Dark Tapestry Oracle to 18th in PFS


Advice

The Exchange Owner - D20 Hobbies

Looking to build an oracle to 18th level (starting at 1st on New Year's Eve 2019). I've estimated the purchases and choices of the first 7 levels.

Low levels will be using dancing lantern spell with eclipsing spell on a candle lamp to get dim or darkness on my square without impacting allies vision too much. Gaining shadow blending at 7th for 50% concealment.
Mid levels will be buffing and life link healing, diplomacy, Gift of Madness.
High levels will be constant overland flight, black tentacles, debilitating portent, freedom of movement, greater magic weapons, healing flame, boneshatter, breath of life, fabricate and feeblemind.
Very high levels (13+) wil be eaglesoul, 1/day 12 hour +2 sacred bonus on attacks and will saves plus one teamwork feat you don't have to all your allies (probably Passing Grace for shared healing).

How could this be better?

Gnome
Artistic (+2 racial perform skill)
Fey Fortitude (+2 racial death effects)
Gift of Tongues (+1 bluff/diplomacy and additional languages)
Vivacious (additional healing)
Deity Erastil
STR 5 DEX 13 CON 15 INT 13 WIS 12 CHA 19

Traits Fate's Favored (+1 luck), Extremely Fashionable (+1 diplomacy)
Oracle (Spirit Guide)
Mystery Dark Tapestry
Curse Covetous

Oracle 1 - Revelation Pierce the Veil, Spells Bless and Obscuring Mist
Oracle 3 - Spirit Guide (Life) -> Life Link, Spells Liberating Command
Oracle 4 - Spells Healing Token (2nd)
Oracle 5 - Spells Divine Power (1st) and Goodberry (2nd; Erastil only)
Evangelist 2 - Spells Second Wind (3rd)
Evangelist 3 - Spirit Guide (Channel), Boon 1 -> 3/day CLW, and Spells Divine Favor (1st), Peacemaker's Parley (2nd), Magic Vestment (3rd)

Feats:
1st Fey Foundling
3rd Extra Revelation Many Forms (Minimum 3rd)
5th Deific Obedience
7th Diverse Obedience

Initial purchases of mundane armor, gear, and weapons.
Magic item purchases:
1st Wayfinder, Authoritative Vestments, Cooperation Crystal, and Void Shard.
2nd Ring of Eloquence and Page of Spell Knowledge Dancing Lantern.
3rd Page of Spell Knowledge Hedging Weapons, Lesser Eclipsed Spell, and Magenta Prism Cracked Ioun.
4th Amulet of Natural Armor +1,
5th Runeward Tattoo Evocation & Illusion, Dusty Rose Ioun, Belt of Constitution +2, and Lucky Horseshoe
6th Runeward Tattoo Enchantment and Phylactery of Positive Channeling.
7th Ring of Revelation Gift of Madness, +1 shadow blending lamellar leather, +1 consecrated dark wood heavy wooden shield.

Future Buys:
Silver Spindle Flawed (24,000 GP for 3/day Tears to Wine)
Witching Gown (35,000 GP; make UMD on a 1 to be a witch)
Rod of Splendor (25,000 GP; +4 CHA, feed into covetous)
Halo of Inner Calm (16,000 GP; +2 sacred saves, make UMD on a 1 to be a trifling)
Hexing Ward (+3 deflection until hit)
Staff of Courage 20,800 for bless(1) and prayer(3) ~ 10,000 gp value in pages of spell knowledge.
Staff of Blessed Relief 7,200 for bless(1) ~ 1,000 gp value in pages of spell knowledge.
Oaken Staff 31,800 for barkskin(2) ~ 4,000 gp but at 12th that’s 50,000 gp


Tears to Wine isn't PFS legal.

As far as I understand it, level 13+ in PFS is just normal modules.

The Exchange Owner - D20 Hobbies

deuxhero wrote:

Tears to Wine isn't PFS legal.

As far as I understand it, level 13+ in PFS is just normal modules.

Embarrassing, right. I had missed that and hadn’t added Tears to Wine in Hero Lab yet.

The advancement is goings to be playing three AP simultaneously and gaining the sheets to level from 1 to 18 only using 3 XP 4 PP AP chronicles.

No other issues? How’s your gut feeling on this character. Does it seem like it will work?


Oracles are full casters, so the biggest part of your viability is spells chosen, which you haven't really covered too much. Why take Divine Power? You have poor dex and con don't have an animal companion to share it with. Also why odd scores in dex and con? Strength is the only thing odd scores do anything in when not dealing with ability drain.

I'm not sure Evangelist of Erastil is a great idea. Since Evangelist reverts to an underleveled cleric if they can't do their obedience for a day, they need an obedience that's easily done every day without recurring costs. While seeds are negligible cost (they're the material component for Passwall, Repugnant Taste, Waft, Invigorating Poison, and Detect Relations, thus always in a spell component pouch at no cost), his obedience can easily run into situations where it's impossible. Resting in a dungeon can easily result in a situation where there's no soil to plant things and no place to put things where a passerby might see them. Might be able to carry some pots of soil, but that's pretty heavy.

The Exchange

deuxhero wrote:

Oracles are full casters, so the biggest part of your viability is spells chosen, which you haven't really covered too much. Why take Divine Power? You have poor dex and con don't have an animal companion to share it with. Also why odd scores in dex and con? Strength is the only thing odd scores do anything in when not dealing with ability drain.

I'm not sure Evangelist of Erastil is a great idea. Since Evangelist reverts to an underleveled cleric if they can't do their obedience for a day, they need an obedience that's easily done every day without recurring costs. While seeds are negligible cost (they're the material component for Passwall, Repugnant Taste, Waft, Invigorating Poison, and Detect Relations, thus always in a spell component pouch at no cost), his obedience can easily run into situations where it's impossible. Resting in a dungeon can easily result in a situation where there's no soil to plant things and no place to put things where a passerby might see them. Might be able to carry some pots of soil, but that's pretty heavy.

For PFS, it is kind of easier to do since you start fresh every day and most end in a day.

The Exchange Owner - D20 Hobbies

Thanks

deuxhero wrote:
Oracles are full casters, so the biggest part of your viability is spells chosen

Agreed. I covered the first 3 spell levels:

1st Bless, Obscuring Mist, Liberating Command, and Divine Favor.
2nd Healing Token, Goodberry (2nd; Erastil only), and Peacemaker's Parley.
3rd Second Wind and Magic Vestment.

I’m totally interested in suggestions. I’ve read most of the guides and I’ll be using their suggestions for 4th level and up spells.

deuxhero wrote:
Why take Divine Power?

Typo power instead of favor. But for higher level Major Forms of Magical Beasts.

deuxhero wrote:
obedience can easily run into situations where it's impossible. Resting in a dungeon can easily result in a situation where there's no soil to plant things and no place to put things where a passerby might see them. Might be able to carry some pots of soil, but that's pretty heavy.

I believe the PFS undetermined time between games helps mitigate this issue.

The Exchange Owner - D20 Hobbies

deuxhero wrote:

Also why odd scores in dex and con? Strength is the only thing odd scores do anything in when not dealing with ability drain.

Missed this. Strategy is since this character is going to 18th level in PFS, I'll be using a lot of +1 from level and/or +1 inherent bonuses.

The Exchange Owner - D20 Hobbies

I'm welcome to any and all criticism, so if my reasoning isn't persuasive and you have better ideas. Let me know.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Dark Tapestry Oracle to 18th in PFS All Messageboards

Want to post a reply? Sign in.