Valeros

Henric Logos's page

85 posts. Alias of River of Sticks.


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Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I don't have a problem with that.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric steps forward once the tension has calmed slightly. "I, too can assist with scouting. I think we will find no lack of options for dealing with a threat like this... We are all agreed that the cowardly attacks of these zealots are contemptible, no?"


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric snorts to himself. That's rich... "Prisoner" works for me, after the mess she created and the worse things she wanted to do. Good thing I'm not the one trying to be polite. He refrains from commenting though, and simply readies himself to travel with Aleister and Ameiko to the archive building.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I think most of us were content to have Aleister lead the questioning, rather than try to run multiple interrogations at the same time. For myself, I think we are good for the next "scene", whatever that involves.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric snorts at that response. "Lots of words and yet you haven't said a thing... How about you draw us a map, rather than play riddlegames with us?" His interruption is tinged with frustration, and as if realizing that he steps back and quiets again, shaking his head in disgust.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric continues to look around the dungeon, somewhat focused on the ongoing questioning but not breaking into the middle of it. However, he does reach out and mentally "knock" on Aleister's mind. If he answers the knock, Henric has a suggestion for him to ask. "Aleister, it's Henric. Perhaps we ought to ask her whether there are any other attacks planned by other groups, and if there will be another attack here since she failed. Lastly, we probably ought to determine if that bit about the "favored apprentice" was a general comment, of if there is such a person..."


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric snorts quietly to himself and those nearby, but makes sure to stay quieter than the priestess can hear. "I'm sure she's penitent now, facing the gallows and worse. She wasn't nearly so reflective on that ship commanding her goblins to kill us all... " His tone is wry and joking, clearly not upset by her mercurial change of heart.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

"If her forces are legion, what happened to your group? Were you the most expendable followers, or did you just draw the short straw? Henric asks his question with a musing tone, not really pushing aggressively for answers but using his phrasing to remind her of her failure.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Erm. Myseterious Elfin Maiden? Is that the sorceress/caster we apprehended, or another NPC?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric steps forward slightly, drawing notice towards himself. "The attackers were hidden by magic, and she was the one commanding them. This I saw for myself, of certainty. While I cannot say I personally saw her sorcery as she cast it, the hobgoblins and the terrible creature with them did not appear ... competent... enough to be capable of sorcery. Finally, Lamaštu is her admitted mistress, and she knows several languages including ones that are linked to dark rituals. By deduction, I can only conclude she is indeed a sorceress. We have been careful since the battle not to allow her an opportunity to work her magic." Henric's voice is quiet, and confident. Obviously the sheriff is the authority here, and he wants to know what happened while doubting every account to better understand the whole picture; Henric accepts this and moves on, knowing that in being truthful and complete there is no fault that can be attributed to himself.

Besides, if he really wanted to nothing in this building could hold him... He has nothing to fear from these townsfolk, even if they took a disliking to him.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric stays quiet through the walk, keeping an eye on the sorceress. As they reach the prison building and go deeper into the chambers, he eyes the surroundings. What a mess... This place has not seen a good clearing out in ages. It seems they are quite liberal with dismemberment too. He steps back as custody of the sorceress is officially handed over.

Henric decides to keep his opinions small and movements quiet, not trying to hide but not standing out or drawing attention to himself.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

"I have no objections. I am most interested in what this sorceress and these knights might have in common, both being here at the same time and looking to force their views on those of Sandpoint." Henric focuses on the sorceress, clearly viewing her as the most dangerous - and most suicidal - individual in the area. "If you don't mind, I'd like to walk with the sorceress. We've already stopped one attempt to silence herself, and I hate to see good work go to waste."


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Ynja Eva Ragnavold wrote:
And Ynja would happily do that.

... Except you started walking away towards the lab and ignoring everyone else, forcing the issue into which way people would go. Rather than explain what is going on, you just started walking away with no explanation IC. Please understand we are not trying to attack you, as a player or a character; but I at least am confused about what you are actually trying to do / play, and whether you are being deliberately antagonistic to the party or if it just comes across that way because text lacks nuance and context.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Sebecloki wrote:
Explain to me the rule issue more. Doesn't the gestalt feat not give you spellcasting?

