
-Jing- |

You Are Hereby Invited/To Plunder
(Or Die Horribly Within)
The Grande Temple of Jing/As My Honored Guest
Follow the Map-Come to the Front Door
And Take What You Can Carry
(For As Long As You Survive)
Doors Close 3 Jing Days After Entry
Happy Looting!
(Unless I Loot You First)
PS: Please Bring a Donation and Remember:
Donate Generously and Often.
(On Entry Please Make Your Way Straight To the Welcoming Chamber or Else Risk Being Marked As A Trespasser)
Recruitment for Grande Temple of Jing This will be presented Theatre of the mind style with no maps. I have decided to place the temple in Jalmeray in the Segang jungle in the south part of the island.
Appears as a hooded figure. Holy Symbol is a hooded face same as printed on the Jing Coins.
Alignment: CN
Domains: Chaos, Charm, Knowledge, Madness, Magic, and Trickery
Favored Weapon: Urumi
Jing is the God of the prank
And Jing is the go of the trick
Jing is the one that can walk through walls
That are forty inches thick
Jing is the god of the coin
And Jing is god of the gold
Jing is what serfs work for each day
But landowners always hold
Jing is the god of good fortune
And Jing is the god of good luck
Jing can make lords of common men
And raise them from the muck
Jing will take coins from beggars and
Jing will take jewels from lords
Jing is he reason that kings have vaults
And that dragons guard their hoards
Jing is the reason for locks
And Jing is the reason for doors
Jing is the reason for deathtraps
On the ceilings, walls, and floors
Jing is the god of dungeon
And Jing is the god of the maze
Jing is the god of the labyrinth
Where everybody stays
Jing is the god of the beggar
And Jing is the god of the bum
Jing is the god of the urchin, scamp
And under-gutter scum
Jing is a rag-picker black
And Jing is a rag-picker bold
Jing will take rings from a dead man’s hand
Before he is even cold
Jing is the mountebank skilled
And Jing is a charlatan brave
Jing is a scoundrel, cheat and crook
And unrepentant knave
• Tithe to Jing
• Embrace the true spirit of the temple (Take Risks)
• Avoid defacing, sacking, or dishonoring shrines and statues to Jing
• Show Piety to Jing (Indulge in his games and Riddles)
You can lose Jing’s favor for doing the opposite of these things.
• Blessing to use the Great Central Elevator –Allows movement to next level of temple
• Blessing to use the Grande Jing Highway- Allows access to move back and forth through temple
• Blessing to Come and Go- Allows the players to leave on NON-JING days when the temple is otherwise close.
• Boon of the Keyed Jing Enchanted Item- One time use after Rite of Initiation for a magical item that grows in power as the player does.
• Boon of Keyed Jing Block- Become Keyed to a Jing Block so that it is not out of phase to you.
No Guns- Jing doesn’t like them
Jing Days- Jing days are roughly 1 day to every 6 normal calendar months. So there are only 7 days in a “Jing” month. Every Jing day a bell will sound in the temple and all traps reset, some monsters reconstitute, and most importantly any door you have earned access too reopens including the front entrance allowing you to leave the temple.
Jing Blocks- Unique to his dungeon are Jing Blocks, a kind of strange block that can block anything and everything and can allow only certain keyed people from perceiving and passing through them and other unique properties to be discovered.
DFM- Die of Fortune/Misfortune is a d5 used for specific triggers in the dungeon. Will be rolled as 1d6-1 to give a value of 0-5, 0s are bad or really good, but then so are 5s, the trickster god is tricky.
Point Buy 25 points (No Score Less than 8 or Greater than 18 after racial)
• Races Allowed: Any Core Race, Any Paizo Race that is 12 RP or less.
• Classes Allowed: Any Core Class, Inquisitors, Witches, Oracles, Alchemists, Magus, and Cavaliers. Archetypes found in APG/UM/UC only.
• Traits- 3 traits, one is a campaign trait, no Drawbacks for traits.
• Alignment- I view alignment as a tool for players to RP their character. Unless you are taking something with an Alignment Restriction (Clerics, Paladins, Monks ect) than I probably will not come down on you too bad for alignment infractions. Let’s not have any evil alignments, unless you present a very good reason as to why and vow to be a team player.
• Starting Wealth 150gold
CAMPAIGN TRAITS :
There are no official campaign traits for this, so I have created some using the concepts of the campaign. Many offer a rumor which may or may not be true about Jing.
Templer- You live or have lived on the temple grounds. Gain +1 to all Jing related Knowledge Tests and begin the game knowing one rumor.
Native of Sillumi (Elves Only) - You are from the Elven Community of Sillumi in the Segang Jungle. Gain any Knowledge Skill as a class skill. You can trade with the Sillumi elves at 1% reduce cost from standard prices on all non-magical gear. Specific quests will open to you regarding the Sillumi.
Cult of Jing (Worshipers of Jing Only) - You are a member of the Cult of Jing. You start the game with the blessing to come and go, but you can lose this privilege just like anyone else. Start the game with one rumor, and you know it to be true or false.
Seeker of Perfection (Monk Only) - You have come to the temple to challenge a Djinn to a race, or to wrestle a Shaitan, or outwit an Effretti as a means to your initiation into the Houses of Perfection. You have been training for the event. Choose one- Djinn Race (+2 Initiative) Wrestle Shaitan- (+1 CMD vs Grapple) Outwit an Effretti (+1 To any Int based skill of your choice). Start the game with one rumor.
Agent of Nex- Archlords of Nex have long wanted to gain access to the temple and its secrets and of all the agents sent, you were the only one accepted in to temple. Use Magic Device is a Class skill for you with a +1 trait bonus. Start the game with one rumor.
Citizen of Vudra (Humans, Half-Elves only) - You are a citizen of Vudra and native to their customs. +1 to all Charisma based skills in any city of Jalmeray and start the game with one rumor.
I will close recruitment Feb 25th. Jing will allow 6 characters into the temple at that time.

