Grind fest help.


Advice


Hello everybody...

Me and my girlfriend are in a friend's campaign that is just turning out to be a giant grind fest. So we have a question what are classes people recommend to either compete in damage to have fun in a campaign where the gm favours one player and the rest are just fodder for the slaughter? We have a damphir summoner/synergist and the gm favourite player is a catfolk slayer which was respectd to from a regular rogue so has evasion when she shouldn't have till 10th level now....

So what we are looking for is ideas on2 types of classes..
1) Someone who can either deal a f&%! ton of damage or eat a f%** ton of damage.
2) Either a really good healer or a halfass one with minimal heal spells.

Right now my girl friend is playing an Undine Enchantress Sorceress multiclassing to rogue to eventually be arcane trickster. She thought this was supposed to be a campaign of intrigue and against humanoids but then it turned out to be a monster hunting grind fest. Now she's waiting to swap spells to do damage or thinking of getting rid of her completely due to being useless all the time...

My first character was an evil cleric necromancer that died because of stupid circumstances. My second character that i only had for 2 sessions was a Ifrit Samurai that got scared away due to fear effects and won't go back to the group due to shame. Lol stupid Jack o Lanterns...


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Talk to your DM. That's my advice. Trying to compete will only end up with the DM smiting your character if he is exhibiting favortism. Instead, tell him respectfully that not everybody is having fun, and could we please focus on some other aspects of the game? If he shouts you down or doesn't budge, get yourself out of a toxic situation and leave.


+1

RPG Superstar 2012 Top 32

Paladins can tank (swift-action self-heals and high AC), heal, and do lots of circumstantial damage, particularly against evil critters, and especially evil dragons and undead.

Oracles of Life and Oradins (oracle/paladin multi-classes) are great healers too. And Life oracles don't have to be passive in combat. They can grab all the cool oracle spells, like murderous command. Some oracle curses also have neat spells. And some races have really cool favored class bonuses, like the aasimar.


My girlfriend tried that approach cause us and the GM are good friends, but the issue is that she is new and asks our opinions and then doesn't use them. On top of that she asked to respecand was blatantly told no due to her backstory as a circus performer. Now we are trying to a) help her come be a better gm, (which girlfriend is pretty awesome) and all that's happening is that the gm is putting more responsibility on my girlfriend, and encounters that Chan is completely useless in. B) deal with a total grind fest withno direction so we are looking for classes to cooperate with the setting...
On top of that our Synergist can stay alive by swapping hit points out of with her eldilon, and the slayer is GM immune so no death could fall apon the slayer...


If you're looking for a spotlight-hogging, damage-dealing, hit-me-I-don't-care Badass then you can't go too far wrong with a straight-up Invulnerable Rager Barbarian. Grab Power Attack, the Beast Totem line of Rage powers and Superstition and you're good to go. By default you'll put out a lot of damage, have great HP and your DR eventually becomes solid.

A very good alternative is Arcane bloodline Bloodrager - their defensive abilities are magical and thus vulnerable to dispel, true seeing and the like but great otherwise. Blur and Mirror Image as soon as you enter Bloodrage at level 11. Offensive abilities are mostly lower than the Barbarian but more flexible due to casting.

In terms of a healer, consider the Shaman. The Life Spirit has the tools you need, and Wandering Spirits, Arcane Enlightenment and the human FCB get you absurd spell variety and flexibility. They also get Hexes, Familiars and can cast in armor. Shamans are the Swiss Army Knife of casters, not necessarily the best at any single role but competent at nearly anything. They are MAD though, and improve quadratically with high stats.

RPG Superstar 2012 Top 32

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Try using shield other with that slayer. Then you too can be immortal.

Or vampiric touch.


Hello everyone I'm the girlfriend referred to in Garion Beckett's post.

SmiloDan, you are quite evil!!! But we aren't trying to kill the scaredy-cat slayer. Just trying to keep up with the favouritism and raw power of the other players in this combat based campaign.


Just for clarification:

What are the limits of this campaign? What sort of level range and duration are you expecting? What level do you start? Are you rolled or point buy (if so, how many points?)? Are any classes or races off-limits?