Technically he's not getting spellcasting from it; the domain class feature gives a number of items, including the powers, spells known, and the extra spell slot to cast them with. He's asking for just the first two items, which is a rules question because it removes a restriction and shifts the casting type from prepared to spontaneous (though I think spell points already cover the last bit).

My completely unasked for opinion would be to allow it. Normally clerics only get one domain spell prepared per level per day.... You could restrict it slightly to say that once a domain spell of each level had been cast with an oracle slot, he is locked out from using the other domain spell of that level until his spells refresh. That's a lot of book keeping, personally, for something that doesn't really seem that powerful in this game.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric turns to the sheriff. "Sir, is there any way you can accommodate the security of this sorceress? She's already tried to take her own life once, so she will need to be watched with great care. As you can see, we have other matters to attend to, and we are not the authority here. " He stresses the word "authority" slightly, drawing the sheriff's attention to the responsibility of the law.


As others said, it doesn't bother me. :P


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Ynja Eva Ragnavold wrote:


I hear ya guys, Ok, so to fix this and to get everyone back into a group.
I ask, what do you suggest I do so that we can reconcile this.

I will say in may defiance, wow look at the speed and number of posts. Come on now, you have to admit things are moving again.

So then what do you suggest I do, to get Ynja rehabilitated back into the group. I'm 100% sore that your collective creative minds can come up with something good and interesting.

I bind myself to what ever it is you come up with.

So then what shall it be :)

My suggestion would be to not fight the Paladin's "possession is evil" view, but instead work to find out what happened and how to reverse it, "sanctifying" the current body and restoring Ynja to her old body or a new construct/astral seed/ etc. That gives plenty of story options, goes back to the mad laboratory experiments, and keeps everyone on the same wagon.


2 people marked this as a favorite.
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

@ Ynja, Can we take a step back for a moment? Your last couple posts have seemed aggressive / confrontational towards the rest of the party, and seem to work against a group dynamic or developing the story. We are all here to play a group game, and I don't think anyone here wants to shut down someone else's fun; but it also seems like we might be trying to play a different kind of game than you want to play right now.

I'd just like to touch base about what we are trying to do, and get everyone back on to the same page of a group dynamic so we can progress the story as a group and not fight in different directions.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric addresses the sheriff's question, ignoring the drama going on behind him and keeping an eye on the sorceress. "Well sir, I can answer some of that. This woman is a sorceress, and seemed to have led the attacks leading to the damage in the town. We caught up with her as she swam from the burning ship. I regret to say that she tried to take her own life, but with the medical skills of several honorable persons, we managed to minimize the damage. She claims to be acting as an emissary, though she has not yet named her mistress." Henric makes sure to gesture towards Pai and Shi, drawing attention towards the healers who helped stabilize the sorceress.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Ynja Eva Ragnavold wrote:

Ok the Lets try this again but with ALL the events in play. That was a little but to negative V Ynja I feel.

So

Ynja is in a new body, that of a well known NPC in Sandpoint.
*Which she did not know was a well known body, having found that in place of her normal body some mad lab types had done an experiment and put who in that body. She escaped from the lab and headed back to the others.

She showed up to the interrogation of the sorceress, and explained she had somehow showed up in a new body.
*She Explained that she had been taken into this body by 2 mad lab types and would gladly show the others where the lab was.

She also declared she was Ynja and took responsibility for the destruction of the ship/shrine.
*Nope, she said she had miscululated the explosive the bad guys where using as it was far stronger than she expected. She took responsibility for the miscululateon, not the fact a bunch of bad guys showed up with such an explosive. Not the same thing at all.

Pai Song recognized who the body belonged to and demanded Ynja be arrested for stealing a corpse.
* and Ignoring what Ynja had said about being kidnapped by mad lab types and just going with, dead that is not dead = bad. No matter that Ynja was innocent.

Realizing that Pai was serious, Ynja decided it was apparently a good idea to *lie* and claim she was actually the NPC, despite just telling all of she was in fact Ynja.
*She did not tell ALL just the the player PCs, use used telepathy on one, and Aleister has said no to mind sending. And lets not meta game here, I would expect your PCs have to act like she may be who she says she is, in BOTH instances, or at lease to thing there may be a chance she is who the local girl.

