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![]() After a prolonged absence, I found myself revisiting my collection of 1st edition adventure paths and reminiscing about the memorable experiences they offered. Admittedly, I didn't run as many as I had hoped, but there were true gems like "Burnt Offering" that left a lasting impression. I'm curious to hear your thoughts on the best 2 or 3 adventures at each book number. For instance: Book 1: Best Adventure
Top Pick
And so on, covering all six books. If you have an overall favorite book, feel free to share that as well. ![]()
![]() Paizo writes the best adventures in the business so I want to use the best out there. Im looking for great urban adventures from starfinder to convert to Star Wars. (Or other adventures you think would be great to convert to Star Wars) It doesnt matter the length or anything else they will be mined and converted for information and encounters Thanks in advance. ![]()
![]() Paizo writes the best adventures in the business so I want to use the best out there. Im looking for great urban adventures from adventure paths to convert to Star Wars. (Or other adventures you think would be great to convert to Star Wars) Im already stealing parts of Shadow in the Sky and Children of the Void. It doesn't matter 1st of 2nd Edition I have all the 1st edition and would be happy to buy 2nd ed individual issues. Thanks in advance. ![]()
![]() I’m recruiting players for a Pathfinder 1E Play by Post Game. I will be running the Cradle of Night module, testing out my pathfinder play by post GM skills (I have ran a few in other systems) if this ends up being enjoyable I plan on starting a Play by Post adventure path through Iron Gods. So if you join and mesh with myself and two of my usual play by post players then you will have first dibs into for a spot in Iron Gods. The game will be played on discord with maps on Roll20. Daily post expectations will be 2 to 3 plus. With more posts coming on weekdays than weekends. I’m on West Coast time so that comes into play as well with most of my posts coming between 7 and 5. My style of GMing is High Risk, High Reward all while being High Powered, so if you are a player who prefers a 10 point buy kind of game this one is likely not for you. There is a link for my house rules along with character creation. House Rules and Character Creation I have also linked the Forge of Combat which I think is important for every player to have a roll and to do it well. This recruitment is more about the player joining the game then the character you are trying to bring to the table. If this sounds interesting to please Message me. Either here or on discord Virtuegm55#9872 ![]()
![]() So I am making some changes to allow Timeworn Item to be recharged and ways to remove the Timeworn condition let me know your thoughts Timeworn Technology
Not all glitches are catastrophic. When an item glitch, its effect is hampered or enhanced, as determined by a d20 roll. For items that can consume a variable number of charges, these additional charges do not affect the item’s performance; if such an item must consume twice as many charges, the amount is based on how many charges the user intended to use. When a glitch would cause an item to consume more charges than it currently holds, the item is drained of all charges and fails to function, but any negative effects still occur. Items that fail to function simply shut down if activated and cannot be activated again for 1 round. Recharging Timeworn Technology:
Timeworn Armor Glitches
D20 Glitch
Timeworn Armor Recharging Glitches
D20 Glitch
Timeworn General Item Glitches
D20 Glitch
Timeworn General Item Recharging Glitches
D20 Glitch
Timeworn Weapon Glitches
D20 Glitch
Timeworn General Item Recharging Glitches
D20 Glitch
Timeworn Pharmaceutical Glitches
D20 Glitch
* For a cardioamp, decrease the save DCs on a more potent result, and increase the save DCs on a less potent result. * ![]()
![]() So I’m trying to think of ways to get everyone invested in torch and in the story, so I was considering giving a bonus trait of the local ties campaign trait. My reasoning everyone building their back story would have a little more focus, everyone would have some idea how tech works on a basic level so they can use things, an extra class skill in the scheme of things is not that much of a power boost. Thoughts? Second part of this my players all start out at 3rd level and I modify the AP acourdingly. What if the players for the free levels were doing a mission for Khonnin? What could that mission be? This mission would be pure back story we will not be playing through it. ![]()
![]() So I have a question about this spell and taking along a passenger, is this a legal way to move another character so they don’t have to use their move actions to move.
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![]() So I really dislike 1st and 2nd level as a GM and a player.
I already redo all the combats changing the CR of all the combats so I would just redo the base CR of all the encounters. I would keep the base of the encounters the same just advance the combatants to the proper CRs Another bonus to this is players would get an opportunity to play some of the higher levels cause the APs usually stop at 17th or 18th now they would stop at 19th 20th. So what are your thoughts on this? ![]()
![]() I was talking house rules with one of my players and he turned me on to this what is everyone’s thoughts on them? The Elephant in the Room Feat Tax I think there is another one out there according to another one of my players that I’ll be looking into the world is square I’m going to Investigate that one too. ![]()
![]() I want to add more to the Oracles in these adventures. There seems like there is one per adventure at least in the first four books.
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![]() Been looking through some threads on here and rereading the tech guide, and I could see my party just selling most of the tech gear not wanting to deal with Timeworn items.
The other idea is to have Greater Make Whole fix timeworn items with a material component cost equal to 10 or 20 percent of the cost of the item. Do you guys think that is a good way to do away with timeworn items? But still keeping them useable. ![]()
![]() So as I plan for the later books that are full of giants I’m trying to come up with some great tactics so far my thoughts on tactics throwing rocks sucks Vital strike awesome blow or giant wallop are a good tactic to charge in with. ( we house rule you can vital strike on any type of single attack action charge spring attack ect)! Giant archers can be a huge pain in the a$$ so they are good Giants with the sorcerer and wizard templates will change up the battles What are some tactics I’m not thinking of? ![]()
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![]() So I have been thinking about using The Vault of Thorns as a place for the PCs to rest during The Battle Of Bloodmarch Hill with a Standing Stone at the Hopespring that Silvermane has been watching since before the Rise of the Town. The Vault of Thorns could be accessed from this point and the time there would travel at a much more rapid rate. 8 hours in the Vault = 5 Minutes real world. Then the Will o Wisp would go out and they would have to seek a new one leading to book 2.
