Giving everyone the Local Ties Trait?


Iron Gods


So I’m trying to think of ways to get everyone invested in torch and in the story, so I was considering giving a bonus trait of the local ties campaign trait.

My reasoning everyone building their back story would have a little more focus, everyone would have some idea how tech works on a basic level so they can use things, an extra class skill in the scheme of things is not that much of a power boost.

Thoughts?

Second part of this my players all start out at 3rd level and I modify the AP acourdingly. What if the players for the free levels were doing a mission for Khonnin? What could that mission be? This mission would be pure back story we will not be playing through it.

RPG Superstar 2009 Top 32

Joey Virtue wrote:

So I’m trying to think of ways to get everyone invested in torch and in the story, so I was considering giving a bonus trait of the local ties campaign trait.

My reasoning everyone building their back story would have a little more focus, everyone would have some idea how tech works on a basic level so they can use things, an extra class skill in the scheme of things is not that much of a power boost.

Thoughts?

Second part of this my players all start out at 3rd level and I modify the AP acourdingly. What if the players for the free levels were doing a mission for Khonnin? What could that mission be? This mission would be pure back story we will not be playing through it.

Two quick questions:

1 - What are you hoping to accomplish with this change?
2 - Since this will be for "backstory," will the PCs be allowed to start with some minor Tech items?

If the answer to #2 is yes, check out the Silverhex Chronicles pages 16 to 19 (the CRASH mini-quest).

If you wanted, you could use this as the bases for your background story - even expand it a bit (say it was a small shuttle, rather then an escape pod).


I am hoping to give them more character depth and help with direction.

A minor tech item or two would be a cool benefit.

I would also want to give them a standard campaign trait so they have more back story options.

I’ll check it out thanks for the suggestion.


I think I could expand this a little bit as a low level mission from Khonnin I wonder if there are any more low level numerian society adventures.

RPG Superstar 2009 Top 32

Joey Virtue wrote:
I think I could expand this a little bit as a low level mission from Khonnin.

I might suggest that you actually run this mini-adventure with the group. This would give them a chance to "shake down" their characters a bit.

Joey Virtue wrote:
I wonder if there are any more low level numerian society adventures.

Not really. Trail By Machine deals with themes relevant to Iron Gods, but takes place near Absalom.

BUT, all is not lost. Wayfinder #16 has several stories, and a couple of side quests that may be helpful to you.


The idea of this is to give them back story and move them to 3rd level I hate GMing first and second level.

RPG Superstar 2009 Top 32

Joey Virtue wrote:
The idea of this is to give them back story and move them to 3rd level I hate GMing first and second level.

True, characters can be both too limited (from the player's side) and to fragile (from the GM's side).

Then the idea of repurposing CRASH (with a shuttle) should work very well. One idea to add on is give them a technological item that they can't (i.e., failed the roll) to identify. This gives an opening to introduce Sanvil Trett.


Oh I like that to introduce them to Sanvil,

Does it need to be with a shuttle not the crash pod?

I’m thinking the Kellid Barbs were actually put up to it by a low level technic league member that they fought and got away. He could become a foil and maybe attack again after scrap wall and continue to cause problems for them.

RPG Superstar 2009 Top 32

Joey Virtue wrote:

Oh I like that to introduce them to Sanvil,

Does it need to be with a shuttle not the crash pod?

I was suggesting a shuttle to justify more "loot" and maybe expanding the story a bit.

Joey Virtue wrote:
I’m thinking the Kellid Barbs were actually put up to it by a low level technic league member that they fought and got away. He could become a foil and maybe attack again after scrap wall and continue to cause problems for them.

You are the game master. It is about what best fits the PCs story.


I was wondering your thoughts on it because you have experience with the AP

RPG Superstar 2009 Top 32

Joey Virtue wrote:
I was wondering your thoughts on it because you have experience with the AP

My thought is that after a certain point, it doesn't matter.

You want to write a backstory for your PCs to get them to 5,000 experience points. So, how much detail do you want?


That is a very good point by you.

I’m just thinking of having this back story comeback at them again so it actually means something besides a tech item and some Exp.

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