GM-Gathrix |

So... It's sort of like Rappan Athuk, maybe?
Regarding alignment, I don't really see any imperative to be Good. It seems like we're mostly supposed to be in this for the loot? Evil alignments might work well here, so long as we can work together.
I have a link to the youtube teaser up if that helps. Don't know Rappan Athuk. The loot, discovery, religion, all could be motivators. Evil is allowed so long as you understand teamwork and do not intentionally screw over your fellow players.

GM-Gathrix |

I saw this massive tome in the LGS almost purchased it. Let me give some thought. Thinking a Cleric of Jing if that is appropiate. If not maybe some other god (Golarion?) here for a test.
Cleric of Jing is fine. One of the reasons I placed him in a Vudrani setting is because they have supposedly 1000 gods I figure he could be one

scranford |

Here is scranford's basic idea / entry. I'll finish in detail if we get enough victims... I mean players.
Silent Magni
Silent Magni
Wererat-kin skinwalker (nightskulk) cleric of Jing 1 (Pathfinder RPG Bestiary 5)
CG Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . urumi +0 (1d8/18-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6), hand of the acolyte (6/day)
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—speak with animals (rodents only)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 6/day—copycat (1 round)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—comprehend languages[D], shield of faith, summon monster I
. . 0 (at will)—create water, detect magic, purify food and drink (DC 13)
. . D Domain spell; Domains Magic, Trickery
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Extra Feature
Traits arcane temper, - custom trait -, traumatic shift
Skills Bluff +7, Knowledge (religion) +5, Linguistics +5, Stealth +5 (+7 in urban environments)
Languages Common, Jandelayan
SQ animal-minded, change shape, change shape (bite), change shape (climb 30 ft.), change shape (distraction), change shape (scent)
Other Gear studded leather, dagger, light crossbow, urumi[UC], 88 gp
--------------------
Special Abilities
--------------------
Animal-Minded +2 Stealth in urban environments.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Climb 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Change Shape (Distraction) (Su) You can choose to gain the distraction ability when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Extra Feature Gain additional feature in bestial form.
Hand of the Acolyte (6/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Mottied |

Grigor Agosto
Human fighter(Two-Handed Fighter) 1
CN Medium humanoid
Init + 4; Perception + 3
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+ 5 armor, + 2 Dex)
hp 12 (1d10+2)
Fort + 4, Ref + 2, Will + 3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greatsword + 6 (2d6 + 4/19-20)
Ranged Sling +3 (1d4 + 4/20) 50 feet
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
FeatsWeapon focus(greatsword), Power attack, Furious Focus
TraitsTemplar, Indomitable Faith, Reactionary
Skills Swim +8, Perception +1, Climb +8
Languages Common,
Other Gear Greatsword[50 gp], Sling, Scale mail[50 gp],20 sling bullets[2 sp], 49 gp, 8sp
Grigor is a mercenary who loves his gambling. I will update once there are more applicants.

Movin |
I'm not sure how fast this game will progress but I also have a dwarven zen archer monk that could use a home. He's not going to be all that great at his job until he hits L3 and gets enough money to afford his weapon of choice.
How big of a focus are you going to have on performance combat?
@Trawets
Great minds eh? I saw this and figured investigator would be a lovely addition.
A shame.
Feel like doing a team thing? I feel like playing a ratfolk, was thinking a ratfolk inquisitor could be enjoyable.
ratfolk Swarming and teamwork feats could make for some enjoyable combinations. Free flanking is always a good trick as well.