How do you guys feel of a Soulforger Magus that can craft anything in sight. Our characters will be lvl 7 and by now the class can make any mundane item at 1/10gp for time and then half time for half time for enchanting. Then because we'd be entering at 7th level 7 and given 23500gp to equip ourselves i can enchant up to a +2 items and for super cheap so will never miss or get hit. And for any caster class that doesn't melee it would be bracers of armour, robes of awesome, amulet of natural armour all with +2 armour bonus...


The limit is lvl 7 and rolled stats (reroll 1s and 2s) and as for offlimits are any class not in the any of the core books or any of the ultimate books, or in the inner sea setting or god book or unchained. But other then that nothing online..

Sovereign Court

With those stats - I'd go for more MAD classes such as Paladin, Kensai Magus, or a double archetype core Monk. (the last if you especially want survivability)

RPG Superstar 2012 Top 32

Paladins are fun. They're pretty versatile (face, tank, damage-dealer, healer), with some fun built-in roleplaying hooks if you're not Lawful Stupid.


Are there any suggestions of 2 classes that work extremely well together? Because if we're both building a new character as my character has a high chance of dying due to uselessness vs undead and/or plants.

I'd like to have some sort of adventuring background with Garion Beckett's character instead of more strangers getting added to the party. Outside of the standard pally and cleric duo.

Sovereign Court

FoolNamedFreedom wrote:
a high chance of dying due to uselessness vs undead and/or plants.

Undead and plants? Enchantment based character?


Play a human. Take 4 levels in Druid and levels in Warpriest. Take Improved Natural Weapon and Martial Versatility for Weapon Focus and Improved Natural Weapon. Take Shaping Focus. Take Multiattack.

These are your Favorite Shapes to Wildshape into:

Megaraptor: Large Size, 5 Natural Attacks

Allosaurus: Huge Size, 3 Natural Attacks.

Giant Octopus: Large Size, 9(!) Natural Attacks, + Grab and Constrict. Before they nerfed the Feral Combat Training Feat, you could do this with levels in Monk and Monastic Legacy Feat. It is called the Monktopus build. Now you have to do it with levels in Warpriest and Sacred Weapon Damage.

Take a level in Arcanist, Magus, or something so you can cast Swift Girding. You'll want Armor Spikes. Take Hamatula Strike, Snake Style, and Feral Combat Training Claws and Martial Versatility FCT Maybe. Every time you hit with one of your natural attacks, you will get your Contstrict Damage, which, with 2 levels in Warpriest and 4 in Druid will be 2d6. + Armor Spike damage, also 2d6.

Then wtf, take a level in White Haired Witch and get another Natural Attack (Hair) and a level in Monk and 2 weapon Fighting and throw in 2 Unarmed Strikes/round. Get a Helm of the Mammoth Lord and get a Gore Attack, too.

I recently heard the term Druidzilla: fits. your DPR will be embarassingly high.

And you will be something of a healer.


FoolNamedFreedom wrote:

Are there any suggestions of 2 classes that work extremely well together? Because if we're both building a new character as my character has a high chance of dying due to uselessness vs undead and/or plants.

I'd like to have some sort of adventuring background with Garion Beckett's character instead of more strangers getting added to the party. Outside of the standard pally and cleric duo.

Any 2 Attack of Opportunity builds work great together if one or both of you has Paired Opportunist. If 1 of you, then you or he should take PO via a level in Cavalier or 3 in Inquisitor. I can give you more specific suggestions if you want.


SmiloDan wrote:

Try using shield other with that slayer. Then you too can be immortal.

Or vampiric touch.

Take 2 levels in Alchemist and grow a Tumor Familiar. Get it the protector Archetype and then it can use Shield Other. The damage it suffers will be offset by its Fast Healing.

Or take 4 levels in Alchemist and use the Alchemal Allocation Extract with the Share Spells Familiar Ability to have the Tumor use a potion of Shield Other and achieve the same effect.


What she means is what 2 character types work together. Say if i want to be a crafter magus, what could she be to compliment me.