Aleister called her out on her BS, cuz while he might not pass her bluff check, she did just tell us she was Ynja.
*Which is fiar for him, but as posted Ynja was talking to the locals, not the strangers who had done all this. And she has only just started....

Maybe it would help if we knew what the IC goal of one party member trying to trick a bunch of townsfolk into arresting or attacking the rest of the party was... Because I at least have no idea where this could be going. If we knew the logic behind Ynja's actions they might make more sense.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

.... Maybe its the lack of sleep, but I have no idea what is going on at the moment. What just happened?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Commenting in all of my games: my wife is going into labor so I will be intermittent for the next week or two.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric speaks from Aleister's side. "As I said, some of us do not mind at all."

Intimidation, Aid Another: 1d20 + 9 ⇒ (19) + 9 = 28


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric looks down at his feet, eyeing the spittle, then kicking his foot out to shake it off. He looks back up, turning his head side to side ot look around. "If this is where I am to be buried, it's not a bad place for it. But we were discussing you. Now. What is going on here?"


So for now stick with the current characters as is, right?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

"As you see, you will not be escaping us that easily. Now, please. Answer the questions. I am sure the goodly Pai Song would hate to resort to drastic measures... but others among us won't mind in the least. Henric is grimly pleased to see the poisoned capsule failed, and that the sorceress will stand (or sit) for judgement for the attack she appears to have overseen, if not orchestrated.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I've got a number of ideas depending on just what "Very similar but not 100% the same" entails, but at a minimum I know I would like to switch the Legendary Fighter portion of Henric to a Battlefield Tinker Armiger from Spheres of Might... Still Full BAB d10 HD martial, so there's not much to change at the low levels.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I'm definitely fine staying with one character if we don't need more characters.


1 person marked this as a favorite.
Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

So I'm thinking if we go this route to invert a bunch of assumptions and create fraternal twins. : Twin A as the dark, brooding character, but he is actually a great buffer - handing out bonuses to the group and taking some of the battlefield control types of paths. Sort of a deep voiced, pessimistic guy, but working to make sure the worst is staved off through thinking ahead and planning. Twin B is light hearted kind of gal, who takes on a fierce aspect in battle with hugely destructive blasts/attacks and a shining glory of righteousness that strikes fear into the hearts of the enemy - a blunt hammer that can smash into whatever stands before, but tempered by her brother's advice. She rushes into situations, and he tries to plan ahead to get them out after the fact.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Sebecloki wrote:

I was moving away from the Eclipse idea, how interested was everyone in that? If we were going to do that, I'd instead give you Eclipse character points equal to another class.

I like the twin idea -- that seems like it has a lot of interesting character possibilities.

Honestly, I really like the Eclipse system; but with the wealth of other options, especially ones which play "nicer" in the existing system and already have plenty of creative synergies, moving away from it is probably the better choice unless everyone unanimously prefers Eclipse.

Yeah, identical twins that have diametrically opposite approaches to life but stay together for family / story reasons seems like an interesting way to furnish many hooks/RP opportunities.

Edit: If you've read the Mistwraith series by Janny Wurts, that's kind of the dichotomy I am thinking of.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

That's a bundle of rules. Tristalts are fun, as are the Eclipse Point Buy, Spell points, etc.

I'd be willing to make up a second character, rather than trying to play an existing one. Maybe a pair of twins, one focused on death and the other on life, or some other dichotomy?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I already have a bit of Psionics, but I also really like spell points.

Depending on what the forthcoming changes are, I might be in the update/redo character camp under the new rules.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

There's enough moving parts in a character this high-powered that I would like to stick with just the character I created and know, by personal preference.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Quickly, a healer! She's biting into something! Henric notices the capsule, and feels confident they can handle any offensive actions; but the loss of information would be irreversible, and must be prevented.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Henric is focused on the conversation happening in front of him, concerned that the caster is continuing to speak with no signs of interaction with the party... almost as if she was chanting a ritual.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Shi'Vatha, here's the blog post on summoners and eidolons! Blog Post

Might give you some ideas if we go that way.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I’d totally be up for the massive build up - sort of 20th level characters thrown back in time / out of place with zero equipment / funds. However, this may not be the game for that, especially if not everyone is as enthused for the idea.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Ah. There are entire sections on being a magical beast or having special abilities / senses though. :)