Movin |
I ask because the Performance combat feats are interesting things to play with but effectively dead weight in any instances where performance combat is not allowed.
As to your concerns on the hybrids, I disagree on hybrids being any better than traditional classes but keeping the game to where you feel most comfortable is always a wise decision.
the investigator rogue archetype is nice in a social campaign but losing trap finding in a dungeon crawl is not going to be fun.
How do you feel about the trait that gives you Proto trap finding?
I mean it doesn't much matter at our level because even a fully devoted rogue has next to no chance against a magic trap for a long time.
DC25 + spell level is not an easy roll to make for a long time after all.
I'd be personally interested as I find the idea of my dwarf monk also being a capable disabler of traps amusing.

trawets71 |

@Trawets
Great minds eh? I saw this and figured investigator would be a lovely addition.
A shame.Feel like doing a team thing? I feel like playing a ratfolk, was thinking a ratfolk inquisitor could be enjoyable.
ratfolk Swarming and teamwork feats could make for some enjoyable combinations. Free flanking is always a good trick as well.
That sounds like fun. I'll stat up a ratfolk rogue. Any teamwork feats you recommend that I take? I know you'll get plenty of use from the ones you know but they don't get shared with the rest of us.

Movin |
Eh, it will be a long term goal Your first level feat is likely going to be weapon finesse as it seems unchained rogue is off the table.
Heck if we wanted to go whole hog for this a Vivisectionist alchemist ratfolk would be a damn blender Bite/claw/claw/Tail blade would be pretty awesome.
They've pretty much got all the traditional rogue skills in their list as well. Traits would cover the other ones.
As to teamwork builds it would depend on what we want out of them.
Paired opportunists could work if we had something else to piggyback AOO's off of.
Amusingly if I'm standing next to someone and they get to do that then as long as you are in reach you'd also get to make an attack due to your ally (me) getting an attack from another team member that doesn't have the teamwork feat because while they don't I do.
Escape route would be great for movement and retreat, so long as we share initiative and move at the same time we don't provoke from movement.
Outflank is the gold standard by making flanking even better and letting us prop AOO's for each other by making critical hits.

trawets71 |

Ok, I've put together a ratfolk rogue, Brivenz Glimttyv for this. I just need to fill in a backstory. Comments are always welcome.
Movin, if you're still interested, do you have any interest in tying a backstory together as well?

Movin |
@ Trawlets
Yeah I've still got an interest.
You want to do ratfolk twins? could tie in nicely with the Trait you picked up.
I'm thinking I'll pick a deity other than Jing just to keep the party from looking too monochromatic in alignment.
Think I'll worship one of the other gods of thieves, coming along on this journey mostly because of wanting to keep a sibling safe.
Well that and to try and one up Jing by stealing bunches of his stuff.
@GM-Gathrix
Would you permit the Scent of fear feat?
I'd been thinking it would be a fun thing for a follower of Lao Shu Po to have.

trawets71 |

@ Trawlets
Yeah I've still got an interest.
You want to do ratfolk twins? could tie in nicely with the Trait you picked up.
I'm thinking I'll pick a deity other than Jing just to keep the party from looking too monochromatic in alignment.
Think I'll worship one of the other gods of thieves, coming along on this journey mostly because of wanting to keep a sibling safe.
Well that and to try and one up Jing by stealing bunches of his stuff.
Twins sound good. I'm assuming you're the older twin who has to watch out for me. :)

Movin |
Only by five minutes and ill never let you forget it eh?
Perhaps you could have a hope that seek this place might convinced me to give up on the creepy rat god cult I've fallen in with.
Bickering all the time but close ranks when an outside threat or influence comes knocking.
We could do the Analytical/Free spirit divide thing.
Mechanics wise I'm thinking I'm going to have to go down the route of dexterity as the ratfolk' penalty to strength makes anything higher than a 14 painful and even if it is permitted the Guided weapon enhancement is a long way from affordable at level 1.
Think ill send you a PM with further backstory stuff to avoid filling up the recruitment thread. Next post here should be my base build.

GM-Gathrix |

@GM-Gathrix
Would you permit the Scent of fear feat?
I'd been thinking it would be a fun thing for a follower of Lao Shu Po to have.
No sorry.

SunstonePhoenix |

Hey! I'm thinking of creating a character for this, but I wanted to ask if roleplay will be very involved here. I've never played through a super-dungeon before, and I don't know if there's time for character development within them. Considering that the characters themselves are what really draw me to a PbP, I just wanted to check.