Toss in a gunslinger dual-wielding dual-barrelled pistols, shot everything to death in a round. Just max your initiative so you can go first, and pull the triggers.

Of course, he will probably end you anyways after one encounter. But oh boy, the look in their faces would be glorious.


OldRolero wrote:

Toss in a gunslinger dual-wielding dual-barrelled pistols, shot everything to death in a round. Just max your initiative so you can go first, and pull the triggers.

Of course, he will probably end you anyways after one encounter. But oh boy, the look in their faces would be glorious.

Errata happened. Double-barrelled pistols no longer work the same.

RPG Superstar 2012 Top 32

Maybe play some of those classes that get bonus Teamwork feats and see if you can find some fun combinations.

Inquisitor, Cavalier, Hunter?


FoolNamedFreedom wrote:

Hello everyone I'm the girlfriend referred to in Garion Beckett's post.

SmiloDan, you are quite evil!!! But we aren't trying to kill the scaredy-cat slayer. Just trying to keep up with the favouritism and raw power of the other players in this combat based campaign.

If you have talked to the GM and nothing has changed, either accept the staus quo or walk now. This is as mentioned above a toxic situation because keeping up with favouritism is an impossible goal. A GM like that will just keep moving the goalposts everytime you step up your game. You literally cannot win this in-game. The only real solution is talk your GM round.


A soul forger magus needs a few pearls of power (diminished spellcasting and no spell recall) and could really use a friend who can make them at half price. Fortunately that's not a high bar to meet, anyone with the Craft Wondrous Items feat and a bit of spellcraft will do. Maybe a bard? They can in turn benefit from the magus making weapons/armor for them, and can buff the magus in combat. It might even be a replacement the GM would accept for the circus background.


Garion Beckett wrote:
What she means is what 2 character types work together. Say if i want to be a crafter magus, what could she be to compliment me.

Yeah. That's my suggestion: any 2 Attack of Opportunity builds, and one of them has Paired Opportunist. Devastating.

If you want a crafter character, you should have an idea of the sorts of things you would like to craft for particular characters, but that sort of sounds like the opposite of what you asked for: a high DPR character. That would be the outline of the Druidzilla build I proposed earlier.

I seem to recall that you are the one who is about to create a new character, and your girlfriend already has a character. Given that being the case, I'll look for something that would be synergistic with her character in particular.


If FoolNamedFreedom still wants to be an Arcane Trickster, I recommend against Garion Beckett being a crafter Magus. Those 2 would be too similar to compliment each other in my opinion.

To compliment each other in combat, I recommend she develop her Sneak Attack and maybe take some Snap Shot feats and ask if she can use those Feats in conjunction with spells like Scorching Ray. 1 level in Rogue gives 1d6 Sneak Attack. 1 level in the Vivisectionist Archetype of Alchemist gives 1d6 Sneak Attack, and so does 1 level in the Snakebite Striker Archetype of Brawler. I recommend the Potion Glutton Feat so she can take an Extract of True Strike as a Swift Action then shoot a crossbow bolt, arrow, or Ray in conjunction with Deadly Aim.

To create a character to specifically compliment FoolNamedFreedom's in combat, I recommend Garion Beckett develop Dirty Tricks to make Fool's targets Blind and therefore lose their Dex Mods and therefore lock in her Sneak Attack Damage. My suggestions for dipping to pump up your Sneak Attack Damage work will for Garion Beckett, too. I recommend Garion Beckett dip a couple of levels in Arcanist and get Dimensional Slide which is a tactical teleport with severely limited range but no disorientation like DimDor. Exploit this ability to achieve battlefield position to achieve Flanking and Sneak Attack Damage.

Another tactic you 2 might consider is if you both sort out some way of seeing while Blinded yourselves, the 2 of you chip in and purchase an Eversmoking Bottle, which will Blind everyone--friend and foe alike--within 20' with smoke. She is an Undine: does she have that Blindsense when standing in the water? If not, she can cast Alter Self and take a Form that gives her Scent, like a Bugbear, maybe, and take the Blind Fighting Feat. Catfolk can take Scent as a Racial Ability. Scent is a Barbarian Rage Power. Half Orcs can take Scent as a Feat. Dwarves can get Tremorsense at the cost of 2 Feats. This tactic might be less than appriciate by any of your party if who haven't developed the ability to operate while Blinded, but from what you've been saying, you owe them a little catchup.