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![]() My daughter and her friends want to play Pathfinder im going to be playing them through Pathfinder Basic but after that if they enjoy it want to continue playing I would like to run them through an AP. What Adventure Path do you think with content and story is the most appropriate for 13 to 14 year olds? ![]()
![]() In some other games I play there are easy in game descriptions for damage level of the enemies. With HP that is a struggle, I would like something similar for Pathfinder, I don’t want to tell the players the target is at X Hp. I want to have a universal set of terms for approximate damage.
X at 50 percent or less of HP X at 10 percent of less of HP Im trying to come up with good idea for what the terms should be. I have already done this for level (even though its not always used i try)
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![]() I have been running mutants and masterminds and really enjoy freely giving tons of hero points for cool actions, a witty comment and anything else that improves the game table. I already use hero points in Pathfinder, but how I give them out and the powers that they can invoke I like them as rare commodities. They usually only get them for gaining a level or finishing a full book of an Adventure Path. I want something in addition to these that would be given much more freely. I have been listening to the Glass Cannon Podcast and they stole something from 5th Ed they call them Bottle Caps where a player can use a “bottle cap” to gain a 5th edition term an advantage which allows the player to roll 2 d 20s and take the best result. I was thinking these could be given during game play, they would never carry over between sessions. (So they would be used each game session) This would push the heroes to do more things that are an improvement to the game, better roleplaying more creative actions and so forth. Do you think these would be a good thing or just an extra thing that players won’t think of because they already have hero points to deal with? ![]()
![]() So I’m thinking of running an all dwarven Giantslayer Campaign. I was thinking about giving all the entire party bonus team work (clan) feats. One either every four or five levels. All players would have to agree on the feat and meet its prerequisites.
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![]() WELCOME TO THE BOOMTOWN:
Do you have what it takes? Emerald City needs heroes are you one of those heroes? We will be using Discord, Roll20 and This Paizo Board. You don’t need any prior experience in Mutants and Masterminds. I would suggest taking a look at D20 Hero SRD or getting yourself the Deluxe Heroes Handbook. Here is what I would like from you for your application: #1) Introduce Yourself:
#2) Read through Doomed Hero Guide to PBP and Painlords Guide to PBP Please share something you learned from these two guidebook. #3) Create a character background, You will be proposing your identity before you received your powers. Tell me about your character. Remember to think about why you are becoming a hero once you receive powers. Your Hero must be a Hero! Here is a intro to Emerald City: Emerald City Visitors Guide Here is a primer for understanding the city a little better: Emerald City Primer As you create your identity there are some things to think about for your hero check out this document about Team Roles Please let me know what roles you see your hero in: Team Roles Also Check out this document about: What type of hero are you? What have you studied? Also check out the words that describe your hero please select the ones your hero best identifies with. What Type of Hero Are You? Types of Characters I am looking for: Heroes who can work together as a part of a team. Types of Characters I am not looking for: Lone Wolf types of heroes, or Anti Heroes. Allowed Materials: Hero High Revised, Basic Hero Handbook; Hero Handbook, Hero Deluxe Handbook, Gadgets Guide, Power Profiles, Supernatural Handbook, Cosmic Handbook Banned Materials: No 3rd Party Materials As you plan your hero and think of a power set not a full build we will be building our heroes as a group through Discord discussions. Please put your possible Archetypes/Power Sets with in your application though. Your Power Source will all be a mutation event and you will all have a common origin event. This recruitment will run for two weeks plus a couple days, Ill be closing recruitment on the 26th. I will have a finalized group by 30th maybe sooner. I will be taking a minimum of 4 heroes but up to 6 heroes for this campaign. Post you are interested and then post your character once you have it all finished if you have question either DM me or put it in the thread. I’ll try to keep an update every day or so of people who have characters entered and who are interested. I'm going to hold you to the same standard as I hold myself: I expect you to post as often as is needed, adjusting to the pace of the group, as set by me. I plan to post at least once per day. When you do post, I expect you to push the action/story/RP or leave/pick up RP hooks. If our pacing changes to the point of negatively impacting your ability to keep up, I hope and expect that you will talk to me earlier rather than later. I promise to do the same if our positions are reversed, West coast mornings and nights will be my most active times posting. To be honest I have only ran one Play by Post so if that is a problem for you I’m just putting it out there right from the beginning. If you have any questions or if I missed anything please feel free to DM me or ask on this thread I can be contacted via Discord: Virtuegm55#9872 ![]()
![]() Hello All Im thinking about running a Mutants and Masterminds play by post supplemented by Discord (to stay in constant contact with players and additional information) I would be running an expanded version of Emerald City Knights. I have a little Experience with Play By Post I have ran one campaign that crashed and burned after a month or two. I am happy to work with players and try to improve the game for all of us. Like it says im checking interest in this game, because I want to know who is all interested. I can be contacted via Discord: Virtuegm55#9872 ![]()
![]() I was discussing with a few people about starting a PBP game and they said that init should be done were each side gets to roll an initiative and then play from there. I would be running Mutants and Masterminds so I would be dealing with speedsters and things with very high init modifiers, so this seems flawed. How is the best way to do PBP Initiative? ![]()
![]() Is the store planning on carrying these new products https://greenroninstore.com/collections/mutants-masterminds/products/atlas- of-earth-prime https://greenroninstore.com/collections/mutants-masterminds/products/freedo m-city https://greenroninstore.com/collections/mutants-masterminds/products/rogues -gallery I would rather buy them from you guys than anyone else
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