GM-Gathrix |

The PbP format itself lends itself nicely to character development. The dungeon is designed with a bit more flavor than other mega dungeons I have dealt with in the past and I think their is a lot of character Role Play opportunity.
Typically this depends greatly on the players themselves. Do you read what your other players post and respond to them in character, or do you just react to what the GM posts and roll when needed. I can not promise that all my players will be the former, or the later even.

Boss Zog |

I think I'll throw my hat in the ring.
Idea for character is Suave Pete. A trickster and a charlatan, and most recently a pirate captain (for an hour before a mutiny and subsequent digestion of crew). Was going to role a rouge, but Unchained is off the table.
How does a Street Performer Bard, sound? Will make a silly caster if the need for a mage is great.
@Gm-Gathrix: Are alternate race traits ok. Specifically Comprehensive Knowledge and Focused Study in humans

GM-Gathrix |

Official Paizo racial traits yes, stuff off PSFRD no. I am not sure why that is so popular anyone can post random things on that. Official Human Alternate Race Traits

SunstonePhoenix |

Actually, PFSRD isn't run by the community, it's run by one guy who doesn't let anyone else edit it. All of the information on PFSRD comes from Paizo books. Comprehensive Education, for example, comes from the new Inner Sea Races book. 3rd party content is clearly marked on the reference document.
Anyway, I was thinking of creating a very, very strong orc character from a nomadic orc tribe that often passes close to the Temple of Jing along their hunting routes. While none of the orcs have a strong enough sense of curiosity to actually enter the temple, the tribe generally tends to avoid it, as they've heard enough of the place to determine that it's dangerous.
Xicotencatl (SHEE-ko-tain-cot-l, meaning "angry bumblebee," though he normally goes by Xico) has been the lowest rung on the tribe's pecking order for years, but the tribe has never quite figured out how to make him leave. Xico, despite his physical strength, has been a constant burden on the tribe. He can kind of hunt, he can kind of fight, but he never has any motivation to do so. He is broken in the eyes of the tribe. He has none of an orc's typical malice, sadism, or destructive nature, and does not understand the urgency of fighting other Orcish tribes for territory. Instead, Xico spends most of his time foraging for food and wrestling with the massive wolverine that he found from lord-knows-where many years ago.
Xico himself can only be described as a giant, ferocious child. Though he appears outwardly to be extremely intimidating, he in actuality treats most living creatures with an incredible gentleness. When his wolverine friend grows tired after a bout of rough play, Xico can't stand to see him collapse on the ground, instead picking the massive beast up in his arms and petting him until the wolverine falls to sleep. While this has ended with Xico obtaining many a bite to his thick fingers, the orc still adores his wild companion.
This innocence, however, is soon to be Xico's downfall. After years of putting up with the burden of Xico in a tribe of warriors, the Orcish tribe has put together a "clever" plan to rid themselves of him and his troublemaking wolverine- tell Xico that his wolverine friend wants to see the Temple of Jing. As Xico is extraordinarily gullible, he'll end up leaving the tribe to see the temple right before they pack up and leave without him. Why not just beat him up, you may ask? They have. Xico, however, comes trotting back to the tribe's camp every time, as if forgetting that the act of violence ever occurred. And in reality, he probably has.
------
Xico, despite having an animal friend, isn't a hunter, ranger, or druid. He was always bred to be a fighter. He simply is kind enough to other creatures to instinctively know how to befriend the wolverine that he found. As a result of this, the wolverine is generally not a combat animal, though of course will defend itself if attacked. Xico thinks of the wolverine as most people might think of a housecat- a fluffy, lovable pet who has a bit of a wild side.
Xico may also learn to treat certain party members this way. As long as they don't try to kill him, he'll want nothing more than to be their loyal friend, and will defend them with the immense strength that he barely even knows he has.
------
Character-concept-wise, what do you think of Xico? What can I do to make him better?

GM-Gathrix |

Point Buy 25 points (No Score Less than 8 or Greater than 18 after racial)
• Races Allowed: Any Core Race, Any Paizo Race that is 12 RP or less.
• Classes Allowed: Any Core Class, Inquisitors, Witches, Oracles, Alchemists, Magus, and Cavaliers. Archetypes found in APG/UM/UC only.
• Traits- 3 traits, one is a campaign trait, no Drawbacks for traits.
• Alignment- I view alignment as a tool for players to RP their character. Unless you are taking something with an Alignment Restriction (Clerics, Paladins, Monks ect) than I probably will not come down on you too bad for alignment infractions. Let’s not have any evil alignments, unless you present a very good reason as to why and vow to be a team player.
• Starting Wealth 150gold
This is what I am allowing in this game, no exceptions, stop asking.

