Being the longspear a reach weapon, how is no one advising combat reflexes? Does shield brace prevent it?
First of all, combat reflexes gives additional attacks of opportunity. So, you will have 3 with 14 Dex.
You can take the urban barbarian if you like the archetype, so you can decide what you need when ragin, more Str of more Dex.
Other ways are equipment that gives you some Dex, but focusing on Str. Once you have a 4str belt, you can aim for a 4str/2dex one.
Interested, as I tried a couple times to get into this AP. Here is my submission, Gregor the grumpy yet reliable dwarven inquisitor.
Still need some re-work, but the basic idea is there.
Mmmh, that makes me remember about the swift huter, a mix with scout and ranger, with a feat the blends them sweetly. It can make an excelent skillmonkey and perhaps even better at archery than a single ranger.
If you don't have anything against that build (perhaps a bit too optimized for your tastes) it will cover that missing role, and still being totally what I want.
As a side note: In your last post, there was 34 ability points, it is a typo or it is that good? (32 being the standard)
Or they could have rolled Finesse Training into the Finesse Rogue talent and given the rogue an extra rogue talent at level 1. It wouldn't have a negative impact to current builds that rely on Finesse Training, but it would mean that a hypothetical muscly rogue wouldn't have dead class features.
I fear that they decided to give it at level 3 because of cheese multiclassing.
A lot of classes buiilds (magus, ranger, slayer, brawler, monk...) will "sacrifice" one level progression to take a single rogue level to import the dex to damage ability.
It can be compared "reasonably" to a fighter, you can make a decent two-handed melee, with some spells and more skills instead of feats and class features. A bit of meh because it can be pretty MAD. Altought having mirror image for a melee can be interesting.
And really, you can throw the aristocrat out. You don't need those all class skills.
Not sure about the Tarrasque being able to take on mythic characters.
A good level depends on the party configuration and the optimization used. From 17 to 20 can be OK.
About making the Terrasque viable... well, if the group somehow manage to take it down without too much trouble... there goes fase two. The Tarrasque shows his ¿true? form or power. (flying with some kind of breath weapon? rays from the eyes? :P)
Weird things apart, there are the kaiju family, in bestiary 4 if IRC. You can take a look on them in the PRD: Kaiju. The Tarrasque can be one of a bunch.
If you are going to use the kaiju, you can give a mythic tier for each one the take down as a reward, instead of items. There is a best way to star steping in the godhood than killing those creatures?
Taking advantage of the already necromancy used here, I want to ask how do you think the Automatic Bonus Progression (ABP) will match with E8 Pathfinder?
One of the more used arguments against E8 is the posibility of crafting a belt with +6 to str, dex, and con. The ABP dishes out this problem easily, so a E8 can be a better option now?
There is another option to the death issue: Ultimate mercy.
A pally with 20 char can get it as soon as 6th level, taking the extra lay on hands feat, or at 10 without more investment that the feat tax plus ultimate mercy.
Finally Pelius Pindleloric is ready for service.
I did not filled all his priest spell-slots, but I'll do it asap if I get into the game.
Added Pelius familiar, Jailmaster!!
Although its crunch is still under construction, the background has been updated and conected to Commander Gerregne of the Andoran army.
Poor Pelius, I'm starting to feel bad for him. XD
Revisiting the character, I noticed that he is not legally able to channel positive energy, so he can not take versatile channeler, that was allowed by previous GM. I have seen you are faithful to the rules, but asking does not harm so, how you feel about it?
Playing just a negative channeler will be a novelty for me. :)
I have this character that submited to a counciel of thieves, and before heavily modify its stats and class, I want to ask your opinion about this class.
If you don't totally like it, I'll take cleric, as it fits perfectly, so no problem. :)
For the other half I'm thinking standard sorcerer with arcane bloodline.
Pelius Pindleloric, born in a middle-class family, with no other resources that his great intelligence, good look and nice manners, was in mouth of all the Westcrown Asmodean clergy. The reason was that he was one of the first, if not the only one, that had access to The Asmodean Disciplines and does not come from a noble family.
Pelius future looked brilliant pleasant, but then, arrived the day that he made his postulation to the clergy inner circle.
...the more in deep I read The Asmodean Disciplines, the more I deeply believe that cruelty and corruption are against the Prince of Law doctrine...
That was it all. Just words making a sentence. Words ruining a brilliant career. He was judged, but no one got a real reasoning against what he postulated.
Even realizing his destination is just a punishment, he did his work with great dedication, discovering that all the documents stored in that place, shows that a great conspiracy against the city is in the works.
Guess that being sended to a far away mission to finally get rid of him fits nicely with his tragic destiny :D
Full round or not, the boss can still cast two, even three spells on a round if there are 6+ PC.
Perhaps the standard action, if used to cast, must allow only personal range spells, and not allow to cast the same spell twice in the same round whne used the option of the extra turn.
Actually, I'm in a fight boss with Mythic initiative, and it is very easy that what Dekalinder said happens: Two full rounds against a single PC is mostly a certain dead.
Gestald characters are the way the old D&D 2nd edition worked with multiclassing.
All, except humans, where allowed to take 2 or even 3 classes simultaneously, and abilities, THAC0 and saves worked the same as the gestald today.
The difference was that in D&D they had to divide evently the xp for the classes they got.
Maximum dexterity bonus from armor does not affect your archery BAB?
About your question, what level you are, and did you looked at celestial armor (full plate) or, if low level, Mithril armor?
The regular fighter increases the max dex bonus from armors, but not sure about the crossbowman archetype.
If you are decided to adjust battles/combats just fot the gunslinger, without hurting the other party members performance, just exchange some natural AC for dodge bonus, getting same overall AC but harder to hit its "touch" AC.
Warning, this will girt the party a nice bonus if they catch them flat-flooded.
Another option is, if the real problem are clustered shots, to talk to your player and ask him to change that one feat.
Here a current player, archer fighter Anton.
What our GM means with the +2 bonuns is a racial bonus to Con, not your con giving +2. So you get +4hp as you don't have a racial bonus (like dwarves have), but neither a penalty (like elves have).
As a side note, your character have an interesting story, and is 'oposite' to the lost player in the sense that he was a defensive melee (heavy armor plus shield) and you are really offensive.
About the smurf thing, there is a large threat about it. Funny you discovered it this way. :D