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Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric steps forward once the tension has calmed slightly. "I, too can assist with scouting. I think we will find no lack of options for dealing with a threat like this... We are all agreed that the cowardly attacks of these zealots are contemptible, no?" ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric snorts to himself. That's rich... "Prisoner" works for me, after the mess she created and the worse things she wanted to do. Good thing I'm not the one trying to be polite. He refrains from commenting though, and simply readies himself to travel with Aleister and Ameiko to the archive building. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I think most of us were content to have Aleister lead the questioning, rather than try to run multiple interrogations at the same time. For myself, I think we are good for the next "scene", whatever that involves. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric snorts at that response. "Lots of words and yet you haven't said a thing... How about you draw us a map, rather than play riddlegames with us?" His interruption is tinged with frustration, and as if realizing that he steps back and quiets again, shaking his head in disgust. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric continues to look around the dungeon, somewhat focused on the ongoing questioning but not breaking into the middle of it. However, he does reach out and mentally "knock" on Aleister's mind. If he answers the knock, Henric has a suggestion for him to ask. "Aleister, it's Henric. Perhaps we ought to ask her whether there are any other attacks planned by other groups, and if there will be another attack here since she failed. Lastly, we probably ought to determine if that bit about the "favored apprentice" was a general comment, of if there is such a person..." ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric snorts quietly to himself and those nearby, but makes sure to stay quieter than the priestess can hear. "I'm sure she's penitent now, facing the gallows and worse. She wasn't nearly so reflective on that ship commanding her goblins to kill us all... " His tone is wry and joking, clearly not upset by her mercurial change of heart. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() "If her forces are legion, what happened to your group? Were you the most expendable followers, or did you just draw the short straw? Henric asks his question with a musing tone, not really pushing aggressively for answers but using his phrasing to remind her of her failure. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Erm. Myseterious Elfin Maiden? Is that the sorceress/caster we apprehended, or another NPC? ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric steps forward slightly, drawing notice towards himself. "The attackers were hidden by magic, and she was the one commanding them. This I saw for myself, of certainty. While I cannot say I personally saw her sorcery as she cast it, the hobgoblins and the terrible creature with them did not appear ... competent... enough to be capable of sorcery. Finally, Lamaštu is her admitted mistress, and she knows several languages including ones that are linked to dark rituals. By deduction, I can only conclude she is indeed a sorceress. We have been careful since the battle not to allow her an opportunity to work her magic." Henric's voice is quiet, and confident. Obviously the sheriff is the authority here, and he wants to know what happened while doubting every account to better understand the whole picture; Henric accepts this and moves on, knowing that in being truthful and complete there is no fault that can be attributed to himself. Besides, if he really wanted to nothing in this building could hold him... He has nothing to fear from these townsfolk, even if they took a disliking to him. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric stays quiet through the walk, keeping an eye on the sorceress. As they reach the prison building and go deeper into the chambers, he eyes the surroundings. What a mess... This place has not seen a good clearing out in ages. It seems they are quite liberal with dismemberment too. He steps back as custody of the sorceress is officially handed over. Henric decides to keep his opinions small and movements quiet, not trying to hide but not standing out or drawing attention to himself. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() "I have no objections. I am most interested in what this sorceress and these knights might have in common, both being here at the same time and looking to force their views on those of Sandpoint." Henric focuses on the sorceress, clearly viewing her as the most dangerous - and most suicidal - individual in the area. "If you don't mind, I'd like to walk with the sorceress. We've already stopped one attempt to silence herself, and I hate to see good work go to waste." ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Ynja Eva Ragnavold wrote: And Ynja would happily do that. ... Except you started walking away towards the lab and ignoring everyone else, forcing the issue into which way people would go. Rather than explain what is going on, you just started walking away with no explanation IC. Please understand we are not trying to attack you, as a player or a character; but I at least am confused about what you are actually trying to do / play, and whether you are being deliberately antagonistic to the party or if it just comes across that way because text lacks nuance and context. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Sebecloki wrote: Explain to me the rule issue more. Doesn't the gestalt feat not give you spellcasting? Technically he's not getting spellcasting from it; the domain class feature gives a number of items, including the powers, spells known, and the extra spell slot to cast them with. He's asking for just the first two items, which is a rules question because it removes a restriction and shifts the casting type from prepared to spontaneous (though I think spell points already cover the last bit). My completely unasked for opinion would be to allow it. Normally clerics only get one domain spell prepared per level per day.... You could restrict it slightly to say that once a domain spell of each level had been cast with an oracle slot, he is locked out from using the other domain spell of that level until his spells refresh. That's a lot of book keeping, personally, for something that doesn't really seem that powerful in this game. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric turns to the sheriff. "Sir, is there any way you can accommodate the security of this sorceress? She's already tried to take her own life once, so she will need to be watched with great care. As you can see, we have other matters to attend to, and we are not the authority here. " He stresses the word "authority" slightly, drawing the sheriff's attention to the responsibility of the law. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Ynja Eva Ragnavold wrote:
My suggestion would be to not fight the Paladin's "possession is evil" view, but instead work to find out what happened and how to reverse it, "sanctifying" the current body and restoring Ynja to her old body or a new construct/astral seed/ etc. That gives plenty of story options, goes back to the mad laboratory experiments, and keeps everyone on the same wagon. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() @ Ynja, Can we take a step back for a moment? Your last couple posts have seemed aggressive / confrontational towards the rest of the party, and seem to work against a group dynamic or developing the story. We are all here to play a group game, and I don't think anyone here wants to shut down someone else's fun; but it also seems like we might be trying to play a different kind of game than you want to play right now. I'd just like to touch base about what we are trying to do, and get everyone back on to the same page of a group dynamic so we can progress the story as a group and not fight in different directions. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric addresses the sheriff's question, ignoring the drama going on behind him and keeping an eye on the sorceress. "Well sir, I can answer some of that. This woman is a sorceress, and seemed to have led the attacks leading to the damage in the town. We caught up with her as she swam from the burning ship. I regret to say that she tried to take her own life, but with the medical skills of several honorable persons, we managed to minimize the damage. She claims to be acting as an emissary, though she has not yet named her mistress." Henric makes sure to gesture towards Pai and Shi, drawing attention towards the healers who helped stabilize the sorceress. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Ynja Eva Ragnavold wrote:
Maybe it would help if we knew what the IC goal of one party member trying to trick a bunch of townsfolk into arresting or attacking the rest of the party was... Because I at least have no idea where this could be going. If we knew the logic behind Ynja's actions they might make more sense. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() .... Maybe its the lack of sleep, but I have no idea what is going on at the moment. What just happened? ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Commenting in all of my games: my wife is going into labor so I will be intermittent for the next week or two. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric speaks from Aleister's side. "As I said, some of us do not mind at all." Intimidation, Aid Another: 1d20 + 9 ⇒ (19) + 9 = 28 ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Henric looks down at his feet, eyeing the spittle, then kicking his foot out to shake it off. He looks back up, turning his head side to side ot look around. "If this is where I am to be buried, it's not a bad place for it. But we were discussing you. Now. What is going on here?" ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() "As you see, you will not be escaping us that easily. Now, please. Answer the questions. I am sure the goodly Pai Song would hate to resort to drastic measures... but others among us won't mind in the least. Henric is grimly pleased to see the poisoned capsule failed, and that the sorceress will stand (or sit) for judgement for the attack she appears to have overseen, if not orchestrated. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I've got a number of ideas depending on just what "Very similar but not 100% the same" entails, but at a minimum I know I would like to switch the Legendary Fighter portion of Henric to a Battlefield Tinker Armiger from Spheres of Might... Still Full BAB d10 HD martial, so there's not much to change at the low levels. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I'm definitely fine staying with one character if we don't need more characters. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() So I'm thinking if we go this route to invert a bunch of assumptions and create fraternal twins. : Twin A as the dark, brooding character, but he is actually a great buffer - handing out bonuses to the group and taking some of the battlefield control types of paths. Sort of a deep voiced, pessimistic guy, but working to make sure the worst is staved off through thinking ahead and planning. Twin B is light hearted kind of gal, who takes on a fierce aspect in battle with hugely destructive blasts/attacks and a shining glory of righteousness that strikes fear into the hearts of the enemy - a blunt hammer that can smash into whatever stands before, but tempered by her brother's advice. She rushes into situations, and he tries to plan ahead to get them out after the fact. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Sebecloki wrote:
Honestly, I really like the Eclipse system; but with the wealth of other options, especially ones which play "nicer" in the existing system and already have plenty of creative synergies, moving away from it is probably the better choice unless everyone unanimously prefers Eclipse. Yeah, identical twins that have diametrically opposite approaches to life but stay together for family / story reasons seems like an interesting way to furnish many hooks/RP opportunities. Edit: If you've read the Mistwraith series by Janny Wurts, that's kind of the dichotomy I am thinking of. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() That's a bundle of rules. Tristalts are fun, as are the Eclipse Point Buy, Spell points, etc. I'd be willing to make up a second character, rather than trying to play an existing one. Maybe a pair of twins, one focused on death and the other on life, or some other dichotomy? ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I already have a bit of Psionics, but I also really like spell points. Depending on what the forthcoming changes are, I might be in the update/redo character camp under the new rules. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() There's enough moving parts in a character this high-powered that I would like to stick with just the character I created and know, by personal preference. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Quickly, a healer! She's biting into something! Henric notices the capsule, and feels confident they can handle any offensive actions; but the loss of information would be irreversible, and must be prevented. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Perception: 1d20 + 10 ⇒ (20) + 10 = 30
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Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Shi'Vatha, here's the blog post on summoners and eidolons! Blog Post Might give you some ideas if we go that way. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I’d totally be up for the massive build up - sort of 20th level characters thrown back in time / out of place with zero equipment / funds. However, this may not be the game for that, especially if not everyone is as enthused for the idea. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Ah. There are entire sections on being a magical beast or having special abilities / senses though. :) ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Ah. I was not trying to argue for doing a full rebuild; the simpler bolt-on approach would be a much better way to play with the system. I was just trying to figure out how much of the rule set was assumed to be coming with the "bolt-on"; for example, if 6 ranks in a skill makes it a class skill, then traits which add something as a class skill are only mechanically useful for the first five levels. I've found a number of things that do a better job of fitting my concept in the document so far. Also, Mystic Link + Companion might get you close to an eidolon, though there's more involved than just that. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Sebecloki wrote:
Pretty much. Mostly wondering if its purely "spend CP to bolt on feats", or if the other design/play elements come into things at all. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I'd be willing to run with an Eclipse rebuild, but it would take me quite a while to really understand the system. It's much easier to "bolt-on" segments of things, though that also makes it much easier to make things overpowered. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I'm definitely curious now. After looking through some of the blog post and through the shareware document, I can see some much less kludgy ways to do some of the things I would like. Question: how many of the additional rules are applicable? For example, rolling 3d6 for skill/attribute checks, having 6+ ranks in a skill makes it a class skill, etc? Would higher HD be the difference between class-provided HD and the desired one? (Ie, going from a d10 to d12 would be 8 points (d12) - 6 points (d10) for +2 points per hit die upgraded?) ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Cool. Any chance we could revisit the initial character if it turns out the character point system can better fulfill character goals? ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I'm game. I like different rules mechanics, though I am not sure of the process here - would this be adding on to the existing character, or rebuilding the character with the new rules? ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() I had missed the copy-paste request as well. Updated now. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Erm.. Which map are we on now? Wherever it is, I am nearby Shi. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Initiative: 1d20 + 9 ⇒ (6) + 9 = 15 Ouch. Could have been much worse though! Henric ducks in reflex as the missile whips by, stinging him with the closeness of its passage. What the?!? Someone is shooting at us!! Henric is going to make his first action running for cover, as he does not have any idea where the shot came from. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Shi'Vatha wrote:
Henric nods to Shi. Aye, I'm fine. I hope the caster knows something - right now we are guessing at motives. At least the damage done seems to have stopped things from progressing further. All the same... it was a beautiful ship. I wonder if whoever owned it was aware of the siege equipment? Perception: 1d20 + 10 ⇒ (4) + 10 = 14 ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Can you take 10 on Swim checks? Looks things up... Apparently you can! If there's no other factors, please consider Henric to be taking 10 for his skill checks. ![]()
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
![]() Sebecloki wrote:
Henric does not try anything fancy - he's not the greatest in the water, though he at least knows how to swim. He's just trying to reach shore at roughly the same point Shi will / is. Swim Checks: 1d20 + 6 ⇒ (6) + 6 = 12
5 should do I think, but let me know if you want more. EDIT: Hopefully 4 will do... x.x
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