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Ah. I was not trying to argue for doing a full rebuild; the simpler bolt-on approach would be a much better way to play with the system. I was just trying to figure out how much of the rule set was assumed to be coming with the "bolt-on"; for example, if 6 ranks in a skill makes it a class skill, then traits which add something as a class skill are only mechanically useful for the first five levels. I've found a number of things that do a better job of fitting my concept in the document so far. Also, Mystic Link + Companion might get you close to an eidolon, though there's more involved than just that.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Sebecloki wrote:
Henric Logos wrote:

I'm definitely curious now. After looking through some of the blog post and through the shareware document, I can see some much less kludgy ways to do some of the things I would like.

Question: how many of the additional rules are applicable? For example, rolling 3d6 for skill/attribute checks, having 6+ ranks in a skill makes it a class skill, etc? Would higher HD be the difference between class-provided HD and the desired one? (Ie, going from a d10 to d12 would be 8 points (d12) - 6 points (d10) for +2 points per hit die upgraded?)

I'm not sure about the question on 'additional rules' -- is that mainly a question about the interface between eclipse and standard PF?

Pretty much. Mostly wondering if its purely "spend CP to bolt on feats", or if the other design/play elements come into things at all.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I'd be willing to run with an Eclipse rebuild, but it would take me quite a while to really understand the system. It's much easier to "bolt-on" segments of things, though that also makes it much easier to make things overpowered.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I'm definitely curious now. After looking through some of the blog post and through the shareware document, I can see some much less kludgy ways to do some of the things I would like.

Question: how many of the additional rules are applicable? For example, rolling 3d6 for skill/attribute checks, having 6+ ranks in a skill makes it a class skill, etc? Would higher HD be the difference between class-provided HD and the desired one? (Ie, going from a d10 to d12 would be 8 points (d12) - 6 points (d10) for +2 points per hit die upgraded?)


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Cool. Any chance we could revisit the initial character if it turns out the character point system can better fulfill character goals?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I'm game. I like different rules mechanics, though I am not sure of the process here - would this be adding on to the existing character, or rebuilding the character with the new rules?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

I had missed the copy-paste request as well. Updated now.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Erm.. Which map are we on now? Wherever it is, I am nearby Shi.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Initiative: 1d20 + 9 ⇒ (6) + 9 = 15

Ouch. Could have been much worse though!

Henric ducks in reflex as the missile whips by, stinging him with the closeness of its passage. What the?!? Someone is shooting at us!!

Henric is going to make his first action running for cover, as he does not have any idea where the shot came from.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Shi'Vatha wrote:

Shi swims the woman over to the bank of the river, and then drags the caster up on shore, and secures her wrists with strips of cloth torn from her own clothes. Once she's secure, it thoroughly searches her for anything hidden. Take 10 for 28 Perception

Looking at Henric Only one I know for sure is next to him from the posts the creature shakes it's head. "At least we managed to take the caster alive, if not the leader of the group. She can be questioned. Are you alright?"

Henric nods to Shi. Aye, I'm fine. I hope the caster knows something - right now we are guessing at motives. At least the damage done seems to have stopped things from progressing further. All the same... it was a beautiful ship. I wonder if whoever owned it was aware of the siege equipment?

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Can you take 10 on Swim checks? Looks things up... Apparently you can! If there's no other factors, please consider Henric to be taking 10 for his skill checks.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity
Sebecloki wrote:
Henric Logos wrote:

Henric swims towards the shore, keeping pace with Shi as he is able.

Would I need to make Swim checks? I am much slower than Shi, I believe, so I am probably playing catch up...
Yes, make some swim checks.

Henric does not try anything fancy - he's not the greatest in the water, though he at least knows how to swim. He's just trying to reach shore at roughly the same point Shi will / is.

Swim Checks: 1d20 + 6 ⇒ (6) + 6 = 12
Swim Checks: 1d20 + 6 ⇒ (20) + 6 = 26
Swim Checks: 1d20 + 6 ⇒ (12) + 6 = 18
Swim Checks: 1d20 + 6 ⇒ (6) + 6 = 12
Swim Checks: 1d20 + 6 ⇒ (1) + 6 = 7

5 should do I think, but let me know if you want more. EDIT: Hopefully 4 will do... x.x

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