RPG Superstar 2012 Top 32

Isn't there a Waves oracle revelation that lets you see through mist or steam? Maybe go Oradin and Orquisitor???


Team work feats sound like a fun way to deal with the monster-hunting without taking over the party. I may end up purposely making a mistake like "forgot to re-cast Mage armour" and just let my character die. Then I can create a new character and back story.

Our GM is insistent on keeping this, her first campaign, alive for our Slayer who is the focus of this campaign instead of killing it and letting us build a new campaign with characters that already know each other or have similar goals in the game.


FoolNamedFreedom wrote:
Team work feats sound like a fun way to deal with the monster-hunting without taking over the party.

I think they have promise. I have some ideas.

There is Bodyguard and Paired Opportunist. With the Bodyguard Feat, if you ally is attacked, you get an Attack of Opportunity to Aid Anther. If you both have--or can use--Paired Opportunist then your ally gets an Attack of Opportunity because you just got one.

Let's say you also both take Snake Fang. If the attack was directed at you and missed, you get an Attack of Opportunity, then so does your Ally because you just got one. So both of you wear Crowns of Swords, which summon Spiritual Swords to attack anyone who just hit you. So this way, something special and bad happens to your opponent when they attack you or when they attack your lover; something bad happens whether the attack hits or misses. I call this kind of build Damned if you Do, Damned if you Don't. Adding Snake Fang, the 2 of you will be a 2 headed serpent, the Amphisbaena Couple.

Broken Wing Gambit would also work well in conjunction with Bodyguard and Paired Opportunist, adding another AoO trigger at low cost.

Circling Offense if a possibility if you are committed to being very mobile fighers, maybe also take Panther and Snake style feats.

I like the combination of Shield Slam, Greater Bull Rush, and Paired Opportunist. It's expensive Feat-wise, but check out the hotness. With Shield Slam, every Shield Bash gives you a free Bull Rush. With Greater Bull Rush, every Bull Rush grants your allies an AoO for their opponent's moving out a Threatened Square. With Paired Opportunist, when your Allies get an AoO, so do you. If you are Flanking your opponent, he doesn't go anywhere when you Bull Rush him, and there is no reason why your AoO can't be ANOTHER Shield Slam triggering another Round of AoO's, looping AoO's until your Combat Reflexes runs out. You could twin this build, but you don't have to, it would work great in conjunction with any other AoO build, like a Trip build, maybe: when your victim gets Bull Rushed into you, he falls Prone, and that triggers Vicious Stomp, which sets off more AoO's.

Trip and Bull Rush builds have size limits, but if you are pairing your builds, you can get around the size limit with the Harder they Fall Feat.

If you like Critting, you might get Outflank or Seize the Moment. I was thinking if you want a Crit build, you should go Warpriest. Use twin Kukris with 2 weapon fighting: Light, martial weapons that have a threat range of 18-20. Normally, they only do 1d4, but Warpriests have this ability called Sacred Weapon that replaces normal damage, so you'll start off doing 1d6/1d6 instead of 1d4/1d4, but it will go up higher as a function of your level, so by level 7 when you get Improved Critical, your weapons will do a base of 1d8, and have a threat range of 15-20, Threatening a Crit 30% of the time, and Confirming a lot if you take Crit Focus: +4 on attempts to confirm. If you and your ally both have StM or Outflank, then the chances of cascading, looping Attacks of Opporutnity with multiple Crits is significant.


Why does she like that slayer so much?

Is she playing it herself, or is it played by a boy/girlfriend or her crush, or something?


It belongs to her noob sister. She won't attack her because her sister might quit if her character dies we think.

RPG Superstar 2012 Top 32

The dual Teamwork feat idea sounds fun! It's a bit unusual to coordinate character builds so closely, so have a lot of fun with it! :-D


If you want even more coordinated fun...

Amplified Rage

Both of you go half-orc, and have a jolly good time beating the living hell out of everything.

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