feet.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel can put a moonlight bridge leading Lefrik and Brue directly to the big targets, like Alleva or the vrocks, but the big question is still are we rushing them, or waiting for them to attack us? I like the idea of drawing them out while we get allies and enhance, then dropping a bridge for smooth approach (with extra speed) to the big targets. ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Avoiding the room sounds great, let them come at us, maybe we can get the soldiers and vrocks to cluster. Kel can also put down a moonlight bridge that leads Lefrik and Brue to Allevea in a single charge. Kel is leveled and ready, added divine interference, terrible remorse, dispel evil, and cold ice strike. ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel wrinkles her nose at the river of black blood and follows Calla through the doors. "What a horrible river, what could be the source of such foulness?" knowledge, planes?: 1d20 + 4 ⇒ (18) + 4 = 22 +4 if using knowledge, religion instead ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel watches Lefrik absorb the poison... Lefrik's Fort save, DC 25: 1d20 + 17 ⇒ (8) + 17 = 25 ...and she breathes a sigh of relief as the barbarian seems unfazed. Calling on any aid for the party, she prays for Desna to bless every strike. cast Bless, sorry for slow posting and not getting to Lefrik's attacks, hopefully our heavy hitter can knock this thing out ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() hmm, guess I was assuming the compulsion ended when Lef and Brue got attacked, if there are still under it, then Kel will try a dispel again instead of the BoF possible dispel: 1d20 + 12 ⇒ (13) + 12 = 25 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel prays for Bruendor's liberation when the tail wraps around him. immediate liberating command, Brue can make an escape check at +20 Kel moves forward and blesses the party with a fervor. move forward 30 to get everyone and Blessing of Fervor BoF: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). Increase its speed by 30 feet.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste. ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() DC 24 Will save: 1d20 + 10 ⇒ (16) + 10 = 26 +2 if enchantment Terror runs through Kel when Anklebiter start plodding forward. Lefrik can take a beating, the goblin cannot. She prays to Desna to move the horrible compulsion. Dispel Magic check: 1d20 + 12 ⇒ (16) + 12 = 28 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() DC 18 will save: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 DC 15 reflex save: 1d20 + 8 ⇒ (10) + 8 = 18 Kel shakes off the spell and avoids the worst of the fire, then launches a bolt at the distant acolyte. target grey, BoF: +2/+2 +1 paueliel light crossbow: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() if Lefrik fails the save, then Kel will cast dispel magic and target the hold person, she would need a 6 or better on the roll maybe dispel?: 1d20 + 12 ⇒ (2) + 12 = 14 if Lefrik makes the save, then Kel will use chain lightning on the drow at AG-48 and arc to the other 4 near it maybe SR check: 1d20 + 12 ⇒ (16) + 12 = 28 chain lightning damage: 12d6 ⇒ (4, 5, 6, 5, 6, 3, 3, 1, 6, 6, 5, 5) = 55 damage, DC 22 Reflex for half, secondary targets are DC 20 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel calls down a blessing of fervor upon the party. Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). Increase its speed by 30 feet.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste. ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel reconsiders and retrieves her wand instead. used 16 charges cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5 cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5 cure light wounds, Lefrik: 1d8 + 1 ⇒ (1) + 1 = 2 cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9 cure light wounds, Lefrik: 1d8 + 1 ⇒ (7) + 1 = 8 cure light wounds, Lefrik: 1d8 + 1 ⇒ (3) + 1 = 4 cure light wounds, Lefrik: 1d8 + 1 ⇒ (5) + 1 = 6 cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9 cure light wounds, Lefrik: 1d8 + 1 ⇒ (1) + 1 = 2 cure light wounds, Lefrik: 1d8 + 1 ⇒ (4) + 1 = 5 cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9 cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9 cure light wounds, Lefrik: 1d8 + 1 ⇒ (8) + 1 = 9 cure light wounds, Lefrik: 1d8 + 1 ⇒ (7) + 1 = 8 cure light wounds, Lefrik: 1d8 + 1 ⇒ (2) + 1 = 3 cure light wounds, Lefrik: 1d8 + 1 ⇒ (3) + 1 = 4 ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel extends her hand and a spray of color covers the vrock near Lefrik. SR check: 1d20 + 12 ⇒ (6) + 12 = 18 Color Spray, will negates, awesome display HD -6, the creature is blinded and stunned for 1d4 rounds, then stunned for 1 round ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() if the injured vrock remains on it's feet, then Kel will blast it with searing light, otherwise she double moves towards Brue SR check: 1d20 + 12 ⇒ (13) + 12 = 25 Searing Light, touch attack: 1d20 + 12 ⇒ (16) + 12 = 28
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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel focuses and an explosion of fireworks appears directly before the Vrocks. catch as many as possible in the 20 foot radius spread SR check for Rainbow Pattern: 1d20 + 12 ⇒ (16) + 12 = 28 Rainbow Pattern with Awesome display, so each creature counts as -6 HD towards the total of 24 HD, Kel would have followed the plan, so if the deva breaks it, then it breaks ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() "We better kill them quickly before others arrive." Kel can start with flame strike, even though they'll stop some of the fire, the divine will bypass DR and have a better chance of group damage ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel continues the placation of the glyph. "Focus on your energy and relax, feel the stress melt from you. Think positive thoughts and feel the peace flow through you." Diplomacy w/ aid: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26 Diplomacy w/ aid: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 wow, dicebot, a 4 on 2d20, assuming that blasts Kel, she'll start the process again Kel shudders as the lightning arcs through her. "Stupid meditation dialogue! Look, little glyph, we don't intend to hurt you, we plan to keep others from controlling you, and we cleared your home of inter-ropers, you can rest now." Diplomacy w/ aid: 1d20 + 21 ⇒ (7) + 21 = 28 Diplomacy w/ aid: 1d20 + 21 ⇒ (13) + 21 = 34 Diplomacy w/ aid: 1d20 + 21 ⇒ (17) + 21 = 38 plus aid another if those are available for the new checks ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel changes tactics after her prayer fails and calls upon the supernatural gifts of Desna. A ball of fire shoots from her palm at the nearest roper. Spray of Shooting Stars (60', 5' burst, 12d4, 3/day, DC 22) (Su) 5' burst within 60' deals 12d4 fire damage, Ref Half. Shooting Star: 12d4 ⇒ (4, 3, 2, 2, 1, 2, 3, 4, 3, 4, 4, 4) = 36 fire damage ![]()
half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25
![]() Kel calls down a column of fire on the roper closer to her and Calla. AD-37 SR check: 1d20 + 12 ⇒ (14) + 12 = 26 Flame Strike: 12d6 ⇒ (1, 1, 2, 3, 4, 4, 1, 4, 2, 6, 4, 2) = 34 DC 21 Reflex for half
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