SunstonePhoenix |

Eek, I'm sorry! I don't know what I did wrong! I wasn't asking for any sort of exception!
Orcs are an eight point race, Xico is a fighter, he would have eighteen strength and a high con. Xico is neutral, possibly chaotic but only in a minor way!
...Is everything okay? I just wanted some feedback on my character; I didn't think I made any sort of weird choices with him!
Edit: Oh shoot! This is about the wolverine! The wolverine is not a companion animal! It is Xico's friend, but not a companion animal. I will be paying 125 gold out of Xico's gold to buy it. Xico will have a high Handle Animal score and will have trained the wolverine tricks that he can then have the wolverine perform later using the Handle Animal skill. This creature does not have any special stats or abilities, unlike an animal that is a result of a class skill. It is literally an animal that knows the 'come,' 'stay,' and 'down' commands. It's just like any other PC buying a housecat with their gold, only this one has teeth and isn't as easy for most PCs to pick up. Xico, though, doesn't understand that the wolverine is actually a wild animal, and treats it like a cat anyway. All information on the Handle Animal skill can be found in the core rulebook under the skills section by looking at the handle animal skill.
The entire idea of this wolverine was for Xico to have an outlet for his childlike affection. Considering that most orcs wouldn't want to be hugged and cuddled, Xico chose the next best thing- a wild animal.

GM-Gathrix |

@SunstonePhoenix The issue with your animal companion is that if you fail a handle animal check it is basically a wasted move/full action at best or at worst another combatant and I do not want there to be hard feelings if another character kills it defending himself. Jing will use it against you any chance he gets, so it can be a considerable liability mechanically. Flavor wise I do not mind the concept.
Is there a reason he couldn't be a druid? He sounds more interested in his animal companion than fighting.

SunstonePhoenix |

I suppose this whole time, I'd been thinking of Xico as a martial character, but I think that you may be right. I'll be reevaluating his class choice and may end up just editing it into this post if I find something that fits him quickly enough. If I can find a druid archetype that places more emphasis on martial combat and a little less on spellcasting, I'll be taking it in a heartbeat. Otherwise, a vanilla druid still remains an option; I'll just have to consider how I'll be using it in conjunction with Xico's character.
Edit: I think I'm going vanilla druid. As for animal companions, what books are you wanting me to pull from? Just any official Paizo, or specific Paizo books?

GM-Gathrix |

I suppose this whole time, I'd been thinking of Xico as a martial character, but I think that you may be right. I'll be reevaluating his class choice and may end up just editing it into this post if I find something that fits him quickly enough. If I can find a druid archetype that places more emphasis on martial combat and a little less on spellcasting, I'll be taking it in a heartbeat. Otherwise, a vanilla druid still remains an option; I'll just have to consider how I'll be using it in conjunction with Xico's character.
Edit: I think I'm going vanilla druid. As for animal companions, what books are you wanting me to pull from? Just any official Paizo, or specific Paizo books?
You can take the Wolverine out of the Core rulebook. Badger (Wolverine) I think is how it is displayed

SunstonePhoenix |

Here's the thing. When I originally planned Xico's character, he was a fighter, and the companion was strictly for flavor purposes. The wolverine was not to play a role in combat whatsoever. Now, the companion is one of the druid's most important class features, and I can't have a companion that will solely be a burden on the party or get killed as soon as we walk into the temple. While I truly wish that I could keep Xico's companion as a wolverine, badgers are notoriously poor choices for animal companions. The main draw of the badger is its burrow speed, and this game is going to be in a temple, meaning that the badger's main ability will be stifled due to the fact that burrow doesn't work on stone. While it can inflict a good amount of damage with its rage, the poor thing is more likely to get killed due to its low AC before it actually lands a hit.
TL;DR: Wolverines/badgers are awful fighters and are certainly going to be murdered instantly. Xico can't take that kind of emotional distress right now.
I suppose I just wanted to reiterate my original question: if wolverines aren't viable companions, where should I look to find an alternative? I'm no optimizer, but I also don't want a major part of Xico's backstory to immediately die.

Movin |
I'm not finding myself terrifically interested in this now that I've set out to build a character.
I liked the idea but I just can't find the fire I need to be certain that I'd stick around for this.
So I believe I'll be withdrawing from this.
@Trawlets
Sorry my friend, I hate to let you down but I'd prefer to drop now than lose interest three months later and leave you in the lurch then.
you will likely find a race other than ratfolk more useful unless you can convince one of the other players to roll one.